Difference between revisions of "Items"
m (actually, can't really say that for certain - the only two times a player still had a replica item during the post-election, the player was either a replica themselves or shadowed) |
m |
||
Line 15: | Line 15: | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
− | !Type!!Attribute | + | ! Type !! Attribute |
|- | |- | ||
− | |[[File:tgb base.png|20px|link=]] Base | + | | [[File:tgb base.png|20px|link=]] Base |
− | |{{PositiveChange|+Base Thirst}} | + | | {{PositiveChange|+Base Thirst}} |
|- | |- | ||
− | |[[File:tgb bats.png|20px|link=]] Bat | + | | [[File:tgb bats.png|20px|link=]] Bat |
− | |{{PositiveChange|+Thwackability}} | + | | {{PositiveChange|+Thwackability}} |
|- | |- | ||
− | |[[File:tgb board.png|20px|link=]] Board | + | | [[File:tgb board.png|20px|link=]] Board |
− | |{{PositiveChange|+Ground Friction}} | + | | {{PositiveChange|+Ground Friction}} |
|- | |- | ||
− | |[[File:tgb broom.png|20px|link=]] Broom | + | | [[File:tgb broom.png|20px|link=]] Broom |
− | |{{PositiveChange|+Divinity}} | + | | {{PositiveChange|+Divinity}} |
|- | |- | ||
− | |[[File:tgb cannon.png|20px|link=]] Cannon | + | | [[File:tgb cannon.png|20px|link=]] Cannon |
− | |{{PositiveChange|+Overpowerment}} | + | | {{PositiveChange|+Overpowerment}} |
|- | |- | ||
− | |[[File:tgb | + | | [[File:tgb cap.png|20px|link=]] Cap |
− | |{{PositiveChange|+Unthwackability}} | + | | {{PositiveChange|+Unthwackability}} |
|- | |- | ||
− | |[[File:tgb cape.png|20px|link=]] Cape | + | | [[File:tgb cape.png|20px|link=]] Cape |
− | |{{PositiveChange|+Watchfulness}} | + | | {{PositiveChange|+Watchfulness}} |
|- | |- | ||
− | |[[File:tgb field.png|20px|link=]] Field | + | | [[File:tgb field.png|20px|link=]] Field |
− | |{{PositiveChange|+Tenaciousness}} | + | | {{PositiveChange|+Tenaciousness}} |
|- | |- | ||
− | |[[File:tgb | + | | [[File:tgb glove.png|20px|link=]] Glove |
− | |{{PositiveChange|+Omniscience}} | + | | {{PositiveChange|+Omniscience}} |
|- | |- | ||
− | |[[File:tgb helmet.png|20px|link=]] Helmet | + | | [[File:tgb helmet.png|20px|link=]] Helmet |
− | |{{PositiveChange|+Pressurization}} | + | | {{PositiveChange|+Pressurization}} |
|- | |- | ||
− | |[[File:tgb jersey.png|20px|link=]] Jersey | + | | [[File:tgb jersey.png|20px|link=]] Jersey |
− | |{{PositiveChange|+Musclitude}} | + | | {{PositiveChange|+Musclitude}} |
|- | |- | ||
− | |[[File:tgb necklace.png|20px|link=]] Necklace | + | | [[File:tgb necklace.png|20px|link=]] Necklace |
− | |{{PositiveChange|+Moxie}} | + | | {{PositiveChange|+Moxie}} |
|- | |- | ||
− | |[[File:tgb phone.png|20px|link=]] Phone | + | | [[File:tgb phone.png|20px|link=]] Phone |
− | |{{PositiveChange|+Omniscience}} | + | | {{PositiveChange|+Omniscience}} |
|- | |- | ||
− | |[[File:tgb ring.png|20px|link=]] Ring | + | | [[File:tgb ring.png|20px|link=]] Ring |
− | |{{PositiveChange|+Ruthlessness}} | + | | {{PositiveChange|+Ruthlessness}} |
|- | |- | ||
− | |[[File:tgb quill.png|20px|link=]] Quill | + | | [[File:tgb quill.png|20px|link=]] Quill |
− | |{{PositiveChange|+Shakespearianism}} | + | | {{PositiveChange|+Shakespearianism}} |
|- | |- | ||
− | |[[File:tgb shoes.png|20px|link=]] Shoes | + | | [[File:tgb shoes.png|20px|link=]] Shoes |
− | |{{PositiveChange|+Laserlikeness}} | + | | {{PositiveChange|+Laserlikeness}} |
|- | |- | ||
− | |[[File:tgb socks.png|20px|link=]] Socks | + | | [[File:tgb socks.png|20px|link=]] Socks |
− | |{{PositiveChange|+Continuation}} | + | | {{PositiveChange|+Continuation}} |
|- | |- | ||
− | |[[File:tgb sunglasses.png|20px|link=]] Sunglasses | + | | [[File:tgb sunglasses.png|20px|link=]] Sunglasses |
− | |{{PositiveChange|+Cinnamon}} | + | | {{PositiveChange|+Cinnamon}} |
|} | |} | ||
Line 78: | Line 78: | ||
The following Elements affect Durability: | The following Elements affect Durability: | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
