Difference between revisions of "Items"

From Blaseball Wiki

(add Unambitious, seen in S24)
(Add Gamma 2 items and the Bright, Catcher's, Gunblade, and Rocket elements)
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|-
 
|-
 
| Arm
 
| Arm
| {{PositiveChange|+Thwackability}}<!-- not present in the Gamma 1 Legendary Arm Cannon's "Arm" element; replaced with a ruthlessness boost --> || <!--{{PositiveChange|++Ruthlesness}}<br/>--><!-- *only* present in the Arm element of the Gamma 1 Season 1 Legendary Arm Cannon -->{{PositiveChange|+Unthwackability}} || || ||
+
| {{PositiveChange|+Thwackability}}<ref group="note">Arm only gives a Thwackability boost in the case of items generated in the Expansion Era, and was replaced with a Ruthlessness boost for the Legendary Arm Cannons in Gamma.</ref> || {{PositiveChange|++Ruthlessness}}<ref group="note">Arm only gives a Ruthlessness boost as of Gamma's Legendary Arm Cannons, and did not do so for items generated in the Expansion Era.</ref><br/>{{PositiveChange|+Unthwackability}} || || ||
 
|-
 
|-
 
| Batter
 
| Batter
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| Brambly
 
| Brambly
 
| || {{PositiveChange|+Ruthlessness}} || || {{PositiveChange|+Anticapitalism}} ||
 
| || {{PositiveChange|+Ruthlessness}} || || {{PositiveChange|+Anticapitalism}} ||
<!--
 
 
|-
 
|-
 
| Bright
 
| Bright
| {{PositiveChange|+++Divinity}} || || || || {{PositiveChange|+++++Cinnamon}}
+
| {{PositiveChange|++Divinity}} || || || || {{PositiveChange|+++++Cinnamon}}
 
|-
 
|-
 
| Catcher's
 
| Catcher's
| || || || {{PositiveChange|+++Omniscience}}<br/>{{PositiveChange|+++++Tenaciousness}} ||
+
| || || || {{PositiveChange|++++Omniscience}}<br/>{{PositiveChange|++++Tenaciousness}} ||
-->
 
 
|-
 
|-
 
| Chaotic
 
| Chaotic
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| Greedy
 
| Greedy
 
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{NegativeChange|-Laserlikeness}} || ||
 
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{NegativeChange|-Laserlikeness}} || ||
<!--
 
 
|-
 
|-
 
| Gunblade
 
| Gunblade
| {{PositiveChange|+Divinity}}<br/>{{PositiveChange|++Thwackability}}<!-- the thwackability boost was not present on The Vibe Check, only on the later Gunblade Bat from Gamma 1 -\-> || || || ||
+
| {{PositiveChange|++Divinity}}<br/>{{PositiveChange|++Thwackability}}<!-- the thwackability boost was not present on the unseen Vibe Check, only on the later Gunblade Bats from Gamma 1 and 2 --> || || || ||
-->
 
 
|-
 
|-
 
| Hard
 
| Hard
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|-
 
|-
 
| Literal
 
| Literal
| || {{PositiveChange|++++++++Overpowerment}}<br/>{{PositiveChange|+++Unthwackability}} || || ||
+
| || {{PositiveChange|+++++++Overpowerment}}<br/>{{PositiveChange|++Unthwackability}} || || ||
 
|-
 
|-
 
| Lucky
 
| Lucky
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| Plant-Based
 
| Plant-Based
 
| {{NegativeChange|(-Buoyancy)}} || {{PositiveChange|+Suppression}} || || {{PositiveChange|++Watchfulness}} ||
 
| {{NegativeChange|(-Buoyancy)}} || {{PositiveChange|+Suppression}} || || {{PositiveChange|++Watchfulness}} ||
<!--
 
 
|-
 
|-
 
| Rocket
 
| Rocket
| || || {{PositiveChange|+++++Laserlikeness}} || ||
+
| || || {{PositiveChange|++++Laserlikeness}} || ||
-->
 
 
|-
 
|-
 
| Rubber
 
| Rubber
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==Legendary Items==
 
==Legendary Items==
 
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
 
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
 +
<div style="overflow-x:auto">
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
 
! rowspan="2" | Item
 
! rowspan="2" | Item
 
! rowspan="2" | Elements and&nbsp;type
 
! rowspan="2" | Elements and&nbsp;type
 
! colspan="7" | Attributes
 
! colspan="7" | Attributes
! rowspan="2" | Additional / Notes
+
! rowspan="2" style="min-width:300px" | Additional / Notes
 
|-
 
|-
 
! Modifications
 
! Modifications
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! Vibes
 
! Vibes
 
! eDensity
 
! eDensity
|-
+
<!--
 +
-->
 +
|- <!-- THE FIFTH BASE -->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]]
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]]
 
| style="white-space: nowrap;" | Super Roamin'<br/>Base
 
| style="white-space: nowrap;" | Super Roamin'<br/>Base
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|
 
|
 
|
 
|
| A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player.
+
| A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Fifth Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player.
  
