Difference between revisions of "Modifications"

From Blaseball Wiki

m
((Added Glossary column to table, added glossary definitions for all currently defined modifications.)
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!Target
 
!Target
 
!Description
 
!Description
 +
!Glossary Definition
 
!Duration
 
!Duration
 
!Cause
 
!Cause
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|Team
 
|Team
 
|Players with 0 No cannot be struck out when there are 0 Balls in the Count.
 
|Players with 0 No cannot be struck out when there are 0 Balls in the Count.
 +
|A bloodborne ability preventing Players from being struck out when there are 0 Balls in the Count.
 
|Permanent
 
|Permanent
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
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|Team
 
|Team
 
|Players with Affinity for Crows will hit and pitch 50% better in [[Lots of Birds|Birds weather.]]
 
|Players with Affinity for Crows will hit and pitch 50% better in [[Lots of Birds|Birds weather.]]
 +
|A condition that results in a 50% increase in performance during Birds weather.
 
|Permanent
 
|Permanent
 
|[[Season 8#Election Results|Blessing]]
 
|[[Season 8#Election Results|Blessing]]
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|Player
 
|Player
 
|This player is an Alternate... <br> ''Player is replaced with an alternate reality version, stats are randomized.''
 
|This player is an Alternate... <br> ''Player is replaced with an alternate reality version, stats are randomized.''
 +
|A Player who substitutes for or alternates with another.
 
|Permanent
 
|Permanent
 
|[[Season 4#Election Results|Decree]]
 
|[[Season 4#Election Results|Decree]]
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|Team
 
|Team
 
|Batters with Base Instincts will have a chance of heading past first base when getting walked.
 
|Batters with Base Instincts will have a chance of heading past first base when getting walked.
 +
|A bloodborne ability granting a Player the chance to head past first base when getting walked.
 
|Permanent
 
|Permanent
 
|[[Season 8#Election Results|Blessing]]
 
|[[Season 8#Election Results|Blessing]]
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|Team
 
|Team
 
|Birds like to eat Bird Seed. They'll peck those with Bird Seed out of peanut shells more often. Because they like to eat Bird Seed.
 
|Birds like to eat Bird Seed. They'll peck those with Bird Seed out of peanut shells more often. Because they like to eat Bird Seed.
 +
|    1.Any seed or blend of seeds used for feeding birds.
 +
  2. A blessing to be used in case of Shelling.
 
|Permanent
 
|Permanent
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
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|Team
 
|Team
 
|In the Blood Bath each season, this team must give Stars to the team that finished last in their division.
 
|In the Blood Bath each season, this team must give Stars to the team that finished last in their division.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[Season 5#Election Results|Decree]]
 
|[[Season 5#Election Results|Decree]]
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|Team
 
|Team
 
|In the Blood Bath each season, this team must give Stars to the team that finished first in their division.
 
|In the Blood Bath each season, this team must give Stars to the team that finished first in their division.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[Season 5#Election Results|Decree]]
 
|[[Season 5#Election Results|Decree]]
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|Team
 
|Team
 
|In the Blood Bath each season, this team will steal Stars from a division opponent that finished ahead of them in the standings.
 
|In the Blood Bath each season, this team will steal Stars from a division opponent that finished ahead of them in the standings.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[Season 5#Election Results|Decree]]
 
|[[Season 5#Election Results|Decree]]
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|Team
 
|Team
 
|In the Blood Bath each season, this team will donate Stars to a division opponent that finished behind them in the standings.
 
|In the Blood Bath each season, this team will donate Stars to a division opponent that finished behind them in the standings.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[Season 5#Election Results|Decree]]
 
|[[Season 5#Election Results|Decree]]
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|Team
 
|Team
 
|The Unstable players on a Chaotic team will hit 100% better.
 
|The Unstable players on a Chaotic team will hit 100% better.
 +
|A non-physical concept that results in Unstable players hitting 100% better. <br />
 
|Permanent
 
|Permanent
 
|[[The Monitor]]
 
|[[The Monitor]]
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|Team
 
|Team
 
|Players with Charm have a chance of convincing their opponents to fail.<br />''Charmed batters may willingly strike out and charmed pitchers may willingly walk a batter.''
 
|Players with Charm have a chance of convincing their opponents to fail.<br />''Charmed batters may willingly strike out and charmed pitchers may willingly walk a batter.''
 +
|A bloodborne ability granting a Player the chance to convince an opponent to fail
 
|Permanent
 
|Permanent
 
|[[Season 9#Blessings|Blessing]]
 
|[[Season 9#Blessings|Blessing]]
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|Team
 
|Team
 
|When an Unstable player on this team is incinerated, the Instability cannot chain to their opponent.
 
|When an Unstable player on this team is incinerated, the Instability cannot chain to their opponent.
 +
|The action of keeping Instability from chaining to an opponent.
 
|Permanent
 
|Permanent
 
|[[The Monitor]]
 
|[[The Monitor]]
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|Player
 
|Player
 
|This player will earn Fans 5x the rewards from all [[Idols|Idol]] Pendants.
 
|This player will earn Fans 5x the rewards from all [[Idols|Idol]] Pendants.
 +
|An Idol that earns Fans x5 the rewards for their worship.
 
|Permanent
 
|Permanent
 
|[[Season 9#Blessings|Blessing]]
 
|[[Season 9#Blessings|Blessing]]
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|Team
 
|Team
 
|The Honey-Roasted players on a Crunchy team will hit 100% better and with +200% Power.
 
|The Honey-Roasted players on a Crunchy team will hit 100% better and with +200% Power.
 +
|A condition that results in Honey-Roasted Players hitting 100% better and with +200% Power.
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Team or Player
 
|Team or Player
 
|This team or player will occasionally be attacked by Birds.
 
|This team or player will occasionally be attacked by Birds.
 +
|A bird curse making a Team or Player the target of attacks,
 +
[REDACTED]
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Player
 
|Player
 
|This player must fulfill a debt.<br />''This player can cause other players to become Unstable.''
 
