Difference between revisions of "Items"
(Add Phone, Quill, Underhanded, and Subtraction) |
(I'll add the two gift shop replica items after latesiesta) |
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Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties: | Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties: | ||
− | |||
*Type: Bat, Cap, Sunglasses, Ring, etc. | *Type: Bat, Cap, Sunglasses, Ring, etc. | ||
*Durability: If this value reaches 0, the Item is broken | *Durability: If this value reaches 0, the Item is broken | ||
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*Mods: [[Modifications]] granted by the item, if any | *Mods: [[Modifications]] granted by the item, if any | ||
− | + | Items usually do not have any [[eDensity]], though they can be given eDensity as a result of modifications such as {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. | |
+ | |||
+ | ==Item Types== | ||
+ | All Items have a basic item type, such as "Bat". Each item type boosts a single specific [[Player Attributes|attribute]] by a moderate amount. | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
Line 70: | Line 72: | ||
|} | |} | ||
− | + | ==Elements== | |
+ | Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements. | ||
− | The following Elements affect Durability | + | ===Durability Elements=== |
+ | The following Elements affect Durability: | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
!Element!!Durability bonus | !Element!!Durability bonus | ||
Line 91: | Line 95: | ||
|{{PositiveChange|+2}} | |{{PositiveChange|+2}} | ||
|} | |} | ||
+ | It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses. | ||
+ | ===Modification Elements=== | ||
The following Elements grant Modifications: | The following Elements grant Modifications: | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
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|} | |} | ||
+ | ===Attribute Elements=== | ||
The following Elements affect [[player Attributes]]. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor. | The following Elements affect [[player Attributes]]. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor. | ||
<!-- | <!-- | ||
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{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
!Element | !Element | ||
− | !Batting!!Pitching!!Baserunning!!Defense!! | + | !Batting!!Pitching!!Baserunning!!Defense!!Vibes |
|- | |- | ||
|Actual | |Actual | ||
Line 321: | Line 328: | ||
|{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}|| | |{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}|| | ||
|} | |} | ||
+ | |||
+ | ===Other Elements=== | ||
+ | There are some Elements that have no effect other than the usual +1 durability. | ||
+ | {| class="wikitable alternating-rows" | ||
+ | ! Element | ||
+ | |- | ||
+ | | Offworld | ||
+ | |} | ||
+ | |||
+ | ==Legendary Items== | ||
+ | Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include: | ||
+ | {| class="wikitable alternating-rows" | ||
+ | ! rowspan="2" | Item | ||
+ | ! rowspan="2" style="white-space: nowrap;" | Elements and type | ||
+ | ! rowspan="2" | Modifications | ||
+ | ! colspan="5" | Attributes | ||
+ | ! rowspan="2" | Additional | ||
+ | |- | ||
+ | ! Batting | ||
+ | ! Pitching | ||
+ | ! Baserunning | ||
+ | ! Defense | ||
+ | ! Vibes | ||
+ | |- | ||
+ | | style="white-space: nowrap; padding-right: 2em;" | [[File:tgb base.png|20px|link=Season 19#Blessings]] [[Season 19#Blessings|The Fifth Base]] | ||
+ | | style="white-space: nowrap;" | Super Roamin'<br>Base | ||
+ | |{{ModifInline|SUPERWANDERER|duration=item}} | ||
+ | | | ||
+ | | | ||
+ | |style="white-space: nowrap;" | {{PositiveChange|+Base Thirst}} | ||
+ | | | ||
+ | | | ||
+ | |A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the '''{{ModifInline|EXTRA_BASE|duration=permanent}}''' modification and removing the item from the player. | ||
+ | |||
+ | If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. | ||
+ | |} | ||
+ | |||
+ | ==Pre-Season 15 Items== | ||
+ | {{stub|section}} | ||
---- | ---- | ||
{{BlaseballNav}} | {{BlaseballNav}} | ||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 03:31, 23 June 2021
Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.
Players can hold one additional item for every evolutionary level they have - so while most players can only hold 1 item, Base 1 players can hold 2 items, and so on.
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
- Type: Bat, Cap, Sunglasses, Ring, etc.
- Durability: If this value reaches 0, the Item is broken
- Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
- Mods: Modifications granted by the item, if any
Items usually do not have any eDensity, though they can be given eDensity as a result of modifications such as Heavy-Handed and Light-Handed.
Item Types
All Items have a basic item type, such as "Bat". Each item type boosts a single specific attribute by a moderate amount.
Type | Attribute |
---|---|
Base | +Base Thirst |
Bat | +Thwackability |
Board | +Ground Friction |
Broom | +Divinity |
Cannon | +Overpowerment |
Cap | +Unthwackability |
Cape | +Watchfulness |
Field | +Tenaciousness |
Glove | +Omniscience |
Helmet | +Pressurization |
Jersey | +Musclitude |
Necklace | +Moxie |
Phone | +Omniscience |
Ring | +Ruthlessness |
Quill | +Shakespearianism |
Shoes | +Laserlikeness |
Socks | +Continuation |
Sunglasses | +Cinnamon |
Elements
Most Items also possess extra Elements that affect further attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
Durability Elements
The following Elements affect Durability:
Element | Durability bonus |
---|---|
Paper | -3 |
Glass | -2 |
Plastic | -1 |
Rock | +1 |
Concrete | +2 |
It should be noted that, like other elements, these still also each give +1 durability on top of their bonuses.
