Difference between revisions of "Game Log"
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− | The '''Game Log''' is a detailed text view of of events that occur during a | + | The '''Game Log''' is a detailed text view of of events that occur during a [[Blaseball]] game, as observed on the [https://blaseball.com Blaseball website]. |
__FORCETOC__ | __FORCETOC__ | ||
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== Overview == | == Overview == | ||
[[File:Game log.png|thumb|500px|right]] | [[File:Game log.png|thumb|500px|right]] | ||
The game log records events as they happen in a blaseball game. Any given log generally covers the timespan of one pitch, with the exception of a change in inning, a change in batter, or the end of a game. After a game, the game log will show who won and any special game outcomes with long-lasting implications, such as [[Shame]] or a [[Peanuts|peanut]] reaction. | The game log records events as they happen in a blaseball game. Any given log generally covers the timespan of one pitch, with the exception of a change in inning, a change in batter, or the end of a game. After a game, the game log will show who won and any special game outcomes with long-lasting implications, such as [[Shame]] or a [[Peanuts|peanut]] reaction. | ||
− | == | + | == Glossary == |
=== Scoring-related === | === Scoring-related === | ||
*'''Count''': the number of balls and strikes the current batter has in their current at-bat, formatted as: 3-2. This is the most common game log occurrence. | *'''Count''': the number of balls and strikes the current batter has in their current at-bat, formatted as: 3-2. This is the most common game log occurrence. | ||
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*'''Strike''': a pitch that was thrown in the strike zone and/or was swung at by the batter. | *'''Strike''': a pitch that was thrown in the strike zone and/or was swung at by the batter. | ||
**'''Strike, Looking''': a pitch that entered the strike zone without the batter swinging at it | **'''Strike, Looking''': a pitch that entered the strike zone without the batter swinging at it | ||
− | **'''Strike, Swinging''': a pitch anywhere that the batter swung at | + | **'''Strike, Swinging''': a pitch anywhere that the batter swung at and missed |
**'''Foul Ball''': a pitch that the batter hit but that did not land in bounds. Cannot be the final strike of a strikeout. | **'''Foul Ball''': a pitch that the batter hit but that did not land in bounds. Cannot be the final strike of a strikeout. | ||
*'''Hit''': when the batter hits the ball in bounds and reaches base safely. | *'''Hit''': when the batter hits the ball in bounds and reaches base safely. | ||
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*'''Out''': any situation in which an umpire has cause to rule a batter put out. The fielding team must record three outs to begin their next half-inning at-bat. | *'''Out''': any situation in which an umpire has cause to rule a batter put out. The fielding team must record three outs to begin their next half-inning at-bat. | ||
**'''Strikeout''': the fielding team is awarded an out if a batter accumulates an excess amount of strikes. Usually three strikes results in a strikeout, unless voted on by decree or blessing. | **'''Strikeout''': the fielding team is awarded an out if a batter accumulates an excess amount of strikes. Usually three strikes results in a strikeout, unless voted on by decree or blessing. | ||
− | **'''Groundout''': the batter hit the ball on the ground to a defender and was put out. As blaseball is played on the immaterial plane<ref> | + | **'''Groundout''': the batter hit the ball on the ground to a defender and was put out. As blaseball is played on the immaterial plane<ref>The Book of Blaseball, Article 4.g. Blaseball.com.</ref>, we cannot directly observe how this occurs. |
***'''Fielder's choice''': a groundout achieved by the fielder choosing which baserunner to put out. In blaseball, typically the runner who would advance closest to scoring is the one chosen to be put out. | ***'''Fielder's choice''': a groundout achieved by the fielder choosing which baserunner to put out. In blaseball, typically the runner who would advance closest to scoring is the one chosen to be put out. | ||
− | **'''Flyout''': the batter hit the ball in the air to a defender and | + | **'''Flyout''': the batter hit the ball in the air to a defender and the defender caught it before it touched the ground. |
***'''Sacrifice fly''': a flyout that results in baserunners advancing a base. Cannot be the third out of an inning, as the runners would not advance. Advancing base via this method is called "tagging up." | ***'''Sacrifice fly''': a flyout that results in baserunners advancing a base. Cannot be the third out of an inning, as the runners would not advance. Advancing base via this method is called "tagging up." | ||
**'''Double play''': a play in which two outs are recorded. This generally occurs as a ground ball that allows the fielders two put out a base runner and a batter before either reaches base safely. | **'''Double play''': a play in which two outs are recorded. This generally occurs as a ground ball that allows the fielders two put out a base runner and a batter before either reaches base safely. | ||
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*'''Anything mentioning feedback''': See [[Feedback]] for more. | *'''Anything mentioning feedback''': See [[Feedback]] for more. | ||
*'''Anything mentioning a peanut''': See [[Peanuts]] for more. | *'''Anything mentioning a peanut''': See [[Peanuts]] for more. | ||
+ | *'''Anything mentioning reverberation''': See [[Reverb]] for more. | ||
+ | *'''Anything mentioning Blooddrain''': See [[Blooddrain]] for more. | ||
+ | *'''The Black Hole swallowed a Win from... ''': See [[Black Hole]] for more. Occurs during [[Black Hole]] weather when a team reaches 10 runs. | ||
+ | *'''Sun 2 set a Win upon...''': See [[Sun 2]] for more. Occurs during [[Sun 2]] weather when a team reaches 10 runs. | ||
+ | *'''...is now Wired!'''/'''...is now Tired!''': See [[Coffee (Weather)|Coffee]] for more. | ||
+ | *'''...gets a Free Refill!''': See [[Coffee 2 (Weather)|Coffee 2]] for more. | ||
+ | *'''...chugs a Third Wave of Coffee! They are now a Triple Threat!'''/'''...scored [number] Unruns!''': See [[Coffee 3s (Weather)|Coffee 3]] for more. | ||
+ | *'''A surge of Immateria rushes up from Under!'''/'''...has returned from Elsewhere after [number] days!''': See [[Flooding]] for more. | ||
+ | |||
+ | ---- | ||
+ | <references /> | ||
+ | {{BlaseballNav}} | ||
+ | <br /> | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 01:08, 22 March 2021
The Game Log is a detailed text view of of events that occur during a Blaseball game, as observed on the Blaseball website.
