Difference between revisions of "Items"

From Blaseball Wiki

m (actually, can't really say that for certain - the only two times a player still had a replica item during the post-election, the player was either a replica themselves or shadowed)
m
Line 15: Line 15:
  
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
!Type!!Attribute
+
! Type !! Attribute
 
|-
 
|-
|[[File:tgb base.png|20px|link=]] Base
+
| [[File:tgb base.png|20px|link=]] Base
|{{PositiveChange|+Base Thirst}}
+
| {{PositiveChange|+Base Thirst}}
 
|-
 
|-
|[[File:tgb bats.png|20px|link=]] Bat
+
| [[File:tgb bats.png|20px|link=]] Bat
|{{PositiveChange|+Thwackability}}
+
| {{PositiveChange|+Thwackability}}
 
|-
 
|-
|[[File:tgb board.png|20px|link=]] Board
+
| [[File:tgb board.png|20px|link=]] Board
|{{PositiveChange|+Ground Friction}}
+
| {{PositiveChange|+Ground Friction}}
 
|-
 
|-
|[[File:tgb broom.png|20px|link=]] Broom
+
| [[File:tgb broom.png|20px|link=]] Broom
|{{PositiveChange|+Divinity}}
+
| {{PositiveChange|+Divinity}}
 
|-
 
|-
|[[File:tgb cannon.png|20px|link=]] Cannon
+
| [[File:tgb cannon.png|20px|link=]] Cannon
|{{PositiveChange|+Overpowerment}}
+
| {{PositiveChange|+Overpowerment}}
 
|-
 
|-
|[[File:tgb caps.png|20px|link=]] Cap
+
| [[File:tgb cap.png|20px|link=]] Cap
|{{PositiveChange|+Unthwackability}}
+
| {{PositiveChange|+Unthwackability}}
 
|-
 
|-
|[[File:tgb cape.png|20px|link=]] Cape
+
| [[File:tgb cape.png|20px|link=]] Cape
|{{PositiveChange|+Watchfulness}}
+
| {{PositiveChange|+Watchfulness}}
 
|-
 
|-
|[[File:tgb field.png|20px|link=]] Field
+
| [[File:tgb field.png|20px|link=]] Field
|{{PositiveChange|+Tenaciousness}}
+
| {{PositiveChange|+Tenaciousness}}
 
|-
 
|-
|[[File:tgb gloves.png|20px|link=]] Glove
+
| [[File:tgb glove.png|20px|link=]] Glove
|{{PositiveChange|+Omniscience}}
+
| {{PositiveChange|+Omniscience}}
 
|-
 
|-
|[[File:tgb helmet.png|20px|link=]] Helmet
+
| [[File:tgb helmet.png|20px|link=]] Helmet
|{{PositiveChange|+Pressurization}}
+
| {{PositiveChange|+Pressurization}}
 
|-
 
|-
|[[File:tgb jersey.png|20px|link=]] Jersey
+
| [[File:tgb jersey.png|20px|link=]] Jersey
|{{PositiveChange|+Musclitude}}
+
| {{PositiveChange|+Musclitude}}
 
|-
 
|-
|[[File:tgb necklace.png|20px|link=]] Necklace
+
| [[File:tgb necklace.png|20px|link=]] Necklace
|{{PositiveChange|+Moxie}}
+
| {{PositiveChange|+Moxie}}
 
|-
 
|-
|[[File:tgb phone.png|20px|link=]] Phone
+
| [[File:tgb phone.png|20px|link=]] Phone
|{{PositiveChange|+Omniscience}}
+
| {{PositiveChange|+Omniscience}}
 
|-
 
|-
|[[File:tgb ring.png|20px|link=]] Ring
+
| [[File:tgb ring.png|20px|link=]] Ring
|{{PositiveChange|+Ruthlessness}}
+
| {{PositiveChange|+Ruthlessness}}
 
|-
 
|-
|[[File:tgb quill.png|20px|link=]] Quill
+
| [[File:tgb quill.png|20px|link=]] Quill
|{{PositiveChange|+Shakespearianism}}
+
| {{PositiveChange|+Shakespearianism}}
 
|-
 
|-
|[[File:tgb shoes.png|20px|link=]] Shoes
+
| [[File:tgb shoes.png|20px|link=]] Shoes
|{{PositiveChange|+Laserlikeness}}
+
| {{PositiveChange|+Laserlikeness}}
 
|-
 
|-
|[[File:tgb socks.png|20px|link=]] Socks
+
| [[File:tgb socks.png|20px|link=]] Socks
|{{PositiveChange|+Continuation}}
+
| {{PositiveChange|+Continuation}}
 
|-
 
|-
|[[File:tgb sunglasses.png|20px|link=]] Sunglasses
+
| [[File:tgb sunglasses.png|20px|link=]] Sunglasses
|{{PositiveChange|+Cinnamon}}
+
| {{PositiveChange|+Cinnamon}}
 
|}
 
|}
  
Line 78: Line 78:
 