− | !Element!!Durability bonus | + | ! Element !! Durability bonus |
|- | |- | ||
− | |Paper | + | | Paper |
− | |{{NegativeChange|-3}} | + | | {{NegativeChange|-3}} |
|- | |- | ||
− | |Glass | + | | Glass |
− | |{{NegativeChange|-2}} | + | | {{NegativeChange|-2}} |
|- | |- | ||
− | |Plastic | + | | Plastic |
− | |{{NegativeChange|-1}} | + | | {{NegativeChange|-1}} |
|- | |- | ||
− | |Rock | + | | Rock |
− | |{{PositiveChange|+1}} | + | | {{PositiveChange|+1}} |
|- | |- | ||
− | |Concrete | + | | Concrete |
− | |{{PositiveChange|+2}} | + | | {{PositiveChange|+2}} |
|} | |} | ||
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses. | It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses. | ||
Line 100: | Line 100: | ||
The following Elements grant Modifications: | The following Elements grant Modifications: | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
− | !Element!!Modification granted | + | ! Element !! Modification granted |
|- | |- | ||
− | |Ambitious | + | | Ambitious |
− | | | + | | {{ModGain|AMBITIOUS|duration=item}} |
|- | |- | ||
− | |Blaserunning | + | | Blaserunning |
− | | | + | | {{ModGain|BLASERUNNING|duration=item}} |
|- | |- | ||
− | |Careful | + | | Careful |
− | | | + | | {{ModGain|CAREFUL|duration=item}} |
|- | |- | ||
− | |Chunky | + | | Chunky |
− | | | + | | {{ModGain|CHUNKY|duration=item}} |
|- | |- | ||
− | |Clutch | + | | Clutch |
− | | | + | | {{ModGain|HIGH_PRESSURE|duration=item}} |
|- | |- | ||
− | |Containment | + | | Containment |
− | | | + | | {{ModGain|CONTAINMENT|duration=item}} |
|- | |- | ||
− | |Coasting | + | | Coasting |
− | | | + | | {{ModGain|COASTING|duration=item}} |
|- | |- | ||
− | |Entanglement | + | | Entanglement |
− | | | + | | {{ModGain|ENTANGLED|duration=item}} |
|- | |- | ||
− | |Fire Eating | + | | Fire Eating |
− | | | + | | {{ModGain|FIRE_EATER|duration=item}} |
|- | |- | ||
− | |Fireproof | + | | Fireproof |
− | | | + | | {{ModGain|FIREPROOF|duration=item}} |
|- | |- | ||
− | |Flickering | + | | Flickering |
− | | | + | | {{ModGain|FLICKERING|duration=item}} |
|- | |- | ||
− | |Force | + | | Force |
− | | | + | | {{ModGain|FORCE|duration=item}} |
|- | |- | ||
− | |Fourtitude | + | | Fourtitude |
− | | | + | | {{ModGain|EXTRA_STRIKE|duration=item}} |
|- | |- | ||
− | |Golden | + | | Golden |
− | | | + | | {{ModGain|DOUBLE_PAYOUTS|duration=item}} |
|- | |- | ||
− | |Gravity | + | | Gravity |
− | | | + | | {{ModGain|GRAVITY|duration=item}} |
|- | |- | ||
− | |Noise-Cancelling | + | | Noise-Cancelling |
− | | | + | | {{ModGain|SOUNDPROOF|duration=item}} |
|- | |- | ||
− | |Observation | + | | Observation |
− | | | + | | {{ModGain|COFFEE_PERIL|duration=item}} |
|- | |- | ||
− | |Offworld | + | | Offworld |
− | | | + | | {{ModGain|OFFWORLD|duration=item}} |
|- | |- | ||
− | |Parasitic | + | | Parasitic |
− | | | + | | {{ModGain|PARASITE|duration=item}} |
|- | |- | ||
− | |Repeating | + | | Repeating |
− | | | + | | {{ModGain|REPEATING|duration=item}} |
|- | |- | ||
− | |Skate | + | | Skate |
− | | | + | | {{ModGain|PRO_SKATER|duration=item}} |
|- | |- | ||
− | |Smooth | + | | Smooth |
− | | | + | | {{ModGain|SMOOTH|duration=item}} |
|- | |- | ||
− | |Spicy | + | | Spicy |
− | | | + | | {{ModGain|SPICY|duration=item}} |
|- | |- | ||
− | |Squiddish | + | | Squiddish |
− | | | + | | {{ModGain|SQUIDDISH|duration=item}} |
|- | |- | ||
− | |Subtraction | + | | Subtraction |
− | | | + | | {{ModGain|SUBTRACTOR|duration=item}} |
|- | |- | ||
− | |Super Roamin' | + | | Super Roamin' |
− | | | + | | {{ModGain|SUPERWANDERER|duration=item}} |
|- | |- | ||
− | |Trader | + | | Trader |
− | | | + | | {{ModGain|TRADER|duration=item}} |
|- | |- | ||
− | |Travelling | + | | Travelling |
− | | | + | | {{ModGain|TRAVELING|duration=item}} |
|- | |- | ||
− | |Traitor | + | | Traitor |
− | | | + | | {{ModGain|TRAITOR|duration=item}} |
|- | |- | ||
