Difference between revisions of "User:Glumbaron/Items"

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Items were introduced at the end of [[Season 15]] as a result of the [[Season_15#Decrees_2|Bats Decree]], which granted all active (non-Shadows) players in the ILB a Bat item.
 
Items were introduced at the end of [[Season 15]] as a result of the [[Season_15#Decrees_2|Bats Decree]], which granted all active (non-Shadows) players in the ILB a Bat item.
  
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Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
 
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
  
{| class="wikitable"
+
* Type: Bat, Cap, Sunglasses, Ring, etc.
|Durability||If this value reaches 0, the Item is broken
+
* Durability: If this value reaches 0, the Item is broken
|-
+
* Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
|Type||Bat, Cap, Sunglasses, Ring, etc
+
* Mods: [[Modifications]] granted by the item, if any
|-
 
|Elements||Extra properties of this Item like "Cold", "Inflatable", or "Plant-Based"
 
|}
 
  
 
Generic Items have a simple name like "Bat" and affect a single [[Player Attributes|attribute]].
 
Generic Items have a simple name like "Bat" and affect a single [[Player Attributes|attribute]].
  
{| class="wikitable"
+
{| class="wikitable alternating-rows"
 
!Type!!Attribute
 
!Type!!Attribute
 
|-
 
|-
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Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
 
Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
  
 +
The following Elements affect Durability (on top of the +1 Durability for each Element):
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
 
!Element!!Durability bonus
 
!Element!!Durability bonus
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|}
 
|}
  
 +
The following Elements grant Modifications:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
 
!Element!!Modification granted
 
!Element!!Modification granted
Line 133: Line 130:
 
|}
 
|}
  
 +
The following Elements affect player Attributes:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
!Element!!Attributes affected
+
!Element!!Batting!!Pitching!!Baserunning!!Defense!!Miscellaneous
 
|-
 
|-
 
|Air
 
|Air
| +Buoyancy, +Divinity, +Laserlikeness
+
| +Buoyancy <br/> +Divinity ||  || +Laserlikeness ||  ||
 
|-
 
|-
 
|Aluminum
 
|Aluminum
| +Groundfriction, -Musclitude, -Buoyancy
+
| -Buoyancy <br/> -Musclitude ||  || +Groundfriction ||  ||
 
|-
 
|-
 
|Arm
 
|Arm
| +Thwackability, +Unthwackability
+
| +Thwackability || +Unthwackability ||  ||  ||
 
|-
 
|-
 
|Blood
 
|Blood
| +Martyrdom, -Basethirst, +Divinity
+
| +Divinity <br/> +Martyrdom ||  || -Basethirst ||  ||
 
|-
 
|-
 
|Brambly
 
|Brambly
| +Ruthlessness, +Anticapitalism
+
|  || +Ruthlessness ||  || +Anticapitalism ||
 
|-
 
|-
 
|Chaotic
 
|Chaotic
| -Thwackability, -Unthwackability, -Patheticism, +Moxie
+
| +Moxie <br/> -Patheticism <br/> -Thwackability || -Unthwackability ||  ||  ||
 
|-
 
|-
 
|Charisma
 
|Charisma
| +Moxie, +Cinnamon, +Divinity
+
| +Divinity <br/> +Moxie ||  ||  ||  || +Cinnamon
 
|-
 
|-
 
|Cool
 
|Cool
| +Moxie, +Coldness, +Laserlikeness
+
| +Moxie || +Coldness || +Laserlikeness ||  ||
 
|-
 
|-
 
|Cryogenic
 
|Cryogenic
| +Suppression, +Coldness, +Overpowerment
+
| || +Coldness <br/> +Overpowerment <br/> +Suppression ||  ||  ||
 
|-
 
|-
 
|Dexterity
 
|Dexterity
| +Thwackability, +Omniscience, +Continuation
+
| +Thwackability ||  || +Continuation || +Omniscience ||
 
|-
 
|-
 
|Frosty
 
|Frosty
| +Coldness, +Chasiness, +Watchfulness
+
|  || +Coldness ||  || +Chasiness <br/> +Watchfulness ||
 
|-
 
|-
 
|Greedy
 
|Greedy
| +Indulgence, +Continuation, +Basethirst, -Laserlikeness
+
|  ||  || +Basethirst <br/> +Continuation <br/> +Indulgence <br/> -Laserlikeness ||  ||
 
|-
 
|-
 
|Hard
 
|Hard
| +Ruthlessness, +Musclitude, -Omniscience
+
| +Musclitude || +Ruthlessness ||  || -Omniscience ||
 
|-
 
|-
 
|Head
 
|Head
| +Moxie, +Omniscience
+
| +Moxie ||  ||  || +Omniscience ||
 
|-
 
|-
 
|Hearty
 
|Hearty
| +Tenaciousness, +Pressurization, +Indulgence
+
|  ||  || +Indulgence || +Tenaciousness || +Pressurization
 
