Difference between revisions of "User:Glumbaron/Items"

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Items were introduced at the end of [[Season 15]] as a result of the [[Season_15#Decrees_2|Bats Decree]], which granted all active (non-Shadows) players in the ILB a Bat item.
 
Items were introduced at the end of [[Season 15]] as a result of the [[Season_15#Decrees_2|Bats Decree]], which granted all active (non-Shadows) players in the ILB a Bat item.
  
Line 7: Line 5:
 
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
 
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
  
{| class="wikitable"
+
* Type: Bat, Cap, Sunglasses, Ring, etc.
|Durability||If this value reaches 0, the Item is broken
+
* Durability: If this value reaches 0, the Item is broken
|-
+
* Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
|Type||Bat, Cap, Sunglasses, Ring, etc
+
* Mods: [[Modifications]] granted by the item, if any
|-
 
|Elements||Extra properties of this Item like "Cold", "Inflatable", or "Plant-Based"
 
|}
 
  
 
Generic Items have a simple name like "Bat" and affect a single [[Player Attributes|attribute]].
 
Generic Items have a simple name like "Bat" and affect a single [[Player Attributes|attribute]].
  
{| class="wikitable"
+
{| class="wikitable alternating-rows"
 
!Type!!Attribute
 
!Type!!Attribute
 
|-
 
|-
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Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
 
Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
  
{| class="wikitable"
+
The following Elements affect Durability (on top of the +1 Durability for each Element):
!Element!!Modification
+
{| class="wikitable alternating-rows"
 +
!Element!!Durability bonus
 +
|-
 +
|Paper
 +
| -3
 +
|-
 +
|Glass
 +
| -2
 +
|-
 +
|Plastic
 +
| -1
 +
|-
 +
|Rock
 +
| +1
 +
|-
 +
|Concrete
 +
| +2
 +
|}
 +
 
 +
The following Elements grant Modifications:
 +
{| class="wikitable alternating-rows"
 +
!Element!!Modification granted
 
|-
 
|-
 
|Ambitious
 
|Ambitious
Line 73: Line 89:
 
|Entanglement
 
|Entanglement
 
| + {{ModifInline|ENTANGLED|duration=item}}
 
| + {{ModifInline|ENTANGLED|duration=item}}
 +
|-
 +
|Fire Eating
 +
| + {{ModifInline|FIRE_EATER|duration=item}}
 +
|-
 +
|Fireproof
 +
| + {{ModifInline|FIREPROOF|duration=item}}
 
|-
 
|-
 
|Force
 
|Force
Line 98: Line 120:
 
| + {{ModifInline|PRO_SKATER|duration=item}}
 
| + {{ModifInline|PRO_SKATER|duration=item}}
 
|-
 
|-
|Traveling
+
|Squiddish
 +
| + {{ModifInline|SQUIDDISH|duration=item}}
 +
|-
 +
|Travelling
 
| + {{ModifInline|TRAVELING|duration=item}}
 
| + {{ModifInline|TRAVELING|duration=item}}
 
|-
 
|-
 
|Uncertain
 
|Uncertain
 
| + {{ModifInline|UNCERTAIN|duration=item}}
 
| + {{ModifInline|UNCERTAIN|duration=item}}
|-
 
 
|}
 
|}
  
 +
The following Elements affect player Attributes:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
!Element!!Batting!!Pitching!! Baserunning!! Defense!! Miscellaneous
+
!Element!!Batting!!Pitching!!Baserunning!!Defense!!Miscellaneous
 +
|-
 +
|Air
 +
| +Buoyancy <br/> +Divinity ||  || +Laserlikeness ||  ||
 +
|-
 +
|Aluminum
 +
| -Buoyancy <br/> -Musclitude ||  || +Groundfriction ||  ||
 
|-
 
|-
 
|Arm
 
|Arm
| +Thwackability || +Unthwackability || || ||
+
| +Thwackability || +Unthwackability || || ||  
 
|-
 
|-
 
|Blood
 
|Blood
| +Divinity <br/> +Martyrdom || || -Basethirst || ||
+
| +Divinity <br/> +Martyrdom || || -Basethirst || ||  
 
|-
 
|-
 
|Brambly
 
|Brambly
| || +Ruthlessness || || +Anticapitalism ||
+
| || +Ruthlessness || || +Anticapitalism ||  
 
|-
 
|-
 
|Chaotic
 
|Chaotic
| +Moxie, -Thwackability, -Patheticism || -Unthwackability || || ||
+
| +Moxie <br/> -Patheticism <br/> -Thwackability || -Unthwackability ||  ||  ||  
 +
|-
 +
|Charisma
 +
| +Divinity <br/> +Moxie ||  || || || +Cinnamon
 