The following Elements affect Durability:
 
The following Elements affect Durability:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
!Element!!Durability bonus
+
! Element !! Durability bonus
 
|-
 
|-
|Paper
+
| Paper
|{{NegativeChange|-3}}
+
| {{NegativeChange|-3}}
 
|-
 
|-
|Glass
+
| Glass
|{{NegativeChange|-2}}
+
| {{NegativeChange|-2}}
 
|-
 
|-
|Plastic
+
| Plastic
|{{NegativeChange|-1}}
+
| {{NegativeChange|-1}}
 
|-
 
|-
|Rock
+
| Rock
|{{PositiveChange|+1}}
+
| {{PositiveChange|+1}}
 
|-
 
|-
|Concrete
+
| Concrete
|{{PositiveChange|+2}}
+
| {{PositiveChange|+2}}
 
|}
 
|}
 
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
 
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
Line 100: Line 100:
 
The following Elements grant Modifications:
 
The following Elements grant Modifications:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
!Element!!Modification granted
+
! Element !! Modification granted
 
|-
 
|-
|Ambitious
+
| Ambitious
| + {{ModifInline|AMBITIOUS|duration=item}}
+
| {{ModGain|AMBITIOUS|duration=item}}
 
|-
 
|-
|Blaserunning
+
| Blaserunning
| + {{ModifInline|BLASERUNNING|duration=item}}
+
| {{ModGain|BLASERUNNING|duration=item}}
 
|-
 
|-
|Careful
+
| Careful
| + {{ModifInline|CAREFUL|duration=item}}
+
| {{ModGain|CAREFUL|duration=item}}
 
|-
 
|-
|Chunky
+
| Chunky
| + {{ModifInline|CHUNKY|duration=item}}
+
| {{ModGain|CHUNKY|duration=item}}
 
|-
 
|-
|Clutch
+
| Clutch
| + {{ModifInline|HIGH_PRESSURE|duration=item}}
+
| {{ModGain|HIGH_PRESSURE|duration=item}}
 
|-
 
|-
|Containment
+
| Containment
| + {{ModifInline|CONTAINMENT|duration=item}}
+
| {{ModGain|CONTAINMENT|duration=item}}
 
|-
 
|-
|Coasting
+
| Coasting
| + {{ModifInline|COASTING|duration=item}}
+
| {{ModGain|COASTING|duration=item}}
 
|-
 
|-
|Entanglement
+
| Entanglement
| + {{ModifInline|ENTANGLED|duration=item}}
+
| {{ModGain|ENTANGLED|duration=item}}
 
|-
 
|-
|Fire Eating
+
| Fire Eating
| + {{ModifInline|FIRE_EATER|duration=item}}
+
| {{ModGain|FIRE_EATER|duration=item}}
 
|-
 
|-
|Fireproof
+
| Fireproof
| + {{ModifInline|FIREPROOF|duration=item}}
+
| {{ModGain|FIREPROOF|duration=item}}
 
|-
 
|-
|Flickering
+
| Flickering
| + {{ModifInline|FLICKERING|duration=item}}
+
| {{ModGain|FLICKERING|duration=item}}
 
|-
 
|-
|Force
+
| Force
| + {{ModifInline|FORCE|duration=item}}
+
| {{ModGain|FORCE|duration=item}}
 
|-
 
|-
|Fourtitude
+
| Fourtitude
| + {{ModifInline|EXTRA_STRIKE|duration=item}}
+
| {{ModGain|EXTRA_STRIKE|duration=item}}
 
|-
 
|-
|Golden
+
| Golden
| + {{ModifInline|DOUBLE_PAYOUTS|duration=item}}
+
| {{ModGain|DOUBLE_PAYOUTS|duration=item}}
 
|-
 
|-
|Gravity
+
| Gravity
| + {{ModifInline|GRAVITY|duration=item}}
+
| {{ModGain|GRAVITY|duration=item}}
 
|-
 
|-
|Noise-Cancelling
+
| Noise-Cancelling
| + {{ModifInline|SOUNDPROOF|duration=item}}
+
| {{ModGain|SOUNDPROOF|duration=item}}
 
|-
 
|-
|Observation
+
| Observation
| + {{ModifInline|COFFEE_PERIL|duration=item}}
+
| {{ModGain|COFFEE_PERIL|duration=item}}
 
|-
 
|-
|Offworld
+
| Offworld
| + {{ModifInline|OFFWORLD|duration=item}}
+
| {{ModGain|OFFWORLD|duration=item}}
 
|-
 
|-
|Parasitic
+
| Parasitic
| + {{ModifInline|PARASITE|duration=item}}
+
| {{ModGain|PARASITE|duration=item}}
 
