Difference between revisions of "Items"

From Blaseball Wiki

m
(attempt to show the rough magnitude of adjustments, since, for example, only one of Chaotic's adjustments is actually meaningful)
Line 157: Line 157:
 
|}
 
|}
  
The following Elements affect [[player Attributes]]:
+
The following Elements affect [[player Attributes]]. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
 +
<!--
 +
Approximate ranges for signs, by average adjustment value:
 +
  (+) : 0.0 to 0.1
 +
  + : 0.1 to 0.25
 +
  ++ : 0.25 to 0.35
 +
  +++ : 0.35 to 0.45
 +
  etc, in groups of 0.1
 +
Some adjustments have larger-than-normal ranges (eg. Frosty's chasiness adjustment seems to range anywhere from 0.15 to 0.5 - the average, 0.325, would correspond to ++)
 +
-->
 
{| class="wikitable alternating-rows"
 
{| class="wikitable alternating-rows"
 
!Element
 
!Element
Line 166: Line 175:
 
|-
 
|-
 
|Air
 
|Air
|{{PositiveChange|+Buoyancy}} <br /> {{PositiveChange|+Divinity}}|| ||{{PositiveChange|+Laserlikeness}}|| ||
+
|{{PositiveChange|+Buoyancy}} <br /> {{PositiveChange|(+Divinity)}}|| ||{{PositiveChange|+Laserlikeness}}|| ||
 
|-
 
|-
 
|Aluminum
 
|Aluminum
|{{NegativeChange|-Buoyancy}} <br /> {{NegativeChange|-Musclitude}}|| ||{{PositiveChange|+Ground Friction}}|| ||
+
|{{NegativeChange|-Buoyancy}} <br /> {{NegativeChange|-Musclitude}}|| ||{{PositiveChange|++Ground Friction}}|| ||
 
|-
 
|-
 
|Arm
 
|Arm
Line 181: Line 190:
 
|-
 
|-
 
|Chaotic
 
|Chaotic
|{{PositiveChange|+Moxie}} <br /> {{PositiveChange|-Patheticism}} <br /> {{NegativeChange|-Thwackability}}||{{NegativeChange|-Unthwackability}}|| || ||
+
|{{PositiveChange|++Moxie}} <br /> {{PositiveChange|(-Patheticism)}} <br /> {{NegativeChange|(-Thwackability)}}||{{NegativeChange|(-Unthwackability)}}|| || ||
 
|-
 
|-
 
|Charisma
 
|Charisma
Line 205: Line 214:
 
|-
 
|-
 
|Frosty
 
|Frosty
| ||{{PositiveChange|+Coldness}}|| ||{{PositiveChange|+Chasiness}} <br /> {{PositiveChange|+Watchfulness}}||
+
| ||{{PositiveChange|+Coldness}}|| ||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}||
 
|-
 
|-
 
|Greedy
 
|Greedy
Line 223: Line 232:
 
|-
 
|-
 
|Hot
 
|Hot
|{{NegativeChange|-Moxie}} <br /> {{PositiveChange|+Thwackability}}||{{NegativeChange|-Coldness}}|| || ||
+
|{{NegativeChange|(-Moxie)}} <br /> {{PositiveChange|++Thwackability}}||{{NegativeChange|(-Coldness)}}|| || ||
 
|-
 
|-
 
|Inflatable
 
|Inflatable
|{{PositiveChange|+Buoyancy}} <br /> {{NegativeChange|+Patheticism}}||{{NegativeChange|-Overpowerment}}|| || ||
+
|{{PositiveChange|+Buoyancy}} <br /> {{NegativeChange|(+Patheticism)}}||{{NegativeChange|(-Overpowerment)}}|| || ||
 
|-
 
|-
 
|Intelligence
 
|Intelligence
Line 235: Line 244:
 
|-
 
|-
 
|Limestone
 
|Limestone
| ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|+Unthwackability}}|| || ||
+
| ||{{NegativeChange|(-Overpowerment)}} <br /> {{PositiveChange|+Unthwackability}}|| || ||
 
|-
 
|-
 
|Lucky
 
|Lucky
Line 241: Line 250:
 
|-
 
|-
 
|Mesh
 
|Mesh
|{{PositiveChange|+Moxie}}||{{NegativeChange|-Overpowerment}}|| || ||
+
|{{PositiveChange|++Moxie}}||{{NegativeChange|-Overpowerment}}|| || ||
 
|-
 
|-
 
|Metaphorical
 
|Metaphorical
| ||{{PositiveChange|+Shakespearianism}}||{{NegativeChange|-Continuation}}||{{PositiveChange|+Chasiness}} <br /> {{PositiveChange|+Watchfulness}}||
+
| ||{{PositiveChange|++Shakespearianism}}||{{NegativeChange|-Continuation}}||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}||
 
|-
 
|-
 
|Passionate
 
|Passionate
Line 250: Line 259:
 
|-
 
|-
 
|Plant-Based
 
|Plant-Based
|{{NegativeChange|-Buoyancy}}||{{PositiveChange|+Suppression}}|| ||{{PositiveChange|+Watchfulness}}||
+
|{{NegativeChange|(-Buoyancy)}}||{{PositiveChange|+Suppression}}|| ||{{PositiveChange|++Watchfulness}}||
 
|-
 
|-
 
|Rubber
 
|Rubber
| ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|+Unthwackability}}||{{NegativeChange|-Ground Friction}} <br /> {{NegativeChange|-Laserlikeness}}|| ||
+
| ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|++Unthwackability}}||{{NegativeChange|(-Ground Friction)}} <br /> {{NegativeChange|(-Laserlikeness)}}|| ||
 
|-
 
|-
 
|Sharp
 
|Sharp
Line 265: Line 274:
 
|-
 
|-
 
|Spirit
 
|Spirit
|{{PositiveChange|+Divinity}}|| || ||{{PositiveChange|+Omniscience}}||{{PositiveChange|+Cinnamon}}
+
|{{PositiveChange|++Divinity}}|| || ||{{PositiveChange|++Omniscience}}||{{PositiveChange|+Cinnamon}}
 
|-
 
|-
 
|Stamina
 
|Stamina
Line 286: Line 295:
 
|-
 
|-
 
|Wooden
 
|Wooden
|{{PositiveChange|+Thwackability}}|| ||{{NegativeChange|-Laserlikeness}}||{{NegativeChange|-Tenaciousness}}||
+
|{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}||
 
|}
 
|}
 
----
 
----
 
{{BlaseballNav}}
 
{{BlaseballNav}}
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 23:38, 19 May 2021

Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.

