Difference between revisions of "Items"
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− | '''Items''' were introduced at the end of | + | {{Beta Content}} |
+ | [[File:Items page of Mint Shupe.png|300px|thumb|right|The Items page of a player at Base 2 evolution, with all three unlocked slots filled. One of the items is broken, and another is damaged but intact.]] | ||
+ | '''Items''' are objects that can be wielded, worn, or otherwise held by [[Players]] that boost or impair their attributes or grant [[Modifications]]. Items, in their current form, were introduced at the end of {{BetaSeason|15}} as a result of the {{BetaSeason|15#Decrees_2|Bats Decree}}, which granted all active (non-Shadows) players in the ILB a Bat item. This item system replaced the [[#Pre-Season 15 Items|original system]] that existed from Season 2 to Season 14, in which Players each had a single "Item" slot and a single "Armor" slot. | ||
− | Players can hold one additional item for every | + | Players each have four item slots, arranged in a diamond shape. For players at Base [[evolution]], only the first slot is available for use, the other three being locked. Evolved players can hold one additional item for every evolutionary level they have - Base 1 players can hold 2 items, Base 2 players can hold 3 items, etc. |
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties: | Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties: | ||
− | *Type: Bat, Cap, Sunglasses, Ring, etc. | + | *'''Type:''' Bat, Cap, Sunglasses, Ring, etc. |
− | *Durability: If this value reaches 0, the Item is broken | + | *'''Durability:''' If this value reaches 0, the Item is broken |
− | *Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based" | + | *'''Elements:''' Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based" |
− | *Mods: [[Modifications]] granted by the item, if any | + | *'''Mods:''' [[Modifications]] granted by the item, if any |
− | Items usually do not have any [[eDensity]], though they can be given eDensity as a result of modifications such as {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. | + | Items usually do not have any [[eDensity]], though they can be given eDensity as a result of modifications such as {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}} or elements such as eDense and aDense. |
==Item Types== | ==Item Types== | ||
Line 17: | Line 19: | ||
! Type !! Attribute | ! Type !! Attribute | ||
|- | |- | ||
− | | [[File:tgb base.png|20px | + | | [[File:tgb base.png|20px]] '''Base''' |
| {{PositiveChange|+Base Thirst}} | | {{PositiveChange|+Base Thirst}} | ||
|- | |- | ||
− | | [[File:tgb bats.png|20px | + | | [[File:tgb bats.png|20px]] '''Bat''' |
| {{PositiveChange|+Thwackability}} | | {{PositiveChange|+Thwackability}} | ||
|- | |- | ||
− | | [[File:tgb board.png|20px | + | | [[File:tgb board.png|20px]] '''Board''' |
| {{PositiveChange|+Ground Friction}} | | {{PositiveChange|+Ground Friction}} | ||
|- | |- | ||
− | | [[File:tgb broom.png|20px | + | | [[File:tgb broom.png|20px]] '''Broom''' |
| {{PositiveChange|+Divinity}} | | {{PositiveChange|+Divinity}} | ||
|- | |- | ||
− | | [[File:tgb cannon.png|20px | + | | [[File:tgb cannon.png|20px]] '''Cannon'''<ref group="note">The Legendary '''iam8bit Limited Edition Confetti Cannon''' and '''iam8bit Limited Edition Smoke Machine''' give Continuation instead of Overpowerment.</ref> |
| {{PositiveChange|+Overpowerment}} | | {{PositiveChange|+Overpowerment}} | ||
|- | |- | ||
− | | [[File:tgb cap.png|20px | + | | [[File:tgb cap.png|20px]] '''Cap''' |
| {{PositiveChange|+Unthwackability}} | | {{PositiveChange|+Unthwackability}} | ||
|- | |- | ||
− | | [[File:tgb cape.png|20px | + | | [[File:tgb cape.png|20px]] '''Cape''' |
| {{PositiveChange|+Watchfulness}} | | {{PositiveChange|+Watchfulness}} | ||
|- | |- | ||
− | | [[File:tgb chair.png|20px | + | | [[File:tgb chair.png|20px]] '''Chair''' |
| {{PositiveChange|+Suppression}} | | {{PositiveChange|+Suppression}} | ||
|- | |- | ||
− | | [[File:tgb egg.png|20px | + | | [[File:tgb egg.png|20px]] '''Egg''' |
| {{NegativeChange|+Tragicness}} | | {{NegativeChange|+Tragicness}} | ||
|- | |- | ||
− | | [[File:tgb field.png|20px | + | | [[File:tgb field.png|20px]] '''Field''' |
| {{PositiveChange|+Tenaciousness}} | | {{PositiveChange|+Tenaciousness}} | ||
|- | |- | ||
− | | [[File:tgb glove.png|20px | + | | [[File:tgb glove.png|20px]] '''Glove''' |
| {{PositiveChange|+Omniscience}} | | {{PositiveChange|+Omniscience}} | ||
|- | |- | ||
− | | [[File:tgb helmet.png|20px | + | | [[File:tgb helmet.png|20px]] '''Helmet''' |
| {{PositiveChange|+Pressurization}} | | {{PositiveChange|+Pressurization}} | ||
|- | |- | ||
− | | [[File:tgb jersey.png|20px | + | | [[File:tgb jersey.png|20px]] '''Jacket'''<ref group="note">A duplicate of the Jersey type, only used once for the "Fireproof Jacket" Blessing in {{BetaSeason|23#Blessings}}.</ref> |
| {{PositiveChange|+Musclitude}} | | {{PositiveChange|+Musclitude}} | ||
|- | |- | ||
− | | [[File:tgb necklace.png|20px | + | | [[File:tgb jersey.png|20px]] '''Jersey''' |
+ | | {{PositiveChange|+Musclitude}} | ||
+ | |- | ||
+ | | [[File:tgb necklace.png|20px]] '''Necklace''' | ||
| {{PositiveChange|+Moxie}} | | {{PositiveChange|+Moxie}} | ||
|- | |- | ||
− | | [[File:tgb phone.png|20px | + | | [[File:tgb phone.png|20px]] '''Phone''' |
| {{PositiveChange|+Omniscience}} | | {{PositiveChange|+Omniscience}} | ||
|- | |- | ||
− | | [[File:tgb potion.png|20px | + | | [[File:tgb potion.png|20px]] '''Potion''' |
| {{PositiveChange|+Indulgence}} | | {{PositiveChange|+Indulgence}} | ||
|- | |- | ||
− | | [[File:tgb quill.png|20px | + | | [[File:tgb quill.png|20px]] '''Quill''' |
| {{PositiveChange|+Shakespearianism}} | | {{PositiveChange|+Shakespearianism}} | ||
|- | |- | ||
− | | [[File:tgb ring.png|20px | + | | [[File:tgb ring.png|20px]] '''Ring''' |
| {{PositiveChange|+Ruthlessness}} | | {{PositiveChange|+Ruthlessness}} | ||
|- | |- | ||
− | | [[File:tgb shoes.png|20px | + | | [[File:tgb shoes.png|20px]] '''Shoes''' |
| {{PositiveChange|+Laserlikeness}} | | {{PositiveChange|+Laserlikeness}} | ||
|- | |- | ||
− | | [[File:tgb socks.png|20px | + | | [[File:tgb socks.png|20px]] '''Socks''' |
| {{PositiveChange|+Continuation}} | | {{PositiveChange|+Continuation}} | ||
|- | |- | ||
− | | [[File:tgb sunglasses.png|20px | + | | [[File:tgb sunglasses.png|20px]] '''Sunglasses''' |
| {{PositiveChange|+Cinnamon}} | | {{PositiveChange|+Cinnamon}} | ||
|} | |} | ||
==Elements== | ==Elements== | ||
− | Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability) | + | Most Items also possess extra Elements that affect further attributes. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability). |
===Durability Elements=== | ===Durability Elements=== | ||
Line 89: | Line 94: | ||
! Element !! Durability bonus | ! Element !! Durability bonus | ||
|- | |- | ||
− | | Paper | + | | '''Paper''' |
| {{NegativeChange|-3}} | | {{NegativeChange|-3}} | ||
|- | |- | ||
− | | Glass | + | | '''Glass''' |
| {{NegativeChange|-2}} | | {{NegativeChange|-2}} | ||
|- | |- | ||
− | | Plastic | + | | '''Plastic''' |
| {{NegativeChange|-1}} | | {{NegativeChange|-1}} | ||
|- | |- | ||
− | | Rock | + | | '''Rock''' |
| {{PositiveChange|+1}} | | {{PositiveChange|+1}} | ||
|- | |- | ||
− | | Concrete | + | | '''Concrete''' |
| {{PositiveChange|+2}} | | {{PositiveChange|+2}} | ||
|- | |- | ||
− | | Steel<ref group="note">'''Steel''' | + | | '''Steel'''<ref group="note" name="steel">'''Steel''' gives both [[#Durability Elements|durability]] and [[#Modification Elements|a modification]]</ref> |
| {{PositiveChange|+2}} | | {{PositiveChange|+2}} | ||
|} | |} | ||
Line 114: | Line 119: | ||
! Element !! Modification granted | ! Element !! Modification granted | ||
|- | |- | ||
− | | Ambitious | + | | '''[[Ambitious]]''' |
| {{ModGain|AMBITIOUS|duration=item}} | | {{ModGain|AMBITIOUS|duration=item}} | ||
|- | |- | ||
− | | Blaserunning | + | | '''[[Reverberating|Bass]]'''<ref group="note" name="bass">'''Bass''' gives both [[#Modification Elements|a modification]] and [[#Attribute Elements|Pressurization]]</ref> |
+ | | {{ModGain|REVERBERATING|duration=item}} | ||
+ | |- | ||
+ | | '''[[Bird Seed]]''' | ||
+ | | {{ModGain|BIRD_SEED|duration=item}} | ||
+ | |- | ||
+ | | '''[[Blaserunning]]''' | ||
| {{ModGain|BLASERUNNING|duration=item}} | | {{ModGain|BLASERUNNING|duration=item}} | ||
|- | |- | ||
− | | Careful | + | | '''[[Careful]]''' |
| {{ModGain|CAREFUL|duration=item}} | | {{ModGain|CAREFUL|duration=item}} | ||
|- | |- | ||
