Difference between revisions of "SIBR:Feed"

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Line 15: Line 15:
 
| <code>created</code> || timestamp (as an ISO 8601 string)
 
| <code>created</code> || timestamp (as an ISO 8601 string)
 
|-
 
|-
| <code>season</code> || zero-indexed season number.<br/>special cases: -99 through -95 are rendered as A through E, -96 through -69 are rendered as AA through AZ.
+
| <code>season</code> || zero-indexed season number.<br/>special cases: -99 through -95 are rendered as "A" through "E", -94 through -90 are rendered as "AA" through "AE", -88 is rendered as "α" (lowercase alpha).
 
|-
 
|-
 
| <code>tournament</code> || -1 for regular play, 0 for Coffee Cup
 
| <code>tournament</code> || -1 for regular play, 0 for Coffee Cup
Line 30: Line 30:
 
|-
 
|-
 
| <code>nuts</code> || number of upshells
 
| <code>nuts</code> || number of upshells
 +
|-
 +
| <code>sim</code> || [[#sim|simulation ID]]
 
|}
 
|}
  
Line 44: Line 46:
 
|-
 
|-
 
| <code>parent</code> || UUID of triggering event
 
| <code>parent</code> || UUID of triggering event
 +
|-
 +
| <code>redacted</code> || boolean; whether the event is redacted. defaults to false
 +
|-
 +
| <code>scales</code> || number of upscales, for redacted events
 +
|-
 +
| <code>hideOnResults</code> || boolean; whether or not the event should be hidden in the earlsiesta/latesiesta/election results (if it's in the appropriate phase). defaults to false
 
|}
 
|}
  
Line 49: Line 57:
 
{| class="wikitable feedtable"
 
{| class="wikitable feedtable"
 
! ID !! Description || Metadata
 
! ID !! Description || Metadata
 +
|-
 +
| -1 || Undefined type; used in the Library for Leaders and {{spoiler|Postseason series matchups}}<!-- can be unspoilered once one of those messages is unredacted --> (plus currently-redacted messages)
 
|-
 
|-
 
| 0 || Let's Go! ||
 
| 0 || Let's Go! ||
Line 93: Line 103:
 
| 22 || Hit by pitch ||
 
| 22 || Hit by pitch ||
 
|-
 
|-
| 23 || Player skipped due to being Shelled or Elsewhere ||
+
| 23 || Player skipped due to being Shelled, Frozen or Elsewhere ||
 
|-
 
|-
 
| 24 || Partying ||
 
| 24 || Partying ||
Line 110: Line 120:
 
* <code>being</code> - [[#being|Being ID]]
 
* <code>being</code> - [[#being|Being ID]]
 
|-
 
|-
| 30 || Black hole (in-game) ||
+
| 30 || Black Hole: collect 10 (in-game) ||
 
|-
 
|-
| 31 || Sun 2 (in-game) ||
+
| 31 || Sun 2: collect 10 (in-game) ||
 
|-
 
|-
| 33 || Birds flavor text ||
+
| 33 || Birds: circling, no shelled player ||
 
|-
 
|-
| 34 || Murder of crows ||
+
| 34 || Birds: {{ModLink|Friend of Crows}} proc ||
 
|-
 
|-
| 35 || Birds free shelled player ||
+
| 35 || Birds: freeing a shelled player ||
 
|-
 
|-
| 36 || Triple Threat ||
+
| 36 || Coffee 3s: Gaining {{ModLink|Triple Threat}} ||
 
|-
 
|-
| 37 || Free Refill ||
+
| 37 || Coffee 2: Gaining a {{ModLink|Free Refill}} ||
 
|-
 
|-
| 39 || Wired ||
+
| 39 || Coffee: Gaining/losing {{ModLink|Wired}}/{{ModLink|Tired}} ||
 
|-
 
|-
| 40 || Feedback blocked ||
+
| 40 || Feedback: swap blocked ||
 
|-
 
|-
| 41 || Feedback ||
+
| 41 || Feedback: swap ||
 
|-
 
|-
| 45 || Superallergic reaction ||
+
| 45 || Peanuts: {{ModLink|Superallergic}} reaction ||
 
|-
 
|-
| 47 || Allergic reaction ||
+
| 46 || Peanuts: Yummy Reaction ||
 
|-
 
|-
| 48 || Reverberating ||
+
| 47 || Peanuts: Allergic reaction ||
 
|-
 
|-
| 49 || Reverb shuffle ||
+
| 48 || Reverb: Gaining {{ModLink|Reverberating}} ||
 
|-
 
|-
| 51 || Blooddrain ||
+
| 49 || Reverb: roster shuffle ||
 
|-
 
|-
| 52 || Siphon ||
+
| 51 || Blooddrain: normal transfusion ||
 
|-
 
|-
| 53 || Siphon blocked ||
+
| 52 || Blooddrain: {{ModLink|Siphon}} proc ||
 
|-
 
|-
| 54 || Incineration ||
+
| 53 || Blooddrain: transfusion (either normal/Siphon) blocked by Sealant ||
 
|-
 
|-
| 55 || Fire eating ||
+
| 54 || Solar Eclipse: Incineration ||
 +
|-
 +
| 55 || Solar Eclipse: Incineration blocked (fireproof / fire eater) ||
 
|-
 
|-
 
| 56 || Flag planted ||
 
| 56 || Flag planted ||
 
* <code>title</code> - "Ground Broken"
 
