Yellowstone Magic

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The Yellowstone Magic are an Internet League Blaseball team in the Mild Low division of the Mild League. They have been a part of the League since Season 1. Magic were previously in the Chaotic Good division of the Good League.


Lineup Rotation

Bench Bullpen

Select Tlopps player cards can be found here.

Former Players


Feedback Swaps

Blessings and Trades


Shadows Transactions

Season Results

Season Record Win % Division Placement Season Notes
1 63-36 .636 1st Eliminated in the Round of 8 by the Boston Flowers
2 49-50 .494 3rd
3 53-46 .535 3rd
4 49-50 .495 3rd
5 45-54 .455 4th
6 43-56 .434 4th
7 46-53 .465 3rd
8 29-70 .293 5th
9 35-64 .354 4th
10 32-67 .323 4th
11 45-48 .484* 5th Chosen as The Mild Wild Card

Wild Card League vs. the Dallas Steaks:

Yellowstone Magic won 2-1

Mild League Round 1 vs. Canada Moist Talkers:

Yellowstone Magic won 3-1

Mild League Championship vs. Seattle Garages:

Seattle Garages won 4-1

12 47-52 .475 4th Only had 46 wins counted due to Black Hole.
13 55-44 .556 4th
14 63-36 .636 2nd Had 65 Wins counted

Mild League Round 1 vs. Philly Pies:

Yellowstone Magic won 3-1

Mild league Round 2 vs. Canada Moist Talkers:

Canada Moist Talkers won 3-2

15 52-47 .525 4'th Had 53 Wins counted.
16 53-46 .535 3'rd
17 72-27 .727 1'st Had 71 wins counted.

Mild Series Round 1 vs Hawai'i Fridays:

Hawai'i Fridays won 3-1

*Season 11's Win% is inaccurate due to interference from Sun 2 and Black Hole. This is only the record as presented by the standings.

At the end of Season 5, the Bad Neighbors blessing impaired the Magic's overall rating by 3%.

At the end of Season 6, the Mutually Arising blessing improved the Magic's overall rating by 2%.

At the end of Season 10, the O-No Blood Type blessing changed the entire team's blood types to O No and granted the Magic the 0 No modification. They also benefited from the effects of the Shadow Ban Together blessing won by the Charleston Shoe Thieves, boosting their shadows by 3%.

In the Season 11 elections, the Magic were assigned the Arcana I The Magician.

In the Season 12 elections, the Alternate Will gave Cory Twelve the Alternate Modification. They also received the Exchange will, trading Twelve for King Weatherman. In addition, they received the Summoning Circle blessing, which re-rolled both Chorby Short and Wyatt Glover's stats.

In the Season 13 elections, the Magic received the Infuse and Foreshadow wills, voting to infuse Chorby Short, and sending Wyatt Glover into the shadows in exchange for Tiana Wheeler.

During the Season 14 elections, the Magic received the Nut Button blessing, which made all allergic players no longer allergic to Peanuts. They also received the Precognition blessing, which boosted hitting for Chorby Short, Kurt Crueller, and Tiana Wheeler. They received the Trust and Foreshadow wills, giving Chorby Short the Homebody modification and sending Washer Barajas into the shadows in exchange for Wyatt Glover.

During the Season 15 elections, the Magic received the Transfuse will, increasing Inky Rutledge's pitching at the cost of defense. Their other will was an attempt to Plunder the Redacted Chorby Short, but this failed, as Short remained Redacted while also becoming Unstable. They also received the Afterparty blessing, gaining the modification of the same name for the next season, and the Dirty Bulk blessing, improving Tiana Wheeler's Musclitude.

During the Season 17 elections, the Magic received the Plunder and Move wills, swapping Bevan Wise in exchange for Sexton Wheerer and moving Francisco Preston from the Shadows to the lineup. The Magic also received the Strange Attractor blessing, recruiting Tiana Wheeler into the lineup from the Kansas City Breath Mints.

Team Overview


The remainder of this article contains lore created collaboratively by the Blaseball community.

For a more in-depth look at the team, see Yellowstone Magic/History.

The Magic play at Yellowstone National Park (Ballpark), located in Yellowstone National Park (Parkpark). The team is particularly well known to fans of ILB for their seemingly supernatural ability to steal bases, and boast some of the best runners league-wide.

The Magic pull their rookies from various teams in The Underleagues, including the Great Smoky Mountain Druids, the Grand Canyon Sorcerers, and the Glacier Warlocks. They generally do not accept players from the Yosemite Slams, as it causes too many clerical errors.

The team is currently owned by the Park Service. It was previously owned by the Oconnor family prior to Famous Oconnor's incineration. The Magic are well-known for their unique method of transportation to home games.

The team draws their alternates from a mysterious team known as the Yello Magio. There are no photographs or records of the Magio, but their existence is confirmed through secondary sources, including Official League Merchandise bearing their logo.



The Yellowstone Magic have a Wizard's Council of Mascots.[1] The exact number of mascots is unknown and unknowable, but Magic fans speculate that anywhere between 40 and 70 percent of all animal life in Yellowstone National Park may be mascots. When approached, the Park Service declined to comment.

Names given to Mascots are simply what the Magic calls them. Their true names are unknown. These names are unknowable (or the mascots are just shy). Theories about size limitations of mascots have been left unexplored. Realizing the fact that there could be microscopic mascots around us right now or that one day a leviathan class mascot could walk out from behind Mount Washburn could be very distressing to fans of the Magic.

Known Mascots include:

  • Archmage Hexley
  • Barry Bison Bones
  • Jaqueline the Jackalope
  • Tycho "T" Rex
  • My Dad
  • THE FRIZZ (on Wednesdays)
  • The Recordkeeper
  • Big 6

Yellowstone Mascot Gallery

Fan Culture

For a more in-depth look at fan culture, see Yellowstone Magic/Fan Culture.


Fan chants are carefully vetted by the Park Service for adverse mystical potential before being allowed during a live blaseball game. Select ones are listed here:

  • As Above! (Followed by) So Below!
  • Leave no trace!
  • HOCUS POCUS (clap clap clapclapclap)

For more chants, see Chants/Mantras.

Fan Art

  1. This is based on the Air Bud Principle, which states that there's no rule in blaseball that says you can't have multiple mascots.