|This player must fulfill a debt.<br />''This player can cause other players to become Unstable.''
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[Season 6#The Return of Jaylen Hotdogfingers|Resurrection]]
 
|[[Season 6#The Return of Jaylen Hotdogfingers|Resurrection]]
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|Player
 
|Player
 
|This player must fulfill a debt.<br />''This player can cause other players to start Flickering.''
 
|This player must fulfill a debt.<br />''This player can cause other players to start Flickering.''
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[The Microphone]]
 
|[[The Microphone]]
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|Player
 
|Player
 
|This player must fulfill a debt.<br />''This player can cause other players to start Repeating.''
 
|This player must fulfill a debt.<br />''This player can cause other players to start Repeating.''
 +
|N/A
 
|Permanent
 
|Permanent
 
|Unknown
 
|Unknown
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|Team
 
|Team
 
|Teams with Destruction will add a bunch of Curses to their Opponent when defeating them in battle.
 
|Teams with Destruction will add a bunch of Curses to their Opponent when defeating them in battle.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Team
 
|Team
 
|Electric teams have a chance of zapping away Strikes.
 
|Electric teams have a chance of zapping away Strikes.
 +
|    1.Of, relating to, or operated by electricity.
 +
  2. A bloodborne ability capable of zapping away Strikes.
 
|Permanent
 
|Permanent
 
|[[Season 6#Election Results|Blessing]]
 
|[[Season 6#Election Results|Blessing]]
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|Player
 
|Player
 
|Fire Eaters swallow fire instead of being incinerated.
 
|Fire Eaters swallow fire instead of being incinerated.
 +
|A Player that protects their Team from Incinerations.
 
|Permanent
 
|Permanent
 
|[[Season 9#Decrees|Decree]]
 
|[[Season 9#Decrees|Decree]]
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|Player
 
|Player
 
|Magmatic players are guaranteed to hit a home run in their next at-bat.
 
|Magmatic players are guaranteed to hit a home run in their next at-bat.
 +
|A condition that guarantees a Player will hit a home run at their next At Bat.
 
|Permanent
 
|Permanent
 
|'''Fire Eater''' modification + [[Incineration]] attempt
 
|'''Fire Eater''' modification + [[Incineration]] attempt
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|Player
 
|Player
 
|[[Nandy Fantastic|This player]] was the first born from the [[Field of Eggs|New Field of Eggs]].
 
|[[Nandy Fantastic|This player]] was the first born from the [[Field of Eggs|New Field of Eggs]].
 +
|The firstborn of the Bloodhouse.
 
|Permanent
 
|Permanent
 
|[[Field of Eggs]]
 
|[[Field of Eggs]]
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|Player
 
|Player
 
|Fliickerrriiing players are Flickering a lot.
 
|Fliickerrriiing players are Flickering a lot.
 +
|Shining unsteadily, but way more; wavering. (See Flickering).
 
|Permanent
 
|Permanent
 
|[[Idols|Idol Leaderboard]]
 
|[[Idols|Idol Leaderboard]]
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|Player
 
|Player
 
|Hitters with Flinch cannot swing until a strike has been thrown in the At Bat.
 
|Hitters with Flinch cannot swing until a strike has been thrown in the At Bat.
 +
|A curse resulting in the inability to swing until a strike has been thrown in the At Bat.
 
|Permanent
 
|Permanent
 
|Losing to [[THE SHELLED ONE'S PODS]]
 
|Losing to [[THE SHELLED ONE'S PODS]]
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|Player
 
|Player
 
|In Birds weather, pitchers with Friend of Crows will encourage the Birds to attack hitters.<br />''The crows will attack a hitter, resulting in an automatic out.''
 
|In Birds weather, pitchers with Friend of Crows will encourage the Birds to attack hitters.<br />''The crows will attack a hitter, resulting in an automatic out.''
 +
|A Pitcher who encourages Birds to attack hitters in Bird weather.
 
|Permanent (Decree)<br />Season (Idol Board)
 
|Permanent (Decree)<br />Season (Idol Board)
 
|[[Season 9#Decrees|Decree]] or [[Idols|Idol Leaderboard]]
 
|[[Season 9#Decrees|Decree]] or [[Idols|Idol Leaderboard]]
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|Team
 
|Team
 
|This team will start with 1,000x the amount of Team Spirit.
 
|This team will start with 1,000x the amount of Team Spirit.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Team
 
|Team
 
|Growth Teams will play better as the season goes on, up to a 5% global boost by season's end.
 
|Growth Teams will play better as the season goes on, up to a 5% global boost by season's end.
 +
|A bloodborne ability to play better over time, up to a 5% global boost in performance by season's end.
 
|Permanent
 
|Permanent
 
|[[Season 8#Election Results|Blessing]]
 
|[[Season 8#Election Results|Blessing]]
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|Player
 
|Player
 
|This player was boiled a little bit before hatching.
 
|This player was boiled a little bit before hatching.
 +
|A Player that was boiled a little bit before hatching.
 
|Permanent
 
|Permanent
 
|[[Field of Eggs]]
 
|[[Field of Eggs]]
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|Player
 
|Player
 
|Haunted players will occasionally be Inhabited.
 
|Haunted players will occasionally be Inhabited.
 +
|A curse that results in being occassionally Inhabited.
 
|Permanent
 
|Permanent
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
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|Player
 
|Player
 
|This player has been Honey-Roasted.
 
|This player has been Honey-Roasted.
 +
|Graced by the Shelled One.
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Player
 
|Player
 
|Idol Immune players cannot be [[Idols|Idolized]] by Fans.
 
|Idol Immune players cannot be [[Idols|Idolized]] by Fans.
 +
|Incapable of being Idolized.
 
|Permanent
 
|Permanent
 
|[[Season 7#Blessings 2|Blessing]]
 
|[[Season 7#Blessings 2|Blessing]]
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|Team
 
|Team
 
|[[Miami Dale|This team]] gets 10% more from their [[Party Time]] [[Season 6#Decrees|stat boosts]].
 
|[[Miami Dale|This team]] gets 10% more from their [[Party Time]] [[Season 6#Decrees|stat boosts]].
 +
|A state of being in which a Team gets 10% more from their Party Time stats boosts.
 