− | |Uncertain | + | | Uncertain |
− | | | + | | {{ModGain|UNCERTAIN|duration=item}} |
|- | |- | ||
− | |Underhanded | + | | Underhanded |
− | | | + | | {{ModGain|UNDERHANDED|duration=item}} |
|} | |} | ||
Line 201: | Line 201: | ||
! Element !! eDensity | ! Element !! eDensity | ||
|- | |- | ||
− | | aDense || -10 bl/m³ | + | | aDense || {{NegativeChange|-10 bl/m³}} |
|- | |- | ||
− | | eDense || +10 bl/m³ | + | | eDense || {{PositiveChange|+10 bl/m³}} |
|} | |} | ||
− | Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. The former of those causes Items belonging to players on the Team to weigh 2 bl/m³ plus an extra 2 bl/m³ for every Element they have. The latter | + | Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so. |
===Attribute Elements=== | ===Attribute Elements=== | ||
Line 220: | Line 220: | ||
--> | --> | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
− | !Element | + | ! Element |
− | !Batting!!Pitching!!Baserunning!!Defense!!Vibes | + | ! Batting !! Pitching !! Baserunning !! Defense !! Vibes |
+ | |- | ||
+ | | Actual | ||
+ | | || || {{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{PositiveChange|+Laserlikeness}} || || | ||
+ | |- | ||
+ | | Air | ||
+ | | {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|(+Divinity)}} || || {{PositiveChange|+Laserlikeness}} || || | ||
|- | |- | ||
− | | | + | | Aluminum |
− | + | | {{NegativeChange|-Buoyancy}}<br/>{{NegativeChange|-Musclitude}} || || {{PositiveChange|++Ground Friction}} || || | |
|- | |- | ||
− | | | + | | Arm |
− | |{{PositiveChange|+ | + | | {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || || || |
|- | |- | ||
− | | | + | | Batter |
− | |{{ | + | | {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|+Moxie}}<br/>{{PositiveChange|+Musclitude}}<br/>{{PositiveChange|-Patheticism}}<br/>{{PositiveChange|+Thwackability}}<br/>{{PositiveChange|-Tragicness}} || || || || |
|- | |- | ||
− | | | + | | Blood |
− | |{{PositiveChange|+ | + | | {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}} || || {{NegativeChange|-Base Thirst}} || || |
|- | |- | ||
− | | | + | | Brambly |
− | |{{PositiveChange|+ | + | | || {{PositiveChange|+Ruthlessness}} || || {{PositiveChange|+Anticapitalism}} || |
+ | <!-- | ||
|- | |- | ||
− | | | + | | Bright |
− | |{{PositiveChange|+Divinity}} | + | | {{PositiveChange|++Divinity}} || || || || {{PositiveChange|+++++Cinnamon}} |
+ | --> | ||
|- | |- | ||
− | | | + | | Chaotic |
− | + | | {{PositiveChange|++Moxie}}<br/>{{PositiveChange|(-Patheticism)}}<br/>{{NegativeChange|(-Thwackability)}} || {{NegativeChange|(-Unthwackability)}} || || || | |
|- | |- | ||
− | | | + | | Charisma |
− | |{{PositiveChange|+ | + | | {{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Moxie}} || || || || {{PositiveChange|+Cinnamon}} |
|- | |- | ||
− | | | + | | Charitable |
− | |{{PositiveChange|+ | + | | {{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|-Tragicness}} || || || {{PositiveChange|+Anticapitalism}} || |
|- | |- | ||
− | | | + | | Cool |
− | |{{PositiveChange|+ | + | | {{PositiveChange|+Moxie}} || {{PositiveChange|+Coldness}} || {{PositiveChange|+Laserlikeness}} || || |
|- | |- | ||
− | | | + | | Cryogenic |
− | |{{PositiveChange|+ | + | | || {{PositiveChange|+Coldness}}<br/>{{PositiveChange|+Overpowerment}}<br/>{{PositiveChange|+Suppression}} || || || |
|- | |- | ||
− | | | + | | Dexterity |
− | + | | {{PositiveChange|+Thwackability}} || || {{PositiveChange|+Continuation}} || {{PositiveChange|+Omniscience}} || | |
|- | |- | ||
− | | | + | | the Famine |
− | |{{ | + | | {{NegativeChange|-Thwackability}} || {{PositiveChange|+Unthwackability}} || || || |
|- | |- | ||
− | |the | + | | the Feast |
− | |{{ | + | | {{PositiveChange|+Thwackability}} || {{NegativeChange|-Unthwackability}} || || || |
|- | |- | ||
− | | | + | | Frosty |