* <code>title</code> - "Ground Broken"
* <code>votes</code> - vote count
+
* <code>votes</code> - number of coins spent
* <code>renoId</code> - ID of selected prefab
+
* <code>renoId</code> - [[#prefab|ID of selected prefab]]
 
|-
 
|-
 
| 57 || Renovation built ||
 
| 57 || Renovation built ||
 
* <code>title</code> - display name
 
* <code>title</code> - display name
* <code>votes</code> - vote count
+
* <code>votes</code> - number of coins spent on the specific renovation
 
* <code>renoId</code> - internal name
 
* <code>renoId</code> - internal name
 
|-
 
|-
| 58 || Light switch is off ||
+
| 58 || Light switch is now OFF/ON ||
 
|-
 
|-
 
| 59 || Decree passed ||
 
| 59 || Decree passed ||
Line 166: Line 178:
 
* <code>totalVotes</code> - vote count for all decrees
 
* <code>totalVotes</code> - vote count for all decrees
 
|-
 
|-
| 60 || Blessing won ||
+
| 60 || Blessing won or Gift Shop gift won ||
 
* <code>id</code> - internal name
 
* <code>id</code> - internal name
 
* <code>title</code> - display name
 
* <code>title</code> - display name
Line 179: Line 191:
 
* <code>id</code> - internal name
 
* <code>id</code> - internal name
 
* <code>title</code> - display name
 
* <code>title</code> - display name
* <code>dataVotes</code> - vote count for this specific option
+
* <code>dataVotes</code> - vote count from this team for this specific option
* <code>willVotes</code> - vote count for this will, all options
+
* <code>willVotes</code> - vote count from this team for this will, all options
* <code>totalVotes</code> - vote count for all wills
+
* <code>totalVotes</code> - vote count from this team for all wills
 
|-
 
|-
| 62 || Flood ||
+
| 62 || Flooding: baserunners swept ||
 
|-
 
|-
| 63 || Salmon swim upstream ||
+
| 63 || Salmon: inning begins again ||
 
|-
 
|-
| 64 || Polarity shift ||
+
| 64 || Polarity: polarity shift ||
 
|-
 
|-
| 65 || Entering the Secret Base ||
+
| 65 || Entering the {{ModLink|Secret Base}} ||
 
|-
 
|-
 
| 66 || Exiting the Secret Base ||
 
| 66 || Exiting the Secret Base ||
 
|-
 
|-
| 67 || Consumers attack ||
+
| 67 || Consumers attack (incl. defense with items/Yolked) ||
 
|-
 
|-
| 69 || Echo Chamber ||
+
| 69 || {{ModLink|Echo Chamber}} ||
 
|-
 
|-
| 70 || Grind Rail ||
+
| 70 || {{ModLink|Grind Rail}} ||
 
|-
 
|-
 
| 71 || {{ModLink|Tunnels}} used (Outcomes other than runs stolen have child event 218-220) ||
 
| 71 || {{ModLink|Tunnels}} used (Outcomes other than runs stolen have child event 218-220) ||
 
|-
 
|-
| 72 || Peanut Mister ||
+
| 72 || {{ModLink|Peanut Mister}} ||
 
|-
 
|-
| 73 || Peanuts flavor text ||
+
| 73 || Peanuts: flavor text ||
 
|-
 
|-
| 74 || Tasting the infinite (Shelling) ||
+
| 74 || Tasting the infinite (Shelling via {{ModLink|Honey Roasted}}) ||
 
|-
 
|-
 
| 76 || {{ModLink|Event Horizon}} activates ||
 
| 76 || {{ModLink|Event Horizon}} activates ||
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*<code>count</code> - unknown
 
*<code>count</code> - unknown
 
*<code>spread[]</code> - [[#arcana|card IDs]] (3)
 
*<code>spread[]</code> - [[#arcana|card IDs]] (3)
 +
*<code>tarotId</code> - internal name; only present for the S12 reading
 
|-
 
|-
 
| 82 || Emergency Alert ||
 
| 82 || Emergency Alert ||
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| 84 || Return from Elsewhere ||
 
| 84 || Return from Elsewhere ||
 
|-
 
|-
| 85 || Over Under ||
+
| 85 || {{ModLink|Over Under}} ||
 
|-
 
|-
| 86 || Under Over ||
+
| 86 || {{ModLink|Under Over}} ||
 
|-
 
|-
| 88 || Undersea ||
+
| 88 || {{ModLink|Undersea}} ||
 
|-
 
|-
| 91 || Homesickness ||
+
| 91 || {{ModLink|Homebody}} – homesick / happy to be home ||
 
|-
 
|-
| 92 || Superyummy text ||
+
| 92 || {{ModLink|Superyummy}} – loves/misses peanuts ||
 
|-
 
|-
| 93 || Perk ||
+
| 93 || {{ModLink|Perk}} ||
 
|-
 
|-
| 96 || Earlbirds ||
+
| 96 || {{ModLink|Earlbird}} ||
 
|-
 
|-
| 97 || Late to the Party ||
+
| 97 || {{ModLink|Late to the Party}} ||
 
|-
 
|-
| 99 || Shame donations ||
+
| 99 || {{ModLink|Shame Donor}} ||
 
|-
 
|-
| 106 || Added in-game modifier (Triple Threat, Free Refill, Magmatic, Inhabiting, etc) ||
+
| 101 || Stealing the [[Title Belt]] ||
 +
|-
 +
| 106 || Added [[modification]] (Triple Threat, Free Refill, Magmatic, Inhabiting, etc) ||
 