|Permanent
 
|Permanent
 
|[[Season 6#Decrees 2|Decree]]
 
|[[Season 6#Decrees 2|Decree]]
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|Team
 
|Team
 
|Players leaving a team with Loyalty will gain the Saboteur modification.
 
|Players leaving a team with Loyalty will gain the Saboteur modification.
 +
|A strong feeling of support or allegiance.
 
|Permanent
 
|Permanent
 
|[[The Monitor]]
 
|[[The Monitor]]
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|Player
 
|Player
 
|Pitchers with Mild have a chance of throwing a Mild Pitch.''The pitch is automatically a ball and all baserunners will advance.''
 
|Pitchers with Mild have a chance of throwing a Mild Pitch.''The pitch is automatically a ball and all baserunners will advance.''
 +
|A curse resulting in the possibility of throwing a Mild Pitch.
 
|Permanent
 
|Permanent
 
|Losing to [[THE SHELLED ONE'S PODS]]
 
|Losing to [[THE SHELLED ONE'S PODS]]
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|Player
 
|Player
 
|This player is being Observed carefully...
 
|This player is being Observed carefully...
 +
|A state of being watched
 
|Permanent
 
|Permanent
 
|Unknown
 
|Unknown
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|Team
 
|Team
 
|This team weaponizes Peanut weather against their enemies.
 
|This team weaponizes Peanut weather against their enemies.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Team
 
|Team
 
|The players on this Team are Pending...
 
|The players on this Team are Pending...
 +
|Awaiting decision or settlement.
 
|Permanent
 
|Permanent
 
|[[The Monitor]]
 
|[[The Monitor]]
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|Player
 
|Player
 
|This player has been fully and completely Percolated.
 
|This player has been fully and completely Percolated.
 +
|[REDACTED]
 
|Permanent
 
|Permanent
 
|The Saucer
 
|The Saucer
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|Player
 
|Player
 
|This player has been rewarded Percolated energy.
 
|This player has been rewarded Percolated energy.
 +
|A reward of Percolated energy.
 
|Permanent
 
|Permanent
 
|Winning the [[Coffee Cup]]
 
|Winning the [[Coffee Cup]]
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|Team
 
|Team
 
|This team is holding back, out of Pity.<br />''This team deals significantly less Team Spirit damage during a [[Day X|Boss Fight]].''
 
|This team is holding back, out of Pity.<br />''This team deals significantly less Team Spirit damage during a [[Day X|Boss Fight]].''
 +
|To hold back.
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Player
 
|Player
 
|This player is a Receiver.<br />''Receivers deliver messages from [[The Microphone]] via their pregame ritual attribute.''
 
|This player is a Receiver.<br />''Receivers deliver messages from [[The Microphone]] via their pregame ritual attribute.''
 +
|A Player that harmonizes with [REDACTED] or Player.
 
|Permanent
 
|Permanent
 
|[[The Microphone]]
 
|[[The Microphone]]
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|Player
 
|Player
 
|''No description on-site. Released players no longer have their star ratings visible on their page; their Soulscream is instead called a Soulsong and is colored blue.''
 
|''No description on-site. Released players no longer have their star ratings visible on their page; their Soulscream is instead called a Soulsong and is colored blue.''
 +
|[REDACTED]
 
|Permanent
 
|Permanent
 
|Being part of the [[Hall Stars]] when [[The Shelled One]] was defeated
 
|Being part of the [[Hall Stars]] when [[The Shelled One]] was defeated
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|Player
 
|Player
 
|This player has Returned from The Void. At the end of each season, this player has a chance of being called back to The Void.
 
|This player has Returned from The Void. At the end of each season, this player has a chance of being called back to The Void.
 +
|The state of having returned from the Void, with the possibility of being called back at the end of each Season.
 
|Permanent
 
|Permanent
 
|[[Season 6#The Return of Jaylen Hotdogfingers|Resurrection]]
 
|[[Season 6#The Return of Jaylen Hotdogfingers|Resurrection]]
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|Player
 
|Player
 
|A Reverberating player has a small chance of batting again after each of their At-Bats end.
 
|A Reverberating player has a small chance of batting again after each of their At-Bats end.
 +
|Having a small chance of batting again after each At Bat.
 
|Permanent
 
|Permanent
 
|[[Reverb]]
 
|[[Reverb]]
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|Team
 
|Team
 
|Players with Sealant cannot have blood drained in Blooddrain.
 
|Players with Sealant cannot have blood drained in Blooddrain.
 +
|Blooddrain prevention.
 
|Permanent
 
|Permanent
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
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|Player
 
|Player
 
|A Shelled player is trapped in a big Peanut, unable to bat or pitch.
 
|A Shelled player is trapped in a big Peanut, unable to bat or pitch.
 +
|A state of being trapped inside a big Peanut and unable to bat or pitch.
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Player
 
|Player
 
|Siphons will steal blood more often in Blooddrain and will use it in more ways.
 
|Siphons will steal blood more often in Blooddrain and will use it in more ways.
 +
|A Player that steals blood more often in Blooddrain and uses it in more ways.
 
|Permanent (Decree)<br />Season (Idol Board)
 
|Permanent (Decree)<br />Season (Idol Board)
 
|[[Season 9#Decrees|Decree]] or [[Idols|Idol Leaderboard]]
 
|[[Season 9#Decrees|Decree]] or [[Idols|Idol Leaderboard]]
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|Player
 
|Player
 
|Spicy batters will be Red Hot when they get three consecutive hits.
 
|Spicy batters will be Red Hot when they get three consecutive hits.
 +
|A Modification that will make a Player Red Hot if they get three consecutive hits.
 
|Permanent
 
|Permanent
 
|[[Season 7#Election Results|Blessing]]
 
|[[Season 7#Election Results|Blessing]]
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|Player
 
|Player
 
|This batter needs one more consecutive hit to enter Fire mode. This mod will disappear if the batter gets out.
 
|This batter needs one more consecutive hit to enter Fire mode. This mod will disappear if the batter gets out.
 +
|A transitory state in which a batter needs one or more consecutive hits to enter Fire mode, but which will dissipate should the batter record an Out.
 