Modification Elements
The following Elements grant Modifications:
Element | Modification granted |
---|---|
Ambitious | + Ambitious |
Blaserunning | + Blaserunning |
Careful | + Careful |
Chunky | + Chunky |
Clutch | + High Pressure |
Containment | + Containment |
Coasting | + Coasting |
Entanglement | + Entangled |
Fire Eating | + Fire Eater |
Fireproof | + Fireproof |
Flickering | + Flickering |
Force | + Force |
Fourtitude | + The Fourth Strike |
Golden | + Super Idol |
Gravity | + Gravity |
Noise-Cancelling | + Soundproof |
Observation | + Observed |
Parasitic | + Parasite |
Repeating | + Repeating |
Skate | + Pro Skater |
Smooth | + Smooth |
Spicy | + Spicy |
Squiddish | + Squiddish |
Subtraction | + Subtractor |
Super Roamin' | + Super Roamin' |
Travelling | + Traveling |
Uncertain | + Uncertain |
Underhanded | + Underhanded |
Attribute Elements
The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
Element | Batting | Pitching | Baserunning | Defense | Vibes |
---|---|---|---|---|---|
Actual | +Continuation +Indulgence +Laserlikeness |
||||
Air | +Buoyancy (+Divinity) |
+Laserlikeness | |||
Aluminum | -Buoyancy -Musclitude |
++Ground Friction | |||
Arm | +Thwackability | +Unthwackability | |||
Blood | +Divinity +Martyrdom |
-Base Thirst | |||
Brambly | +Ruthlessness | +Anticapitalism | |||
Chaotic | ++Moxie (-Patheticism) (-Thwackability) |
(-Unthwackability) | |||
Charisma | +Divinity +Moxie |
+Cinnamon | |||
Charitable | +Martyrdom -Tragicness |
+Anticapitalism | |||
Cool | +Moxie | +Coldness | +Laserlikeness | ||
Cryogenic | +Coldness +Overpowerment +Suppression |
||||
Dexterity | +Thwackability | +Continuation | +Omniscience | ||
the Famine | -Thwackability | +Unthwackability | |||
the Feast | +Thwackability | -Unthwackability | |||
Frosty | +Coldness | ++Chasiness ++Watchfulness |
|||
Greedy | +Base Thirst +Continuation +Indulgence -Laserlikeness |
||||
Hard | +Musclitude | +Ruthlessness | -Omniscience | ||
Head | +Moxie | +Omniscience | |||
Hearty | +Indulgence | +Tenaciousness | +Pressurization | ||
Holey | +Divinity +Patheticism +Tragicness |
(-Overpowerment) | |||
Hot | (-Moxie) ++Thwackability |
(-Coldness) | |||
Inflatable | +Buoyancy (+Patheticism) |
(-Overpowerment) | |||
Intelligence | +Ruthlessness +Shakespearianism |
+Anticapitalism | |||
Leg | +Laserlikeness | +Chasiness | |||
Limestone | (-Overpowerment) +Unthwackability |
||||
Lucky | +Divinity -Moxie +Patheticism +Thwackability |
||||
Mesh | ++Moxie | -Overpowerment | |||
Metaphorical | ++Shakespearianism | -Continuation | ++Chasiness ++Watchfulness |
||
Passionate | +Base Thirst +Continuation |
||||
Plant-Based | (-Buoyancy) | +Suppression | ++Watchfulness | ||
Rubber | -Overpowerment ++Unthwackability |
(-Ground Friction) (-Laserlikeness) |
|||
Sharp | +Thwackability | +Unthwackability | +Ground Friction | -Tenaciousness | |
Slimy | -Laserlikeness | +Omniscience +Tenaciousness +Watchfulness |
|||
Smokey | +Tragicness | +Ruthlessness | |||
Spirit | ++Divinity | ++Omniscience | +Cinnamon | ||
Stamina | +Base Thirst +Continuation |
+Chasiness +Tenaciousness |
|||
Strength | +Musclitude | +Overpowerment | |||
Vanity | -Martyrdom +Musclitude |
||||
Vitality | +Base Thirst +Ground Friction |
+Pressurization | |||
Weird | +Patheticism +Tragicness |
+Shakespearianism | +Ground Friction | +Cinnamon | |
Wisdom | +Indulgence | +Omniscience +Watchfulness |
|||
Wooden | ++Thwackability | (-Laserlikeness) | (-Tenaciousness) |
Other Elements
There are some Elements that have no effect other than the usual +1 durability.
Element |
---|
Offworld |
Legendary Items
Legendary Items are a rare type of unique item occasionally granted by blessings or other sources. Legendary Items have infinite durability and cannot be broken or dropped, but can still be stolen by other players. Known Legendary Items include:
Item | Elements and type | Modifications | Attributes | Additional | ||||
---|---|---|---|---|---|---|---|---|
Batting | Pitching | Baserunning | Defense | Vibes | ||||
The Fifth Base | Super Roamin' Base |
Super Roamin' | +Base Thirst | A baserunner holding the The Fifth Base has a small chance of placing and stealing to the Base in the ballpark they are currently playing in, giving the ballpark the The Fifth Base modification and removing the item from the player.
If a baserunner is standing on the placed Fifth Base, they have a small chance of stealing the base, giving them this item and removing the modification from the ballpark. |
Pre-Season 15 Items
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