− | |{{PositiveChange|+ | + | | || {{PositiveChange|+Coldness}} || || {{PositiveChange|++Chasiness}}<br/>{{PositiveChange|++Watchfulness}} || |
|- | |- | ||
− | | | + | | Greedy |
− | | ||{{PositiveChange|+ | + | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}}<br/>{{PositiveChange|+Indulgence}}<br/>{{NegativeChange|-Laserlikeness}} || || |
+ | <!-- | ||
|- | |- | ||
− | | | + | | Gunblade |
− | + | | {{PositiveChange|+Divinity}} || || || || | |
+ | --> | ||
|- | |- | ||
− | |Hard | + | | Hard |
− | |{{PositiveChange|+Musclitude}}||{{PositiveChange|+Ruthlessness}}|| ||{{NegativeChange|-Omniscience}}|| | + | | {{PositiveChange|+Musclitude}} || {{PositiveChange|+Ruthlessness}} || || {{NegativeChange|-Omniscience}} || |
|- | |- | ||
− | |Head | + | | Head |
− | |{{PositiveChange|+Moxie}}|| || ||{{PositiveChange|+Omniscience}}|| | + | | {{PositiveChange|+Moxie}} || || || {{PositiveChange|+Omniscience}} || |
|- | |- | ||
− | |Hearty | + | | Hearty |
− | | || ||{{PositiveChange|+Indulgence}}||{{PositiveChange|+Tenaciousness}}||{{PositiveChange|+Pressurization}} | + | | || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Tenaciousness}} || {{PositiveChange|+Pressurization}} |
|- | |- | ||
− | |Holey | + | | Holey |
− | |{{PositiveChange|+Divinity}} <br /> {{NegativeChange|+Patheticism}} <br /> {{NegativeChange|+Tragicness}}||{{NegativeChange|(-Overpowerment)}}|| || || | + | | {{PositiveChange|+Divinity}}<br/>{{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{NegativeChange|(-Overpowerment)}} || || || |
|- | |- | ||
− | |Hot | + | | Hot |
− | |{{NegativeChange|(-Moxie)}} <br /> {{PositiveChange|++Thwackability}}||{{NegativeChange|(-Coldness)}}|| || || | + | | {{NegativeChange|(-Moxie)}}<br/>{{PositiveChange|++Thwackability}} || {{NegativeChange|(-Coldness)}} || || || |
|- | |- | ||
− | |Inflatable | + | | Inflatable |
− | |{{PositiveChange|+Buoyancy}} <br /> {{NegativeChange|(+Patheticism)}}||{{NegativeChange|(-Overpowerment)}}|| || || | + | | {{PositiveChange|+Buoyancy}}<br/>{{NegativeChange|(+Patheticism)}} || {{NegativeChange|(-Overpowerment)}} || || || |
|- | |- | ||
− | |Intelligence | + | | Intelligence |
− | | ||{{PositiveChange|+Ruthlessness}} <br /> {{PositiveChange|+Shakespearianism}}|| ||{{PositiveChange|+Anticapitalism}}|| | + | | || {{PositiveChange|+Ruthlessness}}<br/>{{PositiveChange|+Shakespearianism}} || || {{PositiveChange|+Anticapitalism}} || |
|- | |- | ||
− | |Leg | + | | Leg |
− | | || ||{{PositiveChange|+Laserlikeness}}||{{PositiveChange|+Chasiness}}|| | + | | || || {{PositiveChange|+Laserlikeness}} || {{PositiveChange|+Chasiness}} || |
|- | |- | ||
− | |Limestone | + | | Limestone |
− | | ||{{NegativeChange|(-Overpowerment)}} <br /> {{PositiveChange|+Unthwackability}}|| || || | + | | || {{NegativeChange|(-Overpowerment)}}<br/>{{PositiveChange|+Unthwackability}} || || || |
|- | |- | ||
− | |Lucky | + | | Lucky |
− | |{{PositiveChange|+Divinity}} <br /> {{NegativeChange|-Moxie}} <br /> {{NegativeChange|+Patheticism}} <br /> {{PositiveChange|+Thwackability}}|| || || || | + | | {{PositiveChange|+Divinity}}<br/>{{NegativeChange|-Moxie}}<br/>{{NegativeChange|+Patheticism}}<br/>{{PositiveChange|+Thwackability}} || || || || |
|- | |- | ||
− | |Mesh | + | | Mesh |
− | |{{PositiveChange|++Moxie}}||{{NegativeChange|-Overpowerment}}|| || || | + | | {{PositiveChange|++Moxie}} || {{NegativeChange|-Overpowerment}} || || || |
|- | |- | ||
− | |Metaphorical | + | | Metaphorical |
− | | ||{{PositiveChange|++Shakespearianism}}||{{NegativeChange|-Continuation}}||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}|| | + | | || {{PositiveChange|++Shakespearianism}} || {{NegativeChange|-Continuation}} || {{PositiveChange|++Chasiness}}<br/>{{PositiveChange|++Watchfulness}} || |
|- | |- | ||
− | |Passionate | + | | Passionate |
− | | || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Continuation}}|| || | + | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || || |
|- | |- | ||
− | |Plant-Based | + | | Plant-Based |
− | |{{NegativeChange|(-Buoyancy)}}||{{PositiveChange|+Suppression}}|| ||{{PositiveChange|++Watchfulness}}|| | + | | {{NegativeChange|(-Buoyancy)}} || {{PositiveChange|+Suppression}} || || {{PositiveChange|++Watchfulness}} || |
|- | |- | ||
− | |Rubber | + | | Rubber |
− | | ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|++Unthwackability}}||{{NegativeChange|(-Ground Friction)}} <br /> {{NegativeChange|(-Laserlikeness)}}|| || | + | | || {{NegativeChange|-Overpowerment}}<br/>{{PositiveChange|++Unthwackability}} || {{NegativeChange|(-Ground Friction)}}<br/>{{NegativeChange|(-Laserlikeness)}} || || |
|- | |- | ||
− | |Sharp | + | | Sharp |
− | |{{PositiveChange|+Thwackability}}||{{PositiveChange|+Unthwackability}}||{{PositiveChange|+Ground Friction}}||{{NegativeChange|-Tenaciousness}}|| | + | | {{PositiveChange|+Thwackability}} || {{PositiveChange|+Unthwackability}} || {{PositiveChange|+Ground Friction}} || {{NegativeChange|-Tenaciousness}} || |
|- | |- | ||
− | |Slimy | + | | Slimy |
− | | || ||{{NegativeChange|-Laserlikeness}}||{{PositiveChange|+Omniscience}} <br /> {{PositiveChange|+Tenaciousness}} <br /> {{PositiveChange|+Watchfulness}}|| | + | | || || {{NegativeChange|-Laserlikeness}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Tenaciousness}}<br/>{{PositiveChange|+Watchfulness}} || |
|- | |- | ||
− | |Smokey | + | | Smokey |
− | |{{NegativeChange|+Tragicness}}||{{PositiveChange|+Ruthlessness}}|| || || | + | | {{NegativeChange|+Tragicness}} || {{PositiveChange|+Ruthlessness}} || || || |
|- | |- | ||
− | |Spirit | + | | Spirit |
− | |{{PositiveChange|++Divinity}}|| || ||{{PositiveChange|++Omniscience}}||{{PositiveChange|+Cinnamon}} | + | | {{PositiveChange|++Divinity}} || || || {{PositiveChange|++Omniscience}} || {{PositiveChange|+Cinnamon}} |
|- | |- | ||
− | |Stamina | + | | Stamina |
− | | || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Continuation}}||{{PositiveChange|+Chasiness}} <br /> {{PositiveChange|+Tenaciousness}}|| | + | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Continuation}} || {{PositiveChange|+Chasiness}}<br/>{{PositiveChange|+Tenaciousness}} || |
|- | |- | ||
− | |Strength | + | | Strength |
− | |{{PositiveChange|+Musclitude}}||{{PositiveChange|+Overpowerment}}|| || || | + | | {{PositiveChange|+Musclitude}} || {{PositiveChange|+Overpowerment}} || || || |
|- | |- | ||
− | |Vanity | + | | Vanity |
− | |{{NegativeChange|-Martyrdom}} <br /> {{PositiveChange|+Musclitude}}|| || || || | + | | {{NegativeChange|-Martyrdom}}<br/>{{PositiveChange|+Musclitude}} || || || || |
|- | |- | ||
− | |Vitality | + | | Vitality |
− | | || ||{{PositiveChange|+Base Thirst}} <br /> {{PositiveChange|+Ground Friction}}|| ||{{PositiveChange|+Pressurization}} | + | | || || {{PositiveChange|+Base Thirst}}<br/>{{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Pressurization}} |
|- | |- | ||
− | |Weird | + | | Weird |
− | |{{NegativeChange|+Patheticism}} <br /> {{NegativeChange|+Tragicness}}||{{PositiveChange|+Shakespearianism}}||{{PositiveChange|+Ground Friction}}|| ||{{PositiveChange|+Cinnamon}} | + | | {{NegativeChange|+Patheticism}}<br/>{{NegativeChange|+Tragicness}} || {{PositiveChange|+Shakespearianism}} || {{PositiveChange|+Ground Friction}} || || {{PositiveChange|+Cinnamon}} |
|- | |- | ||
− | |Wisdom | + | | Wisdom |
− | | || ||{{PositiveChange|+Indulgence}}||{{PositiveChange|+Omniscience}} <br /> {{PositiveChange|+Watchfulness}}|| | + | | || || {{PositiveChange|+Indulgence}} || {{PositiveChange|+Omniscience}}<br/>{{PositiveChange|+Watchfulness}} || |
|- | |- | ||
− | |Wooden | + | | Wooden |
− | |{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}|| | + | | {{PositiveChange|++Thwackability}} || || {{NegativeChange|(-Laserlikeness)}} || {{NegativeChange|(-Tenaciousness)}} || |
|} | |} | ||
Line 379: | Line 389: | ||