 
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.
 
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.
|-
+
<!--
 +
-->
 +
|- <!-- CHORBY'S SOUL -->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=Season 21#Gifts]] [[Season 21#Gifts|Chorby's Soul]]
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=Season 21#Gifts]] [[Season 21#Gifts|Chorby's Soul]]
 
| style="white-space: nowrap;" | eDense ''[x154]''<br/>Batter<br/>Ring<br/>RAM
 
| style="white-space: nowrap;" | eDense ''[x154]''<br/>Batter<br/>Ring<br/>RAM
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| style="white-space: nowrap;" | +1540 bl/m³
 
| style="white-space: nowrap;" | +1540 bl/m³
 
| Only seen as Replicas, with 157 durability each.
 
| Only seen as Replicas, with 157 durability each.
|-
+
<!--
 +
-->
 +
|- <!-- THE FORCE FIELD -->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb field.png|20px|link=Season E#An Alternate]] [[Season E#An Alternate|The Force Field]]
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb field.png|20px|link=Season E#An Alternate]] [[Season E#An Alternate|The Force Field]]
 
| style="white-space: nowrap;" | Weird<br/>Metaphorical<br/>Cryogenic<br/>Careful<br/>Force<br/>Field<br/>Containment
 
| style="white-space: nowrap;" | Weird<br/>Metaphorical<br/>Cryogenic<br/>Careful<br/>Force<br/>Field<br/>Containment
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| The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]].
 
| The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]].
 
<!--
 
<!--
|-
+
 
 +
 
 +
|- <!-- THE VIBE CHECK -\->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=York Silk]] [[York Silk|The Vibe Check]]
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=York Silk]] [[York Silk|The Vibe Check]]
 
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity
 
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity
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|
 
|
 
|
 
|
|-
+
 
 +
 
 +
|- <!-- GUNBLADE BAT (GAMMA 1) -\->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] Gunblade Bat
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] Gunblade Bat
 
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity
 
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity
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| {{PositiveChange|+++++Cinnamon}}
 
| {{PositiveChange|+++++Cinnamon}}
 
|
 
|
| Similar to The Vibe Check, though with an improved Bright element giving a larger Divinity boost and an additional Thwackability boost.
+
| Similar to The Vibe Check, though with an improved Bright element giving a larger Divinity boost and an additional Thwackability boost. Given via a Distortion in Gamma 1 Season 1.
|-
+
 
 +
 
 +
|- <!-- ARM CANNON (GAMMA 1) -\->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb cannon.png|20px|link=]] Arm Cannon
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb cannon.png|20px|link=]] Arm Cannon
 
| style="white-space: nowrap;" | Literal<br/>Arm<br/>Cannon
 
| style="white-space: nowrap;" | Literal<br/>Arm<br/>Cannon
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|
 
|
 
|
 
|
|
+
| Given via a Distortion in Gamma 1 Season 1.
|-
+
 
 +
 
 +
|- <!-- ROCKET SHOES (GAMMA 1) -\->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb shoes.png|20px|link=]] Rocket Shoes
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb shoes.png|20px|link=]] Rocket Shoes
 
| style="white-space: nowrap;" | Greedy<br/>Rocket<br/>Shoes<br/>Stamina
 
| style="white-space: nowrap;" | Greedy<br/>Rocket<br/>Shoes<br/>Stamina
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|
 
|
 
|
 
|
|
+
| Given via a Distortion in Gamma 1 Season 1.
|-
+
 
 +
 
 +
|- <!-- CATCHER'S MITT (GAMMA 1) -\->
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb glove.png|20px|link=]] Catcher's Mitt
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb glove.png|20px|link=]] Catcher's Mitt
 
| style="white-space: nowrap;" | Catcher's<br/>Frosty<br/>Glove<br/>Wisdom
 
| style="white-space: nowrap;" | Catcher's<br/>Frosty<br/>Glove<br/>Wisdom
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|
 