*<code>mod</code> - mod ID
 
*<code>mod</code> - mod ID
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>type</code> - [[#mod type|mod duration]]
 
|-
 
|-
| 107 || Removed in-game modifier (same as above, but when they disappear) ||
+
| 107 || Removed modification (same as above, but when they disappear) ||
 
*<code>mod</code> - mod ID
 
*<code>mod</code> - mod ID
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>type</code> - [[#mod type|mod duration]]
 
|-
 
|-
| 108 || Modifier expires ||
+
| 108 || Timed modification expires ||
 
*<code>mods[]</code> - mod IDs
 
*<code>mods[]</code> - mod IDs
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>type</code> - [[#mod type|mod duration]]
 
|-
 
|-
| 109 || Player recruited (including Postseason Births) ||
+
| 109 || Player added to team (including Postseason Births) ||
 
*<code>teamId</code>
 
*<code>teamId</code>
 
*<code>location</code> - [[#location|location]]
 
*<code>location</code> - [[#location|location]]
 
*<code>playerId</code>
 
*<code>playerId</code>
*<code>teamName</code>
+
*<code>teamName</code> – team nickname
 
*<code>playerName</code>
 
*<code>playerName</code>
 
|-
 
|-
 
| 110 || Player sent to shadows and replaced (necromancy) ||
 
| 110 || Player sent to shadows and replaced (necromancy) ||
 
*<code>teamId</code>
 
*<code>teamId</code>
*<code>teamName</code>
+
*<code>teamName</code> – team nickname
 
*<code>addLocation</code> - [[#location|location]]
 
*<code>addLocation</code> - [[#location|location]]
 
*<code>addPlayerId</code>
 
*<code>addPlayerId</code>
Line 272: Line 287:
 
| 111 || Player removed and replaced from shadows (Returned) ||
 
| 111 || Player removed and replaced from shadows (Returned) ||
 
*<code>teamId</code>
 
*<code>teamId</code>
*<code>teamName</code>
+
*<code>teamName</code> – team nickname
 
*<code>removeLocation</code> - [[#location|location]]
 
*<code>removeLocation</code> - [[#location|location]]
 
*<code>removePlayerId</code>
 
*<code>removePlayerId</code>
Line 280: Line 295:
 
*<code>promotePlayerName</code>
 
*<code>promotePlayerName</code>
 
|-
 
|-
| 112 || Player removed from team (ECHO STATIC, fade to dust) ||
+
| 112 || Player removed from team ||
 
*<code>teamId</code>
 
*<code>teamId</code>
 
*<code>playerId</code>
 
*<code>playerId</code>
*<code>teamName</code>
+
*<code>teamName</code> – team nickname
 
*<code>playerName</code>
 
*<code>playerName</code>
 
|-
 
|-
Line 291: Line 306:
 
*<code>aLocation</code> - [[#location|location]]
 
*<code>aLocation</code> - [[#location|location]]
 
*<code>aPlayerId</code>
 
*<code>aPlayerId</code>
*<code>aTeamName</code>
+
*<code>aTeamName</code> – team nickname
 
*<code>bLocation</code> - [[#location|location]]
 
*<code>bLocation</code> - [[#location|location]]
 
*<code>bPlayerId</code>
 
*<code>bPlayerId</code>
*<code>bTeamName</code>
+
*<code>bTeamName</code> – team nickname
 
*<code>aPlayerName</code>
 
*<code>aPlayerName</code>
 
*<code>bPlayerName</code>
 
*<code>bPlayerName</code>
 
|-
 
|-
| 114 || Player changing position ||
+
| 114 || Player swap within team ||
 
*<code>parent</code>
 
*<code>parent</code>
 
*<code>teamId</code>
 
*<code>teamId</code>
Line 309: Line 324:
 
*<code>bPlayerName</code>
 
*<code>bPlayerName</code>
 
|-
 
|-
| 115 || Player joining team ||
+
| 115 || Player move/recruit/etc ||
 
*<code>location</code> - [[#location|location]]
 
*<code>location</code> - [[#location|location]]
 
*<code>playerId</code>
 
*<code>playerId</code>
 
*<code>playerName</code>
 
*<code>playerName</code>
 
*<code>sendTeamId</code>
 
*<code>sendTeamId</code>
*<code>sendTeamName</code>
+
*<code>sendTeamName</code> – team nickname
 
*<code>receiveTeamId</code>
 
*<code>receiveTeamId</code>
 
*<code>receiveLocation</code> - [[#location|location]] - if missing, same as <code>location</code>
 
*<code>receiveLocation</code> - [[#location|location]] - if missing, same as <code>location</code>
*<code>receiveTeamName</code>
+
*<code>receiveTeamName</code> – team nickname
 
|-
 
|-
| 116 || New player after incineration ||
+
| 116 || Player incineration replacement ||
 
*<code>teamId</code>
 
*<code>teamId</code>
 
*<code>location</code> - [[#location|location]]
 
*<code>location</code> - [[#location|location]]
*<code>teamName</code>
+
*<code>teamName</code> – team nickname
 