|Permanent
 
|Permanent
 
|'''Spicy''' modification
 
|'''Spicy''' modification
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|Player
 
|Player
 
|Red Hot! This player's batting is greatly boosted. This mod will disappear if the batter gets out.
 
|Red Hot! This player's batting is greatly boosted. This mod will disappear if the batter gets out.
 +
|A Modification that greatly boosts a batter's hitting and which disappears if the batter gets out.
 
|Permanent
 
|Permanent
 
|'''Spicy''' modification
 
|'''Spicy''' modification
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|Player
 
|Player
 
|When a Squiddish player is incinerated, they'll be replaced by a random Hall of Flame player.
 
|When a Squiddish player is incinerated, they'll be replaced by a random Hall of Flame player.
 +
|    1.Of or relating to a squid or the act of being swallowed and regurgitated by a squid or other large cephalopod.
 +
  2. A condition that, in the event of the Player's Incineration, results in the replacement of the Incinerated Player with another from the Hall of Flame.
 
|Permanent
 
|Permanent
 
|Shelled + [[The Monitor]] or being on a team with Squiddest
 
|Shelled + [[The Monitor]] or being on a team with Squiddest
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|Team
 
|Team
 
|This Team is the Squiddest. When a player joins the Team, they'll become Squiddish.
 
|This Team is the Squiddest. When a player joins the Team, they'll become Squiddish.
 +
|A team-wide condition that causes any Player who joins the Team to become Squiddish.
 
|Permanent
 
|Permanent
 
|[[The Monitor]]
 
|[[The Monitor]]
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|Player
 
|Player
 
|Stable players cannot be made Unstable.
 
|Stable players cannot be made Unstable.
 +
|Unable to be made Unstable.
 
|Permanent
 
|Permanent
 
|[[Season_8#Blessings_2|Blessing]]
 
|[[Season_8#Blessings_2|Blessing]]
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|Team
 
|Team
 
|Players leaving a team with Subjection will gain the Liberated modification.
 
|Players leaving a team with Subjection will gain the Liberated modification.
 +
|A state of domination, control, or influence.
 
|Permanent
 
|Permanent
 
|[[The Shelled One]]
 
|[[The Shelled One]]
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|Player
 
|Player
 
|This player is Superallergic.<br />''Superallergic players take heavier penalties from allergic reactions.''
 
|This player is Superallergic.<br />''Superallergic players take heavier penalties from allergic reactions.''
 +
|Having an extreme allergy for a specific food, usually peanuts.
 
|Permanent
 
|Permanent
 
|Shelled + [[Lots of Birds]]
 
|Shelled + [[Lots of Birds]]
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|Player
 
|Player
 
|This player seriously loves peanuts
 
|This player seriously loves peanuts
 +
|Having an extreme love for a specific food, usually peanuts.
 
|Permanent
 
|Permanent
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
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|Player
 
|Player
 
|This player will earn Fans double the rewards from all [[Idols#Pendants|Idol Pendants]].
 
|This player will earn Fans double the rewards from all [[Idols#Pendants|Idol Pendants]].
 +
|An Idol that rewards Fans' double for their worship.
 
|Permanent
 
|Permanent
 
|[[Season 7#Blessings 2|Blessing]]
 
|[[Season 7#Blessings 2|Blessing]]
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|Team
 
|Team
 
|This Season, each team will win only one Blessing, and will be Happy with what they get.
 
|This Season, each team will win only one Blessing, and will be Happy with what they get.
 +
|N/A
 
|Permanent
 
|Permanent
 
|[[Boss|The Boss]]
 
|[[Boss|The Boss]]
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|Team
 
|Team
 
|Traveling teams will play 5% better in Away games.
 
|Traveling teams will play 5% better in Away games.
 +
|Playing 5% better in Away Games.
 
|Permanent
 
|Permanent
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
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|Team
 
|Team
 
|When Hall of Flame players join this team, they'll add their Tribute as Team Spirit.
 
|When Hall of Flame players join this team, they'll add their Tribute as Team Spirit.
 +
|    1.An act, statement, or gift that is intended to show gratitude, respect, or admiration.
 +
   2.Payment made periodically by one individual to another, especially as a sign of dependence.
 +
 +
3.[REDACTED]      of Team Spirit.
 
|Permanent
 
|Permanent
 
|[[The Monitor]]
 
|[[The Monitor]]
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|Team
 
|Team
 
|Whenever a player on this team loses the Tired modification, they'll swap with a player in the Shadows.
 
|Whenever a player on this team loses the Tired modification, they'll swap with a player in the Shadows.
 +
|A state of no longer being Tired and swapping with a Player from the Shadows.
 
|Permanent
 
|Permanent
 
|Unknown
 
|Unknown
Line 475: Line 545:
 
|Team
 
|Team
 
|This team must run [[Fifth Base|five bases]] instead of four in order to score.
 
|This team must run [[Fifth Base|five bases]] instead of four in order to score.
 +
|A physical concept that can be added to a Team's base path, forcing the Team to run five bases instead of four in order to score.
 
|Season
 
|Season
 
|[[Season 9#Blessings|Blessing]]
 
|[[Season 9#Blessings|Blessing]]
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|Team&nbsp;or Player
 
|Team&nbsp;or Player
 
|A Fireproof player/team can not be incinerated.
 
|A Fireproof player/team can not be incinerated.
 +
|Unable to be incinerated.
 
|Season&nbsp;<small>(Team)</small><br />Armor&nbsp;<small>(Player)</small>
 
|Season&nbsp;<small>(Team)</small><br />Armor&nbsp;<small>(Player)</small>
 
|[[Blessing]]
 
|[[Blessing]]
Line 489: Line 561:
 
|Team
 
|Team
 
|Those with the Fourth Strike will get an extra strike in each at bat.
 
|Those with the Fourth Strike will get an extra strike in each at bat.
 +
|An extra strike in each At Bat that may be rewarded to Teams or Players.
 
