Difference between revisions of "Blood Type"

From Blaseball Wiki

(Added SC-exclusive blood types)
(Types Tabled)
Line 4: Line 4:
  
 
==Known Blood Types==
 
==Known Blood Types==
 +
===Discipline & Expansion===
 +
{| class="wikitable sortable"
 +
!Blood Type
 +
!Modification
 +
!Granted In
 +
!Team
 +
!Notes
 +
|-
 +
|[[A Blood Type|'''A''']]
 +
|{{ModifInline|A Blood Type}}
 +
|[[Season_18#Blessings|Season 18]]
 +
|[[Charleston Shoe Thieves]]
 +
| -
 +
|-
 +
|[[Power Chaarge|'''AA''']]
 +
|{{ModifInline|Power Chaarge}}
 +
|[[Season_17#Blessings|Season 17]]
 +
|[[Philly Pies]]
 +
| -
 +
|-
 +
|[[Power Chaarge|'''AAA''']]
 +
|{{ModifInline|Power Chaaarge}}
 +
|[[Season_16#Blessings|Season 16]]
 +
|[[Dallas Steaks]]
 +
| -
 +
|-
 +
|[[Acidic|'''Acidic''']]
 +
|{{ModifInline|Acidic}}
 +
|[[Season_17#Blessings|Season 17]]
 +
|[[LA Unlimited Tacos]]
 +
| -
 +
|-
 +
|[[Base Instincts|'''Basic''']]
 +
|{{ModifInline|Base Instincts}}
 +
|[[Season_8#Blessings|Season 8]]
 +
|[[Hellmouth Sunbeams]]
 +
| -
 +
|-
 +
|[[Electric|'''Electric''']]
 +
|{{ModifInline|Electric}}
 +
|[[Season_7#Blessings|Season 7]]
 +
|[[Miami Dale]]
 +
| -
 +
|-
 +
|[[Fiery|'''Fire''']]
 +
|{{ModifInline|Fiery}}
 +
|[[Season_16#Blessings|Season 16]]
 +
|[[Hades Tigers]]
 +
| -
 +
|-
 +
|[[Growth|'''Grass''']]
 +
|{{ModifInline|Growth}}
 +
|[[Season_8#Blessings|Season 8]]
 +
|[[Boston Flowers]]
 +
| -
 +
|-
 +
|[[H20|'''H2O''']]
 +
|{{ModifInline|H20}}
 +
|[[Season_15#Blessings|Season 15]]
 +
|[[Canada Moist Talkers]]
 +
| -
 +
|-
 +
|[[Charm|'''Love''']]
 +
|{{ModifInline|Charm}}
 +
|[[Season_9#Blessings|Season 9]]
 +
|[[San Francisco Lovers]]
 +
|Also held by the [[Oklahoma Heartthrobs]].
 +
|-
 +
|[[0|'''O''']]
 +
|{{ModifInline|0}}
 +
|[[Season_15#Blessings|Season 15]]
 +
|[[Baltimore Crabs]]
 +
| -
 +
|-
 +
|[[0 No|'''O No''']]
 +
|{{ModifInline|0 No}}
 +
|[[Season_10#Blessings|Season 10]]
 +
|[[Yellowstone Magic]]
 +
| -
 +
|-
 +
|[[Psychic|'''Psychic''']]
 +
|{{ModifInline|Psychic}}
 +
|[[Season_16#Blessings|Season 16]]
 +
|[[Houston Spies]]
 +
|Also held by the [[Oregon Psychics]].
 +
|}
  