− | | Chunky | + | | '''[[Chunky]]''' |
| {{ModGain|CHUNKY|duration=item}} | | {{ModGain|CHUNKY|duration=item}} | ||
|- | |- | ||
− | | Clutch | + | | '''[[High Pressure|Clutch]]''' |
| {{ModGain|HIGH_PRESSURE|duration=item}} | | {{ModGain|HIGH_PRESSURE|duration=item}} | ||
|- | |- | ||
− | | Containment | + | | '''[[Coasting]]''' |
+ | | {{ModGain|COASTING|duration=item}} | ||
+ | |- | ||
+ | | '''[[Containment]]''' | ||
| {{ModGain|CONTAINMENT|duration=item}} | | {{ModGain|CONTAINMENT|duration=item}} | ||
|- | |- | ||
− | | | + | | '''[[Curse of Crows|Crow-Cursed]]''' |
− | | {{ModGain| | + | | {{ModGain|CURSE_OF_CROWS|duration=item}} |
|- | |- | ||
− | | Entanglement | + | | '''[[Entangled|Entanglement]]''' |
| {{ModGain|ENTANGLED|duration=item}} | | {{ModGain|ENTANGLED|duration=item}} | ||
|- | |- | ||
− | | Fire Eating | + | | '''[[Fire Eater|Fire Eating]]''' |
| {{ModGain|FIRE_EATER|duration=item}} | | {{ModGain|FIRE_EATER|duration=item}} | ||
|- | |- | ||
− | | Fireproof | + | | '''[[Fireproof]]''' |
| {{ModGain|FIREPROOF|duration=item}} | | {{ModGain|FIREPROOF|duration=item}} | ||
|- | |- | ||
− | | Flickering | + | | '''[[Flickering]]''' |
| {{ModGain|FLICKERING|duration=item}} | | {{ModGain|FLICKERING|duration=item}} | ||
|- | |- | ||
− | | Fliickerrriiing | + | | '''[[Fliickerrriiing]]''' |
| {{ModGain|FLIICKERRRIIING|duration=item}} | | {{ModGain|FLIICKERRRIIING|duration=item}} | ||
|- | |- | ||
− | | Force | + | | '''[[Force]]''' |
| {{ModGain|FORCE|duration=item}} | | {{ModGain|FORCE|duration=item}} | ||
|- | |- | ||
− | | Fourtitude | + | | '''[[Fourth Strike|Fourtitude]]''' |
| {{ModGain|EXTRA_STRIKE|duration=item}} | | {{ModGain|EXTRA_STRIKE|duration=item}} | ||
|- | |- | ||
− | | Golden | + | | '''[[Super Idol|Golden]]''' |
| {{ModGain|DOUBLE_PAYOUTS|duration=item}} | | {{ModGain|DOUBLE_PAYOUTS|duration=item}} | ||
|- | |- | ||
− | | Gravity | + | | '''[[Gravity]]''' |
| {{ModGain|GRAVITY|duration=item}} | | {{ModGain|GRAVITY|duration=item}} | ||
|- | |- | ||
− | | Night Vision | + | | '''[[Haunted|Invitation]]'''<ref group="note" name="invitation">'''Invitation''' gives both [[#Modification Elements|a modification]] and [[#Attribute Elements|Cinnamon]]</ref> |
+ | | {{ModGain|HAUNTED|duration=item}} | ||
+ | |- | ||
+ | | '''[[Maximalist|Maxi]]''' | ||
+ | | {{ModGain|MAXIMALIST|duration=item}} | ||
+ | |- | ||
+ | | '''[[Minimized|Minimization]]''' | ||
+ | | {{ModGain|MINIMIZED|duration=item}} | ||
+ | |- | ||
+ | | '''[[Night Vision]]''' | ||
| {{ModGain|NIGHT_VISION|duration=item}} | | {{ModGain|NIGHT_VISION|duration=item}} | ||
|- | |- | ||
− | | Noise-Cancelling | + | | '''[[Soundproof|Noise-Cancelling]]''' |
| {{ModGain|SOUNDPROOF|duration=item}} | | {{ModGain|SOUNDPROOF|duration=item}} | ||
|- | |- | ||
− | | Observation | + | | '''[[Observed|Observation]]''' |
| {{ModGain|COFFEE_PERIL|duration=item}} | | {{ModGain|COFFEE_PERIL|duration=item}} | ||
|- | |- | ||
− | | Offworld | + | | '''[[Offworld]]''' |
| {{ModGain|OFFWORLD|duration=item}} | | {{ModGain|OFFWORLD|duration=item}} | ||
|- | |- | ||
− | | Parasitic | + | | '''[[Parasite|Parasitic]]''' |
| {{ModGain|PARASITE|duration=item}} | | {{ModGain|PARASITE|duration=item}} | ||
|- | |- | ||
− | | Protector | + | | '''[[Fire Protector|Protector]]''' |
| {{ModGain|FIRE_PROTECTOR|duration=item}} | | {{ModGain|FIRE_PROTECTOR|duration=item}} | ||
|- | |- | ||
− | | Repeating | + | | '''[[Repeating]]''' |
| {{ModGain|REPEATING|duration=item}} | | {{ModGain|REPEATING|duration=item}} | ||
|- | |- | ||
− | | Skate | + | | '''[[Pro Skater|Skate]]''' |
| {{ModGain|PRO_SKATER|duration=item}} | | {{ModGain|PRO_SKATER|duration=item}} | ||
|- | |- | ||
− | | Smooth | + | | '''[[Slow Build|Slowdance]]'''<ref group="note" name="slowdance">'''Slowdance''' gives both [[#Modification Elements|a modification]] and [[#Attribute Elements|Pressurization]]</ref> |
+ | | {{ModGain|SLOW_BUILD|duration=item}} | ||
+ | |- | ||
+ | | '''[[Smooth]]''' | ||
| {{ModGain|SMOOTH|duration=item}} | | {{ModGain|SMOOTH|duration=item}} | ||
|- | |- | ||
− | | Spicy | + | | '''[[Spicy]]''' |
| {{ModGain|SPICY|duration=item}} | | {{ModGain|SPICY|duration=item}} | ||
|- | |- | ||
− | | | + | | '''[[Steeled|Steel]]'''<ref group="note" name="steel"/> |
| {{ModGain|STEELED|duration=item}} | | {{ModGain|STEELED|duration=item}} | ||
|- | |- | ||
− | | Squiddish | + | | '''[[Squiddish]]''' |
| {{ModGain|SQUIDDISH|duration=item}} | | {{ModGain|SQUIDDISH|duration=item}} | ||
|- | |- | ||
− | | Subtraction | + | | '''[[Subtractor|Subtraction]]''' |
| {{ModGain|SUBTRACTOR|duration=item}} | | {{ModGain|SUBTRACTOR|duration=item}} | ||
|- | |- | ||
− | | Super Roamin' | + | | '''[[Super Roamin']]''' |
| {{ModGain|SUPERWANDERER|duration=item}} | | {{ModGain|SUPERWANDERER|duration=item}} | ||
|- | |- | ||
− | | Trader | + | | '''[[Trader]]''' |
| {{ModGain|TRADER|duration=item}} | | {{ModGain|TRADER|duration=item}} | ||
|- | |- | ||
− | | Travelling | + | | '''[[Traveling|Travelling]]''' |
| {{ModGain|TRAVELING|duration=item}} | | {{ModGain|TRAVELING|duration=item}} | ||
|- | |- | ||
− | | Traitor | + | | '''[[Traitor]]''' |
| {{ModGain|TRAITOR|duration=item}} | | {{ModGain|TRAITOR|duration=item}} | ||
|- | |- | ||
− | | Uncertain | + | | '''[[Unambitious]]''' |
+ | | {{ModGain|UNAMBITIOUS|duration=item}} | ||
+ | |- | ||
+ | | '''[[Uncertain]]''' | ||
| {{ModGain|UNCERTAIN|duration=item}} | | {{ModGain|UNCERTAIN|duration=item}} | ||
|- | |- | ||
− | | Underhanded | + | | '''[[Underhanded]]''' |
| {{ModGain|UNDERHANDED|duration=item}} | | {{ModGain|UNDERHANDED|duration=item}} | ||
+ | |- | ||
+ | | '''[[Unfreezable]]''' | ||
+ | | {{ModGain|UNFREEZABLE|duration=item}} | ||
|} | |} | ||
Line 225: | Line 257: | ||
! Element !! eDensity | ! Element !! eDensity | ||
|- | |- | ||
− | | aDense || {{NegativeChange|-10 bl/m³}} | + | | '''aDense''' || {{NegativeChange|-10 bl/m³}} |
|- | |- | ||
− | | eDense || {{PositiveChange|+10 bl/m³}} | + | | '''eDense''' || {{PositiveChange|+10 bl/m³}} |
|} | |} | ||
Line 241: | Line 273: | ||
+++ : 0.35 to 0.45 | +++ : 0.35 to 0.45 | ||
etc, in groups of 0.1 | etc, in groups of 0.1 | ||
− | Some adjustments have larger-than-normal ranges (eg. Frosty's chasiness adjustment seems to range anywhere from 0. | + | Some adjustments have larger-than-normal ranges (eg. Frosty's chasiness adjustment seems to range anywhere from 0.1 to 0.5 - the average, 0.3, would correspond to ++) |
--> | --> | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
Line 247: | Line 279: | ||
! Batting !! Pitching !! Baserunning !! Defense !! Vibes | ! Batting !! Pitching !! Baserunning !! Defense !! Vibes | ||
|- | |- | ||
− | | Actual | + | | '''Actual''' |
| || || {{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{PositiveChange|+Laserlikeness}} || || | | || || {{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{PositiveChange|+Laserlikeness}} || || | ||
|- | |- | ||
− | | Air | + | | '''Air''' |
− | | {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange| | + | | {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|+Divinity}} || || {{PositiveChange|+Laserlikeness}} || || |
|- | |- | ||
− | | Aluminum | + | | '''Aluminum''' |
| {{NegativeChange|-Buoyancy}}<br/>{{NegativeChange|-Musclitude}} || || {{PositiveChange|++Ground Friction}} || || | | {{NegativeChange|-Buoyancy}}<br/>{{NegativeChange|-Musclitude}} || || {{PositiveChange|++Ground Friction}} || || | ||
|- | |- | ||
− | | Arm | + | | '''Arm''' <small>''(Expansion Era)''</small> |
| {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || || || | | {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || || || | ||
|- | |- | ||
− | | Batter | + | | '''Arm''' <small>''(Gamma)''</small><!-- was also changed from a postPrefix to a prefix starting in Gamma 4 --> |
+ | | || {{PositiveChange|+++Ruthlessness}}<br/>{{PositiveChange|+++Unthwackability}} || || || | ||
+ | |- | ||
+ | | '''Bash''' | ||
+ | | {{PositiveChange|+++++Musclitude}} || || || || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Bass'''<ref group="note" name="bass"/> | ||
+ | | || || || || {{PositiveChange|++++Pressurization}} | ||
+ | |- | ||
+ | | '''Batter''' | ||
| {{PositiveChange|(+Buoyancy)}}<br/>{{PositiveChange|(+Divinity)}}<br/>{{PositiveChange|(+Martyrdom)}}<br/>{{PositiveChange|(+Moxie)}}<br/>{{PositiveChange|(+Musclitude)}}<br/>{{PositiveChange|(-Patheticism)}}<br/>{{PositiveChange|(+Thwackability)}}<br/>{{PositiveChange|(-Tragicness)}} || || || || | | {{PositiveChange|(+Buoyancy)}}<br/>{{PositiveChange|(+Divinity)}}<br/>{{PositiveChange|(+Martyrdom)}}<br/>{{PositiveChange|(+Moxie)}}<br/>{{PositiveChange|(+Musclitude)}}<br/>{{PositiveChange|(-Patheticism)}}<br/>{{PositiveChange|(+Thwackability)}}<br/>{{PositiveChange|(-Tragicness)}} || || || || | ||