|-
 
|-
 
|Holey
 
|Holey
| +Divinity, -Overpowerment, +Patheticism, +Tragicness
+
| +Divinity <br/> +Patheticism <br/> +Tragicness || -Overpowerment ||  ||  ||
 
|-
 
|-
 
|Hot
 
|Hot
| +Thwackability, -Coldness, -Moxie
+
| -Moxie <br/> +Thwackability || -Coldness ||  ||  ||
 
|-
 
|-
 
|Inflatable
 
|Inflatable
| +Buoyancy, -Overpowerment, +Patheticism
+
| +Buoyancy <br/> +Patheticism || -Overpowerment ||  ||  ||
 
|-
 
|-
 
|Intelligence
 
|Intelligence
| +Ruthlessness, +Anticapitalism, +Shakespearianism
+
|  || +Ruthlessness <br/> +Shakespearianism ||  || +Anticapitalism ||
 
|-
 
|-
 
|Leg
 
|Leg
| +Laserlikeness, +Chasiness
+
|  ||  || +Laserlikeness || +Chasiness ||
 
|-
 
|-
 
|Limestone
 
|Limestone
| +Unthwackability, -Overpowerment
+
| || -Overpowerment <br/> +Unthwackability ||  ||  ||
 
|-
 
|-
 
|Lucky
 
|Lucky
| +Thwackability, +Divinity, -Moxie, +Patheticism
+
| +Divinity <br/> -Moxie <br/> +Patheticism <br/> +Thwackability ||  ||  ||  ||
 
|-
 
|-
 
|Mesh
 
|Mesh
| +Moxie, -Overpowerment
+
| +Moxie || -Overpowerment ||  ||  ||
 
|-
 
|-
 
|Metaphorical
 
|Metaphorical
| +Shakespearianism, +Watchfulness, +Chasiness, -Continuation
+
|  || +Shakespearianism || -Continuation || +Chasiness <br/> +Watchfulness ||
 
|-
 
|-
 
|Passionate
 
|Passionate
| +Basethirst, +Continuation
+
|  ||  || +Basethirst <br/> +Continuation ||  ||
 
|-
 
|-
 
|Plant-Based
 
|Plant-Based
| +Watchfulness, +Suppression, -Buoyancy
+
| -Buoyancy || +Suppression ||  || +Watchfulness ||
 
|-
 
|-
 
|Rubber
 
|Rubber
| -Groundfriction, -Laserlikeness, +Unthwackability, -Overpowerment
+
|  || -Overpowerment <br/> +Unthwackability || -Groundfriction <br/> -Laserlikeness ||  ||
 
|-
 
|-
 
|Sharp
 
|Sharp
| +Thwackability, +Unthwackability, +Groundfriction, -Tenaciousness
+
| +Thwackability || +Unthwackability || +Groundfriction || -Tenaciousness ||
 
|-
 
|-
 
|Slimy
 
|Slimy
| -Laserlikeness, +Watchfulness, +Omniscience, +Tenaciousness
+
|  ||  || -Laserlikeness || +Omniscience <br/> +Tenaciousness <br/> +Watchfulness ||
 
|-
 
|-
 
|Smokey
 
|Smokey
| +Ruthlessness, +Tragicness
+
| +Tragicness || +Ruthlessness ||  ||  ||
 
|-
 
|-
 
|Stamina
 
|Stamina
| +Tenaciousness, +Chasiness, +Continuation, +Basethirst
+
|  ||  || +Basethirst <br/> +Continuation || +Chasiness <br/> +Tenaciousness ||
 
|-
 
|-
 
|Strength
 
|Strength
| +Musclitude, +Overpowerment
+
| +Musclitude || +Overpowerment ||  ||  ||
 
|-
 
|-
 
|Vanity
 
|Vanity
| -Martyrdom, +Musclitude
+
| -Martyrdom <br/> +Musclitude ||  ||  ||  ||
 
|-
 
|-
 
|Vitality
 
|Vitality
| +Groundfriction, +Basethirst, +Pressurization
+
|  ||  || +Basethirst <br/> +Groundfriction ||  || +Pressurization
 
|-
 
|-
 
|Weird
 
|Weird
| +Tragicness, +Shakespearianism, +Groundfriction, +Patheticism, +Cinnamon
+
| +Patheticism <br/> +Tragicness || +Shakespearianism || +Groundfriction ||  || +Cinnamon
 
|-
 
|-
 
|Wisdom
 
|Wisdom
| +Omniscience, +Watchfulness, +Indulgence
+
|  ||  || +Indulgence || +Omniscience <br/> +Watchfulness ||
 