|
 
|
 
|
 +
| Given via a Distortion in Gamma 1 Season 1.
 +
 +
 +
-->
 +
|- <!-- GUNBLADE BAT (GAMMA 2) -->
 +
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=]] Gunblade Bat
 +
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity
 +
|
 +
| {{PositiveChange|+++Divinity}}<br/>{{PositiveChange|++++Thwackability}}
 +
|
 +
| {{PositiveChange|+Continuation}}
 +
| {{PositiveChange|+Omniscience}}
 +
| {{PositiveChange|+++++Cinnamon}}
 +
|
 +
| Given via a Distortion in Season 1 of Gamma 2. The Cinnamon boost is likely a reference to the name of [[York Silk]]'s former Gunblade Bat, the Vibe Check.
 +
<!--
 +
-->
 +
|- <!-- ARM CANNON (GAMMA 2) -->
 +
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb cannon.png|20px|link=]] Arm Cannon
 +
| style="white-space: nowrap;" | Literal<br/>Arm<br/>Cannon
 
|
 
|
 +
|
 +
| {{PositiveChange|+++++++++Overpowerment}}<br/>{{PositiveChange|+++Ruthlessness}}<br/>{{PositiveChange|+++++Unthwackability}}
 +
|
 +
|
 +
|
 +
|
 +
| Given via a Distortion in Season 1 of Gamma 2. Has a modified Arm element giving a Ruthlessness boost in place of the usual Thwackability boost.
 +
<!--
 
-->
 
-->
 +
|- <!-- ROCKET SHOES (GAMMA 2) -->
 +
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb shoes.png|20px|link=]] Rocket Shoes
 +
| style="white-space: nowrap;" | Greedy<br/>Rocket<br/>Shoes<br/>Stamina
 +
|
 +
|
 +
|
 +
| {{PositiveChange|+++Base Thirst}}<br/>{{PositiveChange|++Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{PositiveChange|+++++Laserlikeness}}
 +
| {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Tenaciousness}}
 +
|
 +
|
 +
| Given via a Distortion in Season 1 of Gamma 2.
 +
<!--
 +
-->
 +
|- <!-- CATCHER'S MITT (GAMMA 2) -->
 +
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb glove.png|20px|link=]] Catcher's Mitt
 +
| style="white-space: nowrap;" | Catcher's<br/>Frosty<br/>Glove<br/>Wisdom
 +
|
 +
|
 +
| {{PositiveChange|+Coldness}}
 +
| {{PositiveChange|+Indulgence}}
 +
| {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|++++++++Omniscience}}<br/>{{PositiveChange|+++Tenaciousness}}<br/>{{PositiveChange|++Watchfulness}}
 +
|
 +
|
 +
| Given via a Distortion in Season 1 of Gamma 2.
 
|}
 
|}
 +
</div>
  
 
=== Item Replicas ===
 
=== Item Replicas ===

Revision as of 21:08, 7 November 2021

The Items page of a player at Base 2 evolution, with all three unlocked slots filled. One of the items is broken, and another is damaged but intact.

Items are objects that can be wielded, worn, or otherwise held by Players that boost or impair their attributes or grant Modifications. Items, in their current form, were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item. This item system replaced the original system that existed from Season 2 to Season 14, in which Players each had a single "Item" slot and a single "Armor" slot.

Players each have four item slots, arranged in a diamond shape. For players at Base evolution, only the first slot is available for use, the other three being locked. Evolved players can hold one additional item for every evolutionary level they have - Base 1 players can hold 2 items, Base 2 players can hold 3 items, etc.

Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:

  • Type: Bat, Cap, Sunglasses, Ring, etc.
  • Durability: If this value reaches 0, the Item is broken
  • Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
  • Mods: Modifications granted by the item, if any

Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as  Heavy-Handed and  Light-Handed or elements such as eDense and aDense.

Item Types

All Items have a basic item type, such as "Bat". Each item type boosts (or impairs, in the case of Eggs) a single specific attribute by a moderate amount.

Type Attribute
Tgb base.png Base +Base Thirst
Tgb bats.png Bat +Thwackability
Tgb board.png Board +Ground Friction
Tgb broom.png Broom +Divinity
Tgb cannon.png Cannon +Overpowerment
Tgb caps.png Cap +Unthwackability
Tgb cape.png Cape +Watchfulness
Tgb chair.png Chair +Suppression
Tgb egg.png Egg +Tragicness
Tgb field.png Field +Tenaciousness
Tgb gloves.png Glove +Omniscience
Tgb helmet.png Helmet +Pressurization
Tgb jersey.png Jacket[note 1] +Musclitude
Tgb jersey.png Jersey +Musclitude
Tgb necklace.png Necklace +Moxie
Tgb phone.png Phone +Omniscience
Tgb potion.png Potion +Indulgence
Tgb quill.png Quill +Shakespearianism
Tgb ring.png Ring +Ruthlessness
Tgb shoes.png Shoes +Laserlikeness
Tgb socks.png Socks +Continuation
Tgb sunglasses.png Sunglasses +Cinnamon

Elements

Most Items also possess extra Elements that affect further attributes. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability).