|-
 
|-
|Repeating
+
| Repeating
| + {{ModifInline|REPEATING|duration=item}}
+
| {{ModGain|REPEATING|duration=item}}
 
|-
 
|-
|Skate
+
| Skate
| + {{ModifInline|PRO_SKATER|duration=item}}
+
| {{ModGain|PRO_SKATER|duration=item}}
 
|-
 
|-
|Smooth
+
| Smooth
| + {{ModifInline|SMOOTH|duration=item}}
+
| {{ModGain|SMOOTH|duration=item}}
 
|-
 
|-
|Spicy
+
| Spicy
| + {{ModifInline|SPICY|duration=item}}
+
| {{ModGain|SPICY|duration=item}}
 
|-
 
|-
|Squiddish
+
| Squiddish
| + {{ModifInline|SQUIDDISH|duration=item}}
+
| {{ModGain|SQUIDDISH|duration=item}}
 
|-
 
|-
|Subtraction
+
| Subtraction
| + {{ModifInline|SUBTRACTOR|duration=item}}
+
| {{ModGain|SUBTRACTOR|duration=item}}
 
|-
 
|-
|Super Roamin'
+
| Super Roamin'
| + {{ModifInline|SUPERWANDERER|duration=item}}
+
| {{ModGain|SUPERWANDERER|duration=item}}
 
|-
 
|-
|Trader
+
| Trader
| + {{ModifInline|TRADER|duration=item}}
+
| {{ModGain|TRADER|duration=item}}
 
|-
 
|-
|Travelling
+
| Travelling
| + {{ModifInline|TRAVELING|duration=item}}
+
| {{ModGain|TRAVELING|duration=item}}
 
|-
 
|-
|Traitor
+
| Traitor
| + {{ModifInline|TRAITOR|duration=item}}
+
| {{ModGain|TRAITOR|duration=item}}
 
|-
 
|-
|Uncertain
+
| Uncertain
| + {{ModifInline|UNCERTAIN|duration=item}}
+
| {{ModGain|UNCERTAIN|duration=item}}
 
|-
 
|-
|Underhanded
+
| Underhanded
| + {{ModifInline|UNDERHANDED|duration=item}}
+
| {{ModGain|UNDERHANDED|duration=item}}
 
|}
 
|}
  
Line 201: Line 201:
 
! Element !! eDensity
 
! Element !! eDensity
 
|-
 
|-
| aDense || -10 bl/m³
+
| aDense || {{NegativeChange|-10 bl/m³}}
 
|-
 
|-
| eDense || +10 bl/m³
+
| eDense || {{PositiveChange|+10 bl/m³}}
 
|}
 
|}
  
Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. The former of those causes Items belonging to players on the Team to weigh 2 bl/m³ plus an extra 2 bl/m³ for every Element they have. The latter does the same but also then negates the item's eDensity (including any eDensity from the above-listed elements).<!-- Chorby's Soul is an anomaly and doesn't seem to fit with this -->
+
Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.
  
 
===Attribute Elements===
 
===Attribute Elements===
Line 220: Line 220:
 
-->
 
-->
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
!Element
+
! Element
!Batting!!Pitching!!Baserunning!!Defense!!Vibes
+
! Batting !! Pitching !! Baserunning !! Defense !! Vibes
 +
|-
 +
| Actual
 +
| || || {{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{PositiveChange|+Laserlikeness}} || ||
 +
|-
 +
| Air
 +
| {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|(+Divinity)}} || || {{PositiveChange|+Laserlikeness}} || ||
 
|-
 
|-
|Actual
+
| Aluminum
| || ||{{PositiveChange|+Continuation}} <br /> {{PositiveChange|+Indulgence}} <br /> {{PositiveChange|+Laserlikeness}}|| ||
+
| {{NegativeChange|-Buoyancy}}<br/>{{NegativeChange|-Musclitude}} || || {{PositiveChange|++Ground Friction}} || ||
 
|-
 
|-
|Air
+
| Arm
|{{PositiveChange|+Buoyancy}} <br /> {{PositiveChange|(+Divinity)}}|| ||{{PositiveChange|+Laserlikeness}}|| ||
+
| {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || || ||
 
|-
 
|-
|Aluminum
+
| Batter
|{{NegativeChange|-Buoyancy}} <br /> {{NegativeChange|-Musclitude}}|| ||{{PositiveChange|++Ground Friction}}|| ||
+
| {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|+Moxie}}<br/>{{PositiveChange|+Musclitude}}<br/>{{PositiveChange|-Patheticism}}<br/>{{PositiveChange|+Thwackability}}<br/>{{PositiveChange|-Tragicness}} || || || ||
 
|-
 
|-
|Arm
+
| Blood
|{{PositiveChange|+Thwackability}}||{{PositiveChange|+Unthwackability}}|| || ||
+
| {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}} || || {{NegativeChange|-Base Thirst}} || ||
 