|- | |- | ||
− | | Blood | + | | '''Birthday''' |
+ | | {{PositiveChange|+++Divinity}} || || || {{PositiveChange|+++Omniscience}} || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Blood''' | ||
| {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}} || || {{NegativeChange|-Base Thirst}} || || | | {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}} || || {{NegativeChange|-Base Thirst}} || || | ||
|- | |- | ||
− | | Brambly | + | | '''Boom''' |
+ | | {{PositiveChange|++++Divinity}}<br/>{{PositiveChange|-Tragicness}} || || || || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Brambly''' | ||
| || {{PositiveChange|+Ruthlessness}} || || {{PositiveChange|+Anticapitalism}} || | | || {{PositiveChange|+Ruthlessness}} || || {{PositiveChange|+Anticapitalism}} || | ||
− | |||
|- | |- | ||
− | | Bright | + | | '''Bright''' |
− | | {{PositiveChange|++Divinity}} || || || || {{PositiveChange|+++++Cinnamon}} | + | | {{PositiveChange|+++Divinity}} || || || || {{PositiveChange|+++Cinnamon}} |
− | - | + | |- |
+ | | '''Business''' | ||
+ | | || {{PositiveChange|+++++Unthwackability}} || || {{NegativeChange|--Anticapitalism}} || {{PositiveChange|++++Pressurization}} | ||
+ | |- | ||
+ | | '''Casual''' | ||
+ | | {{PositiveChange|++Moxie}}<br/>{{PositiveChange|+++Thwackability}} || || || || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Catcher's''' | ||
+ | | || || || {{PositiveChange|++++Omniscience}}<br/>{{PositiveChange|++++Tenaciousness}} || | ||
|- | |- | ||
− | | Chaotic | + | | '''Chaotic''' |
| {{PositiveChange|++Moxie}}<br/>{{PositiveChange|(-Patheticism)}}<br/>{{NegativeChange|(-Thwackability)}} || {{NegativeChange|(-Unthwackability)}} || || || | | {{PositiveChange|++Moxie}}<br/>{{PositiveChange|(-Patheticism)}}<br/>{{NegativeChange|(-Thwackability)}} || {{NegativeChange|(-Unthwackability)}} || || || | ||
|- | |- | ||
− | | Charisma | + | | '''Charisma''' |
| {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Moxie}} || || || || {{PositiveChange|+Cinnamon}} | | {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Moxie}} || || || || {{PositiveChange|+Cinnamon}} | ||
|- | |- | ||
− | | Charitable | + | | '''Charitable''' |
| {{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|-Tragicness}} || || || {{PositiveChange|+Anticapitalism}} || | | {{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|-Tragicness}} || || || {{PositiveChange|+Anticapitalism}} || | ||
|- | |- | ||
− | | Cool | + | | '''Confetti''' |
+ | | || || {{PositiveChange|++++Continuation}}<br/>{{PositiveChange|++++Indulgence}} || || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Cool''' | ||
| {{PositiveChange|+Moxie}} || {{PositiveChange|+Coldness}} || {{PositiveChange|+Laserlikeness}} || || | | {{PositiveChange|+Moxie}} || {{PositiveChange|+Coldness}} || {{PositiveChange|+Laserlikeness}} || || | ||
|- | |- | ||
− | | Cryogenic | + | | '''Cryogenic''' |
| || {{PositiveChange|+Coldness}}<br/>{{PositiveChange|+Overpowerment}}<br/>{{PositiveChange|+Suppression}} || || || | | || {{PositiveChange|+Coldness}}<br/>{{PositiveChange|+Overpowerment}}<br/>{{PositiveChange|+Suppression}} || || || | ||
|- | |- | ||
− | | Dexterity | + | | '''Dancing''' |
+ | | {{PositiveChange|+++Moxie}} || || {{PositiveChange|+++Laserlikeness}} || || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Dexterity''' | ||
| {{PositiveChange|+Thwackability}} || || {{PositiveChange|+Continuation}} || {{PositiveChange|+Omniscience}} || | | {{PositiveChange|+Thwackability}} || || {{PositiveChange|+Continuation}} || {{PositiveChange|+Omniscience}} || | ||
|- | |- | ||
− | | the Famine | + | | '''the Famine''' |
| {{NegativeChange|-Thwackability}} || {{PositiveChange|+Unthwackability}} || || || | | {{NegativeChange|-Thwackability}} || {{PositiveChange|+Unthwackability}} || || || | ||
|- | |- | ||
− | | the Feast | + | | '''Fancy''' |
+ | | || {{PositiveChange|++++Coldness}}<br/>{{PositiveChange|++++Shakespearianism}} || || || {{PositiveChange|++++Pressurization}} | ||
+ | |- | ||
+ | | '''the Feast''' | ||
| {{PositiveChange|+Thwackability}} || {{NegativeChange|-Unthwackability}} || || || | | {{PositiveChange|+Thwackability}} || {{NegativeChange|-Unthwackability}} || || || | ||
|- | |- | ||
− | | Frosty | + | | '''Frosty''' |
| || {{PositiveChange|+Coldness}} || || {{PositiveChange|++Chasiness}}<br/>{{PositiveChange|++Watchfulness}} || | | || {{PositiveChange|+Coldness}} || || {{PositiveChange|++Chasiness}}<br/>{{PositiveChange|++Watchfulness}} || | ||
|- | |- | ||
− | | Greedy | + | | '''Good Vibes''' |
+ | | || || || || {{PositiveChange|++++Cinnamon}}<br/>{{PositiveChange|++++Pressurization}} | ||
+ | |- | ||
+ | | '''Greedy''' | ||
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{NegativeChange|-Laserlikeness}} || || | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{NegativeChange|-Laserlikeness}} || || | ||
− | |||
|- | |- | ||
− | | Gunblade | + | | '''Gunblade''' |
− | | {{PositiveChange|+Divinity}} || || || || | + | | {{PositiveChange|++Divinity}}<br/>{{PositiveChange|++Thwackability}}<!-- the thwackability boost was not present on the unseen Vibe Check, only on the later Gunblade Bats from Gamma 1 and 2 --> || || || || |
− | |||
|- | |- | ||
− | | Hard | + | | '''Hard''' |
| {{PositiveChange|+Musclitude}} || {{PositiveChange|+Ruthlessness}} || || {{NegativeChange|-Omniscience}} || | | {{PositiveChange|+Musclitude}} || {{PositiveChange|+Ruthlessness}} || || {{NegativeChange|-Omniscience}} || | ||
|- | |- | ||
− | | Head | + | | '''Head''' |
| {{PositiveChange|+Moxie}} || || || {{PositiveChange|+Omniscience}} || | | {{PositiveChange|+Moxie}} || || || {{PositiveChange|+Omniscience}} || | ||
|- | |- | ||
− | | Hearty | + | | '''Hearty''' |
| || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Tenaciousness}} || {{PositiveChange|+Pressurization}} | | || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Tenaciousness}} || {{PositiveChange|+Pressurization}} | ||
|- | |- | ||
− | | Holey | + | | '''Holey''' |
− | | {{PositiveChange|+Divinity}}<br/>{{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{NegativeChange| | + | | {{PositiveChange|+Divinity}}<br/>{{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{NegativeChange|-Overpowerment}} || || || |
|- | |- | ||
− | | Hot | + | | '''Hot''' |
− | | {{NegativeChange|(-Moxie)}}<br/>{{PositiveChange|++Thwackability}} || {{NegativeChange| | + | | {{NegativeChange|(-Moxie)}}<br/>{{PositiveChange|++Thwackability}} || {{NegativeChange|-Coldness}} || || || |
|- | |- | ||
− | | Inflatable | + | | '''Inflatable''' |
− | | {{PositiveChange|+Buoyancy}}<br/>{{NegativeChange| | + | | {{PositiveChange|+Buoyancy}}<br/>{{NegativeChange|+Patheticism}} || {{NegativeChange|(-Overpowerment)}} || || || |
|- | |- | ||
− | | Intelligence | + | | '''Intelligence''' |
| || {{PositiveChange|+Ruthlessness}}<br/>{{PositiveChange|+Shakespearianism}} || || {{PositiveChange|+Anticapitalism}} || | | || {{PositiveChange|+Ruthlessness}}<br/>{{PositiveChange|+Shakespearianism}} || || {{PositiveChange|+Anticapitalism}} || | ||
|- | |- | ||
− | | Leg | + | | '''Invitation'''<ref group="note" name="invitation"/> |
+ | | || || || || {{PositiveChange|++++Cinnamon}} | ||
+ | |- | ||
+ | | '''Leg''' | ||
| || || {{PositiveChange|+Laserlikeness}} || {{PositiveChange|+Chasiness}} || | | || || {{PositiveChange|+Laserlikeness}} || {{PositiveChange|+Chasiness}} || | ||
|- | |- | ||
− | | Limestone | + | | '''Limestone''' |
− | | || {{NegativeChange|(-Overpowerment)}}<br/>{{PositiveChange|+Unthwackability}} || || || | + | | || {{NegativeChange|(-Overpowerment)}}<br/>{{PositiveChange|++Unthwackability}} || || || |
|- | |- | ||
− | | Lucky | + | | '''Literal''' |
+ | | || {{PositiveChange|++++++++Overpowerment}}<br/>{{PositiveChange|++Unthwackability}} || || || | ||
+ | |- | ||
+ | | '''Lucky''' | ||
| {{PositiveChange|+Divinity}}<br/>{{NegativeChange|-Moxie}}<br/>{{NegativeChange|+Patheticism}}<br/>{{PositiveChange|+Thwackability}} || || || || | | {{PositiveChange|+Divinity}}<br/>{{NegativeChange|-Moxie}}<br/>{{NegativeChange|+Patheticism}}<br/>{{PositiveChange|+Thwackability}} || || || || | ||
|- | |- | ||
− | | Mesh | + | | '''Mesh''' |
| {{PositiveChange|++Moxie}} || {{NegativeChange|-Overpowerment}} || || || | | {{PositiveChange|++Moxie}} || {{NegativeChange|-Overpowerment}} || || || | ||
