Difference between revisions of "Items"

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(Add Phone, Quill, Underhanded, and Subtraction)
(I'll add the two gift shop replica items after latesiesta)
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Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
 
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
 
 
*Type: Bat, Cap, Sunglasses, Ring, etc.
 
*Type: Bat, Cap, Sunglasses, Ring, etc.
 
*Durability: If this value reaches 0, the Item is broken
 
*Durability: If this value reaches 0, the Item is broken
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*Mods: [[Modifications]] granted by the item, if any
 
*Mods: [[Modifications]] granted by the item, if any
  
Generic Items have a simple name like "Bat" and affect a single [[Player Attributes|attribute]].
+
Items usually do not have any [[eDensity]], though they can be given eDensity as a result of modifications such as {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}.
 +
 
 +
==Item Types==
 +
All Items have a basic item type, such as "Bat". Each item type boosts a single specific [[Player Attributes|attribute]] by a moderate amount.
  
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
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|}
 
|}
  
Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
+
==Elements==
 +
Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
  
The following Elements affect Durability (on top of the +1 Durability for each Element):
+
===Durability Elements===
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The following Elements affect Durability:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
 
!Element!!Durability bonus
 
!Element!!Durability bonus
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|{{PositiveChange|+2}}
 
|{{PositiveChange|+2}}
 
|}
 
|}
 +
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
  
 +
===Modification Elements===
 
The following Elements grant Modifications:
 
The following Elements grant Modifications:
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
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|}
 
|}
  
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===Attribute Elements===
 
The following Elements affect [[player Attributes]]. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
 
The following Elements affect [[player Attributes]]. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
 
<!--
 
<!--
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{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
 
!Element
 
!Element
!Batting!!Pitching!!Baserunning!!Defense!!Miscellaneous
+
!Batting!!Pitching!!Baserunning!!Defense!!Vibes
 
|-
 
|-
 
|Actual
 
|Actual
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|{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}||
 
|{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}||
 
|}
 
|}
 +
 +
===Other Elements===
 +
There are some Elements that have no effect other than the usual +1 durability.
 +
{| class="wikitable alternating-rows"
 +
! Element
 +
|-
 +
| Offworld
 +
|}
 +
 +
==Legendary Items==
 +
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
 +
{| class="wikitable alternating-rows"
 +
! rowspan="2" | Item
 +
! rowspan="2" style="white-space: nowrap;" | Elements and type
 +
! rowspan="2" | Modifications
 +
! colspan="5" | Attributes
 +
! rowspan="2" | Additional
 +
|-
 +
! Batting
 +
! Pitching
 +
! Baserunning
 +
! Defense
 +
! Vibes
 +
|-
 +
| style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]]
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| style="white-space: nowrap;" | Super Roamin'<br>Base
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|{{ModifInline|SUPERWANDERER|duration=item}}
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|
 +
|
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|style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}}
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|
 +
|
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|A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player.
 +
 +
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.
 +
|}
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==Pre-Season 15 Items==
 +
{{stub|section}}
 
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{{BlaseballNav}}
 
{{BlaseballNav}}
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 03:31, 23 June 2021

Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.

Players can hold one additional item for every evolutionary level they have - so while most players can only hold 1 item, Base 1 players can hold 2 items, and so on.

Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:

  • Type: Bat, Cap, Sunglasses, Ring, etc.
  • Durability: If this value reaches 0, the Item is broken
  • Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
  • Mods: Modifications granted by the item, if any

Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as  Heavy-Handed and  Light-Handed.

Item Types

All Items have a basic item type, such as "Bat". Each item type boosts a single specific attribute by a moderate amount.

Type Attribute
Tgb base.png Base +Base Thirst
Tgb bats.png Bat +Thwackability
Tgb board.png Board +Ground Friction
Tgb broom.png Broom +Divinity
Tgb cannon.png Cannon +Overpowerment
Tgb caps.png Cap +Unthwackability
Tgb cape.png Cape +Watchfulness
Tgb field.png Field +Tenaciousness
Tgb gloves.png Glove +Omniscience
Tgb helmet.png Helmet +Pressurization
Tgb jersey.png Jersey +Musclitude
Tgb necklace.png Necklace +Moxie
Tgb phone.png Phone +Omniscience
Tgb ring.png Ring +Ruthlessness
Tgb quill.png Quill +Shakespearianism
Tgb shoes.png Shoes +Laserlikeness
Tgb socks.png Socks +Continuation
Tgb sunglasses.png Sunglasses +Cinnamon

Elements

Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.

