Difference between revisions of "Items"
m |
(attempt to show the rough magnitude of adjustments, since, for example, only one of Chaotic's adjustments is actually meaningful) |
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− | The following Elements affect [[player Attributes]]: | + | The following Elements affect [[player Attributes]]. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor. |
+ | <!-- | ||
+ | Approximate ranges for signs, by average adjustment value: | ||
+ | (+) : 0.0 to 0.1 | ||
+ | + : 0.1 to 0.25 | ||
+ | ++ : 0.25 to 0.35 | ||
+ | +++ : 0.35 to 0.45 | ||
+ | etc, in groups of 0.1 | ||
+ | Some adjustments have larger-than-normal ranges (eg. Frosty's chasiness adjustment seems to range anywhere from 0.15 to 0.5 - the average, 0.325, would correspond to ++) | ||
+ | --> | ||
{| class="wikitable alternating-rows" | {| class="wikitable alternating-rows" | ||
!Element | !Element | ||
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|- | |- | ||
|Air | |Air | ||
− | |{{PositiveChange|+Buoyancy}} <br /> {{PositiveChange|+Divinity}}|| ||{{PositiveChange|+Laserlikeness}}|| || | + | |{{PositiveChange|+Buoyancy}} <br /> {{PositiveChange|(+Divinity)}}|| ||{{PositiveChange|+Laserlikeness}}|| || |
|- | |- | ||
|Aluminum | |Aluminum | ||
− | |{{NegativeChange|-Buoyancy}} <br /> {{NegativeChange|-Musclitude}}|| ||{{PositiveChange|+Ground Friction}}|| || | + | |{{NegativeChange|-Buoyancy}} <br /> {{NegativeChange|-Musclitude}}|| ||{{PositiveChange|++Ground Friction}}|| || |
|- | |- | ||
|Arm | |Arm | ||
Line 181: | Line 190: | ||
|- | |- | ||
|Chaotic | |Chaotic | ||
− | |{{PositiveChange|+Moxie}} <br /> {{PositiveChange|-Patheticism}} <br /> {{NegativeChange|-Thwackability}}||{{NegativeChange|-Unthwackability}}|| || || | + | |{{PositiveChange|++Moxie}} <br /> {{PositiveChange|(-Patheticism)}} <br /> {{NegativeChange|(-Thwackability)}}||{{NegativeChange|(-Unthwackability)}}|| || || |
|- | |- | ||
|Charisma | |Charisma | ||
Line 205: | Line 214: | ||
|- | |- | ||
|Frosty | |Frosty | ||
− | | ||{{PositiveChange|+Coldness}}|| ||{{PositiveChange|+Chasiness}} <br /> {{PositiveChange|+Watchfulness}}|| | + | | ||{{PositiveChange|+Coldness}}|| ||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}|| |
|- | |- | ||
|Greedy | |Greedy | ||
Line 223: | Line 232: | ||
|- | |- | ||
|Hot | |Hot | ||
− | |{{NegativeChange|-Moxie}} <br /> {{PositiveChange|+Thwackability}}||{{NegativeChange|-Coldness}}|| || || | + | |{{NegativeChange|(-Moxie)}} <br /> {{PositiveChange|++Thwackability}}||{{NegativeChange|(-Coldness)}}|| || || |
|- | |- | ||
|Inflatable | |Inflatable | ||
− | |{{PositiveChange|+Buoyancy}} <br /> {{NegativeChange|+Patheticism}}||{{NegativeChange|-Overpowerment}}|| || || | + | |{{PositiveChange|+Buoyancy}} <br /> {{NegativeChange|(+Patheticism)}}||{{NegativeChange|(-Overpowerment)}}|| || || |
|- | |- | ||
|Intelligence | |Intelligence | ||
Line 235: | Line 244: | ||
|- | |- | ||
|Limestone | |Limestone | ||
− | | ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|+Unthwackability}}|| || || | + | | ||{{NegativeChange|(-Overpowerment)}} <br /> {{PositiveChange|+Unthwackability}}|| || || |
|- | |- | ||
|Lucky | |Lucky | ||
Line 241: | Line 250: | ||
|- | |- | ||
|Mesh | |Mesh | ||
− | |{{PositiveChange|+Moxie}}||{{NegativeChange|-Overpowerment}}|| || || | + | |{{PositiveChange|++Moxie}}||{{NegativeChange|-Overpowerment}}|| || || |