|-
 
|-
|Batter
+
| Brambly
|{{PositiveChange|+Buoyancy}} <br/> {{PositiveChange|+Divinity}} <br/> {{PositiveChange|+Martyrdom}} <br/> {{PositiveChange|+Moxie}} <br/> {{PositiveChange|+Musclitude}} <br/> {{PositiveChange|-Patheticism}} <br/> {{PositiveChange|+Thwackability}} <br/> {{PositiveChange|-Tragicness}} || || || ||
+
| || {{PositiveChange|+Ruthlessness}} || || {{PositiveChange|+Anticapitalism}} ||
 +
<!--
 
|-
 
|-
|Blood
+
| Bright
|{{PositiveChange|+Divinity}} <br /> {{PositiveChange|+Martyrdom}}|| ||{{NegativeChange|-Base Thirst}}|| ||
+
| {{PositiveChange|++Divinity}} || || || || {{PositiveChange|+++++Cinnamon}}
 +
-->
 
|-
 
|-
|Brambly
+
| Chaotic
| ||{{PositiveChange|+Ruthlessness}}|| ||{{PositiveChange|+Anticapitalism}}||
+
| {{PositiveChange|++Moxie}}<br/>{{PositiveChange|(-Patheticism)}}<br/>{{NegativeChange|(-Thwackability)}} || {{NegativeChange|(-Unthwackability)}} || || ||
 
|-
 
|-
|Chaotic
+
| Charisma
|{{PositiveChange|++Moxie}} <br /> {{PositiveChange|(-Patheticism)}} <br /> {{NegativeChange|(-Thwackability)}}||{{NegativeChange|(-Unthwackability)}}|| || ||
+
| {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Moxie}} || || || || {{PositiveChange|+Cinnamon}}
 
|-
 
|-
|Charisma
+
| Charitable
|{{PositiveChange|+Divinity}} <br /> {{PositiveChange|+Moxie}}|| || || ||{{PositiveChange|+Cinnamon}}
+
| {{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|-Tragicness}} || || || {{PositiveChange|+Anticapitalism}} ||
 
|-
 
|-
|Charitable
+
| Cool
|{{PositiveChange|+Martyrdom}} <br /> {{PositiveChange|-Tragicness}}|| || || {{PositiveChange|+Anticapitalism}} ||
+
| {{PositiveChange|+Moxie}} || {{PositiveChange|+Coldness}} || {{PositiveChange|+Laserlikeness}} || ||
 
|-
 
|-
|Cool
+
| Cryogenic
|{{PositiveChange|+Moxie}}||{{PositiveChange|+Coldness}}||{{PositiveChange|+Laserlikeness}}|| ||
+
| || {{PositiveChange|+Coldness}}<br/>{{PositiveChange|+Overpowerment}}<br/>{{PositiveChange|+Suppression}} || || ||
 
|-
 
|-
|Cryogenic
+
| Dexterity
| ||{{PositiveChange|+Coldness}} <br /> {{PositiveChange|+Overpowerment}} <br /> {{PositiveChange|+Suppression}}|| || ||
+
| {{PositiveChange|+Thwackability}} || || {{PositiveChange|+Continuation}} || {{PositiveChange|+Omniscience}} ||
 
|-
 
|-
|Dexterity
+
| the Famine
|{{PositiveChange|+Thwackability}}|| ||{{PositiveChange|+Continuation}}||{{PositiveChange|+Omniscience}}||
+
| {{NegativeChange|-Thwackability}} || {{PositiveChange|+Unthwackability}} || || ||
 
|-
 
|-
|the Famine
+
| the Feast
|{{NegativeChange|-Thwackability}}||{{PositiveChange|+Unthwackability}}|| || ||
+
| {{PositiveChange|+Thwackability}} || {{NegativeChange|-Unthwackability}} || || ||
 
|-
 
|-
|the Feast
+
| Frosty
|{{PositiveChange|+Thwackability}}||{{NegativeChange|-Unthwackability}}|| || ||
+
| || {{PositiveChange|+Coldness}} || || {{PositiveChange|++Chasiness}}<br/>{{PositiveChange|++Watchfulness}} ||
 
|-
 
|-
|Frosty
+
| Greedy
| ||{{PositiveChange|+Coldness}}|| ||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}||
+
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{NegativeChange|-Laserlikeness}} || ||
 +
<!--
 
|-
 
|-
|Greedy
+
| Gunblade
| || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Continuation}} <br /> {{PositiveChange|+Indulgence}} <br /> {{NegativeChange|-Laserlikeness}}|| ||
+
| {{PositiveChange|+Divinity}} || || || ||
 +
-->
 
|-
 
|-
|Hard
+
| Hard
|{{PositiveChange|+Musclitude}}||{{PositiveChange|+Ruthlessness}}|| ||{{NegativeChange|-Omniscience}}||
+
| {{PositiveChange|+Musclitude}} || {{PositiveChange|+Ruthlessness}} || || {{NegativeChange|-Omniscience}} ||
 