Durability Elements

The following Elements affect Durability:

Element Durability bonus
Paper -3
Glass -2
Plastic -1
Rock +1
Concrete +2

It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.

Modification Elements

The following Elements grant Modifications:

Element Modification granted
Ambitious +  Ambitious
Blaserunning +  Blaserunning
Careful +  Careful
Chunky +  Chunky
Clutch +  High Pressure
Containment +  Containment
Coasting +  Coasting
Entanglement +  Entangled
Fire Eating +  Fire Eater
Fireproof +  Fireproof
Flickering +  Flickering
Force +  Force
Fourtitude +  The Fourth Strike
Golden +  Super Idol
Gravity +  Gravity
Noise-Cancelling +  Soundproof
Observation +  Observed
Parasitic +  Parasite
Repeating +  Repeating
Skate +  Pro Skater
Smooth +  Smooth
Spicy +  Spicy
Squiddish +  Squiddish
Subtraction +  Subtractor
Super Roamin' +  Super Roamin'
Travelling +  Traveling
Uncertain +  Uncertain
Underhanded +  Underhanded

Attribute Elements

The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.

Element Batting Pitching Baserunning Defense Vibes
Actual +Continuation
+Indulgence
+Laserlikeness
Air +Buoyancy
(+Divinity)
+Laserlikeness
Aluminum -Buoyancy
-Musclitude
++Ground Friction
Arm +Thwackability +Unthwackability
Blood +Divinity
+Martyrdom
-Base Thirst
Brambly +Ruthlessness +Anticapitalism
Chaotic ++Moxie
(-Patheticism)
(-Thwackability)
(-Unthwackability)
Charisma +Divinity
+Moxie
+Cinnamon
Charitable +Martyrdom
-Tragicness
+Anticapitalism
Cool +Moxie +Coldness +Laserlikeness
Cryogenic +Coldness
+Overpowerment
+Suppression
Dexterity +Thwackability +Continuation +Omniscience
the Famine -Thwackability +Unthwackability
the Feast +Thwackability -Unthwackability
Frosty +Coldness ++Chasiness
++Watchfulness
Greedy +Base Thirst
+Continuation
+Indulgence
-Laserlikeness
Hard +Musclitude +Ruthlessness -Omniscience
Head +Moxie +Omniscience
Hearty +Indulgence +Tenaciousness +Pressurization
Holey +Divinity
+Patheticism
+Tragicness
(-Overpowerment)
Hot (-Moxie)
++Thwackability
(-Coldness)
Inflatable +Buoyancy
(+Patheticism)
(-Overpowerment)
Intelligence +Ruthlessness
+Shakespearianism
+Anticapitalism
Leg +Laserlikeness +Chasiness
Limestone (-Overpowerment)
+Unthwackability
Lucky +Divinity
-Moxie
+Patheticism
+Thwackability
Mesh ++Moxie -Overpowerment
Metaphorical ++Shakespearianism -Continuation ++Chasiness
++Watchfulness
Passionate +Base Thirst
+Continuation
Plant-Based (-Buoyancy) +Suppression ++Watchfulness
Rubber -Overpowerment
++Unthwackability
(-Ground Friction)
(-Laserlikeness)
Sharp +Thwackability +Unthwackability +Ground Friction -Tenaciousness
Slimy -Laserlikeness +Omniscience
+Tenaciousness
+Watchfulness
Smokey +Tragicness +Ruthlessness
Spirit ++Divinity ++Omniscience +Cinnamon
Stamina +Base Thirst
+Continuation
+Chasiness
+Tenaciousness
Strength +Musclitude +Overpowerment
Vanity -Martyrdom
+Musclitude
Vitality +Base Thirst
+Ground Friction
+Pressurization
Weird +Patheticism
+Tragicness
+Shakespearianism +Ground Friction +Cinnamon
Wisdom +Indulgence +Omniscience
+Watchfulness
Wooden ++Thwackability (-Laserlikeness) (-Tenaciousness)

Other Elements

There are some Elements that have no effect other than the usual +1 durability.

Element
Offworld

Legendary Items

Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:

Item Elements and type Modifications Attributes Additional
Batting Pitching Baserunning Defense Vibes
Tgb base.png The Fifth Base Super Roamin'
Base
 Super Roamin' +Base Thirst A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the  The Fifth Base modification and removing the item from the player.

If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark.

Pre-Season 15 Items

Stub
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