|- | |- | ||
|Metaphorical | |Metaphorical | ||
− | | ||{{PositiveChange|+Shakespearianism}}||{{NegativeChange|-Continuation}}||{{PositiveChange|+Chasiness}} <br /> {{PositiveChange|+Watchfulness}}|| | + | | ||{{PositiveChange|++Shakespearianism}}||{{NegativeChange|-Continuation}}||{{PositiveChange|++Chasiness}} <br /> {{PositiveChange|++Watchfulness}}|| |
|- | |- | ||
|Passionate | |Passionate | ||
Line 250: | Line 259: | ||
|- | |- | ||
|Plant-Based | |Plant-Based | ||
− | |{{NegativeChange|-Buoyancy}}||{{PositiveChange|+Suppression}}|| ||{{PositiveChange|+Watchfulness}}|| | + | |{{NegativeChange|(-Buoyancy)}}||{{PositiveChange|+Suppression}}|| ||{{PositiveChange|++Watchfulness}}|| |
|- | |- | ||
|Rubber | |Rubber | ||
− | | ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|+Unthwackability}}||{{NegativeChange|-Ground Friction}} <br /> {{NegativeChange|-Laserlikeness}}|| || | + | | ||{{NegativeChange|-Overpowerment}} <br /> {{PositiveChange|++Unthwackability}}||{{NegativeChange|(-Ground Friction)}} <br /> {{NegativeChange|(-Laserlikeness)}}|| || |
|- | |- | ||
|Sharp | |Sharp | ||
Line 265: | Line 274: | ||
|- | |- | ||
|Spirit | |Spirit | ||
− | |{{PositiveChange|+Divinity}}|| || ||{{PositiveChange|+Omniscience}}||{{PositiveChange|+Cinnamon}} | + | |{{PositiveChange|++Divinity}}|| || ||{{PositiveChange|++Omniscience}}||{{PositiveChange|+Cinnamon}} |
|- | |- | ||
|Stamina | |Stamina | ||
Line 286: | Line 295: | ||
|- | |- | ||
|Wooden | |Wooden | ||
− | |{{PositiveChange|+Thwackability}}|| ||{{NegativeChange|-Laserlikeness}}||{{NegativeChange|-Tenaciousness}}|| | + | |{{PositiveChange|++Thwackability}}|| ||{{NegativeChange|(-Laserlikeness)}}||{{NegativeChange|(-Tenaciousness)}}|| |
|} | |} | ||
---- | ---- | ||
{{BlaseballNav}} | {{BlaseballNav}} | ||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 23:38, 19 May 2021
Items were introduced at the end of Season 15 as a result of the Bats Decree, which granted all active (non-Shadows) players in the ILB a Bat item.
Players can hold one additional item for every evolutionary level they have - so while most players can only hold 1 item, Base 1 players can hold 2 items, and so on.
Items can have an effect on the hitting, pitching, baserunning or defense ratings of the player holding them, and also have unique properties:
- Type: Bat, Cap, Sunglasses, Ring, etc.
- Durability: If this value reaches 0, the Item is broken
- Elements: Extra properties of this Item, such as "Cold", "Inflatable", or "Plant-Based"
- Mods: Modifications granted by the item, if any
Generic Items have a simple name like "Bat" and affect a single attribute.
Type | Attribute |
---|---|
Bat | +Thwackability |
Board | +Ground Friction |
Broom | +Divinity |
Cannon | +Overpowerment |
Cap | +Unthwackability |
Cape | +Watchfulness |
Field | +Tenaciousness |
Glove | +Omniscience |
Helmet | +Pressurization |
Jersey | +Musclitude |
Necklace | +Moxie |
Ring | +Ruthlessness |
Shoes | +Laserlikeness |
Socks | +Continuation |
Sunglasses | +Cinnamon |
Rare Items also exist, which possess extra Elements that affect more attributes. Each Element also adds 1 additional durability. Items can even have more than one Element at a time, such as the Sharp Gravity Holey Glove, which has a Durability of 4 and the Sharp, Gravity, and Holey Elements.