|-
 
|-
 
|Wooden
 
|Wooden
| +Thwackability, -Laserlikeness, -Tenaciousness
+
| +Thwackability ||  || -Laserlikeness || -Tenaciousness ||
 
|-
 
|-
 
|the Famine
 
|the Famine
| -Thwackability, +Unthwackability
+
| -Thwackability || +Unthwackability ||  ||  ||
 
|-
 
|-
 
|the Feast
 
|the Feast
| -Unthwackability, +Thwackability
+
| +Thwackability || -Unthwackability ||  ||  ||
 
|}
 
|}
 
----
 
----
 
{{BlaseballNav}}
 
{{BlaseballNav}}
[[Category:Rules]]
+
<!--[[Category:Rules]]-->

Latest revision as of 16:02, 20 December 2021

Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.

Players can hold one item for every evolution level they have - so while most players can only hold 1 item, Evolution 1 players can hold 2 items, and so on.

Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:

  • Type: Bat, Cap, Sunglasses, Ring, etc.
  • Durability: If this value reaches 0, the Item is broken
  • Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
  • Mods: Modifications granted by the item, if any

Generic Items have a simple name like "Bat" and affect a single attribute.

Type Attribute
Bat +Thwackability
Board +Groundfriction
Cap +Unthwackability
Field +Tenaciousness
Glove +Omniscience
Jersey +Musclitude
Necklace +Moxie
Ring +Ruthlessness
Shoes +Laserlikeness
Sunglasses +Cinnamon

Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.

The following Elements affect Durability (on top of the +1 Durability for each Element):

Element Durability bonus
Paper -3
Glass -2
Plastic -1
Rock +1
Concrete +2

The following Elements grant Modifications:

Element Modification granted
Ambitious +  Ambitious
Blaserunning +  Blaserunning
Careful +  Careful
Chunky +  Chunky
Clutch +  High Pressure
Entanglement +  Entangled
Fire Eating +  Fire Eater
Fireproof +  Fireproof
Force +  Force
Golden +  Super Idol
Gravity +  Gravity
Noise-Cancelling +  Soundproof
Observation +  Observed
Parasitic +  Parasite
Repeating +  Repeating
Skate +  Pro Skater
Squiddish +  Squiddish
Travelling +  Traveling
Uncertain +  Uncertain

The following Elements affect player Attributes:

Element Batting Pitching Baserunning Defense Miscellaneous
Air +Buoyancy
+Divinity
+Laserlikeness
Aluminum -Buoyancy
-Musclitude
+Groundfriction
Arm +Thwackability +Unthwackability
Blood +Divinity
+Martyrdom
-Basethirst
Brambly +Ruthlessness +Anticapitalism
Chaotic +Moxie
-Patheticism
-Thwackability
-Unthwackability
Charisma +Divinity
+Moxie
+Cinnamon
Cool +Moxie +Coldness +Laserlikeness
Cryogenic +Coldness
+Overpowerment
+Suppression
Dexterity +Thwackability +Continuation +Omniscience
Frosty +Coldness +Chasiness
+Watchfulness
Greedy +Basethirst
+Continuation
+Indulgence
-Laserlikeness
Hard +Musclitude +Ruthlessness -Omniscience
Head +Moxie +Omniscience
Hearty +Indulgence +Tenaciousness +Pressurization
Holey +Divinity
+Patheticism
+Tragicness
-Overpowerment
Hot -Moxie
+Thwackability
-Coldness
Inflatable +Buoyancy
+Patheticism
-Overpowerment
Intelligence +Ruthlessness
+Shakespearianism
+Anticapitalism
Leg +Laserlikeness +Chasiness
Limestone -Overpowerment
+Unthwackability
Lucky +Divinity
-Moxie
+Patheticism
+Thwackability
Mesh +Moxie -Overpowerment
Metaphorical +Shakespearianism -Continuation +Chasiness
+Watchfulness
Passionate +Basethirst
+Continuation
Plant-Based -Buoyancy +Suppression +Watchfulness
Rubber -Overpowerment
+Unthwackability
-Groundfriction
-Laserlikeness
Sharp +Thwackability +Unthwackability +Groundfriction -Tenaciousness
Slimy -Laserlikeness +Omniscience
+Tenaciousness
+Watchfulness
Smokey +Tragicness +Ruthlessness
Stamina +Basethirst
+Continuation
+Chasiness
+Tenaciousness
Strength +Musclitude +Overpowerment
Vanity -Martyrdom
+Musclitude
Vitality +Basethirst
+Groundfriction
+Pressurization
Weird +Patheticism
+Tragicness
+Shakespearianism +Groundfriction +Cinnamon
Wisdom +Indulgence +Omniscience
+Watchfulness
Wooden +Thwackability -Laserlikeness -Tenaciousness
the Famine -Thwackability +Unthwackability
the Feast +Thwackability -Unthwackability