|- | |- | ||
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]] | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]] | ||
− | | style="white-space: nowrap;" | Super Roamin'<br>Base | + | | style="white-space: nowrap;" | Super Roamin'<br/>Base |
− | |{{Modif|SUPERWANDERER|duration=item}} | + | | {{Modif|SUPERWANDERER|duration=item}} |
| | | | ||
| | | | ||
− | |style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}} | + | | style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}} |
| | | | ||
| | | | ||
| | | | ||
− | |A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player. | + | | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player. |
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | ||
|- | |- | ||
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=Season 21#Gifts]] [[Season 21#Gifts|Chorby's Soul]] | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb ring.png|20px|link=Season 21#Gifts]] [[Season 21#Gifts|Chorby's Soul]] | ||
− | | style="white-space: nowrap;" | eDense ''[x154]''<br>Batter<br>Ring<br>RAM | + | | style="white-space: nowrap;" | eDense ''[x154]''<br/>Batter<br/>Ring<br/>RAM |
| | | | ||
− | | {{PositiveChange|+Buoyancy}} <br/> {{PositiveChange|+Divinity}} <br/> {{PositiveChange|+Martyrdom}} <br/> {{PositiveChange|+Moxie}} <br/> {{PositiveChange|+Musclitude}} <br/> {{PositiveChange|-Patheticism}} <br/> {{PositiveChange|+Thwackability}} <br/> {{PositiveChange|-Tragicness}} | + | | {{PositiveChange|+Buoyancy}}<br/>{{PositiveChange|+Divinity}}<br/>{{PositiveChange|+Martyrdom}}<br/>{{PositiveChange|+Moxie}}<br/>{{PositiveChange|+Musclitude}}<br/>{{PositiveChange|-Patheticism}}<br/>{{PositiveChange|+Thwackability}}<br/>{{PositiveChange|-Tragicness}} |
| {{PositiveChange|+Ruthlessness}} | | {{PositiveChange|+Ruthlessness}} | ||
| | | | ||
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| | | | ||
| The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]]. Currently in the possession of [[Parker MacMillan]]. | | The only known Legendary Item to have ever been dropped, as a result of [[Season E#An Alternate|the Superposition of]] [[Megan Ito]]. Currently in the possession of [[Parker MacMillan]]. | ||
+ | <!-- | ||
+ | |- | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb bat.png|20px|link=York Silk]] [[York Silk|The Vibe Check]] | ||
+ | | style="white-space: nowrap;" | Bright<br/>Gunblade<br/>Bat<br/>Dexterity | ||
+ | | | ||
+ | | {{PositiveChange|++++Divinity}}<br/>{{PositiveChange|++Thwackability}} | ||
+ | | | ||
+ | | {{PositiveChange|+Continuation}} | ||
+ | | {{PositiveChange|+Omniscience}} | ||
+ | | {{PositiveChange|+++++Cinnamon}} | ||
+ | | | ||
+ | | | ||
+ | --> | ||
|} | |} | ||
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Like Legendary Players, Legendary Items can have [[Replicas]] created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.<!-- Unlike Player Replicas, Item Replicas do not fade to dust at the end of a season.--> | Like Legendary Players, Legendary Items can have [[Replicas]] created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.<!-- Unlike Player Replicas, Item Replicas do not fade to dust at the end of a season.--> | ||
− | In [[Season 21#Gifts|Season 21]], Replicas of [[Chorby Soul]] from the [[Gift Shop]] came wielding a Replica of the Chorby's Soul item. Replicas of [[York Silk]] would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though no teams opted to wishlist a | + | In [[Season 21#Gifts|Season 21]], Replicas of [[Chorby Soul]] from the [[Gift Shop]] came wielding a Replica of the Chorby's Soul item. In Seasons 21 and [[Latesiesta/Season 22#Gifts|22]], Replicas of [[York Silk]] would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica. |
==Pre-Season 15 Items== | ==Pre-Season 15 Items== |
Revision as of 01:20, 14 July 2021
Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.