|Season
 
|Season
 
|[[Season 6#Blessings 2|Blessing]] or [[The Shelled One]]
 
|[[Season 6#Blessings 2|Blessing]] or [[The Shelled One]]
Line 496: Line 569:
 
|Team
 
|Team
 
|Teams with Home Field Advantage will start each home game with one run.
 
|Teams with Home Field Advantage will start each home game with one run.
 +
|A curse that adds one run to a Team's pile at the start of each Home Game.
 
|Season
 
|Season
 
|[[Season 8#Election Results|Blessing]]
 
|[[Season 8#Election Results|Blessing]]
Line 503: Line 577:
 
|Team
 
|Team
 
|This team is mathematically eliminated from the Postseason, and will occasionally receive permanent stats boost in their games.
 
|This team is mathematically eliminated from the Postseason, and will occasionally receive permanent stats boost in their games.
 +
|When a team is mathematically eliminated from the Postseason and will occassionally receive permanent stats boosts in their games.
 
|Season
 
|Season
 
|[[Season 6#Decrees 2|Decree]]
 
|[[Season 6#Decrees 2|Decree]]
Line 510: Line 585:
 
|Team&nbsp;or Player
 
|Team&nbsp;or Player
 
|A Soundproof player/team can not be caught in [[Feedback|Feedback's]] reality flickers.
 
|A Soundproof player/team can not be caught in [[Feedback|Feedback's]] reality flickers.
 +
|Unable to be caught in Feedback's reality flickers.
 
|Season&nbsp;<small>(Team)</small><br />Armor&nbsp;<small>(Player)</small>
 
|Season&nbsp;<small>(Team)</small><br />Armor&nbsp;<small>(Player)</small>
 
|[[Season 5#Election Results|Blessing]]
 
|[[Season 5#Election Results|Blessing]]
Line 517: Line 593:
 
|Team
 
|Team
 
|Teams with [[Shame#Targeted Shame|Targeted Shame]] will start with negative runs the game after being shamed.
 
|Teams with [[Shame#Targeted Shame|Targeted Shame]] will start with negative runs the game after being shamed.
 +
|A curse that adds Unruns to a Shamed Team's pile for the following game.
 
|Season
 
|Season
 
|[[Season 4#Election Results|Decree]] or [[Season 5#Election Results|Blessing]]
 
|[[Season 4#Election Results|Decree]] or [[Season 5#Election Results|Blessing]]
Line 524: Line 601:
 
|Player
 
|Player
 
|Flickering players have a much higher chance of being [[Feedback|Feedbacked]] to their opponent.
 
|Flickering players have a much higher chance of being [[Feedback|Feedbacked]] to their opponent.
 +
|1.Shining unsteadily; wavering.
 +
   2.Having a higher chance of being Feedbacked.
 
|Weekly (HBP)<br />Permanent ([[The Microphone|Mic]])
 
|Weekly (HBP)<br />Permanent ([[The Microphone|Mic]])
 
|Hit by pitch of player with a Refinanced Debt, or [[The Microphone]]
 
|Hit by pitch of player with a Refinanced Debt, or [[The Microphone]]
Line 531: Line 610:
 
|Player
 
|Player
 
|Liberated players will be guaranteed extra bases when they get a hit.
 
|Liberated players will be guaranteed extra bases when they get a hit.
 +
|1.Free from domination, control, or influence.
 +
   2.A guarantee of extra bases when a Player gets a hit.
 
|Weekly
 
|Weekly
 
|Leaving a team with Subjection
 
|Leaving a team with Subjection
Line 538: Line 619:
 
|Player
 
|Player
 
|In [[Reverb]] Weather, this player will Repeat.
 
|In [[Reverb]] Weather, this player will Repeat.
 +
|A tendency to Repeat during Reverb weather.
 
|Weekly
 
|Weekly
 
|Hit&nbsp;by&nbsp;pitch&nbsp;of player&nbsp;with&nbsp;a Consolidated Debt.
 
|Hit&nbsp;by&nbsp;pitch&nbsp;of player&nbsp;with&nbsp;a Consolidated Debt.
Line 545: Line 627:
 
|Player
 
|Player
 
|A Saboteur has a chance of intentionally failing.
 
|A Saboteur has a chance of intentionally failing.
 +
|A Player that intentionally fails, usually out of allegiance to another Team.
 
|Weekly
 
|Weekly
 
|Leaving a team with Loyalty
 
|Leaving a team with Loyalty
Line 552: Line 635:
 
|Player
 
|Player
 
|Unstable players have a much higher chance of being [[Incineration|incinerated]] during a [[Solar Eclipse]].
 
|Unstable players have a much higher chance of being [[Incineration|incinerated]] during a [[Solar Eclipse]].
 +
|The condition of having a much higher chance of being incinerated during a Solar Eclipse.
 
|Weekly
 
|Weekly
 
|Hit&nbsp;by&nbsp;Debted player's&nbsp;pitch or spread after incineration.
 
|Hit&nbsp;by&nbsp;Debted player's&nbsp;pitch or spread after incineration.
Line 559: Line 643:
 
|Team
 
|Team
 
|Those with Walk in the Park will walk to first base on one less Ball.
 
|Those with Walk in the Park will walk to first base on one less Ball.
 +
|The ability to walk to first base on one less Ball.
 
|Season
 
|Season
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
Line 566: Line 651:
 
|Player
 
|Player
 
|Blaserunners will score .2 Runs for their Team whenever they steal a base.
 
|Blaserunners will score .2 Runs for their Team whenever they steal a base.
 +
|The act of scoring .2 Runs for your Team whenever you steal a base.
 
|Item
 
|Item
 
|[[Season 10#Election Results|Blessing]]
 
|[[Season 10#Election Results|Blessing]]
Line 573: Line 659:
 
|Player
 
|Player
 
|This player will protect their team from incinerations.
 
|This player will protect their team from incinerations.
 +
|N/A
 
|Item
 
|Item
 
|[[Legendary Items|The Iffey Jr.]]
 
|[[Legendary Items|The Iffey Jr.]]
Line 580: Line 667:
 
|Player
 
|Player
 
|This player cannot be affected by [[Reverb]].
 