Players can hold one additional item for every evolutionary level they have - so while most players can only hold 1 item, Base 1 players can hold 2 items, and so on.

Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:

  • Type: Bat, Cap, Sunglasses, Ring, etc.
  • Durability: If this value reaches 0, the Item is broken
  • Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
  • Mods: Modifications granted by the item, if any

Generic Items have a simple name like "Bat" and affect a single attribute.

Type Attribute
Tgb bats.png Bat +Thwackability
Tgb board.png Board +Ground Friction
Tgb broom.png Broom +Divinity
Tgb cannon.png Cannon +Overpowerment
Tgb caps.png Cap +Unthwackability
Tgb cape.png Cape +Watchfulness
Tgb field.png Field +Tenaciousness
Tgb gloves.png Glove +Omniscience
Tgb helmet.png Helmet +Pressurization
Tgb jersey.png Jersey +Musclitude
Tgb necklace.png Necklace +Moxie
Tgb ring.png Ring +Ruthlessness
Tgb shoes.png Shoes +Laserlikeness
Tgb socks.png Socks +Continuation
Tgb sunglasses.png Sunglasses +Cinnamon

Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.

The following Elements affect Durability (on top of the +1 Durability for each Element):

Element Durability bonus
Paper -3
Glass -2
Plastic -1
Rock +1
Concrete +2

The following Elements grant Modifications:

Element Modification granted
Ambitious +  Ambitious
Blaserunning +  Blaserunning
Careful +  Careful
Chunky +  Chunky
Clutch +  High Pressure
Containment +  Containment
Coasting +  Coasting
Entanglement +  Entangled
Fire Eating +  Fire Eater
Fireproof +  Fireproof
Force +  Force
Fourtitude +  The Fourth Strike
Golden +  Super Idol
Gravity +  Gravity
Noise-Cancelling +  Soundproof
Observation +  Observed
Parasitic +  Parasite
Repeating +  Repeating
Skate +  Pro Skater
Smooth +  Smooth
Squiddish +  Squiddish
Travelling +  Traveling
Uncertain +  Uncertain

The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.

Element Batting Pitching Baserunning Defense Miscellaneous
Actual +Continuation
+Indulgence
+Laserlikeness
Air +Buoyancy
(+Divinity)
+Laserlikeness
Aluminum -Buoyancy
-Musclitude
++Ground Friction
Arm +Thwackability +Unthwackability
Blood +Divinity
+Martyrdom
-Base Thirst
Brambly +Ruthlessness +Anticapitalism
Chaotic ++Moxie
(-Patheticism)
(-Thwackability)
(-Unthwackability)
Charisma +Divinity
+Moxie
+Cinnamon
Charitable +Martyrdom
-Tragicness
+Anticapitalism
Cool +Moxie +Coldness +Laserlikeness
Cryogenic +Coldness
+Overpowerment
+Suppression
Dexterity +Thwackability +Continuation +Omniscience
the Famine -Thwackability +Unthwackability
the Feast +Thwackability -Unthwackability
Frosty +Coldness ++Chasiness
++Watchfulness
Greedy +Base Thirst
+Continuation
+Indulgence
-Laserlikeness
Hard +Musclitude +Ruthlessness -Omniscience
Head +Moxie +Omniscience
Hearty +Indulgence +Tenaciousness +Pressurization
Holey +Divinity
+Patheticism
+Tragicness
-Overpowerment
Hot (-Moxie)
++Thwackability
(-Coldness)
Inflatable +Buoyancy
(+Patheticism)
(-Overpowerment)
Intelligence +Ruthlessness
+Shakespearianism
+Anticapitalism
Leg +Laserlikeness +Chasiness
Limestone (-Overpowerment)
+Unthwackability
Lucky +Divinity
-Moxie
+Patheticism
+Thwackability
Mesh ++Moxie -Overpowerment
Metaphorical ++Shakespearianism -Continuation ++Chasiness
++Watchfulness
Passionate +Base Thirst
+Continuation
Plant-Based (-Buoyancy) +Suppression ++Watchfulness
Rubber -Overpowerment
++Unthwackability
(-Ground Friction)
(-Laserlikeness)
Sharp +Thwackability +Unthwackability +Ground Friction -Tenaciousness
Slimy -Laserlikeness +Omniscience
+Tenaciousness
+Watchfulness
Smokey +Tragicness +Ruthlessness
Spirit ++Divinity ++Omniscience +Cinnamon
Stamina +Base Thirst
+Continuation
+Chasiness
+Tenaciousness
Strength +Musclitude +Overpowerment
Vanity -Martyrdom
+Musclitude
Vitality +Base Thirst
+Ground Friction
+Pressurization
Weird +Patheticism
+Tragicness
+Shakespearianism +Ground Friction +Cinnamon
Wisdom +Indulgence +Omniscience
+Watchfulness
Wooden ++Thwackability (-Laserlikeness) (-Tenaciousness)