*<code>inPlayerId</code>
 
*<code>inPlayerId</code>
 
*<code>outPlayerId</code>
 
*<code>outPlayerId</code>
Line 335: Line 350:
 
| 118 || Player stat decrease
 
| 118 || Player stat decrease
 
|-
 
|-
| 119 || Player reroll
+
| 119 || Player stat reroll
 
|-
 
|-
<!-- fix rowspan on 117 oif 121/122 get added -->
+
<!-- fix rowspan on 117 if 120/121 get added -->
 
| 122 || Stat change from superallergic reaction
 
| 122 || Stat change from superallergic reaction
 
|-
 
|-
| 124 || {{ModLink|Carcinization}} steal ||
+
| 124 || Failed player move due to {{ModLink|Force}} ||
 
|-
 
|-
| 125 || Player enters the Hall of Flame ||
+
| 125 || Player/Team enters the Hall of Flame ||
 
|-
 
|-
| 126 || Player exits the Hall of Flame ||
+
| 126 || Player/Team exits the Hall of Flame ||
 
|-
 
|-
 
| 127 || Player gained item || rowspan="2" |
 
| 127 || Player gained item || rowspan="2" |
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| 132 || Reverb shuffle (rotation) ||
 
| 132 || Reverb shuffle (rotation) ||
 
|-
 
|-
| 135 || New team ||
+
| 133 || Team incineration replacement ||
 +
*<code>inTeamId</code>
 +
*<code>outTeamId</code>
 +
*<code>inTeamName</code> – full name
 +
*<code>outTeamName</code> – full name
 +
|-
 +
| 135 || New Challenger / Team joins a division ||
 
*<code>teamId</code>
 
*<code>teamId</code>
*<code>teamName</code>
+
*<code>teamName</code> – team nickname
*<code>divisionId</code>
+
*<code>divisionId</code> – if the team was not already in a division
*<code>divisionName</code>
+
*<code>divisionName</code> – if the team was not already in a division
 +
*<code>fromDivisionId</code>
 +
*<code>toDivisionId</code>
 +
*<code>fromDivisionName</code>
 +
*<code>toDivisionName</code>
 
|-
 
|-
| 136 || New player (excluding incinerations) ||
+
| 136 || Player joins the ILB (excluding normal births/incinerations/etc) ||
 
|-
 
|-
| 137 || Player hatched ||
+
| 137 || Player hatched / replica created ||
 
|-
 
|-
| 138 || Team joined Ultra League Blaseball (Library Pre-History)  ||
+
| 138 || Team joins the league / Team Formed ||
 
|-
 
|-
 
| 139 || Player Evolves ||
 
| 139 || Player Evolves ||
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| 141 || Team wins Internet Series ||
 
| 141 || Team wins Internet Series ||
 
*<code>championships</code> - total championship wins for this team
 
*<code>championships</code> - total championship wins for this team
 +
*<code>bracket</code> – 0 for Overbracket, 1 for Underbracket; defaults to 0
 
|-
 
|-
 
| 142 || Postseason spot ||
 
| 142 || Postseason spot ||
 
|-
 
|-
 
| 143 || Final standings ||
 
| 143 || Final standings ||
*<code>place</code> - zero-indexd rank within division
+
*<code>place</code> - zero-indexed rank within division (or within sub-league, for Pre-History standings)
 
|-
 
|-
| 144 || Modification change (Wired -> Tired transitions, reroll, ego upgrade) ||
+
| 144 || Modification change (Wired -> Tired transitions, reroll, ego upgrade, etc.) ||
 
*<code>to</code> - new mod ID
 
*<code>to</code> - new mod ID
 
*<code>from</code> - old mod ID
 
*<code>from</code> - old mod ID
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>type</code> - [[#mod type|mod duration]]
 
|-
 
|-
| 145 || Player becomes an Alternate ||
+
| 145 || Player's Alternate is called ||
 
*<code>type</code> - [[#rating|rating type]]
 
*<code>type</code> - [[#rating|rating type]]
 
*<code>after</code> - new rating value
 
*<code>after</code> - new rating value
Line 397: Line 423:
 
''note: the Alternate mod is added, but a separate mod gain event isn't generated''
 
''note: the Alternate mod is added, but a separate mod gain event isn't generated''
 
|-
 
|-
| 146 || Added modifier due to another modifier (under/over, Perk, PsychoAcoustics) || rowspan="2" |
+
| 146 || Added modification due to another mod (under/over, Perk, PsychoAcoustics, etc.) || rowspan="2" |
 
*<code>mod</code> - new mod ID
 
*<code>mod</code> - new mod ID
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>source</code> - ID of source mod
 
*<code>source</code> - ID of source mod
 
|-
 
|-
| 147 || Removed modifier added due to another modifier (under/over, Perk)
+
| 147 || Removed modification added due to another mod (under/over, Perk)
 
|-
 
|-
 
| 148 || Changed modifier due to another modifier ||
 
| 148 || Changed modifier due to another modifier ||
Line 410: Line 436:
 