|-
 
|-
 
|Cool
 
|Cool
| +Moxie || +Coldness || +Laserlikeness || ||
+
| +Moxie || +Coldness || +Laserlikeness || ||  
 
|-
 
|-
 
|Cryogenic
 
|Cryogenic
| || +Coldness, +Overpowerment, +Suppression || || ||
+
| || +Coldness <br/> +Overpowerment <br/> +Suppression || || ||  
 
|-
 
|-
 
|Dexterity
 
|Dexterity
| +Thwackability || || +Continuation || +Omniscience ||
+
| +Thwackability || || +Continuation || +Omniscience ||  
 
|-
 
|-
 
|Frosty
 
|Frosty
| || +Coldness || || +Chasiness, +Watchfulness ||
+
| || +Coldness || || +Chasiness <br/> +Watchfulness ||  
 
|-
 
|-
 
|Greedy
 
|Greedy
| || || +Indulgence, +Continuation, +Basethirst, -Laserlikeness || ||
+
| || || +Basethirst <br/> +Continuation <br/> +Indulgence <br/> -Laserlikeness || ||  
 
|-
 
|-
 
|Hard
 
|Hard
| +Musclitude || +Ruthlessness || || -Omniscience ||
+
| +Musclitude || +Ruthlessness || || -Omniscience ||  
 
|-
 
|-
 
|Head
 
|Head
| +Moxie || || || +Omniscience ||
+
| +Moxie || || || +Omniscience ||  
 
|-
 
|-
 
|Hearty
 
|Hearty
| || || +Indulgence || +Tenaciousness || +Pressurization,
+
| || || +Indulgence || +Tenaciousness || +Pressurization
 
|-
 
|-
 
|Holey
 
|Holey
| +Divinity, +Patheticism, +Tragicness || -Overpowerment || || ||
+
| +Divinity <br/> +Patheticism <br/> +Tragicness || -Overpowerment || || ||  
 
|-
 
|-
 
|Hot
 
|Hot
| -Moxie. +Thwackability || -Coldness || || ||  
+
| -Moxie <br/> +Thwackability || -Coldness || || ||  
 
|-
 
|-
 
|Inflatable
 
|Inflatable
| +Buoyancy, +Patheticism || -Overpowerment || || ||
+
| +Buoyancy <br/> +Patheticism || -Overpowerment || || ||  
 
|-
 
|-
 
|Intelligence
 
|Intelligence
| || +Ruthlessness, +Shakespearianism || || +Anticapitalism ||
+
| || +Ruthlessness <br/> +Shakespearianism ||  || +Anticapitalism ||
 +
|-
 +
|Leg
 +
|  ||  || +Laserlikeness || +Chasiness ||
 +
|-
 +
|Limestone
 +
|  || -Overpowerment <br/> +Unthwackability ||  || ||
 +
|-
 +
|Lucky
 +
| +Divinity <br/> -Moxie <br/> +Patheticism <br/> +Thwackability ||  ||  ||  ||
 +
|-
 +
|Mesh
 +
| +Moxie || -Overpowerment ||  ||  ||
 +
|-
 +
|Metaphorical
 +
|  || +Shakespearianism || -Continuation || +Chasiness <br/> +Watchfulness ||
 +
|-
 +
|Passionate
 +
|  ||  || +Basethirst <br/> +Continuation ||  ||
 +
|-
 +
|Plant-Based
 +
| -Buoyancy || +Suppression ||  || +Watchfulness ||
 +
|-
 +
|Rubber
 +
|  || -Overpowerment <br/> +Unthwackability || -Groundfriction <br/> -Laserlikeness ||  ||
 +
|-
 +
|Sharp
 +
| +Thwackability || +Unthwackability || +Groundfriction || -Tenaciousness ||
 +
|-
 +
|Slimy
 +
|  ||  || -Laserlikeness || +Omniscience <br/> +Tenaciousness <br/> +Watchfulness ||
 +
|-
 +
|Smokey
 +
| +Tragicness || +Ruthlessness ||  ||  ||
 +
|-
 +
|Stamina
 +
|  ||  || +Basethirst <br/> +Continuation || +Chasiness <br/> +Tenaciousness ||
 +
|-
 +
|Strength
 +
| +Musclitude || +Overpowerment ||  ||  ||
 +
|-
 +
|Vanity
 +
| -Martyrdom <br/> +Musclitude ||  ||  ||  ||
 +
|-
 +
|Vitality
 +
|  ||  || +Basethirst <br/> +Groundfriction ||  || +Pressurization
 +
|-
 +
|Weird
 +
| +Patheticism <br/> +Tragicness || +Shakespearianism || +Groundfriction ||  || +Cinnamon
 +
|-
 +
|Wisdom
 +
|  ||  || +Indulgence || +Omniscience <br/> +Watchfulness ||
 +
|-
 +
|Wooden
 +
| +Thwackability ||  || -Laserlikeness || -Tenaciousness ||
 +
|-
 +
|the Famine
 +
| -Thwackability || +Unthwackability ||  ||  ||
 +
|-
 +
|the Feast
 +
| +Thwackability || -Unthwackability ||  ||  ||  
 
|}
 
|}
 
----
 
----
 
{{BlaseballNav}}
 
{{BlaseballNav}}
[[Category:Rules]]
+
<!--[[Category:Rules]]-->

Latest revision as of 16:02, 20 December 2021

Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.