|- | |- | ||
− | | Metaphorical | + | | '''Metaphorical''' |
− | | || {{PositiveChange|++Shakespearianism}} || {{NegativeChange|-Continuation}} || {{PositiveChange| | + | | || {{PositiveChange|++Shakespearianism}} || {{NegativeChange|-Continuation}} || {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Watchfulness}} || |
|- | |- | ||
− | | Passionate | + | | '''Party''' |
+ | | {{PositiveChange|++++Moxie}} || || || || {{PositiveChange|++++Pressurization}} | ||
+ | |- | ||
+ | | '''Passionate''' | ||
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || || | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || || | ||
|- | |- | ||
− | | Plant-Based | + | | '''Plant-Based''' |
| {{NegativeChange|(-Buoyancy)}} || {{PositiveChange|+Suppression}} || || {{PositiveChange|++Watchfulness}} || | | {{NegativeChange|(-Buoyancy)}} || {{PositiveChange|+Suppression}} || || {{PositiveChange|++Watchfulness}} || | ||
|- | |- | ||
− | | Rubber | + | | '''Rocket''' |
+ | | || || {{PositiveChange|++++Laserlikeness}} || || | ||
+ | |- | ||
+ | | '''Rubber''' | ||
| || {{NegativeChange|-Overpowerment}}<br/>{{PositiveChange|++Unthwackability}} || {{NegativeChange|(-Ground Friction)}}<br/>{{NegativeChange|(-Laserlikeness)}} || || | | || {{NegativeChange|-Overpowerment}}<br/>{{PositiveChange|++Unthwackability}} || {{NegativeChange|(-Ground Friction)}}<br/>{{NegativeChange|(-Laserlikeness)}} || || | ||
|- | |- | ||
− | | Sharp | + | | '''Sharp''' |
| {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || {{PositiveChange|+Ground Friction}} || {{NegativeChange|-Tenaciousness}} || | | {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || {{PositiveChange|+Ground Friction}} || {{NegativeChange|-Tenaciousness}} || | ||
|- | |- | ||
− | | Slimy | + | | '''Shoveling''' |
+ | | {{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|++Thwackability}} || || || || | ||
+ | |- | ||
+ | | '''Slimy''' | ||
| || || {{NegativeChange|-Laserlikeness}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Tenaciousness}}<br/>{{PositiveChange|+Watchfulness}} || | | || || {{NegativeChange|-Laserlikeness}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Tenaciousness}}<br/>{{PositiveChange|+Watchfulness}} || | ||
|- | |- | ||
− | | Smokey | + | | '''Slowdance'''<ref group="note" name="slowdance"/> |
+ | | || || || || {{PositiveChange|++++Pressurization}} | ||
+ | |- | ||
+ | | '''Smokey''' | ||
| {{NegativeChange|+Tragicness}} || {{PositiveChange|+Ruthlessness}} || || || | | {{NegativeChange|+Tragicness}} || {{PositiveChange|+Ruthlessness}} || || || | ||
|- | |- | ||
− | | Spirit | + | | '''Snow''' |
+ | | || {{PositiveChange|++++++Coldness}} || || || | ||
+ | |- | ||
+ | | '''Spirit''' <small>''(Expansion Era)''</small> | ||
| {{PositiveChange|++Divinity}} || || || {{PositiveChange|++Omniscience}} || {{PositiveChange|+Cinnamon}} | | {{PositiveChange|++Divinity}} || || || {{PositiveChange|++Omniscience}} || {{PositiveChange|+Cinnamon}} | ||
|- | |- | ||
− | | Stamina | + | | '''Spirit''' <small>''(Gamma)''</small><!-- not documented here (yet), but the Gamma version of Spirit is also a prefix instead of a postPrefix (which the original version was) --> |
+ | | {{PositiveChange|++Divinity}} || || || {{PositiveChange|++Omniscience}} || {{PositiveChange|+++Cinnamon}} | ||
+ | |- | ||
+ | | '''Stamina''' | ||
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Tenaciousness}} || | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Tenaciousness}} || | ||
|- | |- | ||
− | | Strength | + | | '''Strength''' |
| {{PositiveChange|+Musclitude}} || {{PositiveChange|+Overpowerment}} || || || | | {{PositiveChange|+Musclitude}} || {{PositiveChange|+Overpowerment}} || || || | ||
|- | |- | ||
− | | Vanity | + | | '''Vanity''' |
| {{NegativeChange|-Martyrdom}}<br/>{{PositiveChange|+Musclitude}} || || || || | | {{NegativeChange|-Martyrdom}}<br/>{{PositiveChange|+Musclitude}} || || || || | ||
|- | |- | ||
− | | Vitality | + | | '''Vitality''' |
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Pressurization}} | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Pressurization}} | ||
|- | |- | ||
− | | Weird | + | | '''Weird''' |
| {{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{PositiveChange|+Shakespearianism}} || {{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Cinnamon}} | | {{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{PositiveChange|+Shakespearianism}} || {{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Cinnamon}} | ||
|- | |- | ||
− | | Wisdom | + | | '''Wisdom''' |
| || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Watchfulness}} || | | || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Watchfulness}} || | ||
|- | |- | ||
− | | Wooden | + | | '''Wooden''' |
− | | {{PositiveChange|++Thwackability}} || || {{NegativeChange| | + | | {{PositiveChange|++Thwackability}} || || {{NegativeChange|-Laserlikeness}} || {{NegativeChange|-Tenaciousness}} || |
|} | |} | ||
Line 391: | Line 479: | ||
! Element !! Effect | ! Element !! Effect | ||
|- | |- | ||
− | + | | '''RAM''' || ''None'' | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | Replica || ''Unknown – see the [[#Item Replicas|Item Replicas]] section below'' | + | | '''Replica''' || ''Unknown – see the [[#Item Replicas|Item Replicas]] section below'' |
|} | |} | ||
==Legendary Items== | ==Legendary Items== | ||
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include: | Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include: | ||
+ | <div style="overflow-x:auto"> | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
! rowspan="2" | Item | ! rowspan="2" | Item | ||
! rowspan="2" | Elements and type | ! rowspan="2" | Elements and type | ||
! colspan="7" | Attributes | ! colspan="7" | Attributes | ||
− | ! rowspan="2" | Additional / Notes | + | ! rowspan="2" style="min-width:325px" | Additional / Notes |
|- | |- | ||
! Modifications | ! Modifications | ||
Line 415: | Line 500: | ||
! Vibes | ! Vibes | ||
! eDensity | ! eDensity | ||
− | |- | + | <!-- |
− | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link= | + | --> |
+ | |- <!-- SEASON 19: THE FIFTH BASE --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Fifth Base (Item)]] '''[[The Fifth Base (Item)|The Fifth Base]]''' | ||
| style="white-space: nowrap;" | Super Roamin'<br/>Base | | style="white-space: nowrap;" | Super Roamin'<br/>Base | ||
− | | {{ | + | | style="white-space: nowrap;" | {{ModGain|SUPERWANDERER|duration=item}} |
| | | | ||
| | | | ||
− | | style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}} | + | | style="white-space: nowrap;" | {{PositiveChange|+0.105 Base Thirst}} |
| | | | ||
| | | | ||
| | | | ||
− | | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player. | + | | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Fifth Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player. |
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | ||
− | |- | + | <!-- |
− | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link= | + | --> |
+ | |- <!-- SEASON 21: CHORBY'S SOUL --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=]] '''Chorby's Soul''' | ||
| style="white-space: nowrap;" | eDense ''[x154]''<br/>Batter<br/>Ring<br/>RAM | | style="white-space: nowrap;" | eDense ''[x154]''<br/>Batter<br/>Ring<br/>RAM | ||
| | | | ||
− | | {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|+Moxie}}<br/>{{PositiveChange|+Musclitude}}<br/>{{PositiveChange|-Patheticism}}<br/>{{PositiveChange|+Thwackability}}<br/>{{PositiveChange|-Tragicness}} | + | | style="white-space: nowrap;" | {{PositiveChange|+0.010 Buoyancy}}<br/>{{PositiveChange|+0.010 Divinity}}<br/>{{PositiveChange|+0.010 Martyrdom}}<br/>{{PositiveChange|+0.010 Moxie}}<br/>{{PositiveChange|+0.010 Musclitude}}<br/>{{PositiveChange|-0.010 Patheticism}}<br/>{{PositiveChange|+0.010 Thwackability}}<br/>{{PositiveChange|-0.010 Tragicness}} |
− | | {{PositiveChange|+Ruthlessness}} | + | | {{PositiveChange|+0.195 Ruthlessness}} |
| | | | ||
| | | | ||
| | | | ||
| style="white-space: nowrap;" | +1540 bl/m³ | | style="white-space: nowrap;" | +1540 bl/m³ | ||
− | | Only seen as Replicas, with 157 durability each. | + | | Only seen {{BetaSeason|21#Gifts|as Replicas}}, with 157 durability each. |
− | |- | + | <!-- |
− | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb field.png|20px|link= | + | --> |
+ | |- <!-- SEASON D / SEASON 23: THE FORCE FIELD --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb field.png|20px|link=]] '''The Force Field''' | ||