Durability Elements

The following Elements affect Durability:

Element Durability bonus
Paper -3
Glass -2
Plastic -1
Rock +1
Concrete +2
Steel[note 2] +2

It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.

Modification Elements

The following Elements grant Modifications:

Element Modification granted
Ambitious +  Ambitious
Bird Seed +  Bird Seed
Blaserunning +  Blaserunning
Careful +  Careful
Chunky +  Chunky
Clutch +  High Pressure
Coasting +  Coasting
Containment +  Containment
Crow-Cursed +  Curse of Crows
Entanglement +  Entangled
Fire Eating +  Fire Eater
Fireproof +  Fireproof
Flickering +  Flickering
Fliickerrriiing +  Fliickerrriiing
Force +  Force
Fourtitude +  The Fourth Strike
Golden +  Super Idol
Gravity +  Gravity
Maxi +  Maximalist
Minimization +  Minimized
Night Vision +  Night Vision
Noise-Cancelling +  Soundproof
Observation +  Observed
Offworld +  Offworld
Parasitic +  Parasite
Protector +  Fire Protector
Repeating +  Repeating
Skate +  Pro Skater
Smooth +  Smooth
Spicy +  Spicy
Steel[note 3] +  Steeled
Squiddish +  Squiddish
Subtraction +  Subtractor
Super Roamin' +  Super Roamin'
Trader +  Trader
Travelling +  Traveling
Traitor +  Traitor
Unambitious +  Unambitious
Uncertain +  Uncertain
Underhanded +  Underhanded

eDensity Elements

The following Elements affect Player eDensity. Unlike all other known Elements, these Elements continue to have an effect even when the item is broken.

Element eDensity
aDense -10 bl/m³
eDense +10 bl/m³

Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity –  Heavy-Handed and  Light-Handed. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.

Attribute Elements

The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.

Element Batting Pitching Baserunning Defense Vibes
Actual +Continuation
+Indulgence
+Laserlikeness
Air +Buoyancy
(+Divinity)
+Laserlikeness
Aluminum -Buoyancy
-Musclitude
++Ground Friction
Arm +Thwackability[note 4] ++Ruthlessness[note 5]
+Unthwackability
Batter (+Buoyancy)
(+Divinity)
(+Martyrdom)
(+Moxie)
(+Musclitude)
(-Patheticism)
(+Thwackability)
(-Tragicness)
Blood +Divinity
+Martyrdom
-Base Thirst
Brambly +Ruthlessness +Anticapitalism
Bright ++Divinity +++++Cinnamon
Catcher's ++++Omniscience
++++Tenaciousness
Chaotic ++Moxie
(-Patheticism)
(-Thwackability)
(-Unthwackability)
Charisma +Divinity
+Moxie
+Cinnamon
Charitable +Martyrdom
-Tragicness
+Anticapitalism
Cool +Moxie +Coldness +Laserlikeness
Cryogenic +Coldness
+Overpowerment
+Suppression
Dexterity +Thwackability +Continuation +Omniscience
the Famine -Thwackability +Unthwackability
the Feast +Thwackability -Unthwackability
Frosty +Coldness ++Chasiness
++Watchfulness
Greedy +Base Thirst
+Continuation
+Indulgence
-Laserlikeness
Gunblade ++Divinity
++Thwackability
Hard +Musclitude +Ruthlessness -Omniscience
Head +Moxie +Omniscience
Hearty +Indulgence +Tenaciousness +Pressurization
Holey +Divinity
+Patheticism
+Tragicness
(-Overpowerment)
Hot (-Moxie)
++Thwackability
(-Coldness)
Inflatable +Buoyancy
(+Patheticism)
(-Overpowerment)
Intelligence +Ruthlessness
+Shakespearianism
+Anticapitalism
Leg +Laserlikeness +Chasiness
Limestone (-Overpowerment)
+Unthwackability
Literal +++++++Overpowerment
++Unthwackability
Lucky +Divinity
-Moxie
+Patheticism
+Thwackability
Mesh ++Moxie -Overpowerment
Metaphorical ++Shakespearianism -Continuation ++Chasiness
++Watchfulness
Passionate +Base Thirst
+Continuation
Plant-Based (-Buoyancy) +Suppression ++Watchfulness
Rocket ++++Laserlikeness
Rubber -Overpowerment
++Unthwackability
(-Ground Friction)
(-Laserlikeness)
Sharp +Thwackability +Unthwackability +Ground Friction -Tenaciousness
Slimy -Laserlikeness +Omniscience
+Tenaciousness
+Watchfulness
Smokey +Tragicness +Ruthlessness
Spirit ++Divinity ++Omniscience +Cinnamon
Stamina +Base Thirst
+Continuation
+Chasiness
+Tenaciousness
Strength +Musclitude +Overpowerment
Vanity -Martyrdom
+Musclitude
Vitality +Base Thirst
+Ground Friction
+Pressurization
Weird +Patheticism
+Tragicness
+Shakespearianism +Ground Friction +Cinnamon
Wisdom +Indulgence +Omniscience
+Watchfulness
Wooden ++Thwackability (-Laserlikeness) (-Tenaciousness)