|This player cannot be affected by [[Reverb]].
 +
|   1. A natural phenomenon by which all things with mass or energy are brought toward one another.
 +
2. A modification that muffles Reverb.
 
|Armor
 
|Armor
 
|[[Season 6#Election Results|Blessing]]
 
|[[Season 6#Election Results|Blessing]]
Line 587: Line 676:
 
|Player
 
|Player
 
|When a Run scores, each Wired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 more.
 
|When a Run scores, each Wired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 more.
 +
|A condition triggered when a Run is scored, resulting in each Wired Player involved in the pay (the Scoring Baserunner, Current Batter, or Current Pitcher) making the run-object worth 0.5 more.
 
|Game
 
|Game
 
|Coffee 1 Weather
 
|Coffee 1 Weather
Line 594: Line 684:
 
|Player
 
|Player
 
|When a Run scores, each Tired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 less.
 
|When a Run scores, each Tired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 less.
 +
|A condition triggered when a Run is scored, resulting in each Tired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) making the run-object worth 0.5 less.
 
|Game
 
|Game
 
|Coffee 1 Weather + Wired
 
|Coffee 1 Weather + Wired
Line 601: Line 692:
 
|Player
 
|Player
 
|Good for one Free Refill
 
|Good for one Free Refill
 +
|The replenishment of an In.
 
|Game
 
|Game
 
|Coffee 2 Weather
 
|Coffee 2 Weather
Line 608: Line 700:
 
|Player
 
|Player
 
|This pitcher's strikeouts score Unruns when there are 3 runners on base, a runner on 3rd, or 3 Balls in the count. Each condition met is worth .3 Unruns. At the end of the 3rd Inning, there's a 33.33% chance that this mod will disappear.
 
|This pitcher's strikeouts score Unruns when there are 3 runners on base, a runner on 3rd, or 3 Balls in the count. Each condition met is worth .3 Unruns. At the end of the 3rd Inning, there's a 33.33% chance that this mod will disappear.
 +
|N/A
 
|Permanent
 
|Permanent
 
|Coffee 3s Weather
 
|Coffee 3s Weather

Revision as of 21:41, 1 March 2021

Modifications are buffs, debuffs, and statuses added to players and teams, and they last for varying amounts of time. Active modifications are visible on a team's roster window, as well as in a player's bio.


History

Modifications first manifested at the end of Season 4 due to the two chosen decrees: Alternate Reality and Targeted Shame. Alternate Reality applied the Alternate modification to a random hitter and pitcher on each team. Targeted Shame was applied to the top four teams in Season 4: the Chicago Firefighters, New York Millennials, Hades Tigers, and Breckenridge Jazz Hands.

The Reverberating modification first appeared on Day 45 of Season 5. During the San Francisco Lovers and Hawai'i Fridays game, reverberations reached dangerous levels and caused Lovers player Don Mitchell to gain the modification.

The Fireproof and Soundproof modifications appeared at the end of Season 5. These were granted on a team-wide basis to the Canada Moist Talkers and Hawai'i Fridays respectively. After being granted both a Fireproof Jacket and Noise-Cancelling Headphones, Mclaughlin Scorpler exhibited these modifications. However, due to ILB regulations, Scorpler could only keep one armor piece, choosing to stick with just the Noise-Cancelling Headphones.

The High Filter Decree in the Season 5 Election also ushered in a League shuffle, and each member of the new leagues received a special Blood Bath-related modification. In the Wild League, teams in the High division received Blood Pity, while teams in the Low division were granted Blood Winner. In the Mild League, teams in the High division became Blood Donors, while the teams in the Low division became Blood Thieves. Despite some teams changing leagues and subleagues due to blessings in the Season 8 and Season 10 elections, they retained the modification of their original subleague. When the Tokyo Lift were added to the Wild High following the Ascension of the Baltimore Crabs, the new team did not receive a Blood Bath-related modification.


Duration

Modifications can last for a length of time dictated by its duration type:

  • Permanent modifications are never removed automatically.
  • Armor and Item modifications are removed if the player loses their Armor or Item, respectively.
  • Weekly modifications are removed after every 9th game of the season.
  • Game modifications are removed after each game.

Known Modifications

Icon Name Target Description Glossary Definition Duration Cause
0 No Team Players with 0 No cannot be struck out when there are 0 Balls in the Count. A bloodborne ability preventing Players from being struck out when there are 0 Balls in the Count. Permanent Blessing
Affinity for Crows Team Players with Affinity for Crows will hit and pitch 50% better in Birds weather. A condition that results in a 50% increase in performance during Birds weather. Permanent Blessing
Alternate Player This player is an Alternate...
Player is replaced with an alternate reality version, stats are randomized.
A Player who substitutes for or alternates with another. Permanent Decree
Base Instincts Team Batters with Base Instincts will have a chance of heading past first base when getting walked. A bloodborne ability granting a Player the chance to head past first base when getting walked. Permanent Blessing
Bird Seed Team Birds like to eat Bird Seed. They'll peck those with Bird Seed out of peanut shells more often. Because they like to eat Bird Seed.     1.Any seed or blend of seeds used for feeding birds.

  2. A blessing to be used in case of Shelling.

Permanent Blessing
Blood Pity Team In the Blood Bath each season, this team must give Stars to the team that finished last in their division. N/A Permanent Decree
Blood Winner Team In the Blood Bath each season, this team must give Stars to the team that finished first in their division. N/A Permanent Decree
Blood Thief Team In the Blood Bath each season, this team will steal Stars from a division opponent that finished ahead of them in the standings. N/A Permanent Decree
Blood Donor Team In the Blood Bath each season, this team will donate Stars to a division opponent that finished behind them in the standings. N/A Permanent Decree
Chaotic Team The Unstable players on a Chaotic team will hit 100% better. A non-physical concept that results in Unstable players hitting 100% better.
Permanent The Monitor
Charm Team Players with Charm have a chance of convincing their opponents to fail.
Charmed batters may willingly strike out and charmed pitchers may willingly walk a batter.
A bloodborne ability granting a Player the chance to convince an opponent to fail Permanent Blessing
Containment Team When an Unstable player on this team is incinerated, the Instability cannot chain to their opponent. The action of keeping Instability from chaining to an opponent. Permanent The Monitor
Credit to the Team Player This player will earn Fans 5x the rewards from all Idol Pendants. An Idol that earns Fans x5 the rewards for their worship. Permanent Blessing
Crunchy Team The Honey-Roasted players on a Crunchy team will hit 100% better and with +200% Power. A condition that results in Honey-Roasted Players hitting 100% better and with +200% Power. Permanent The Shelled One
Curse of Crows Team or Player This team or player will occasionally be attacked by Birds. A bird curse making a Team or Player the target of attacks,