|-
 
|-
|Head
+
| Head
|{{PositiveChange|+Moxie}}|| || ||{{PositiveChange|+Omniscience}}||
+
| {{PositiveChange|+Moxie}} || || || {{PositiveChange|+Omniscience}} ||
 
|-
 
|-
|Hearty
+
| Hearty
| || ||{{PositiveChange|+Indulgence}}||{{PositiveChange|+Tenaciousness}}||{{PositiveChange|+Pressurization}}
+
| || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Tenaciousness}} || {{PositiveChange|+Pressurization}}
 
|-
 
|-
|Holey
+
| Holey
|{{PositiveChange|+Divinity}} <br /> {{NegativeChange|+Patheticism}} <br /> {{NegativeChange|+Tragicness}}||{{NegativeChange|(-Overpowerment)}}|| || ||
+
| {{PositiveChange|+Divinity}}<br/>{{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{NegativeChange|(-Overpowerment)}} || || ||
 
|-
 
|-
|Hot
+
| Hot
|{{NegativeChange|(-Moxie)}} <br /> {{PositiveChange|++Thwackability}}||{{NegativeChange|(-Coldness)}}|| || ||
+
| {{NegativeChange|(-Moxie)}}<br/>{{PositiveChange|++Thwackability}} || {{NegativeChange|(-Coldness)}} || || ||
 
|-
 
|-
|Inflatable
+
| Inflatable
|{{PositiveChange|+Buoyancy}} <br /> {{NegativeChange|(+Patheticism)}}||{{NegativeChange|(-Overpowerment)}}|| || ||
+
| {{PositiveChange|+Buoyancy}}<br/>{{NegativeChange|(+Patheticism)}} || {{NegativeChange|(-Overpowerment)}} || || ||
 
|-
 
|-
|Intelligence
+
| Intelligence
| ||{{PositiveChange|+Ruthlessness}} <br /> {{PositiveChange|+Shakespearianism}}|| ||{{PositiveChange|+Anticapitalism}}||
+
| || {{PositiveChange|+Ruthlessness}}<br/>{{PositiveChange|+Shakespearianism}} || || {{PositiveChange|+Anticapitalism}} ||
 
|-
 
|-
|Leg
+
| Leg
| || ||{{PositiveChange|+Laserlikeness}}||{{PositiveChange|+Chasiness}}||
+
| || || {{PositiveChange|+Laserlikeness}} || {{PositiveChange|+Chasiness}} ||
 
|-
 
|-
|Limestone
+
| Limestone
| ||{{NegativeChange|(-Overpowerment)}} <br /> {{PositiveChange|+Unthwackability}}|| || ||
+
| || {{NegativeChange|(-Overpowerment)}}<br/>{{PositiveChange|+Unthwackability}} || || ||
 
|-
 
|-
|Lucky
+
| Lucky
|{{PositiveChange|+Divinity}} <br /> {{NegativeChange|-Moxie}} <br /> {{NegativeChange|+Patheticism}} <br /> {{PositiveChange|+Thwackability}}|| || || ||
+
| {{PositiveChange|+Divinity}}<br/>{{NegativeChange|-Moxie}}<br/>{{NegativeChange|+Patheticism}}<br/>{{PositiveChange|+Thwackability}} || || || ||
 
|-
 
|-
|Mesh
+
| Mesh
|{{PositiveChange|++Moxie}}||{{NegativeChange|-Overpowerment}}|| || ||
+
| {{PositiveChange|++Moxie}} || {{NegativeChange|-Overpowerment}} || || ||
 
|-
 
|-
|Metaphorical
+
| Metaphorical
| ||{{PositiveChange|++Shakespearianism}}||{{NegativeChange|-Continuation}}||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}||
+
| || {{PositiveChange|++Shakespearianism}} || {{NegativeChange|-Continuation}} || {{PositiveChange|++Chasiness}}<br/>{{PositiveChange|++Watchfulness}} ||
 
|-
 
|-
|Passionate
+
| Passionate
| || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Continuation}}|| ||
+
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || ||
 
|-
 
|-
|Plant-Based
+
| Plant-Based
|{{NegativeChange|(-Buoyancy)}}||{{PositiveChange|+Suppression}}|| ||{{PositiveChange|++Watchfulness}}||
+
| {{NegativeChange|(-Buoyancy)}} || {{PositiveChange|+Suppression}} || || {{PositiveChange|++Watchfulness}} ||
 
|-
 
|-
|Rubber
+
| Rubber
| ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|++Unthwackability}}||{{NegativeChange|(-Ground Friction)}} <br /> {{NegativeChange|(-Laserlikeness)}}|| ||
+
| || {{NegativeChange|-Overpowerment}}<br/>{{PositiveChange|++Unthwackability}} || {{NegativeChange|(-Ground Friction)}}<br/>{{NegativeChange|(-Laserlikeness)}} || ||
 