Overview
The game log records events as they happen in a blaseball game. Any given log generally covers the timespan of one pitch, with the exception of a change in inning, a change in batter, or the end of a game. After a game, the game log will show who won and any special game outcomes with long-lasting implications, such as Shame or a peanut reaction.
Glossary
- Count: the number of balls and strikes the current batter has in their current at-bat, formatted as: 3-2. This is the most common game log occurrence.
- Inning: one round of blaseball where both teams have had the opportunity to field (defend) and bat. A half-inning ("top" [away team] or "bottom" [home team]) refers to the team which is currently at-bat. Games currently last 9 innings except in the case of a tie, which extends the game until one team is ahead at the end of the bottom half of an inning.
- Shame: a situation in which the home team wins a tied game any time after the bottom of the 9th inning. The away team must still record three outs to end the game.
- Ball: a pitch that did not enter the strike zone and was not swung at by the batter, denoted by the first number of the count.
- Strike: a pitch that was thrown in the strike zone and/or was swung at by the batter.
- Strike, Looking: a pitch that entered the strike zone without the batter swinging at it
- Strike, Swinging: a pitch anywhere that the batter swung at and missed
- Foul Ball: a pitch that the batter hit but that did not land in bounds. Cannot be the final strike of a strikeout.
- Hit: when the batter hits the ball in bounds and reaches base safely.
- Single: the batter reached first base safely after a hit.
- Double: the batter reached second base safely after a hit.
- Triple: the batter reached third base safely after a hit.
- Home Run: the batter hit the ball in such a way that they are awarded all bases and one run
- Out: any situation in which an umpire has cause to rule a batter put out. The fielding team must record three outs to begin their next half-inning at-bat.
- Strikeout: the fielding team is awarded an out if a batter accumulates an excess amount of strikes. Usually three strikes results in a strikeout, unless voted on by decree or blessing.
- Groundout: the batter hit the ball on the ground to a defender and was put out. As blaseball is played on the immaterial plane[1], we cannot directly observe how this occurs.
- Fielder's choice: a groundout achieved by the fielder choosing which baserunner to put out. In blaseball, typically the runner who would advance closest to scoring is the one chosen to be put out.
- Flyout: the batter hit the ball in the air to a defender and the defender caught it before it touched the ground.
- Sacrifice fly: a flyout that results in baserunners advancing a base. Cannot be the third out of an inning, as the runners would not advance. Advancing base via this method is called "tagging up."
- Double play: a play in which two outs are recorded. This generally occurs as a ground ball that allows the fielders two put out a base runner and a batter before either reaches base safely.
- Score (or run): when a batter safely reaches the final base after having reached all other bases safely. Usually a runner must reach fourth base (colloquially "home") to score a run, unless voted on by decree or blessing.
- Steal: a baserunner may at any time attempt to reach the next base safely after the ball is pitched and no hit, groundout, or flyout occurs. Doing this successfully is recorded as a stolen base, while doing this unsuccessfully results in an out "caught stealing."
- Rogue umpire incinerated...: See Incineration for more. Occurs during games played in a solar eclipse.
- Anything mentioning a bird: See Lots of Birds for more.
- Anything mentioning feedback: See Feedback for more.
- Anything mentioning a peanut: See Peanuts for more.
- Anything mentioning reverberation: See Reverb for more.
- Anything mentioning Blooddrain: See Blooddrain for more.
- The Black Hole swallowed a Win from... : See Black Hole for more. Occurs during Black Hole weather when a team reaches 10 runs.
- Sun 2 set a Win upon...: See Sun 2 for more. Occurs during Sun 2 weather when a team reaches 10 runs.
- ...is now Wired!/...is now Tired!: See Coffee for more.
- ...gets a Free Refill!: See Coffee 2 for more.
- ...chugs a Third Wave of Coffee! They are now a Triple Threat!/...scored [number] Unruns!: See Coffee 3 for more.
- A surge of Immateria rushes up from Under!/...has returned from Elsewhere after [number] days!: See Flooding for more.
- ↑ The Book of Blaseball, Article 4.g. Blaseball.com.