| style="white-space: nowrap;" | Weird<br/>Metaphorical<br/>Cryogenic<br/>Careful<br/>Force<br/>Field<br/>Containment | | style="white-space: nowrap;" | Weird<br/>Metaphorical<br/>Cryogenic<br/>Careful<br/>Force<br/>Field<br/>Containment | ||
− | | {{ | + | | {{ModGain|CAREFUL|duration=item}}<br/>{{ModGain|FORCE|duration=item}}<br/>{{ModGain|CONTAINMENT|duration=item}} |
− | | {{NegativeChange| | + | | {{NegativeChange|+0.056 Patheticism}}<br/>{{NegativeChange|+0.113 Tragicness}} |
− | | {{PositiveChange|+ | + | | style="white-space: nowrap;" | {{PositiveChange|+0.249 Coldness}}<br/>{{PositiveChange|+0.147 Overpowerment}}<br/>{{PositiveChange|+0.305 Shakespearianism}}<br/>{{PositiveChange|+0.198 Suppression}} |
− | | style="white-space: nowrap;" | {{NegativeChange|-Continuation}}<br/>{{PositiveChange|+Ground Friction}} | + | | style="white-space: nowrap;" | {{NegativeChange|-0.169 Continuation}}<br/>{{PositiveChange|+0.206 Ground Friction}} |
− | | {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Tenaciousness}}<br/>{{PositiveChange|+ | + | | style="white-space: nowrap;" | {{PositiveChange|+0.238 Chasiness}}<br/>{{PositiveChange|+0.180 Tenaciousness}}<br/>{{PositiveChange|+0.330 Watchfulness}} |
− | | {{PositiveChange|+Cinnamon}} | + | | {{PositiveChange|+0.163 Cinnamon}} |
| | | | ||
− | | The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito | + | | The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]]. |
<!-- | <!-- | ||
− | |- | + | |
− | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=York Silk]] [[York Silk|The Vibe Check]] | + | |
+ | |- <!-- [SEASON 21]: THE VIBE CHECK -\-> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=York Silk]] '''[[York Silk|The Vibe Check]]''' | ||
+ | | style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity | ||
+ | | | ||
+ | | {{PositiveChange|+0.490 Divinity}}<br/>{{PositiveChange|+0.271 Thwackability}} | ||
+ | | | ||
+ | | {{PositiveChange|+0.110 Continuation}} | ||
+ | | {{PositiveChange|+0.130 Omniscience}} | ||
+ | | {{PositiveChange|+0.567 Cinnamon}} | ||
+ | | | ||
+ | | | ||
+ | |||
+ | |||
+ | |- <!-- GAMMA 1: GUNBLADE BAT -\-> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] '''Gunblade Bat''' | ||
+ | | style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity | ||
+ | | | ||
+ | | {{PositiveChange|+0.727 Divinity}}<br/>{{PositiveChange|+0.513 Thwackability}} | ||
+ | | | ||
+ | | {{PositiveChange|+0.119 Continuation}} | ||
+ | | {{PositiveChange|+0.150 Omniscience}} | ||
+ | | {{PositiveChange|+0.555 Cinnamon}} | ||
+ | | | ||
+ | | Similar to The Vibe Check, though with an improved Bright element giving a larger Divinity boost and an additional Thwackability boost. Given via a [[Distortion]] in [[Gamma 1, Season 1]]. | ||
+ | |||
+ | |||
+ | |- <!-- GAMMA 1: ARM CANNON -\-> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb cannon.png|20px|link=]] '''Arm Cannon''' | ||
+ | | style="white-space: nowrap;" | Literal<br/>Arm<br/>Cannon | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+0.954 Overpowerment}}<br/>{{PositiveChange|+0.307 Ruthlessness}}<br/>{{PositiveChange|+0.736 Unthwackability}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 1, Season 1]]. | ||
+ | |||
+ | |||
+ | |- <!-- GAMMA 1: ROCKET SHOES -\-> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb shoes.png|20px|link=]] '''Rocket Shoes''' | ||
+ | | style="white-space: nowrap;" | Greedy<br/>Rocket<br/>Shoes<br/>Stamina | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+0.398 Base Thirst}}<br/>{{PositiveChange|+0.369 Continuation}}<br/>{{PositiveChange|+0.185 Indulgence}}<br/>{{PositiveChange|+0.735 Laserlikeness}} | ||
+ | | {{PositiveChange|+0.174 Chasiness}}<br/>{{PositiveChange|+0.188 Tenaciousness}} | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 1, Season 1]]. | ||
+ | |||
+ | |||
+ | |- <!-- GAMMA 1: CATCHER'S MITT -\-> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb glove.png|20px|link=]] '''Catcher's Mitt''' | ||
+ | | style="white-space: nowrap;" | Catcher's<br/>Frosty<br/>Glove<br/>Wisdom | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+0.118 Coldness}} | ||
+ | | {{PositiveChange|+0.136 Indulgence}} | ||
+ | | {{PositiveChange|+0.252 Chasiness}}<br/>{{PositiveChange|+0.742 Omniscience}}<br/>{{PositiveChange|+0.553 Tenaciousness}}<br/>{{PositiveChange|+0.296 Watchfulness}} | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 1, Season 1]]. | ||
+ | |||
+ | |||
+ | --> | ||
+ | |- <!-- GAMMA 2: GUNBLADE BAT --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] '''Gunblade Bat''' | ||
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity | | style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity | ||
| | | | ||
− | | {{PositiveChange|++++Divinity}}<br/>{{PositiveChange|++Thwackability}} | + | | {{PositiveChange|+0.446 Divinity}}<br/>{{PositiveChange|+0.547 Thwackability}} |
+ | | | ||
+ | | {{PositiveChange|+0.167 Continuation}} | ||
+ | | {{PositiveChange|+0.108 Omniscience}} | ||
+ | | {{PositiveChange|+0.557 Cinnamon}} | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 2, Season 1]]. The Cinnamon boost is likely a reference to the name of [[York Silk]]'s former Gunblade Bat, the Vibe Check. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 2: ARM CANNON --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb cannon.png|20px|link=]] '''Arm Cannon''' | ||
+ | | style="white-space: nowrap;" | Literal<br/>Arm<br/>Cannon | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+1.035 Overpowerment}}<br/>{{PositiveChange|+0.357 Ruthlessness}}<br/>{{PositiveChange|+0.736 Unthwackability}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 2, Season 1]]. Distinct from the non-Legendary item given to [[Sandie Carver]] in the {{BetaSeason|23#Blessings|@ Election}}. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 2: ROCKET SHOES --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb shoes.png|20px|link=]] '''Rocket Shoes''' | ||
+ | | style="white-space: nowrap;" | Greedy<br/>Rocket<br/>Shoes<br/>Stamina | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+0.403 Base Thirst}}<br/>{{PositiveChange|+0.290 Continuation}}<br/>{{PositiveChange|+0.223 Indulgence}}<br/>{{PositiveChange|+0.566 Laserlikeness}} | ||
+ | | {{PositiveChange|+0.156 Chasiness}}<br/>{{PositiveChange|+0.189 Tenaciousness}} | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 2, Season 1]]. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 2: CATCHER'S MITT --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb glove.png|20px|link=]] '''Catcher's Mitt''' | ||
+ | | style="white-space: nowrap;" | Catcher's<br/>Frosty<br/>Glove<br/>Wisdom | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+0.128 Coldness}} | ||
+ | | {{PositiveChange|+0.136 Indulgence}} | ||
+ | | {{PositiveChange|+0.228 Chasiness}}<br/>{{PositiveChange|+0.866 Omniscience}}<br/>{{PositiveChange|+0.553 Tenaciousness}}<br/>{{PositiveChange|+0.296 Watchfulness}} | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in [[Gamma 2, Season 1]]. | ||
+ | <!-- | ||
+ | |||
+ | --> | ||
+ | |- <!-- GAMMA 3: SNOW SHOVEL --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] '''Snow Shovel''' | ||
+ | | style="white-space: nowrap;" | Bright<br/>Snow<br/>Unfreezable<br/>Shoveling<br/>Bat<br/>Dexterity | ||
+ | | {{ModGain|UNFREEZABLE}} | ||
+ | | {{PositiveChange|+0.567 Divinity}}<br/>{{PositiveChange|+0.130 Martyrdom}}<br/>{{PositiveChange|+0.626 Thwackability}} | ||
+ | | {{PositiveChange|+0.661 Coldness}} | ||
+ | | {{PositiveChange|+0.113 Continuation}} | ||
+ | | {{PositiveChange|+0.124 Omniscience}} | ||
+ | | {{PositiveChange|+0.481 Cinnamon}} | ||
+ | | | ||
+ | | Given via a [[Distortion]] in the first Election of [[Gamma 3, Season 1]]. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 3: SNOW BLOWER --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb cannon.png|20px|link=]] '''Snow Blower''' | ||
+ | | style="white-space: nowrap;" | Literal<br/>Snow<br/>Unfreezable<br/>Arm<br/>Cannon | ||
+ | | {{ModGain|UNFREEZABLE}} | ||
+ | | | ||
+ | | {{PositiveChange|+0.607 Coldness}}<br/>{{PositiveChange|+0.994 Overpowerment}}<br/>{{PositiveChange|+0.357 Ruthlessness}}<br/>{{PositiveChange|+0.718 Unthwackability}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in the first Election of [[Gamma 3, Season 1]]. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 3: SNOW SHOES --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb shoes.png|20px|link=]] '''Snow Shoes''' | ||
+ | | style="white-space: nowrap;" | Greedy<br/>Snow<br/>Unfreezable<br/>Rocket<br/>Shoes<br/>Stamina | ||