|-
 
|-
|Sharp
+
| Sharp
|{{PositiveChange|+Thwackability}}||{{PositiveChange|+Unthwackability}}||{{PositiveChange|+Ground Friction}}||{{NegativeChange|-Tenaciousness}}||
+
| {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || {{PositiveChange|+Ground Friction}} || {{NegativeChange|-Tenaciousness}} ||
 
|-
 
|-
|Slimy
+
| Slimy
| || ||{{NegativeChange|-Laserlikeness}}||{{PositiveChange|+Omniscience}} <br /> {{PositiveChange|+Tenaciousness}} <br /> {{PositiveChange|+Watchfulness}}||
+
| || || {{NegativeChange|-Laserlikeness}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Tenaciousness}}<br/>{{PositiveChange|+Watchfulness}} ||
 
|-
 
|-
|Smokey
+
| Smokey
|{{NegativeChange|+Tragicness}}||{{PositiveChange|+Ruthlessness}}|| || ||
+
| {{NegativeChange|+Tragicness}} || {{PositiveChange|+Ruthlessness}} || || ||
 
|-
 
|-
|Spirit
+
| Spirit
|{{PositiveChange|++Divinity}}|| || ||{{PositiveChange|++Omniscience}}||{{PositiveChange|+Cinnamon}}
+
| {{PositiveChange|++Divinity}} || || || {{PositiveChange|++Omniscience}} || {{PositiveChange|+Cinnamon}}
 
|-
 
|-
|Stamina
+
| Stamina
| || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Continuation}}||{{PositiveChange|+Chasiness}} <br /> {{PositiveChange|+Tenaciousness}}||
+
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Tenaciousness}} ||
 
|-
 
|-
|Strength
+
| Strength
|{{PositiveChange|+Musclitude}}||{{PositiveChange|+Overpowerment}}|| || ||
+
| {{PositiveChange|+Musclitude}} || {{PositiveChange|+Overpowerment}} || || ||
 
|-
 
|-
|Vanity
+
| Vanity
|{{NegativeChange|-Martyrdom}} <br /> {{PositiveChange|+Musclitude}}|| || || ||
+
| {{NegativeChange|-Martyrdom}}<br/>{{PositiveChange|+Musclitude}} || || || ||
 
|-
 
|-
|Vitality
+
| Vitality
| || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Ground Friction}}|| ||{{PositiveChange|+Pressurization}}
+
| || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Pressurization}}
 
|-
 
|-
|Weird
+
| Weird
|{{NegativeChange|+Patheticism}} <br /> {{NegativeChange|+Tragicness}}||{{PositiveChange|+Shakespearianism}}||{{PositiveChange|+Ground Friction}}|| ||{{PositiveChange|+Cinnamon}}
+
| {{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{PositiveChange|+Shakespearianism}} || {{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Cinnamon}}
 
|-
 
|-
|Wisdom
+
| Wisdom
| || ||{{PositiveChange|+Indulgence}}||{{PositiveChange|+Omniscience}} <br /> {{PositiveChange|+Watchfulness}}||
+
| || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Watchfulness}} ||
 
|-
 
|-
|Wooden
+
| Wooden
|{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}||
+
| {{PositiveChange|++Thwackability}} || || {{NegativeChange|(-Laserlikeness)}} || {{NegativeChange|(-Tenaciousness)}} ||
 
|}
 
|}
  
Line 379: Line 389:
 
|-
 
|-
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]]
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]]
| style="white-space: nowrap;" | Super Roamin'<br>Base
+
| style="white-space: nowrap;" | Super Roamin'<br/>Base
|{{Modif|SUPERWANDERER|duration=item}}
+
| {{Modif|SUPERWANDERER|duration=item}}
 
|
 
|
 
|
 
|
|style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}}
+
| style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}}
 
|
 
|
 
|
 
|
 
|
 
|
|A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player.
+
| A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player.
  
 
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.
 
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.
 
|-
 
|-
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=Season 21#Gifts]] [[Season 21#Gifts|Chorby's Soul]]
 
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=Season 21#Gifts]] [[Season 21#Gifts|Chorby's Soul]]
| style="white-space: nowrap;" | eDense ''[x154]''<br>Batter<br>Ring<br>RAM
+
| style="white-space: nowrap;" | eDense ''[x154]''<br/>Batter<br/>Ring<br/>RAM
 
|
 
|
| {{PositiveChange|+Buoyancy}} <br/> {{PositiveChange|+Divinity}} <br/> {{PositiveChange|+Martyrdom}} <br/> {{PositiveChange|+Moxie}} <br/> {{PositiveChange|+Musclitude}} <br/> {{PositiveChange|-Patheticism}} <br/> {{PositiveChange|+Thwackability}} <br/> {{PositiveChange|-Tragicness}}
+
| {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|+Moxie}}<br/>{{PositiveChange|+Musclitude}}<br/>{{PositiveChange|-Patheticism}}<br/>{{PositiveChange|+Thwackability}}<br/>{{PositiveChange|-Tragicness}}
 
| {{PositiveChange|+Ruthlessness}}
 
| {{PositiveChange|+Ruthlessness}}
 
|
 
|
Line 412: Line 422:
 
|  
 
|  
 
| The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]]. Currently in the possession of [[Parker MacMillan]].
 