*<code>source</code> - ID of source mod
 
*<code>source</code> - ID of source mod
 
|-
 
|-
| 149 || Necromancy narration ||
+
| 149 || Narration for necromancy / extraplanar plunder ||
 
|-
 
|-
 
| 150 || Returned player is permitted to stay ||
 
| 150 || Returned player is permitted to stay ||
Line 416: Line 442:
 
| 151 || Decree narration ||
 
| 151 || Decree narration ||
 
|-
 
|-
| 152 || Will results ||
+
| 152 || Will results (see also 61) ||
 
|-
 
|-
 
| 153 || Team stat adjustment (S15+) ||
 
| 153 || Team stat adjustment (S15+) ||
 
|-
 
|-
| 154 || Team shamed || rowspan="2" |
+
| 154 || Team shamed by another ||
*<code>totalShames</code>
+
*<code>totalShames</code> – number of times the shamed team has been shamed
*<code>totalShamings</code>
+
*<code>totalShamings</code> – number of times the shamed team has shamed another team
 
|-
 
|-
| 155 || Team shames
+
| 155 || Team shames another ||
 +
*<code>totalShames</code> – number of times the shaming team has been shamed
 +
*<code>totalShamings</code> – number of times the shaming team has shamed another team
 
|-
 
|-
| 156 || Sun 2 grants win ||
+
| 156 || Sun 2 grants a win (outcome; pre-S20) ||
 
|-
 
|-
| 157 || Black Hole swallows ||
+
| 157 || Black Hole swallows a win (outcome; pre-S20) ||
 
|-
 
|-
 
| 158 || Eliminated from postseason ||
 
| 158 || Eliminated from postseason ||
Line 436: Line 464:
 
| 161 || Player gained blood type ||
 
| 161 || Player gained blood type ||
 
|-
 
|-
| 165 || High Pressure (The pressure is on/off, Overperforming added and removed)  ||
+
| 165 || {{ModLink|High Pressure}} (The pressure is on/off, Overperforming added and removed)  ||
 
|-
 
|-
| 166 || Lineup optimized ||
+
| 166 || Lineup sorted ||
 
|-
 
|-
 
| 168 || Peanut allergy cured (Nut Button) ||
 
| 168 || Peanut allergy cured (Nut Button) ||
 
|-
 
|-
| 169 || Echoed player ||
+
| 169 || {{ModLink|Echo}} message ||
 
|-
 
|-
| 170 || Echo player becomes Static ||
+
| 170 || Superposition / Echo into Static ||
 
|-
 
|-
| 171 || Removed multiple modifiers added due to another modifier (Echo) ||
+
| 171 || Removed multiple modifications added due to another mod (Echo) ||
 
*<code>source</code> - ID of source mod
 
*<code>source</code> - ID of source mod
 
*<code>removes[]</code>
 
*<code>removes[]</code>
Line 452: Line 480:
 
**<code>type</code> - [[#mod type|mod duration]]
 
**<code>type</code> - [[#mod type|mod duration]]
 
|-
 
|-
| 172 || Added multiple modifiers due to another modifier (Echo) ||
+
| 172 || Added multiple modifications due to another mod (Echo) ||
 
*<code>adds[]</code>
 
*<code>adds[]</code>
 
**<code>mod</code> - mod ID
 
**<code>mod</code> - mod ID
Line 458: Line 486:
 
*<code>source</code> - ID of source mod
 
*<code>source</code> - ID of source mod
 
|-
 
|-
| 173 || PsychoAcoustics ||
+
| 173 || {{ModLink|PsychoAcoustics}} ||
 
|-
 
|-
| 174 || Receiver becomes an echo ||
+
| 174 || Receiver becomes an Echo ||
 
|-
 
|-
 
| 175 || Investigation progress (upshellable for fish) ||
 
| 175 || Investigation progress (upshellable for fish) ||
 
|-
 
|-
| 176 || The Investigation is Underway. ||
+
| 176 || Election results: Tidings subsection ||
 +
*<code>icon</code> – mod ID to copy icon from; optional
 +
*<code>being</code> – [[#being|being ID]] for icon and text formatting; optional
 +
*<code>noIcon</code> – boolean; if true, the icon is not shown (sometimes used with 'being' for iconless begins); optional, defaults to false
 
|-
 
|-
| 177 || Crate drop from glitter weather ||
+
| 177 || Glitter: Crate drop ||
 
|-
 
|-
| 178 || Midseason Middling ||
+
| 178 || {{ModLink|Middling}} ||
 
|-
 
|-
 
| 179 || Player attribute increase || rowspan="2" |
 
| 179 || Player attribute increase || rowspan="2" |
Line 479: Line 510:
 
| 181 || Entering a Crime Scene ||
 
| 181 || Entering a Crime Scene ||
 
|-
 
|-
| 182 || Ambitious activation ||
+
| 182 || {{ModLink|Ambitious}} ||
 +
|-
 +
| 183 || {{ModLink|Unambitious}} ||
 
|-
 
|-
| 184 || Unknown, a few different item-related events ||
+
| 184 || {{ModLink|Coasting}} (formerly used for a few item repair events, possibly incorrectly) ||
 
|-
 
|-
 
| 185 || Item breaks || rowspan="4" |
 
| 185 || Item breaks || rowspan="4" |
Line 504: Line 537:
 
| 190 || No free item slot ||
 
| 190 || No free item slot ||
 
|-
 
|-
| 191 || Shadow Fax ||
+
| 191 || {{ModLink|Fax Machine}} activation ||
 
|-
 
|-
| 192 || Holiday Inning ||
+
| 192 || {{ModLink|Hotel Motel}} Holiday Inning ||
 
|-
 
|-
 
| 193 || Prize Match (declaring what the prize is) ||
 
| 193 || Prize Match (declaring what the prize is) ||
Line 517: Line 550:
 