+ | | {{ModGain|UNFREEZABLE}} | ||
+ | | | ||
+ | | {{PositiveChange|+0.681 Coldness}} | ||
+ | | {{PositiveChange|+0.412 Base Thirst}}<br/>{{PositiveChange|+0.322 Continuation}}<br/>{{PositiveChange|+0.237 Indulgence}}<br/>{{PositiveChange|+0.640 Laserlikeness}} | ||
+ | | {{PositiveChange|+0.123 Chasiness}}<br/>{{PositiveChange|+0.123 Tenaciousness}} | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in the first Election of [[Gamma 3, Season 1]]. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 3: CATCHER'S MITTENS --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb glove.png|20px|link=]] '''Catcher's Mittens''' | ||
+ | | style="white-space: nowrap;" | Catcher's<br/>Frosty<br/>Snow<br/>Unfreezable<br/>Glove<br/>Wisdom | ||
+ | | {{ModGain|UNFREEZABLE}} | ||
+ | | | ||
+ | | {{PositiveChange|+0.801 Coldness}} | ||
+ | | {{PositiveChange|+0.186 Indulgence}} | ||
+ | | {{PositiveChange|+0.303 Chasiness}}<br/>{{PositiveChange|+0.836 Omniscience}}<br/>{{PositiveChange|+0.447 Tenaciousness}}<br/>{{PositiveChange|+0.466 Watchfulness}} | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in the first Election of [[Gamma 3, Season 1]]. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 3: FIST OF THE APE GOD --> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] '''Fist of the Ape God''' | ||
+ | | style="white-space: nowrap;" | Arm ''[x6]''<br/>Bat | ||
+ | | | ||
+ | | {{PositiveChange|+0.193 Thwackability}} | ||
+ | | style="white-space: nowrap;" | {{PositiveChange|+2.218 Ruthlessness}}<br/>{{PositiveChange|+2.216 Unthwackability}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Given via a [[Distortion]] in the first Election of [[Gamma 3, Season 1]]. Sponsored by Freehold Games. | ||
+ | <!-- | ||
+ | |||
+ | --> | ||
+ | |- <!-- GAMMA 4: IAM8BIT LIMITED EDITION CONFETTI CANNON --> | ||
+ | | <div style="display:flex; align-items:center"><span style="flex:0 0 20px; margin-right:3.5px">[[File:tgb cannon.png|20px|link=]]</span><span>'''iam8bit Limited Edition Confetti Cannon'''</span></div> | ||
+ | | style="white-space: nowrap;" | Literal<br/>Confetti<br/>Cannon<br/>Good Vibes | ||
+ | | | ||
+ | | | ||
+ | | {{PositiveChange|+0.985 Overpowerment}}<br/>{{PositiveChange|+0.249 Unthwackability}} | ||
+ | | {{PositiveChange|+0.562 Continuation}}<br/>{{PositiveChange|+0.498 Indulgence}} | ||
+ | | | ||
+ | | {{PositiveChange|+1.014 Cinnamon}}<br/>{{PositiveChange|+0.419 Pressurization}} | ||
+ | | | ||
+ | | Given by a [[Blessing]] in [[Gamma 4, Season 1]]. Sponsored by iam8bit. Notably, this item's root Cannon type gives Continuation instead of the usual Overpowerment. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 4: IAM8BIT LIMITED EDITION DANCING SHOES --> | ||
+ | | <div style="display:flex; align-items:center"><span style="flex:0 0 20px; margin-right:3.5px">[[File:tgb shoes.png|20px|link=]]</span><span>'''iam8bit Limited Edition Dancing Shoes'''</span></div> | ||
+ | | style="white-space: nowrap;" | Dancing<br/>Cool<br/>Party<br/>Shoes | ||
+ | | | ||
+ | | {{PositiveChange|+0.934 Moxie}} | ||
+ | | {{PositiveChange|+0.133 Coldness}} | ||
+ | | {{PositiveChange|+0.642 Laserlikeness}} | ||
+ | | | ||
+ | | style="white-space: nowrap;" | {{PositiveChange|+0.426 Cinnamon}}<br/>{{PositiveChange|+0.467 Pressurization}} | ||
+ | | | ||
+ | | Given by a [[Blessing]] in [[Gamma 4, Season 1]]. Sponsored by iam8bit. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 4: IAM8BIT LIMITED EDITION GLOW STICK --> | ||
+ | | <div style="display:flex; align-items:center"><span style="flex:0 0 20px; margin-right:3.5px">[[File:tgb bat.png|20px|link=]]</span><span>'''iam8bit Limited Edition Glow Stick'''</span></div> | ||
+ | | style="white-space: nowrap;" | Dancing<br/>Spirit<br/>Party<br/>Boom<br/>Bat | ||
| | | | ||
− | | {{PositiveChange|+ | + | | {{PositiveChange|+0.732 Divinity}}<br/>{{PositiveChange|+0.750 Moxie}}<br/>{{PositiveChange|+0.127 Thwackability}}<br/>{{PositiveChange|-0.211 Tragicness}} |
− | | {{PositiveChange|+Omniscience}} | + | | |
− | | {{PositiveChange|+++++Cinnamon}} | + | | {{PositiveChange|+0.357 Laserlikeness}} |
+ | | {{PositiveChange|+0.146 Omniscience}} | ||
+ | | {{PositiveChange|+1.211 Cinnamon}}<br/>{{PositiveChange|+0.404 Pressurization}} | ||
+ | | | ||
+ | | Given by a [[Blessing]] in [[Gamma 4, Season 1]]. Sponsored by iam8bit. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 4: IAM8BIT LIMITED EDITION SMOKE MACHINE --> | ||
+ | | <div style="display:flex; align-items:center"><span style="flex:0 0 20px; margin-right:3.5px">[[File:tgb cannon.png|20px|link=]]</span><span>'''iam8bit Limited Edition Smoke Machine'''</span></div> | ||
+ | | style="white-space: nowrap;" | Smokey<br/>Business<br/>Cannon<br/>Good Vibes | ||
+ | | | ||
+ | | {{NegativeChange|+0.196 Tragicness}} | ||
+ | | {{PositiveChange|+0.148 Ruthlessness}}<br/>{{PositiveChange|+0.502 Unthwackability}} | ||
+ | | {{PositiveChange|+0.179 Continuation}} | ||
+ | | {{NegativeChange|-0.203 Anticapitalism}} | ||
+ | | {{PositiveChange|+0.505 Cinnamon}}<br/>{{PositiveChange|+1.028 Pressurization}} | ||
+ | | | ||
+ | | Given by a [[Blessing]] in [[Gamma 4, Season 1]]. Sponsored by iam8bit. | ||
+ | <!-- | ||
+ | --> | ||
+ | |- <!-- GAMMA 4: IAM8BIT LIMITED EDITION GUNBLADE BAT --> | ||
+ | | <div style="display:flex; align-items:center"><span style="flex:0 0 20px; margin-right:3.5px">[[File:tgb bat.png|20px|link=]]</span><span>'''iam8bit Limited Edition Gunblade Bat'''</span></div> | ||
+ | | style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity | ||
+ | | | ||
+ | | {{PositiveChange|+0.686 Divinity}}<br/>{{PositiveChange|+0.583 Thwackability}} | ||
| | | | ||
+ | | {{PositiveChange|+0.179 Continuation}} | ||
+ | | {{PositiveChange|+0.108 Omniscience}} | ||
+ | | {{PositiveChange|+0.214 Cinnamon}} | ||
| | | | ||
+ | | Given by a [[Blessing]] in [[Gamma 4, Season 1]]. Sponsored by iam8bit. | ||
+ | <!-- | ||
+ | |||
+ | |- <!-- FORMAT EXAMPLE (not actual item) -\-> | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=]] '''Item Name''' | ||
+ | | style="white-space: nowrap;" | Clutch<br/>Wooden<br/>Rock<br/>Ring | ||
+ | | [modifications] | ||
+ | | [batting] | ||
+ | | [pitching] | ||
+ | | [baserunning] | ||
+ | | [defense] | ||
+ | | [vibes] | ||
+ | | [edensity] | ||
+ | | [notes] | ||
--> | --> | ||
|} | |} | ||
+ | </div> | ||
=== Item Replicas === | === Item Replicas === | ||
Like Legendary Players, Legendary Items can have [[Replicas]] created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.<!-- Unlike Player Replicas, Item Replicas do not fade to dust at the end of a season.--> | Like Legendary Players, Legendary Items can have [[Replicas]] created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.<!-- Unlike Player Replicas, Item Replicas do not fade to dust at the end of a season.--> | ||
− | In | + | In {{BetaSeason|21#Gifts}}, Replicas of [[Chorby Soul]] from the [[Gift Shop]] came wielding a Replica of the Chorby's Soul item. In Seasons 21 and [[Latesiesta/Season 22#Gifts|22]], Replicas of [[York Silk]] would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica. |
− | ==Pre-Season 15 Items== | + | === Notable Non-Legendary Items === |
− | :<small>''See the main articles on this topic: [[ | + | There have existed some individual non-Legendary items that attained notability above other items, for various reasons. These include: |
+ | * [[Clutch Wooden Rock Ring]] | ||
+ | * [[The Iffey Jr]] (Protector Bat of Minimization) | ||
+ | |||
+ | == History == | ||
+ | === Pre-Season 15 Items === | ||
+ | :<small>''See the main articles on this topic: [[Items/Discipline Era]], [[Items/Armor]]''</small> | ||
{{stub|section}} | {{stub|section}} | ||
+ | |||
+ | ==Trivia== | ||
+ | *The oldest surviving items in the game are the survivors of the 333 Bats distributed to {{BetaSeason|15/Decree_Results|all 333 active players}} in the league at the time of the {{BetaSeason|15}} Elections, as part the '''Bats''' Decree. As of the [[Nullification]] of Blaseball in Season 24, thirty-three of these bats remain. The full list of first-edition bat holders can be found [[Items/List of players holding Season 15 Decree Bats|on this page]]. | ||
== Notes == | == Notes == | ||
Line 480: | Line 833: | ||
{{BlaseballNav}} | {{BlaseballNav}} | ||
[[Category:Rules]] | [[Category:Rules]] | ||
+ | [[Category:Items| ]] |
Latest revision as of 01:09, 20 January 2023
The following content pertains to earlier eras of Blaseball and may not be relevant to the current version of the game.