| The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]]. Currently in the possession of [[Parker MacMillan]].
 +
<!--
 +
|-
 +
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=York Silk]] [[York Silk|The Vibe Check]]
 +
| style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity
 +
|
 +
| {{PositiveChange|++++Divinity}}<br/>{{PositiveChange|++Thwackability}}
 +
|
 +
| {{PositiveChange|+Continuation}}
 +
| {{PositiveChange|+Omniscience}}
 +
| {{PositiveChange|+++++Cinnamon}}
 +
|
 +
|
 +
-->
 
|}
 
|}
  
Line 417: Line 440:
 
Like Legendary Players, Legendary Items can have [[Replicas]] created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.<!-- Unlike Player Replicas, Item Replicas do not fade to dust at the end of a season.-->
 
Like Legendary Players, Legendary Items can have [[Replicas]] created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.<!-- Unlike Player Replicas, Item Replicas do not fade to dust at the end of a season.-->
  
In [[Season 21#Gifts|Season 21]], Replicas of [[Chorby Soul]] from the [[Gift Shop]] came wielding a Replica of the Chorby's Soul item. Replicas of [[York Silk]] would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though no teams opted to wishlist a Replica of Silk.
+
In [[Season 21#Gifts|Season 21]], Replicas of [[Chorby Soul]] from the [[Gift Shop]] came wielding a Replica of the Chorby's Soul item. In Seasons 21 and [[Latesiesta/Season 22#Gifts|22]], Replicas of [[York Silk]] would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica.
  
 
==Pre-Season 15 Items==
 
==Pre-Season 15 Items==

Revision as of 01:20, 14 July 2021

Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.

Players can hold one additional item for every evolutionary level they have - so while most players can only hold 1 item, Base 1 players can hold 2 items, and so on.

Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:

  • Type: Bat, Cap, Sunglasses, Ring, etc.
  • Durability: If this value reaches 0, the Item is broken
  • Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
  • Mods: Modifications granted by the item, if any

Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as  Heavy-Handed and  Light-Handed.

Item Types

All Items have a basic item type, such as "Bat". Each item type boosts a single specific attribute by a moderate amount.

Type Attribute
Tgb base.png Base +Base Thirst
Tgb bats.png Bat +Thwackability
Tgb board.png Board +Ground Friction
Tgb broom.png Broom +Divinity
Tgb cannon.png Cannon +Overpowerment
Tgb caps.png Cap +Unthwackability
Tgb cape.png Cape +Watchfulness
Tgb field.png Field +Tenaciousness
Tgb gloves.png Glove +Omniscience
Tgb helmet.png Helmet +Pressurization
Tgb jersey.png Jersey +Musclitude
Tgb necklace.png Necklace +Moxie
Tgb phone.png Phone +Omniscience
Tgb ring.png Ring +Ruthlessness
Tgb quill.png Quill +Shakespearianism
Tgb shoes.png Shoes +Laserlikeness
Tgb socks.png Socks +Continuation
Tgb sunglasses.png Sunglasses +Cinnamon

Elements

Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability). Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.

Durability Elements

The following Elements affect Durability:

Element Durability bonus
Paper -3
Glass -2
Plastic -1
Rock +1
Concrete +2

It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.

Modification Elements

The following Elements grant Modifications:

Element Modification granted
Ambitious +  Ambitious
Blaserunning +  Blaserunning
Careful +  Careful
Chunky +  Chunky
Clutch +  High Pressure
Containment +  Containment
Coasting +  Coasting
Entanglement +  Entangled
Fire Eating +  Fire Eater
Fireproof +  Fireproof
Flickering +  Flickering
Force +  Force
Fourtitude +  The Fourth Strike
Golden +  Super Idol
Gravity +  Gravity
Noise-Cancelling +  Soundproof
Observation +  Observed
Offworld +  Offworld
Parasitic +  Parasite
Repeating +  Repeating
Skate +  Pro Skater
Smooth +  Smooth
Spicy +  Spicy
Squiddish +  Squiddish
Subtraction +  Subtractor
Super Roamin' +  Super Roamin'
Trader +  Trader
Travelling +  Traveling
Traitor +  Traitor
Uncertain +  Uncertain
Underhanded +  Underhanded

eDensity Elements

The following Elements affect Player eDensity. Unlike all other known Elements, these Elements continue to have an effect even when the item is broken.