*<code>totalBenefactorCoins</code>
 
*<code>totalBenefactorCoins</code>
 
|-
 
|-
| 195 || Smithy activates ||
+
| 195 || {{ModLink|Smithy}} activation ||
 
|-
 
|-
| 196 || [REDACTED] - "<player name> entered the vault"? (S18+) ||
+
| 196 || [REDACTED] - "<player name> entered the Vault."? (S18+) ||
 
|-
 
|-
| 198 || Team has A blood type ||
+
| 198 || {{ModLink|A Blood Type}} ||
 
|-
 
|-
 
| 199 || Player soul increase ||
 
| 199 || Player soul increase ||
Line 527: Line 560:
 
*<code>before</code>
 
*<code>before</code>
 
|-
 
|-
| 201 || Redacted Library History ||
+
| 201 || Narrative being actions ||
 +
*<code>beings[]</code> - names of beings involved, e.g. "namerifeht", "umpires", "coin", "monitor"; optional
 
|-
 
|-
| 202 || Library Rejoice! ||
+
| 202 || Library – Pre-Season messages (Rejoice! / They Awoke.) ||
 
|-
 
|-
| 203 || Non-Physical Law ratified ||
+
| 203 || Ballpark mod Ratified into Non-Physical Law ||
 
*<code>id</code> - renovation ID
 
*<code>id</code> - renovation ID
 
*<code>mod</code> - mod ID granted by renovation
 
*<code>mod</code> - mod ID granted by renovation
 
*<code>title</code> - display name
 
*<code>title</code> - display name
 
|-
 
|-
| 204 || SMASH (gate broken) ||
+
| 204 || SMASH (Bad Gateway broken) ||
 
|-
 
|-
 
| 206 || Hype built in ballpark ||
 
| 206 || Hype built in ballpark ||
*<code>after</code>
+
*<code>after</code> – hype value after the change
*<code>before</code>
+
*<code>before</code> – hype value before the change
 
|-
 
|-
 
| 208 || Practicing {{ModLink|Moderation}} ||
 
| 208 || Practicing {{ModLink|Moderation}} ||
 
|-
 
|-
 
| 209 || Runs scored ||
 
| 209 || Runs scored ||
*<code>ledger</code> - description of adjustments
+
*<code>ledger</code> - description of adjustments, or an empty string
 
*<code>update</code> - summary
 
*<code>update</code> - summary
 
*<code>awayEmoji</code> - actual emoji or codepoint in hex
 
*<code>awayEmoji</code> - actual emoji or codepoint in hex
Line 552: Line 586:
 
*<code>homeScore</code>
 
*<code>homeScore</code>
 
|-
 
|-
| 210 || League modification added ||
+
| 210 || League modification added || rowspan="2" |
 
*<code>mod</code> - mod ID
 
*<code>mod</code> - mod ID
 
*<code>type</code> - [[#mod type|mod duration]]
 
*<code>type</code> - [[#mod type|mod duration]]
 +
|-
 +
| 211 || League modification removed
 
|-
 
|-
 
| 213 || Balloons inflated from win ||
 
| 213 || Balloons inflated from win ||
 
|-
 
|-
| 214 || Win collected ||
+
| 214 || Win collected (Regular Season, S20+) || rowspan="2" |
 
*<code>after</code> - total wins
 
*<code>after</code> - total wins
 
*<code>lines[]</code> - list of adjustments
 
*<code>lines[]</code> - list of adjustments
 
*<code>amount</code> - number after adjustment
 
*<code>amount</code> - number after adjustment
 
*<code>before</code> - previous total wins
 
*<code>before</code> - previous total wins
 +
|-
 +
| 215 || Win collected (Postseason, S20+)
 
|-
 
|-
 
| 216 || Game over ||
 
| 216 || Game over ||
 
|-
 
|-
| 217 || Sun(Sun)'s pressure built ||
+
| 217 || Sun(Sun)'s pressure built / recharged ||
 
*<code>current</code>
 
*<code>current</code>
 +
*<code>history</code> – optional; true to display as Sun 1/2, false (or not present) to display as Sun(Sun)
 
*<code>maximum</code>
 
*<code>maximum</code>
 
*<code>recharge</code> - end-of-season reduction amount
 
*<code>recharge</code> - end-of-season reduction amount
Line 576: Line 615:
 
|-
 
|-
 
| 220 || Tunnel used - stole item ||
 
| 220 || Tunnel used - stole item ||
 +
|-
 +
| 222 || "The [team] will Return." ||
 +
*<code>mod</code> – mod ID; will display the mod's icon left of the text
 +
''(note: if the event's <code>teamTags</code> array contains a single ID, the team's icon will also be displayed after the mod icon)''
 
|-
 
|-
 
| 223 || Weather event (+4 xPoG) ||
 
| 223 || Weather event (+4 xPoG) ||
Line 581: Line 624:
 
*<code>weather</code> - [[#weather|weather ID]]
 