Players can hold one additional item for every evolutionary level they have - so while most players can only hold 1 item, Base 1 players can hold 2 items, and so on.
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
- Type: Bat, Cap, Sunglasses, Ring, etc.
- Durability: If this value reaches 0, the Item is broken
- Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
- Mods: Modifications granted by the item, if any
Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as Heavy-Handed and Light-Handed.
Item Types
All Items have a basic item type, such as "Bat". Each item type boosts a single specific attribute by a moderate amount.
Type | Attribute |
---|---|
Base | +Base Thirst |
Bat | +Thwackability |
Board | +Ground Friction |
Broom | +Divinity |
Cannon | +Overpowerment |
Cap | +Unthwackability |
Cape | +Watchfulness |
Field | +Tenaciousness |
Glove | +Omniscience |
Helmet | +Pressurization |
Jersey | +Musclitude |
Necklace | +Moxie |
Phone | +Omniscience |
Ring | +Ruthlessness |
Quill | +Shakespearianism |
Shoes | +Laserlikeness |
Socks | +Continuation |
Sunglasses | +Cinnamon |
Elements
Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability (though it should be noted that an item's maximum durability is decided at the moment it is created, and Elements added afterwards do not give additional durability). Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
Durability Elements
The following Elements affect Durability:
Element | Durability bonus |
---|---|
Paper | -3 |
Glass | -2 |
Plastic | -1 |
Rock | +1 |
Concrete | +2 |
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
Modification Elements
The following Elements grant Modifications:
Element | Modification granted |
---|---|
Ambitious | + Ambitious |
Blaserunning | + Blaserunning |
Careful | + Careful |
Chunky | + Chunky |
Clutch | + High Pressure |
Containment | + Containment |
Coasting | + Coasting |
Entanglement | + Entangled |
Fire Eating | + Fire Eater |
Fireproof | + Fireproof |
Flickering | + Flickering |
Force | + Force |
Fourtitude | + The Fourth Strike |
Golden | + Super Idol |
Gravity | + Gravity |
Noise-Cancelling | + Soundproof |
Observation | + Observed |
Offworld | + Offworld |
Parasitic | + Parasite |
Repeating | + Repeating |
Skate | + Pro Skater |
Smooth | + Smooth |
Spicy | + Spicy |
Squiddish | + Squiddish |
Subtraction | + Subtractor |
Super Roamin' | + Super Roamin' |
Trader | + Trader |
Travelling | + Traveling |
Traitor | + Traitor |
Uncertain | + Uncertain |
Underhanded | + Underhanded |
eDensity Elements
The following Elements affect Player eDensity. Unlike all other known Elements, these Elements continue to have an effect even when the item is broken.
Element | eDensity |
---|---|
aDense | -10 bl/m³ |
eDense | +10 bl/m³ |
Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – Heavy-Handed and Light-Handed. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.
