Items
Items are objects that can be wielded, worn, or otherwise held by Players that boost or impair their attributes or grant Modifications. Items, in their current form, were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item. This item system replaced the original system that existed from Season 2 to Season 14, in which Players each had a single "Item" slot and a single "Armor" slot.
Players each have four item slots, arranged in a diamond shape. For players at Base evolution, only the first slot is available for use, the other three being locked. Evolved players can hold one additional item for every evolutionary level they have - Base 1 players can hold 2 items, Base 2 players can hold 3 items, etc.
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
- Type: Bat, Cap, Sunglasses, Ring, etc.
- Durability: If this value reaches 0, the Item is broken
- Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
- Mods: Modifications granted by the item, if any
Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as Heavy-Handed and Light-Handed or elements such as eDense and aDense.
Item Types
All Items have a basic item type, such as "Bat". Each item type boosts (or impairs, in the case of Eggs) a single specific attribute by a moderate amount.
Type | Attribute |
---|---|
Base | +Base Thirst |
Bat | +Thwackability |
Board | +Ground Friction |
Broom | +Divinity |
Cannon | +Overpowerment |
Cap | +Unthwackability |
Cape | +Watchfulness |
Chair | +Suppression |
Egg | +Tragicness |
Field | +Tenaciousness |
Glove | +Omniscience |
Helmet | +Pressurization |
Jacket[note 1] | +Musclitude |
Jersey | +Musclitude |
Necklace | +Moxie |
Phone | +Omniscience |
Potion | +Indulgence |
Quill | +Shakespearianism |
Ring | +Ruthlessness |
Shoes | +Laserlikeness |
Socks | +Continuation |
Sunglasses | +Cinnamon |
Elements
Most Items also possess extra Elements that affect further attributes. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability).
Durability Elements
The following Elements affect Durability:
Element | Durability bonus |
---|---|
Paper | -3 |
Glass | -2 |
Plastic | -1 |
Rock | +1 |
Concrete | +2 |
Steel[note 2] | +2 |
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
Modification Elements
The following Elements grant Modifications:
Element | Modification granted |
---|---|
Ambitious | + Ambitious |
Bird Seed | + Bird Seed |
Blaserunning | + Blaserunning |
Careful | + Careful |
Chunky | + Chunky |
Clutch | + High Pressure |
Coasting | + Coasting |
Containment | + Containment |
Crow-Cursed | + Curse of Crows |
Entanglement | + Entangled |
Fire Eating | + Fire Eater |
Fireproof | + Fireproof |
Flickering | + Flickering |
Fliickerrriiing | + Fliickerrriiing |
Force | + Force |
Fourtitude | + The Fourth Strike |
Golden | + Super Idol |
Gravity | + Gravity |
Maxi | + Maximalist |
Minimization | + Minimized |
Night Vision | + Night Vision |
Noise-Cancelling | + Soundproof |
Observation | + Observed |
Offworld | + Offworld |
Parasitic | + Parasite |
Protector | + Fire Protector |
Repeating | + Repeating |
Skate | + Pro Skater |
Slowdance[note 3] | + Slow Build |
Smooth | + Smooth |
Spicy | + Spicy |
Steel[note 2] | + Steeled |
Squiddish | + Squiddish |
Subtraction | + Subtractor |
Super Roamin' | + Super Roamin' |
Trader | + Trader |
Travelling | + Traveling |
Traitor | + Traitor |
Unambitious | + Unambitious |
Uncertain | + Uncertain |
Underhanded | + Underhanded |
Unfreezable | + Unfreezable |
eDensity Elements
The following Elements affect Player eDensity. Unlike all other known Elements, these Elements continue to have an effect even when the item is broken.
Element | eDensity |
---|---|
aDense | -10 bl/m³ |
eDense | +10 bl/m³ |
Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – Heavy-Handed and Light-Handed. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.