Items are objects that can be wielded, worn, or otherwise held by Players that boost or impair their attributes or grant Modifications. Items, in their current form, were introduced at the end of Season β15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item. This item system replaced the original system that existed from Season 2 to Season 14, in which Players each had a single "Item" slot and a single "Armor" slot.
Players each have four item slots, arranged in a diamond shape. For players at Base evolution, only the first slot is available for use, the other three being locked. Evolved players can hold one additional item for every evolutionary level they have - Base 1 players can hold 2 items, Base 2 players can hold 3 items, etc.
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
- Type: Bat, Cap, Sunglasses, Ring, etc.
- Durability: If this value reaches 0, the Item is broken
- Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
- Mods: Modifications granted by the item, if any
Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as Heavy-Handed and Light-Handed or elements such as eDense and aDense.
Item Types
All Items have a basic item type, such as "Bat". Each item type boosts (or impairs, in the case of Eggs) a single specific attribute by a moderate amount.
Type | Attribute |
---|---|
Base | +Base Thirst |
Bat | +Thwackability |
Board | +Ground Friction |
Broom | +Divinity |
Cannon[note 1] | +Overpowerment |
Cap | +Unthwackability |
Cape | +Watchfulness |
Chair | +Suppression |
Egg | +Tragicness |
Field | +Tenaciousness |
Glove | +Omniscience |
Helmet | +Pressurization |
Jacket[note 2] | +Musclitude |
Jersey | +Musclitude |
Necklace | +Moxie |
Phone | +Omniscience |
Potion | +Indulgence |
Quill | +Shakespearianism |
Ring | +Ruthlessness |
Shoes | +Laserlikeness |
Socks | +Continuation |
Sunglasses | +Cinnamon |
Elements
Most Items also possess extra Elements that affect further attributes. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability).
Durability Elements
The following Elements affect Durability:
Element | Durability bonus |
---|---|
Paper | -3 |
Glass | -2 |
Plastic | -1 |
Rock | +1 |
Concrete | +2 |
Steel[note 3] | +2 |
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
Modification Elements
The following Elements grant Modifications:
Element | Modification granted |
---|---|
Ambitious | + Ambitious |
Bass[note 4] | + Reverberating |
Bird Seed | + Bird Seed |
Blaserunning | + Blaserunning |
Careful | + Careful |
Chunky | + Chunky |
Clutch | + High Pressure |
Coasting | + Coasting |
Containment | + Containment |
Crow-Cursed | + Curse of Crows |
Entanglement | + Entangled |
Fire Eating | + Fire Eater |
Fireproof | + Fireproof |
Flickering | + Flickering |
Fliickerrriiing | + Fliickerrriiing |
Force | + Force |
Fourtitude | + The Fourth Strike |
Golden | + Super Idol |
Gravity | + Gravity |
Invitation[note 5] | + Haunted |
Maxi | + Maximalist |
Minimization | + Minimized |
Night Vision | + Night Vision |
Noise-Cancelling | + Soundproof |
Observation | + Observed |
Offworld | + Offworld |
Parasitic | + Parasite |
Protector | + Fire Protector |
Repeating | + Repeating |
Skate | + Pro Skater |
Slowdance[note 6] | + Slow Build |
Smooth | + Smooth |
Spicy | + Spicy |
Steel[note 3] | + Steeled |
Squiddish | + Squiddish |
Subtraction | + Subtractor |
Super Roamin' | + Super Roamin' |
Trader | + Trader |
Travelling | + Traveling |
Traitor | + Traitor |
Unambitious | + Unambitious |
Uncertain | + Uncertain |
Underhanded | + Underhanded |
Unfreezable | + Unfreezable |
eDensity Elements
The following Elements affect Player eDensity. Unlike all other known Elements, these Elements continue to have an effect even when the item is broken.
Element | eDensity |
---|---|
aDense | -10 bl/m³ |
eDense | +10 bl/m³ |
Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – Heavy-Handed and Light-Handed. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.
Attribute Elements
The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
Element | Batting | Pitching | Baserunning | Defense | Vibes |
---|---|---|---|---|---|
Actual | +Continuation +Indulgence +Laserlikeness |
||||
Air | +Buoyancy +Divinity |
+Laserlikeness | |||
Aluminum | -Buoyancy -Musclitude |
++Ground Friction | |||
Arm (Expansion Era) | +Thwackability | +Unthwackability | |||
Arm (Gamma) | +++Ruthlessness +++Unthwackability |
||||
Bash | +++++Musclitude | ++++Cinnamon | |||
Bass[note 4] | ++++Pressurization | ||||
Batter | (+Buoyancy) (+Divinity) (+Martyrdom) (+Moxie) (+Musclitude) (-Patheticism) (+Thwackability) (-Tragicness) |
||||
Birthday | +++Divinity | +++Omniscience | ++++Cinnamon | ||
Blood | +Divinity +Martyrdom |
-Base Thirst | |||
Boom | ++++Divinity -Tragicness |
++++Cinnamon | |||
Brambly | +Ruthlessness | +Anticapitalism | |||
Bright | +++Divinity | +++Cinnamon | |||
Business | +++++Unthwackability | --Anticapitalism | ++++Pressurization | ||
Casual | ++Moxie +++Thwackability |
++++Cinnamon | |||
Catcher's | ++++Omniscience ++++Tenaciousness |
||||
Chaotic | ++Moxie (-Patheticism) (-Thwackability) |
(-Unthwackability) | |||
Charisma | +Divinity +Moxie |
+Cinnamon | |||
Charitable | +Martyrdom -Tragicness |
+Anticapitalism | |||
Confetti | ++++Continuation ++++Indulgence |
++++Cinnamon | |||
Cool | +Moxie | +Coldness | +Laserlikeness | ||
Cryogenic | +Coldness +Overpowerment +Suppression |
||||
Dancing | +++Moxie | +++Laserlikeness | ++++Cinnamon | ||
Dexterity | +Thwackability | +Continuation | +Omniscience | ||
the Famine | -Thwackability | +Unthwackability | |||
Fancy | ++++Coldness ++++Shakespearianism |
++++Pressurization | |||
the Feast | +Thwackability | -Unthwackability | |||
Frosty | +Coldness | ++Chasiness ++Watchfulness |
|||
Good Vibes | ++++Cinnamon ++++Pressurization | ||||
Greedy | +Base Thirst +Continuation +Indulgence -Laserlikeness |
||||
Gunblade | ++Divinity ++Thwackability |
||||
Hard | +Musclitude | +Ruthlessness | -Omniscience | ||
Head | +Moxie | +Omniscience | |||
Hearty | +Indulgence | +Tenaciousness | +Pressurization | ||
Holey | +Divinity +Patheticism +Tragicness |
-Overpowerment | |||
Hot | (-Moxie) ++Thwackability |
-Coldness | |||
Inflatable | +Buoyancy +Patheticism |
(-Overpowerment) | |||
Intelligence | +Ruthlessness +Shakespearianism |
+Anticapitalism | |||
Invitation[note 5] | ++++Cinnamon | ||||
Leg | +Laserlikeness | +Chasiness | |||
Limestone | (-Overpowerment) ++Unthwackability |
||||
Literal | ++++++++Overpowerment ++Unthwackability |
||||
Lucky | +Divinity -Moxie +Patheticism +Thwackability |
||||
Mesh | ++Moxie | -Overpowerment | |||
Metaphorical | ++Shakespearianism | -Continuation | +Chasiness +Watchfulness |
||
Party | ++++Moxie | ++++Pressurization | |||
Passionate | +Base Thirst +Continuation |
||||
Plant-Based | (-Buoyancy) | +Suppression | ++Watchfulness | ||
Rocket | ++++Laserlikeness | ||||
Rubber | -Overpowerment ++Unthwackability |
(-Ground Friction) (-Laserlikeness) |
|||
Sharp | +Thwackability | +Unthwackability | +Ground Friction | -Tenaciousness | |
Shoveling | +Martyrdom ++Thwackability |
||||
Slimy | -Laserlikeness | +Omniscience +Tenaciousness +Watchfulness |
|||
Slowdance[note 6] | ++++Pressurization | ||||
Smokey | +Tragicness | +Ruthlessness | |||
Snow | ++++++Coldness | ||||
Spirit (Expansion Era) | ++Divinity | ++Omniscience | +Cinnamon | ||
Spirit (Gamma) | ++Divinity | ++Omniscience | +++Cinnamon | ||
Stamina | +Base Thirst +Continuation |
+Chasiness +Tenaciousness |
|||
Strength | +Musclitude | +Overpowerment | |||
Vanity | -Martyrdom +Musclitude |
||||
Vitality | +Base Thirst +Ground Friction |
+Pressurization | |||
Weird | +Patheticism +Tragicness |
+Shakespearianism | +Ground Friction | +Cinnamon | |
Wisdom | +Indulgence | +Omniscience +Watchfulness |
|||
Wooden | ++Thwackability | -Laserlikeness | -Tenaciousness |
Other Elements
Element | Effect |
---|---|
RAM | None |
Replica | Unknown – see the Item Replicas section below |
Legendary Items
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
Item | Elements and type | Attributes | Additional / Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
Modifications | Batting | Pitching | Baserunning | Defense | Vibes | eDensity | |||
The Fifth Base | Super Roamin' Base |
+ Super Roamin' | +0.105 Base Thirst | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Fifth Base in the ballpark they are currently playing in, giving the ballpark the The Fifth Base modification and removing the item from the player.