[REDACTED]

Permanent The Shelled One
Debted Player This player must fulfill a debt.
This player can cause other players to become Unstable.
N/A Permanent Resurrection
Refinanced Debt Player This player must fulfill a debt.
This player can cause other players to start Flickering.
N/A Permanent The Microphone
Consolidated Debt Player This player must fulfill a debt.
This player can cause other players to start Repeating.
N/A Permanent Unknown
Destruction Team Teams with Destruction will add a bunch of Curses to their Opponent when defeating them in battle. N/A Permanent The Shelled One
Electric Team Electric teams have a chance of zapping away Strikes.     1.Of, relating to, or operated by electricity.

  2. A bloodborne ability capable of zapping away Strikes.

Permanent Blessing
Fire Eater Player Fire Eaters swallow fire instead of being incinerated. A Player that protects their Team from Incinerations. Permanent Decree
Magmatic Player Magmatic players are guaranteed to hit a home run in their next at-bat. A condition that guarantees a Player will hit a home run at their next At Bat. Permanent Fire Eater modification + Incineration attempt
First Born Player This player was the first born from the New Field of Eggs. The firstborn of the Bloodhouse. Permanent Field of Eggs
Fliickerrriiing Player Fliickerrriiing players are Flickering a lot. Shining unsteadily, but way more; wavering. (See Flickering). Permanent Idol Leaderboard
Flinch Player Hitters with Flinch cannot swing until a strike has been thrown in the At Bat. A curse resulting in the inability to swing until a strike has been thrown in the At Bat. Permanent Losing to THE SHELLED ONE'S PODS
Friend of Crows Player In Birds weather, pitchers with Friend of Crows will encourage the Birds to attack hitters.
The crows will attack a hitter, resulting in an automatic out.
A Pitcher who encourages Birds to attack hitters in Bird weather. Permanent (Decree)
Season (Idol Board)
Decree or Idol Leaderboard
God Team This team will start with 1,000x the amount of Team Spirit. N/A Permanent The Shelled One
Growth Team Growth Teams will play better as the season goes on, up to a 5% global boost by season's end. A bloodborne ability to play better over time, up to a 5% global boost in performance by season's end. Permanent Blessing
Hard Boiled Player This player was boiled a little bit before hatching. A Player that was boiled a little bit before hatching. Permanent Field of Eggs
Haunted Player Haunted players will occasionally be Inhabited. A curse that results in being occassionally Inhabited. Permanent Blessing
Honey Roasted Player This player has been Honey-Roasted. Graced by the Shelled One. Permanent The Shelled One
Idol Immune Player Idol Immune players cannot be Idolized by Fans. Incapable of being Idolized. Permanent Blessing
Life of the Party Team This team gets 10% more from their Party Time stat boosts. A state of being in which a Team gets 10% more from their Party Time stats boosts. Permanent Decree
Loyalty Team Players leaving a team with Loyalty will gain the Saboteur modification. A strong feeling of support or allegiance. Permanent The Monitor
Mild Player Pitchers with Mild have a chance of throwing a Mild Pitch.The pitch is automatically a ball and all baserunners will advance. A curse resulting in the possibility of throwing a Mild Pitch. Permanent Losing to THE SHELLED ONE'S PODS
Observed Player This player is being Observed carefully... A state of being watched Permanent Unknown
Peanut Rain Team This team weaponizes Peanut weather against their enemies. N/A Permanent The Shelled One
Pending Team The players on this Team are Pending... Awaiting decision or settlement. Permanent The Monitor
Percolated Player This player has been fully and completely Percolated. [REDACTED] Permanent The Saucer
Perk Player This player has been rewarded Percolated energy. A reward of Percolated energy. Permanent Winning the Coffee Cup

Pity Team This team is holding back, out of Pity.
This team deals significantly less Team Spirit damage during a Boss Fight.
To hold back. Permanent The Shelled One
Receiver Player This player is a Receiver.
Receivers deliver messages from The Microphone via their pregame ritual attribute.
A Player that harmonizes with [REDACTED] or Player. Permanent The Microphone
Released Player No description on-site. Released players no longer have their star ratings visible on their page; their Soulscream is instead called a Soulsong and is colored blue. [REDACTED] Permanent Being part of the Hall Stars when The Shelled One was defeated
Returned Player This player has Returned from The Void. At the end of each season, this player has a chance of being called back to The Void. The state of having returned from the Void, with the possibility of being called back at the end of each Season. Permanent Resurrection
Reverberating Player A Reverberating player has a small chance of batting again after each of their At-Bats end. Having a small chance of batting again after each At Bat. Permanent Reverb
Sealant Team Players with Sealant cannot have blood drained in Blooddrain. Blooddrain prevention. Permanent Blessing
Shelled Player A Shelled player is trapped in a big Peanut, unable to bat or pitch. A state of being trapped inside a big Peanut and unable to bat or pitch. Permanent The Shelled One
Siphon Player Siphons will steal blood more often in Blooddrain and will use it in more ways. A Player that steals blood more often in Blooddrain and uses it in more ways. Permanent (Decree)
Season (Idol Board)
Decree or Idol Leaderboard
Spicy Player Spicy batters will be Red Hot when they get three consecutive hits. A Modification that will make a Player Red Hot if they get three consecutive hits. Permanent Blessing
Heating Up... Player This batter needs one more consecutive hit to enter Fire mode. This mod will disappear if the batter gets out. A transitory state in which a batter needs one or more consecutive hits to enter Fire mode, but which will dissipate should the batter record an Out. Permanent Spicy modification
Red Hot! Player Red Hot! This player's batting is greatly boosted. This mod will disappear if the batter gets out. A Modification that greatly boosts a batter's hitting and which disappears if the batter gets out. Permanent Spicy modification
Squiddish Player When a Squiddish player is incinerated, they'll be replaced by a random Hall of Flame player.     1.Of or relating to a squid or the act of being swallowed and regurgitated by a squid or other large cephalopod.

