Difference between revisions of "Blood Type"
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*Grass | *Grass | ||
**Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end." | **Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end." | ||
+ | *Ball | ||
+ | **Only observed in [[Short Circuits]]. Blessed the [[Atlantis Georgias]] in [[Gamma 2]] and the [[Houston Spies]] in [[Gamma 3]], granting them '''[[Walk in the Park]]'''. | ||
+ | *Strike | ||
+ | **Only observed in [[Short Circuits]]. Blessed the [[Baltimore Crabs]] in [[Gamma 2]] and the [[New York Millennials]] in [[Gamma 3]], granting them '''[[The Fourth Strike]]'''. | ||
<br /> | <br /> |
Revision as of 20:24, 30 January 2022
Blood Type is a Stat held by every player in the League, and was first introduced to Blaseball by Season 3's Interviews decree. Currently, a player's Blood Type is only cosmetic, though blessings that grant a Blood Type Modification to an entire team also grant players on that team the related Blood Type.
Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.
Known Blood Types
- A
- Blessed the Shoe Thieves in Season 18 and granted them A Blood Type: "A Team or Player with A Blood Type will play each game with a random Blood type ability."
- AA
- Blessed the Philly Pies in Season 17 and granted them Power Chaarge: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game."
- AAA
- Blessed the Dallas Steaks in Season 16 and granted them Power Chaaarge: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game."
- Acidic
- Blessed the LA Unlimited Tacos in Season 17 and granted them Acidic: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less."
- Basic
- Blessed the Hellmouth Sunbeams in Season 8 and granted them Base Instincts: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
- O
- Blessed the Baltimore Crabs in Season 15 and granted them 0: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
- O No
- Blessed the Yellowstone Magic in Season 10 and granted them 0 No: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
- H2O
- Blessed the Canada Moist Talkers in Season 15 and granted them H20: "Players with H2O will always swing at strikes while there are 2 Outs."
- Electric
- Blessed the Miami Dale in Season 7 and granted them Electric: "Electric teams have a chance of zapping away Strikes."
- Love
- Blessed the San Francisco Lovers in Season 9 and granted them Charm: "Players with Charm have a chance of convincing their opponents to fail."
- Fire
- Blessed the Hades Tigers in Season 16 and granted them Fiery: "Players with Fiery have a small chance of throwing Double Strikes."
- Psychic
- Blessed the Houston Spies in Season 16 and granted them Psychic: "Psychic players have a chance of reversing a bad outcome with a Mind Trick."
- Grass
- Blessed the Boston Flowers in Season 8 and granted them Growth: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."
- Ball
- Only observed in Short Circuits. Blessed the Atlantis Georgias in Gamma 2 and the Houston Spies in Gamma 3, granting them Walk in the Park.
- Strike
- Only observed in Short Circuits. Blessed the Baltimore Crabs in Gamma 2 and the New York Millennials in Gamma 3, granting them The Fourth Strike.