The following Elements affect Durability (on top of the +1 Durability for each Element):
Element | Durability bonus |
---|---|
Paper | -3 |
Glass | -2 |
Plastic | -1 |
Rock | +1 |
Concrete | +2 |
The following Elements grant Modifications:
Element | Modification granted |
---|---|
Ambitious | + Ambitious |
Blaserunning | + Blaserunning |
Careful | + Careful |
Chunky | + Chunky |
Clutch | + High Pressure |
Containment | + Containment |
Coasting | + Coasting |
Entanglement | + Entangled |
Fire Eating | + Fire Eater |
Fireproof | + Fireproof |
Force | + Force |
Fourtitude | + The Fourth Strike |
Golden | + Super Idol |
Gravity | + Gravity |
Noise-Cancelling | + Soundproof |
Observation | + Observed |
Parasitic | + Parasite |
Repeating | + Repeating |
Skate | + Pro Skater |
Smooth | + Smooth |
Squiddish | + Squiddish |
Travelling | + Traveling |
Uncertain | + Uncertain |
The following Elements affect player Attributes. These changes are randomized within specific ranges for each item. The ranges vary for each Element – in the below table, extra signs (eg. ++) indicate that the adjustment tends to be larger, while parentheses indicate that the adjustment tends to be minor.
Element | Batting | Pitching | Baserunning | Defense | Miscellaneous |
---|---|---|---|---|---|
Actual | +Continuation +Indulgence +Laserlikeness |
||||
Air | +Buoyancy (+Divinity) |
+Laserlikeness | |||
Aluminum | -Buoyancy -Musclitude |
++Ground Friction | |||
Arm | +Thwackability | +Unthwackability | |||
Blood | +Divinity +Martyrdom |
-Base Thirst | |||
Brambly | +Ruthlessness | +Anticapitalism | |||
Chaotic | ++Moxie (-Patheticism) (-Thwackability) |
(-Unthwackability) | |||
Charisma | +Divinity +Moxie |
+Cinnamon | |||
Charitable | +Martyrdom -Tragicness |
+Anticapitalism | |||
Cool | +Moxie | +Coldness | +Laserlikeness | ||
Cryogenic | +Coldness +Overpowerment +Suppression |
||||
Dexterity | +Thwackability | +Continuation | +Omniscience | ||
the Famine | -Thwackability | +Unthwackability | |||
the Feast | +Thwackability | -Unthwackability | |||
Frosty | +Coldness | ++Chasiness ++Watchfulness |
|||
Greedy | +Base Thirst +Continuation +Indulgence -Laserlikeness |
||||
Hard | +Musclitude | +Ruthlessness | -Omniscience | ||
Head | +Moxie | +Omniscience | |||
Hearty | +Indulgence | +Tenaciousness | +Pressurization | ||
Holey | +Divinity +Patheticism +Tragicness |
-Overpowerment | |||
Hot | (-Moxie) ++Thwackability |
(-Coldness) | |||
Inflatable | +Buoyancy (+Patheticism) |
(-Overpowerment) | |||
Intelligence | +Ruthlessness +Shakespearianism |
+Anticapitalism | |||
Leg | +Laserlikeness | +Chasiness | |||
Limestone | (-Overpowerment) +Unthwackability |
||||
Lucky | +Divinity -Moxie +Patheticism +Thwackability |
||||
Mesh | ++Moxie | -Overpowerment | |||
Metaphorical | ++Shakespearianism | -Continuation | ++Chasiness ++Watchfulness |
||
Passionate | +Base Thirst +Continuation |
||||
Plant-Based | (-Buoyancy) | +Suppression | ++Watchfulness | ||
Rubber | -Overpowerment ++Unthwackability |
(-Ground Friction) (-Laserlikeness) |
|||
Sharp | +Thwackability | +Unthwackability | +Ground Friction | -Tenaciousness | |
Slimy | -Laserlikeness | +Omniscience +Tenaciousness +Watchfulness |
|||
Smokey | +Tragicness | +Ruthlessness | |||
Spirit | ++Divinity | ++Omniscience | +Cinnamon | ||
Stamina | +Base Thirst +Continuation |
+Chasiness +Tenaciousness |
|||
Strength | +Musclitude | +Overpowerment | |||
Vanity | -Martyrdom +Musclitude |
||||
Vitality | +Base Thirst +Ground Friction |
+Pressurization | |||
Weird | +Patheticism +Tragicness |
+Shakespearianism | +Ground Friction | +Cinnamon | |
Wisdom | +Indulgence | +Omniscience +Watchfulness |
|||
Wooden | ++Thwackability | (-Laserlikeness) | (-Tenaciousness) |