  2. A condition that, in the event of the Player's Incineration, results in the replacement of the Incinerated Player with another from the Hall of Flame.

Permanent Shelled + The Monitor or being on a team with Squiddest
Squiddest Team This Team is the Squiddest. When a player joins the Team, they'll become Squiddish. A team-wide condition that causes any Player who joins the Team to become Squiddish. Permanent The Monitor
Stable Player Stable players cannot be made Unstable. Unable to be made Unstable. Permanent Blessing
Subjection Team Players leaving a team with Subjection will gain the Liberated modification. A state of domination, control, or influence. Permanent The Shelled One
Superallergic Player This player is Superallergic.
Superallergic players take heavier penalties from allergic reactions.
Having an extreme allergy for a specific food, usually peanuts. Permanent Shelled + Lots of Birds
Superyummy Player This player seriously loves peanuts Having an extreme love for a specific food, usually peanuts. Permanent Blessing
Super Idol Player This player will earn Fans double the rewards from all Idol Pendants. An Idol that rewards Fans' double for their worship. Permanent Blessing
Total Fairness Team This Season, each team will win only one Blessing, and will be Happy with what they get. N/A Permanent The Boss
Traveling Team Traveling teams will play 5% better in Away games. Playing 5% better in Away Games. Permanent Blessing
Tribute Team When Hall of Flame players join this team, they'll add their Tribute as Team Spirit.     1.An act, statement, or gift that is intended to show gratitude, respect, or admiration.

   2.Payment made periodically by one individual to another, especially as a sign of dependence.

3.[REDACTED]      of Team Spirit.

Permanent The Monitor
Well Rested Team Whenever a player on this team loses the Tired modification, they'll swap with a player in the Shadows. A state of no longer being Tired and swapping with a Player from the Shadows. Permanent Unknown
Fifth Base Team This team must run five bases instead of four in order to score. A physical concept that can be added to a Team's base path, forcing the Team to run five bases instead of four in order to score. Season Blessing
Fireproof Team or Player A Fireproof player/team can not be incinerated. Unable to be incinerated. Season (Team)
Armor (Player)
Blessing
Fourth Strike Team Those with the Fourth Strike will get an extra strike in each at bat. An extra strike in each At Bat that may be rewarded to Teams or Players. Season Blessing or The Shelled One
Home Field Advantage Team Teams with Home Field Advantage will start each home game with one run. A curse that adds one run to a Team's pile at the start of each Home Game. Season Blessing
Party Time Team This team is mathematically eliminated from the Postseason, and will occasionally receive permanent stats boost in their games. When a team is mathematically eliminated from the Postseason and will occassionally receive permanent stats boosts in their games. Season Decree
Soundproof Team or Player A Soundproof player/team can not be caught in Feedback's reality flickers. Unable to be caught in Feedback's reality flickers. Season (Team)
Armor (Player)
Blessing
Targeted Shame Team Teams with Targeted Shame will start with negative runs the game after being shamed. A curse that adds Unruns to a Shamed Team's pile for the following game. Season Decree or Blessing
Flickering Player Flickering players have a much higher chance of being Feedbacked to their opponent. 1.Shining unsteadily; wavering.

   2.Having a higher chance of being Feedbacked.

Weekly (HBP)
Permanent (Mic)
Hit by pitch of player with a Refinanced Debt, or The Microphone
Liberated Player Liberated players will be guaranteed extra bases when they get a hit. 1.Free from domination, control, or influence.

   2.A guarantee of extra bases when a Player gets a hit.

Weekly Leaving a team with Subjection
Repeating Player In Reverb Weather, this player will Repeat. A tendency to Repeat during Reverb weather. Weekly Hit by pitch of player with a Consolidated Debt.
Saboteur Player A Saboteur has a chance of intentionally failing. A Player that intentionally fails, usually out of allegiance to another Team. Weekly Leaving a team with Loyalty
Unstable Player Unstable players have a much higher chance of being incinerated during a Solar Eclipse. The condition of having a much higher chance of being incinerated during a Solar Eclipse. Weekly Hit by Debted player's pitch or spread after incineration.
Walk in the Park Team Those with Walk in the Park will walk to first base on one less Ball. The ability to walk to first base on one less Ball. Season Blessing
Blaserunning Player Blaserunners will score .2 Runs for their Team whenever they steal a base. The act of scoring .2 Runs for your Team whenever you steal a base. Item Blessing
Fire Protector Player This player will protect their team from incinerations. N/A Item The Iffey Jr.
Gravity Player This player cannot be affected by Reverb.    1. A natural phenomenon by which all things with mass or energy are brought toward one another.

2. A modification that muffles Reverb.

Armor Blessing
Wired Player When a Run scores, each Wired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 more. A condition triggered when a Run is scored, resulting in each Wired Player involved in the pay (the Scoring Baserunner, Current Batter, or Current Pitcher) making the run-object worth 0.5 more. Game Coffee 1 Weather
Tired Player When a Run scores, each Tired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 less. A condition triggered when a Run is scored, resulting in each Tired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) making the run-object worth 0.5 less. Game Coffee 1 Weather + Wired
Free Refill Player Good for one Free Refill The replenishment of an In. Game Coffee 2 Weather
Triple Threat Player This pitcher's strikeouts score Unruns when there are 3 runners on base, a runner on 3rd, or 3 Balls in the count. Each condition met is worth .3 Unruns. At the end of the 3rd Inning, there's a 33.33% chance that this mod will disappear. N/A Permanent Coffee 3s Weather