*A
+
===Short Circuits===
**Blessed the [[Charleston Shoe Thieves|Shoe Thieves]] in [[Season 18]] and granted them [[A Blood Type|'''A Blood Type''']]: "A Team or Player with A Blood Type will play each game with a random Blood type ability."
+
[[Short Circuits]] introduced two new possible Blood Type attributes, Strike and Ball. All previously-known Blood Types were still possible rolls for Short Circuits players; however, only the following four Blood Type Modifications were granted through [[Distortions]], and the other Modifications observed during the [[Discipline Era|Discipline]] and [[Expansion Era]]s were not present.
*AA
+
{| class="wikitable sortable"
**Blessed the [[Philly Pies]] in [[Season_17#Blessings|Season 17]] and granted them [[Power Chaarge|'''Power Chaarge''']]: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game."
+
!Blood Type
*AAA
+
!Modification
**Blessed the [[Dallas Steaks]] in [[Season_16#Blessings|Season 16]] and granted them [[Power Chaaarge|'''Power Chaaarge''']]: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game."
+
!Granted In
*Acidic
+
!Team
**Blessed the [[LA Unlimited Tacos]] in [[Season_17#Blessings|Season 17]] and granted them [[Acidic|'''Acidic''']]: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less."
+
!Notes
*Basic
+
|-
**Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Base Instincts|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
+
|[[Fiery|'''Fire''']]
*O
+
|{{ModifInline|Fiery}}
**Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[0|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
+
|[[Gamma 2|Gamma 2, Season 1]]<br>[[Gamma 3, Season 1]]
*O No
+
|[[Mexico City Wild Wings]]<br>[[Mexico City Wild Wings]]
**Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[0 No|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
+
| -
*H2O
+
|-
**Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[H2O|'''H20''']]: "Players with H2O will always swing at strikes while there are 2 Outs."
+
|[[Electric|'''Electric''']]
*Electric
+
|{{ModifInline|Electric}}
**Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Electric|'''Electric''']]: "Electric teams have a chance of zapping away Strikes."
+
|[[Gamma 2|Gamma 2, Season 1]]<br>[[Gamma 3, Season 1]]
*Love
+
|[[Yellowstone Magic]]<br>[[Breckenridge Jazz Hands]]
**Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Charm|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail."
+
| -
*Fire
+
|-
**Blessed the [[Hades Tigers]] in [[Season_16#Blessings|Season 16]] and granted them [[Fiery|'''Fiery''']]: "Players with Fiery have a small chance of throwing Double Strikes."
+
|[[The Fourth Strike|'''Strike''']]
*Psychic
+
|{{ModifInline|The Fourth Strike}}
**Blessed the [[Houston Spies]] in [[Season_16#Blessings|Season 16]] and granted them [[Psychic|'''Psychic''']]: "Psychic players have a chance of reversing a bad outcome with a Mind Trick."
+
|[[Gamma 2|Gamma 2, Season 1]]<br>[[Gamma 3, Season 1]]
*Grass
+
|[[Baltimore Crabs]]<br>[[New York Millennials]]
**Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."
+
|Only observed in [[Short Circuits]].
*Ball
+
|-
**Only observed in [[Short Circuits]]. Blessed the [[Atlantis Georgias]] in [[Gamma 2]] and the [[Houston Spies]] in [[Gamma 3]], granting them '''[[Walk in the Park]]'''.
+
|[[Walk in the Park|'''Ball''']]
*Strike
+
|{{ModifInline|Walk in the Park}}
**Only observed in [[Short Circuits]]. Blessed the [[Baltimore Crabs]] in [[Gamma 2]] and the [[New York Millennials]] in [[Gamma 3]], granting them '''[[The Fourth Strike]]'''.
+
|[[Gamma 2|Gamma 2, Season 1]]<br>[[Gamma 3, Season 1]]
 +
|[[Atlantis Georgias]]<br>[[Houston Spies]]
 +
|Only observed in [[Short Circuits]].
 +
|}
 +
<br />
  
<br />
 
 
----
 
----
 
<references />
 
<references />
 
[[Category:Player Attributes]]
 
[[Category:Player Attributes]]

Revision as of 21:19, 30 January 2022

Blood Type is a Stat held by every player in the League, and was first introduced to Blaseball by Season 3's Interviews decree. Currently, a player's Blood Type is only cosmetic, though blessings that grant a Blood Type Modification to an entire team also grant players on that team the related Blood Type.

Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.

Known Blood Types

Discipline & Expansion

Blood Type Modification Granted In Team Notes
A  A Blood Type Season 18 Charleston Shoe Thieves -
AA  Power Chaarge Season 17 Philly Pies -
AAA  Power Chaaarge Season 16 Dallas Steaks -
Acidic  Acidic Season 17 LA Unlimited Tacos -
Basic  Base Instincts Season 8 Hellmouth Sunbeams -
Electric  Electric Season 7 Miami Dale -
Fire  Fiery Season 16 Hades Tigers -
Grass  Growth Season 8 Boston Flowers -
H2O  H20 Season 15 Canada Moist Talkers -
Love  Charm Season 9 San Francisco Lovers Also held by the Oklahoma Heartthrobs.
O  0 Season 15 Baltimore Crabs -
O No  0 No Season 10 Yellowstone Magic -
Psychic  Psychic Season 16 Houston Spies Also held by the Oregon Psychics.

Short Circuits

Short Circuits introduced two new possible Blood Type attributes, Strike and Ball. All previously-known Blood Types were still possible rolls for Short Circuits players; however, only the following four Blood Type Modifications were granted through Distortions, and the other Modifications observed during the Discipline and Expansion Eras were not present.

Blood Type Modification Granted In Team Notes
Fire  Fiery Gamma 2, Season 1
Gamma 3, Season 1
Mexico City Wild Wings
Mexico City Wild Wings
-
Electric  Electric Gamma 2, Season 1
Gamma 3, Season 1
Yellowstone Magic
Breckenridge Jazz Hands
-
Strike  The Fourth Strike Gamma 2, Season 1
Gamma 3, Season 1
Baltimore Crabs
New York Millennials
Only observed in Short Circuits.
Ball  Walk in the Park Gamma 2, Season 1
Gamma 3, Season 1
Atlantis Georgias
Houston Spies
Only observed in Short Circuits.