Attribute Elements
The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
Element | Batting | Pitching | Baserunning | Defense | Vibes |
---|---|---|---|---|---|
Actual | +Continuation +Indulgence +Laserlikeness |
||||
Air | +Buoyancy (+Divinity) |
+Laserlikeness | |||
Aluminum | -Buoyancy -Musclitude |
++Ground Friction | |||
Arm (Expansion Era) | +Thwackability | +Unthwackability | |||
Arm (Gamma) | +++Ruthlessness +++Unthwackability |
||||
Bash | ++++Musclitude | ++++Cinnamon | |||
Batter | (+Buoyancy) (+Divinity) (+Martyrdom) (+Moxie) (+Musclitude) (-Patheticism) (+Thwackability) (-Tragicness) |
||||
Birthday | +++Divinity | +++Omniscience | ++++Cinnamon | ||
Blood | +Divinity +Martyrdom |
-Base Thirst | |||
Brambly | +Ruthlessness | +Anticapitalism | |||
Bright | +++Divinity | ++++Cinnamon | |||
Business | ++++Unthwackability | --Anticapitalism | ++++Pressurization | ||
Catcher's | ++++Omniscience ++++Tenaciousness |
||||
Chaotic | ++Moxie (-Patheticism) (-Thwackability) |
(-Unthwackability) | |||
Charisma | +Divinity +Moxie |
+Cinnamon | |||
Charitable | +Martyrdom -Tragicness |
+Anticapitalism | |||
Confetti | ++++Continuation +++Indulgence |
++++Cinnamon | |||
Cool | +Moxie | +Coldness | +Laserlikeness | ||
Cryogenic | +Coldness +Overpowerment +Suppression |
||||
Dexterity | +Thwackability | +Continuation | +Omniscience | ||
the Famine | -Thwackability | +Unthwackability | |||
Fancy | +++Coldness ++++Shakespearianism |
+++Pressurization | |||
the Feast | +Thwackability | -Unthwackability | |||
Frosty | +Coldness | ++Chasiness ++Watchfulness |
|||
Good Vibes | ++++Cinnamon +++Pressurization | ||||
Greedy | +Base Thirst +Continuation +Indulgence -Laserlikeness |
||||
Gunblade | ++Divinity ++Thwackability |
||||
Hard | +Musclitude | +Ruthlessness | -Omniscience | ||
Head | +Moxie | +Omniscience | |||
Hearty | +Indulgence | +Tenaciousness | +Pressurization | ||
Holey | +Divinity +Patheticism +Tragicness |
(-Overpowerment) | |||
Hot | (-Moxie) ++Thwackability |
(-Coldness) | |||
Inflatable | +Buoyancy (+Patheticism) |
(-Overpowerment) | |||
Intelligence | +Ruthlessness +Shakespearianism |
+Anticapitalism | |||
Leg | +Laserlikeness | +Chasiness | |||
Limestone | (-Overpowerment) +Unthwackability |
||||
Literal | ++++++++Overpowerment ++Unthwackability |
||||
Lucky | +Divinity -Moxie +Patheticism +Thwackability |
||||
Mesh | ++Moxie | -Overpowerment | |||
Metaphorical | ++Shakespearianism | -Continuation | ++Chasiness ++Watchfulness |
||
Passionate | +Base Thirst +Continuation |
||||
Plant-Based | (-Buoyancy) | +Suppression | ++Watchfulness | ||
Rocket | ++++Laserlikeness | ||||
Rubber | -Overpowerment ++Unthwackability |
(-Ground Friction) (-Laserlikeness) |
|||
Sharp | +Thwackability | +Unthwackability | +Ground Friction | -Tenaciousness | |
Shoveling | +Martyrdom ++Thwackability |
||||
Slimy | -Laserlikeness | +Omniscience +Tenaciousness +Watchfulness |
|||
Slowdance[note 3] | ++++Pressurization | ||||
Smokey | +Tragicness | +Ruthlessness | |||
Snow | ++++++Coldness | ||||
Spirit | ++Divinity | ++Omniscience | +Cinnamon | ||
Stamina | +Base Thirst +Continuation |
+Chasiness +Tenaciousness |
|||
Strength | +Musclitude | +Overpowerment | |||
Vanity | -Martyrdom +Musclitude |
||||
Vitality | +Base Thirst +Ground Friction |
+Pressurization | |||
Weird | +Patheticism +Tragicness |
+Shakespearianism | +Ground Friction | +Cinnamon | |
Wisdom | +Indulgence | +Omniscience +Watchfulness |
|||
Wooden | ++Thwackability | (-Laserlikeness) | (-Tenaciousness) |
Other Elements
Element | Effect |
---|---|
RAM | None |
Replica | Unknown – see the Item Replicas section below |
Legendary Items
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
Item | Elements and type | Attributes | Additional / Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
Modifications | Batting | Pitching | Baserunning | Defense | Vibes | eDensity | |||
The Fifth Base | Super Roamin' Base |
+ Super Roamin' | +Base Thirst | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Fifth Base in the ballpark they are currently playing in, giving the ballpark the The Fifth Base modification and removing the item from the player.