Other Elements

Element Effect
RAM None
Replica Unknown – see the Item Replicas section below

Legendary Items

Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:

Item Elements and type Attributes Additional / Notes
Modifications Batting Pitching Baserunning Defense Vibes eDensity
Tgb base.png The Fifth Base Super Roamin'
Base
 Super Roamin'
+Base Thirst A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Fifth Base in the ballpark they are currently playing in, giving the ballpark the  The Fifth Base modification and removing the item from the player.

If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.

Tgb ring.png Chorby's Soul eDense [x154]
Batter
Ring
RAM
+Buoyancy
+Divinity
+Martyrdom
+Moxie
+Musclitude
-Patheticism
+Thwackability
-Tragicness
+Ruthlessness +1540 bl/m³ Only seen as Replicas, with 157 durability each.
Tgb field.png The Force Field Weird
Metaphorical
Cryogenic
Careful
Force
Field
Containment
 Careful
 Force
 Containment
(+Patheticism)
+Tragicness
++Coldness
+Overpowerment
++Shakespearianism
+Suppression
-Continuation
+Ground Friction
+Chasiness
+Tenaciousness
++Watchfulness
+Cinnamon The only known Legendary Item to have ever been dropped, as a result of the Superposition of Megan Ito.
Tgb bats.png Gunblade Bat Bright
Gunblade
Bat
Dexterity
+++Divinity
++++Thwackability
+Continuation +Omniscience +++++Cinnamon Given via a Distortion in Season 1 of Gamma 2. The Cinnamon boost is likely a reference to the name of York Silk's former Gunblade Bat, the Vibe Check.
Tgb cannon.png Arm Cannon Literal
Arm
Cannon
+++++++++Overpowerment
+++Ruthlessness
+++++Unthwackability
Given via a Distortion in Season 1 of Gamma 2. Has a modified Arm element giving a Ruthlessness boost in place of the usual Thwackability boost.
Tgb shoes.png Rocket Shoes Greedy
Rocket
Shoes
Stamina
+++Base Thirst
++Continuation
+Indulgence
+++++Laserlikeness
+Chasiness
+Tenaciousness
Given via a Distortion in Season 1 of Gamma 2.
Tgb gloves.png Catcher's Mitt Catcher's
Frosty
Glove
Wisdom
+Coldness +Indulgence +Chasiness
++++++++Omniscience
+++Tenaciousness
++Watchfulness
Given via a Distortion in Season 1 of Gamma 2.

Item Replicas

Like Legendary Players, Legendary Items can have Replicas created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.

In Season 21, Replicas of Chorby Soul from the Gift Shop came wielding a Replica of the Chorby's Soul item. In Seasons 21 and 22, Replicas of York Silk would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica.

Notable Non-Legendary Items

There have existed some individual non-Legendary items that attained notability above other items, for various reasons. These include:

History

Pre-Season 15 Items

See the main articles on this topic: Legendary Items, Armor
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Notes

  1. A duplicate of the Jersey type, only used once for the "Fireproof Jacket" Blessing in Season 23.
  2. Steel also gives a modification; see below
  3. Steel also modifies durability; see above
  4. Arm only gives a Thwackability boost in the case of items generated in the Expansion Era, and was replaced with a Ruthlessness boost for the Legendary Arm Cannons in Gamma.
  5. Arm only gives a Ruthlessness boost as of Gamma's Legendary Arm Cannons, and did not do so for items generated in the Expansion Era.