Players can hold one item for every evolution level they have - so while most players can only hold 1 item, Evolution 1 players can hold 2 items, and so on.

Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:

  • Type: Bat, Cap, Sunglasses, Ring, etc.
  • Durability: If this value reaches 0, the Item is broken
  • Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
  • Mods: Modifications granted by the item, if any

Generic Items have a simple name like "Bat" and affect a single attribute.

Type Attribute
Bat +Thwackability
Board +Groundfriction
Cap +Unthwackability
Field +Tenaciousness
Glove +Omniscience
Jersey +Musclitude
Necklace +Moxie
Ring +Ruthlessness
Shoes +Laserlikeness
Sunglasses +Cinnamon

Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.

The following Elements affect Durability (on top of the +1 Durability for each Element):

Element Durability bonus
Paper -3
Glass -2
Plastic -1
Rock +1
Concrete +2

The following Elements grant Modifications:

Element Modification granted
Ambitious +  Ambitious
Blaserunning +  Blaserunning
Careful +  Careful
Chunky +  Chunky
Clutch +  High Pressure
Entanglement +  Entangled
Fire Eating +  Fire Eater
Fireproof +  Fireproof
Force +  Force
Golden +  Super Idol
Gravity +  Gravity
Noise-Cancelling +  Soundproof
Observation +  Observed
Parasitic +  Parasite
Repeating +  Repeating
Skate +  Pro Skater
Squiddish +  Squiddish
Travelling +  Traveling
Uncertain +  Uncertain

The following Elements affect player Attributes:

Element Batting Pitching Baserunning Defense Miscellaneous
Air +Buoyancy
+Divinity
+Laserlikeness
Aluminum -Buoyancy
-Musclitude
+Groundfriction
Arm +Thwackability +Unthwackability
Blood +Divinity
+Martyrdom
-Basethirst
Brambly +Ruthlessness +Anticapitalism
Chaotic +Moxie
-Patheticism
-Thwackability
-Unthwackability
Charisma +Divinity
+Moxie
+Cinnamon
Cool +Moxie +Coldness +Laserlikeness
Cryogenic +Coldness
+Overpowerment
+Suppression
Dexterity +Thwackability +Continuation +Omniscience
Frosty +Coldness +Chasiness
+Watchfulness
Greedy +Basethirst
+Continuation
+Indulgence
-Laserlikeness
Hard +Musclitude +Ruthlessness -Omniscience
Head +Moxie +Omniscience
Hearty +Indulgence +Tenaciousness +Pressurization
Holey +Divinity
+Patheticism
+Tragicness
-Overpowerment
Hot -Moxie
+Thwackability
-Coldness
Inflatable +Buoyancy
+Patheticism
-Overpowerment
Intelligence +Ruthlessness
+Shakespearianism
+Anticapitalism
Leg +Laserlikeness +Chasiness
Limestone -Overpowerment
+Unthwackability
Lucky +Divinity
-Moxie
+Patheticism
+Thwackability
Mesh +Moxie -Overpowerment
Metaphorical +Shakespearianism -Continuation +Chasiness
+Watchfulness
Passionate +Basethirst
+Continuation
Plant-Based -Buoyancy +Suppression +Watchfulness
Rubber -Overpowerment
+Unthwackability
-Groundfriction
-Laserlikeness
Sharp +Thwackability +Unthwackability +Groundfriction -Tenaciousness
Slimy -Laserlikeness +Omniscience
+Tenaciousness
+Watchfulness
Smokey +Tragicness +Ruthlessness
Stamina +Basethirst
+Continuation
+Chasiness
+Tenaciousness
Strength +Musclitude +Overpowerment
Vanity -Martyrdom
+Musclitude
Vitality +Basethirst
+Groundfriction
+Pressurization
Weird +Patheticism
+Tragicness
+Shakespearianism +Groundfriction +Cinnamon
Wisdom +Indulgence +Omniscience
+Watchfulness
Wooden +Thwackability -Laserlikeness -Tenaciousness
the Famine -Thwackability +Unthwackability
the Feast +Thwackability -Unthwackability