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | |||||
Chorby's Soul | eDense [x154] Batter Ring RAM |
+Buoyancy +Divinity +Martyrdom +Moxie +Musclitude -Patheticism +Thwackability -Tragicness |
+Ruthlessness | +1540 bl/m³ | Only seen as Replicas, with 157 durability each. | ||||
The Force Field | Weird Metaphorical Cryogenic Careful Force Field Containment |
+ Careful + Force + Containment |
(+Patheticism) +Tragicness |
++Coldness +Overpowerment ++Shakespearianism +Suppression |
-Continuation +Ground Friction |
+Chasiness +Tenaciousness ++Watchfulness |
+Cinnamon | The only known Legendary Item to have ever been dropped, as a result of the Superposition of Megan Ito. | |
Gunblade Bat | Bright Gunblade Bat Dexterity |
+++Divinity ++++Thwackability |
+Continuation | +Omniscience | +++++Cinnamon | Given via a Distortion in Season 1 of Gamma 2. The Cinnamon boost is likely a reference to the name of York Silk's former Gunblade Bat, the Vibe Check. | |||
Arm Cannon | Literal Arm Cannon |
+++++++++Overpowerment +++Ruthlessness +++++Unthwackability |
Given via a Distortion in Season 1 of Gamma 2. Has a modified Arm element giving a Ruthlessness boost in place of the usual Thwackability boost. | ||||||
Rocket Shoes | Greedy Rocket Shoes Stamina |
+++Base Thirst ++Continuation +Indulgence +++++Laserlikeness |
+Chasiness +Tenaciousness |
Given via a Distortion in Season 1 of Gamma 2. | |||||
Catcher's Mitt | Catcher's Frosty Glove Wisdom |
+Coldness | +Indulgence | +Chasiness ++++++++Omniscience +++Tenaciousness ++Watchfulness |
Given via a Distortion in Season 1 of Gamma 2. | ||||
Snow Shovel | Bright Snow Unfreezable Shoveling Bat Dexterity |
+ Unfreezable | +++++Divinity +Martyrdom +++++Thwackability |
++++++Coldness | +Continuation | +Omniscience | ++++Cinnamon | Given via a Distortion in the first Election of Season 1 of Gamma 3. | |
Snow Blower | Literal Snow Unfreezable Arm Cannon |
+ Unfreezable | +++++Coldness +++++++++Overpowerment +++Ruthlessness ++++++Unthwackability |
Given via a Distortion in the first Election of Season 1 of Gamma 3. | |||||
Snow Shoes | Greedy Snow Unfreezable Rocket Shoes Stamina |
+ Unfreezable | ++++++Coldness | +++Base Thirst ++Continuation +Indulgence +++++Laserlikeness |
+Chasiness +Tenaciousness |
Given via a Distortion in the first Election of Season 1 of Gamma 3. | |||
Catcher's Mittens | Catcher's Frosty Snow Unfreezable Glove Wisdom |
+ Unfreezable | +++++++Coldness | +Indulgence | ++Chasiness +++++++Omniscience +++Tenaciousness ++++Watchfulness |
Given via a Distortion in the first Election of Season 1 of Gamma 3. | |||
Fist of the Ape God | Arm [x6] Bat |
+Thwackability | +[x21] Ruthlessness +[x21] Unthwackability |
Given via a Distortion in the first Election of Season 1 of Gamma 3. |
Item Replicas
Like Legendary Players, Legendary Items can have Replicas created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.
In Season 21, Replicas of Chorby Soul from the Gift Shop came wielding a Replica of the Chorby's Soul item. In Seasons 21 and 22, Replicas of York Silk would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica.
Notable Non-Legendary Items
There have existed some individual non-Legendary items that attained notability above other items, for various reasons. These include:
- Clutch Wooden Rock Ring
- The Iffey Jr (Protector Bat of Minimization)
History
Pre-Season 15 Items
- See the main articles on this topic: Items/Discipline Era, Items/Armor
This section is a stub. You can help by expanding it with updated information or additional lore. See the Style Guide for more on writing articles.
Trivia
- The oldest surviving items in the game are the survivors of the 333 Bats distributed to all 333 active players in the league at the time of the Season 15 Elections, as part the Bats Decree. As of the Nullification of Blaseball in Season 24, thirty-three of these bats remain. The full list of first-edition bat holders can be found on this page.
Notes
- ↑ A duplicate of the Jersey type, only used once for the "Fireproof Jacket" Blessing in Season 23.
- ↑ 2.0 2.1 Steel gives both durability and a modification
- ↑ 3.0 3.1 Slowdance gives both a modification and Pressurization