Element eDensity
aDense -10 bl/m³
eDense +10 bl/m³

Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity –  Heavy-Handed and  Light-Handed. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.

Attribute Elements

The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.

Element Batting Pitching Baserunning Defense Vibes
Actual +Continuation
+Indulgence
+Laserlikeness
Air +Buoyancy
(+Divinity)
+Laserlikeness
Aluminum -Buoyancy
-Musclitude
++Ground Friction
Arm +Thwackability +Unthwackability
Batter +Buoyancy
+Divinity
+Martyrdom
+Moxie
+Musclitude
-Patheticism
+Thwackability
-Tragicness
Blood +Divinity
+Martyrdom
-Base Thirst
Brambly +Ruthlessness +Anticapitalism
Chaotic ++Moxie
(-Patheticism)
(-Thwackability)
(-Unthwackability)
Charisma +Divinity
+Moxie
+Cinnamon
Charitable +Martyrdom
-Tragicness
+Anticapitalism
Cool +Moxie +Coldness +Laserlikeness
Cryogenic +Coldness
+Overpowerment
+Suppression
Dexterity +Thwackability +Continuation +Omniscience
the Famine -Thwackability +Unthwackability
the Feast +Thwackability -Unthwackability
Frosty +Coldness ++Chasiness
++Watchfulness
Greedy +Base Thirst
+Continuation
+Indulgence
-Laserlikeness
Hard +Musclitude +Ruthlessness -Omniscience
Head +Moxie +Omniscience
Hearty +Indulgence +Tenaciousness +Pressurization
Holey +Divinity
+Patheticism
+Tragicness
(-Overpowerment)
Hot (-Moxie)
++Thwackability
(-Coldness)
Inflatable +Buoyancy
(+Patheticism)
(-Overpowerment)
Intelligence +Ruthlessness
+Shakespearianism
+Anticapitalism
Leg +Laserlikeness +Chasiness
Limestone (-Overpowerment)
+Unthwackability
Lucky +Divinity
-Moxie
+Patheticism
+Thwackability
Mesh ++Moxie -Overpowerment
Metaphorical ++Shakespearianism -Continuation ++Chasiness
++Watchfulness
Passionate +Base Thirst
+Continuation
Plant-Based (-Buoyancy) +Suppression ++Watchfulness
Rubber -Overpowerment
++Unthwackability
(-Ground Friction)
(-Laserlikeness)
Sharp +Thwackability +Unthwackability +Ground Friction -Tenaciousness
Slimy -Laserlikeness +Omniscience
+Tenaciousness
+Watchfulness
Smokey +Tragicness +Ruthlessness
Spirit ++Divinity ++Omniscience +Cinnamon
Stamina +Base Thirst
+Continuation
+Chasiness
+Tenaciousness
Strength +Musclitude +Overpowerment
Vanity -Martyrdom
+Musclitude
Vitality +Base Thirst
+Ground Friction
+Pressurization
Weird +Patheticism
+Tragicness
+Shakespearianism +Ground Friction +Cinnamon
Wisdom +Indulgence +Omniscience
+Watchfulness
Wooden ++Thwackability (-Laserlikeness) (-Tenaciousness)

Other Elements

Element Effect
RAM None
Replica Unknown – see the Item Replicas section below

Legendary Items

Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:

Item Elements and type Attributes Additional / Notes
Modifications Batting Pitching Baserunning Defense Vibes eDensity
Tgb base.png The Fifth Base Super Roamin'
Base
 Super Roamin'
+Base Thirst A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the  The Fifth Base modification and removing the item from the player.

If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.

Tgb ring.png Chorby's Soul eDense [x154]
Batter
Ring
RAM
+Buoyancy
+Divinity
+Martyrdom
+Moxie
+Musclitude
-Patheticism
+Thwackability
-Tragicness
+Ruthlessness +1540 bl/m³ Only seen as Replicas, with 157 durability each.
Tgb field.png The Force Field Weird
Metaphorical
Cryogenic
Careful
Force
Field
Containment
 Careful
 Force
 Containment
(+Patheticism)
+Tragicness
++Coldness
+Overpowerment
++Shakespearianism
+Suppression
-Continuation
+Ground Friction
+Chasiness
+Tenaciousness
++Watchfulness
+Cinnamon The only known Legendary Item to have ever been dropped, as a result of the Superposition of Megan Ito. Currently in the possession of Parker MacMillan.

Item Replicas

Like Legendary Players, Legendary Items can have Replicas created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.

In Season 21, Replicas of Chorby Soul from the Gift Shop came wielding a Replica of the Chorby's Soul item. In Seasons 21 and 22, Replicas of York Silk would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica.

Pre-Season 15 Items

See the main articles on this topic: Legendary Items, Armor
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