*<code>weather</code> - [[#weather|weather ID]]
 
|-
 
|-
| 230 || Thieves' Guild steals item ||
+
| 224 || Element added to item<!-- currently aDense being added to items and two redacted "Chorby's Soul is Heated, Shaped, and Replicated." messages --> ||
 +
|-
 +
| 226 || {{ModLink|Sun 30}} smiles ||
 +
|-
 +
| 228 || {{ModLink|Voicemail}} activation ||
 +
|-
 +
| 230 || {{ModLink|Phantom Thieves' Guild}} steals item ||
 +
|-
 +
| 231 || Phantom Thieves' Guild steals player ||
 
|-
 
|-
| 231 || Thieves' Guild steals player ||
+
| 232 || [TUMBLEWEED SOUNDS] ||
 
|-
 
|-
| 233 || {{ModLink|Trader}} proc ||
+
| 233 || {{ModLink|Trader}}/{{ModLink|Traitor}} proc (game text) ||
 
|-
 
|-
| 234 || Nothing caught trader's eye
+
| 234 || Trade failed (either nothing caught their eye or they had nothing to offer)
 
|-
 
|-
 
| 236 || Item traded ||
 
| 236 || Item traded ||
Line 593: Line 644:
 
*<code>modsGained[]</code>
 
*<code>modsGained[]</code>
 
*<code>itemTradedId</code>
 
*<code>itemTradedId</code>
*<code>playerRating</code>
+
*<code>playerRating</code> – overall player rating without items
 
*<code>itemReceivedId</code>
 
*<code>itemReceivedId</code>
 
*<code>itemTradedName</code>
 
*<code>itemTradedName</code>
Line 600: Line 651:
 
*<code>playerItemRatingBefore</code>
 
*<code>playerItemRatingBefore</code>
 
|-
 
|-
| 232 || [TUMBLEWEED SOUNDS] ||
+
| 237 || {{ModLink|Cycling}}: Pitcher cycles out ||
 +
|-
 +
| 238 || Snack payouts to beings (Library) ||
 +
*<code>being</code> – [[#being|being ID]], optional; defaults to 2
 +
*<code>coinsAfter</code>
 +
*<code>coinsBefore</code>
 +
|-
 +
| 239 || Player {{ModLink|Reload|Reloads}} the bases ||
 
|-
 
|-
 
| 241 || Vault revealed ||
 
| 241 || Vault revealed ||
 +
|-
 +
| 243 || {{ModLink|Weather Reports|Weather Report}} arrives ||
 +
|-
 +
| 244 || Multiple players added to team || rowspan="2" |
 +
*<code>teamId</code>
 +
*<code>location</code> – [[#location|location ID]]
 +
*<code>teamName</code> – nickname
 +
*<code>playerIds[]</code>
 +
*<code>playerNames[]</code> – parallel with playerIds
 +
|-
 +
| 244 || Multiple players removed from team
 +
|-
 +
| 246 || Game cancelled ||
 +
|-
 +
| 247 || "SUN(SUN) SUPERNOVA" ||
 +
|-
 +
| 249 || Black Hole (Black Hole): Agitation (game log) ||
 +
|-
 +
| 250 || Game ends due to team nullification ||
 +
|-
 +
| 251 || Jazz: Riff opens ||
 +
|-
 +
| 252 || Night: Night Shift ||
 +
|-
 +
| 253 || Tarot Card changed ||
 +
|-
 +
| 254 || {{ModLink|Avoidance}}: Player becomes {{ModLink|Stuck}} ||
 +
|-
 +
| 255 || {{ModLink|Stables}}: Horse Power Achieved ||
 +
|-
 +
| 256 || "FROM DIAGONAL, LEVIL/GLOOD" ||
 +
|-
 +
| 257 || "THE VAULT"/"THE HORIZON"/"THE HALL"/"THE DESERT" ||
 +
|-
 +
| 259 || Coin Scattered/Incinerated ||
 +
|-
 +
| 261 || Double Strike ||
 +
|-
 +
| 262 || Electricity zaps a ball away ||
 +
|-
 +
| 263 || Snow: WINTER STORM WARNING ||
 +
|-
 +
| 264 || Snow: Snowflakes modified the field ||
 +
|-
 +
| 265 || Snow: [[Unfreezable]] proc
 
|}
 
|}
  
Line 612: Line 715:
 
| -1 || Fool
 
| -1 || Fool
 
|-
 
|-
| 0 || Magician
+
| 0 || I The Magician
 
|-
 
|-
| 1 || High Priestess
+
| 1 || II The High Priestess
 
|-
 
|-
| 2 || Empress
+
| 2 || III The Empress
 
|-
 
|-
| 3 || Emperor
+
| 3 || IIII The Emperor
 
|-
 
|-
| 4 || Heirophant
+
| 4 || V The Heirophant
 
|-
 
|-
| 5 || Lover
+
| 5 || VI The Lover
 
|-
 
|-
| 6 || Chariot
+
| 6 || VII The Chariot
 
|-
 
|-
| 7 || Justice
+
| 7 || VIII Justice
 
|-
 
|-
| 8 || Hermit
+
| 8 || VIIII The Hermit
 
|-
 
|-
| 9 || Fortune
+
| 9 || X The Wheel of Fortune
 
|-
 
|-
| 10 || Strength
+
| 10 || XI Strength
 
|-
 
|-
| 11 || Hanged Man
+
| 11 || XII The Hanged Man
 
|-
 
|-
 
| 12 || XIII
 
| 12 || XIII
 
|-
 
|-
| 13 || Temperance
+
| 13 || XIIII Temperance
 
|-
 
|-
| 14 || Devil
+
| 14 || XV The Devil
 
|-
 
|-
| 15 || Tower
+
| 15 || XVI The Tower
 
|-
 
|-
| 16 || Star
+
| 16 || XVII The Star
 
|-
 
|-
| 17 || Moon
+
| 17 || XVIII The Moon
 
|-
 
|-
| 18 || Sun
+
| 18 || XVIIII The Sun
 
|-
 
|-
| 19 || Judgment
+
| 19 || XX Judgment
 +
|-
 +
| ''default'' || ----
 
|}
 
|}
  
Line 716: Line 821:
 