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | |||||
Chorby's Soul | eDense [x154] Batter Ring RAM |
+0.010 Buoyancy +0.010 Divinity +0.010 Martyrdom +0.010 Moxie +0.010 Musclitude -0.010 Patheticism +0.010 Thwackability -0.010 Tragicness |
+0.195 Ruthlessness | +1540 bl/m³ | Only seen as Replicas, with 157 durability each. | ||||
The Force Field | Weird Metaphorical Cryogenic Careful Force Field Containment |
+ Careful + Force + Containment |
+0.056 Patheticism +0.113 Tragicness |
+0.249 Coldness +0.147 Overpowerment +0.305 Shakespearianism +0.198 Suppression |
-0.169 Continuation +0.206 Ground Friction |
+0.238 Chasiness +0.180 Tenaciousness +0.330 Watchfulness |
+0.163 Cinnamon | The only known Legendary Item to have ever been dropped, as a result of the Superposition of Megan Ito. | |
Gunblade Bat | Bright Gunblade Bat Dexterity |
+0.446 Divinity +0.547 Thwackability |
+0.167 Continuation | +0.108 Omniscience | +0.557 Cinnamon | Given via a Distortion in Gamma 2, Season 1. The Cinnamon boost is likely a reference to the name of York Silk's former Gunblade Bat, the Vibe Check. | |||
Arm Cannon | Literal Arm Cannon |
+1.035 Overpowerment +0.357 Ruthlessness +0.736 Unthwackability |
Given via a Distortion in Gamma 2, Season 1. Distinct from the non-Legendary item given to Sandie Carver in the Season β23 Election. | ||||||
Rocket Shoes | Greedy Rocket Shoes Stamina |
+0.403 Base Thirst +0.290 Continuation +0.223 Indulgence +0.566 Laserlikeness |
+0.156 Chasiness +0.189 Tenaciousness |
Given via a Distortion in Gamma 2, Season 1. | |||||
Catcher's Mitt | Catcher's Frosty Glove Wisdom |
+0.128 Coldness | +0.136 Indulgence | +0.228 Chasiness +0.866 Omniscience +0.553 Tenaciousness +0.296 Watchfulness |
Given via a Distortion in Gamma 2, Season 1. | ||||
Snow Shovel | Bright Snow Unfreezable Shoveling Bat Dexterity |
+ Unfreezable | +0.567 Divinity +0.130 Martyrdom +0.626 Thwackability |
+0.661 Coldness | +0.113 Continuation | +0.124 Omniscience | +0.481 Cinnamon | Given via a Distortion in the first Election of Gamma 3, Season 1. | |
Snow Blower | Literal Snow Unfreezable Arm Cannon |
+ Unfreezable | +0.607 Coldness +0.994 Overpowerment +0.357 Ruthlessness +0.718 Unthwackability |
Given via a Distortion in the first Election of Gamma 3, Season 1. | |||||
Snow Shoes | Greedy Snow Unfreezable Rocket Shoes Stamina |
+ Unfreezable | +0.681 Coldness | +0.412 Base Thirst +0.322 Continuation +0.237 Indulgence +0.640 Laserlikeness |
+0.123 Chasiness +0.123 Tenaciousness |
Given via a Distortion in the first Election of Gamma 3, Season 1. | |||
Catcher's Mittens | Catcher's Frosty Snow Unfreezable Glove Wisdom |
+ Unfreezable | +0.801 Coldness | +0.186 Indulgence | +0.303 Chasiness +0.836 Omniscience +0.447 Tenaciousness +0.466 Watchfulness |
Given via a Distortion in the first Election of Gamma 3, Season 1. | |||
Fist of the Ape God | Arm [x6] Bat |
+0.193 Thwackability | +2.218 Ruthlessness +2.216 Unthwackability |
Given via a Distortion in the first Election of Gamma 3, Season 1. Sponsored by Freehold Games. | |||||
iam8bit Limited Edition Confetti Cannon
|
Literal Confetti Cannon Good Vibes |
+0.985 Overpowerment +0.249 Unthwackability |
+0.562 Continuation +0.498 Indulgence |
+1.014 Cinnamon +0.419 Pressurization |
Given by a Blessing in Gamma 4, Season 1. Sponsored by iam8bit. Notably, this item's root Cannon type gives Continuation instead of the usual Overpowerment. | ||||
iam8bit Limited Edition Dancing Shoes
|
Dancing Cool Party Shoes |
+0.934 Moxie | +0.133 Coldness | +0.642 Laserlikeness | +0.426 Cinnamon +0.467 Pressurization |
Given by a Blessing in Gamma 4, Season 1. Sponsored by iam8bit. | |||
iam8bit Limited Edition Glow Stick
|
Dancing Spirit Party Boom Bat |
+0.732 Divinity +0.750 Moxie +0.127 Thwackability -0.211 Tragicness |
+0.357 Laserlikeness | +0.146 Omniscience | +1.211 Cinnamon +0.404 Pressurization |
Given by a Blessing in Gamma 4, Season 1. Sponsored by iam8bit. | |||
iam8bit Limited Edition Smoke Machine
|
Smokey Business Cannon Good Vibes |
+0.196 Tragicness | +0.148 Ruthlessness +0.502 Unthwackability |
+0.179 Continuation | -0.203 Anticapitalism | +0.505 Cinnamon +1.028 Pressurization |
Given by a Blessing in Gamma 4, Season 1. Sponsored by iam8bit. | ||
iam8bit Limited Edition Gunblade Bat
|
Bright Gunblade Bat Dexterity |
+0.686 Divinity +0.583 Thwackability |
+0.179 Continuation | +0.108 Omniscience | +0.214 Cinnamon | Given by a Blessing in Gamma 4, Season 1. Sponsored by iam8bit. |
Item Replicas
Like Legendary Players, Legendary Items can have Replicas created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.
In Season β21, Replicas of Chorby Soul from the Gift Shop came wielding a Replica of the Chorby's Soul item. In Seasons 21 and 22, Replicas of York Silk would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica.
Notable Non-Legendary Items
There have existed some individual non-Legendary items that attained notability above other items, for various reasons. These include:
- Clutch Wooden Rock Ring
- The Iffey Jr (Protector Bat of Minimization)
History
Pre-Season 15 Items
- See the main articles on this topic: Items/Discipline Era, Items/Armor
This section is a stub. You can help by expanding it with updated information or additional lore. See the Style Guide for more on writing articles.
Trivia
- The oldest surviving items in the game are the survivors of the 333 Bats distributed to all 333 active players in the league at the time of the Season β15 Elections, as part the Bats Decree. As of the Nullification of Blaseball in Season 24, thirty-three of these bats remain. The full list of first-edition bat holders can be found on this page.
Notes
- ↑ The Legendary iam8bit Limited Edition Confetti Cannon and iam8bit Limited Edition Smoke Machine give Continuation instead of Overpowerment.
- ↑ A duplicate of the Jersey type, only used once for the "Fireproof Jacket" Blessing in Season β23.
- ↑ 3.0 3.1 Steel gives both durability and a modification
- ↑ 4.0 4.1 Bass gives both a modification and Pressurization
- ↑ 5.0 5.1 Invitation gives both a modification and Cinnamon
- ↑ 6.0 6.1 Slowdance gives both a modification and Pressurization