Attribute Elements
The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
Element | Batting | Pitching | Baserunning | Defense | Vibes |
---|---|---|---|---|---|
Actual | +Continuation +Indulgence +Laserlikeness |
||||
Air | +Buoyancy (+Divinity) |
+Laserlikeness | |||
Aluminum | -Buoyancy -Musclitude |
++Ground Friction | |||
Arm | +Thwackability | +Unthwackability | |||
Batter | +Buoyancy +Divinity +Martyrdom +Moxie +Musclitude -Patheticism +Thwackability -Tragicness |
||||
Blood | +Divinity +Martyrdom |
-Base Thirst | |||
Brambly | +Ruthlessness | +Anticapitalism | |||
Chaotic | ++Moxie (-Patheticism) (-Thwackability) |
(-Unthwackability) | |||
Charisma | +Divinity +Moxie |
+Cinnamon | |||
Charitable | +Martyrdom -Tragicness |
+Anticapitalism | |||
Cool | +Moxie | +Coldness | +Laserlikeness | ||
Cryogenic | +Coldness +Overpowerment +Suppression |
||||
Dexterity | +Thwackability | +Continuation | +Omniscience | ||
the Famine | -Thwackability | +Unthwackability | |||
the Feast | +Thwackability | -Unthwackability | |||
Frosty | +Coldness | ++Chasiness ++Watchfulness |
|||
Greedy | +Base Thirst +Continuation +Indulgence -Laserlikeness |
||||
Hard | +Musclitude | +Ruthlessness | -Omniscience | ||
Head | +Moxie | +Omniscience | |||
Hearty | +Indulgence | +Tenaciousness | +Pressurization | ||
Holey | +Divinity +Patheticism +Tragicness |
(-Overpowerment) | |||
Hot | (-Moxie) ++Thwackability |
(-Coldness) | |||
Inflatable | +Buoyancy (+Patheticism) |
(-Overpowerment) | |||
Intelligence | +Ruthlessness +Shakespearianism |
+Anticapitalism | |||
Leg | +Laserlikeness | +Chasiness | |||
Limestone | (-Overpowerment) +Unthwackability |
||||
Lucky | +Divinity -Moxie +Patheticism +Thwackability |
||||
Mesh | ++Moxie | -Overpowerment | |||
Metaphorical | ++Shakespearianism | -Continuation | ++Chasiness ++Watchfulness |
||
Passionate | +Base Thirst +Continuation |
||||
Plant-Based | (-Buoyancy) | +Suppression | ++Watchfulness | ||
Rubber | -Overpowerment ++Unthwackability |
(-Ground Friction) (-Laserlikeness) |
|||
Sharp | +Thwackability | +Unthwackability | +Ground Friction | -Tenaciousness | |
Slimy | -Laserlikeness | +Omniscience +Tenaciousness +Watchfulness |
|||
Smokey | +Tragicness | +Ruthlessness | |||
Spirit | ++Divinity | ++Omniscience | +Cinnamon | ||
Stamina | +Base Thirst +Continuation |
+Chasiness +Tenaciousness |
|||
Strength | +Musclitude | +Overpowerment | |||
Vanity | -Martyrdom +Musclitude |
||||
Vitality | +Base Thirst +Ground Friction |
+Pressurization | |||
Weird | +Patheticism +Tragicness |
+Shakespearianism | +Ground Friction | +Cinnamon | |
Wisdom | +Indulgence | +Omniscience +Watchfulness |
|||
Wooden | ++Thwackability | (-Laserlikeness) | (-Tenaciousness) |
Other Elements
Element | Effect |
---|---|
RAM | None |
Replica | Unknown – see the Item Replicas section below |
Legendary Items
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
Item | Elements and type | Attributes | Additional / Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
Modifications | Batting | Pitching | Baserunning | Defense | Vibes | eDensity | |||
The Fifth Base | Super Roamin' Base |
Super Roamin'
|
+Base Thirst | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the The Fifth Base modification and removing the item from the player.
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | |||||
Chorby's Soul | eDense [x154] Batter Ring RAM |
+Buoyancy +Divinity +Martyrdom +Moxie +Musclitude -Patheticism +Thwackability -Tragicness |
+Ruthlessness | +1540 bl/m³ | Only seen as Replicas, with 157 durability each. | ||||
The Force Field | Weird Metaphorical Cryogenic Careful Force Field Containment |
Careful Force Containment
|
(+Patheticism) +Tragicness |
++Coldness +Overpowerment ++Shakespearianism +Suppression |
-Continuation +Ground Friction |
+Chasiness +Tenaciousness ++Watchfulness |
+Cinnamon | The only known Legendary Item to have ever been dropped, as a result of the Superposition of Megan Ito. Currently in the possession of Parker MacMillan. |
Item Replicas
Like Legendary Players, Legendary Items can have Replicas created of them, with identical stats to the original item, sometimes distributed with a corresponding Player Replica. Replica Items are denoted by an additional "Replica" prefix, which gives no additional durability, and a "- Replica" tag in place of the usual "- Legendary" tag. Additionally, unlike their Legendary counterparts, Replica items do not have unlimited durability, and instead can be damaged and dropped normally.
In Season 21, Replicas of Chorby Soul from the Gift Shop came wielding a Replica of the Chorby's Soul item. In Seasons 21 and 22, Replicas of York Silk would have, according to the gift shop description, come wielding a Replica of the Vibe Check, though in both seasons no teams opted to wishlist a York Silk replica.
Pre-Season 15 Items
- See the main articles on this topic: Legendary Items, Armor
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