| -1 || Emergency Alert
 
| -1 || Emergency Alert
 
|-
 
|-
| 0 || Peanut
+
| 0 || The Shelled One
 
|-
 
|-
| 1 || Monitor
+
| 1 || The Monitor
 
|-
 
|-
| 2 || Coin
+
| 2 || The Coin
 
|-
 
|-
| 3 || Reader
+
| 3 || The Reader
 +
|-
 +
| 4 || The Microphone
 
|-
 
|-
 
| 5 || Lōotcrates
 
| 5 || Lōotcrates
 +
|-
 +
| 6 || Namerifeht
 +
|-
 +
| 7 || The Macrophone
 
|}
 
|}
  
Line 746: Line 857:
 
! ID !! Description
 
! ID !! Description
 
|-
 
|-
| 0 || Lineup
+
| -2 || Vault {{PositionIcon|shadows}}
 
|-
 
|-
| 1 || Rotation
+
| 0 || Lineup {{PositionIcon|lineup}}
 
|-
 
|-
| 2 || Shadows (formerly Shadow Lineup)
+
| 1 || Rotation {{PositionIcon|rotation}}
 
|-
 
|-
| 3 || (formerly Shadow Rotation)
+
| 2 || Shadows {{PositionIcon|shadows}} (formerly Shadow Lineup {{PositionIcon|shadows}})
 +
|-
 +
| 3 || (formerly Shadow Rotation {{PositionIcon|shadows}})
 
|}
 
|}
  
Line 759: Line 872:
 
! ID !! Description
 
! ID !! Description
 
|-
 
|-
| 0 || permanent
+
| 0 || Permanent
 +
|-
 +
| 1 || Season
 
|-
 
|-
| 1 || season
+
| 2 || Weekly
 
|-
 
|-
| 2 || weekly
+
| 3 || Game
 
|-
 
|-
| 3 || game
+
| 4 || Item
 
|-
 
|-
| 4 || item
+
| 5 || League (displayed as Permanent)
 
|}
 
|}
  
Line 774: Line 889:
 
! ID !! Description
 
! ID !! Description
 
|-
 
|-
| 0 || Rest ("Gods' Day")
+
| 0 || Rest / Gods' Day (G)
 
|-
 
|-
 
| 1 || Preseason
 
| 1 || Preseason
Line 780: Line 895:
 
| 2 || Earlseason
 
| 2 || Earlseason
 
|-
 
|-
| 3 || EarlySiesta
+
| 3 || Earlsiesta (ES)
 
|-
 
|-
 
| 4 || Midseason
 
| 4 || Midseason
 
|-
 
|-
| 5 || LateSiesta
+
| 5 || Latesiesta (LS)
 
|-
 
|-
 
| 6 || Lateseason
 
| 6 || Lateseason
 
|-
 
|-
| 7 || SeasonEnd
+
| 7 || Endseason
 
|-
 
|-
 
| 8 || PrePostseason
 
| 8 || PrePostseason
 
|-
 
|-
| 9 || EarlyPostseason
+
| 9 || Earlpostseason
 +
|-
 +
| 10 || Earlpostseason End (Wild Card Evening)
 
|-
 
|-
| 10 || EarlyPostseasonEnd ("Wild Card Evening")
+
| 11 || Latepostseason
 
|-
 
|-
| 11 || Postseason
+
| 12 || Postseason End
 
|-
 
|-
| 12 || PostseasonEnd
+
| 13 || Election (EL)
 
|-
 
|-
| 13 || Election
+
| 14 || Special Event (Boss Battle, etc)
 
|-
 
|-
| 15 || rowspan="4" | Tournament
+
| 15 || rowspan="4" | Tournament (details unknown)
 
|-
 
|-
 
| 16
 
| 16
Line 809: Line 926:
 
|-
 
|-
 
| 18
 
| 18
 +
|}
 +
 +
===prefab===
 +
{| class="wikitable"
 +
! ID !! Description
 +
|-
 +
| 0 || Palmero
 +
|-
 +
| 1 || Silverada
 +
|-
 +
| 2 || Douglas
 +
|-
 +
| 3 || Hillcrest
 +
|-
 +
| 4 || Twede
 +
|-
 +
| 5 || Rodeo
 +
|-
 +
| 6 || Loge
 +
|-
 +
| 7 || Pine
 +
|-
 +
| 8 || Boreal
 
|}
 
|}
  
Line 827: Line 967:
 
|-
 
|-
 
| 5 || Overall
 
| 5 || Overall
 +
|}
 +
 +
===sim===
 +
{| class="wikitable"
 +
! ID !! Description
 +
|-
 +
| thisidisstaticyo || Pre-History, Discipline, Coffee Cup, and Expansion Era (everything pre-Short Circuits)
 +
|-
 +
| gamma4 || [[Gamma 1]]
 +
|-
 +
| gamma8 || [[Gamma 2]]
 +
|-
 +
| gamma9 || [[Gamma 3]]
 +
|-
 +
| gamma10 || [[Gamma 4]]
 
|}
 
|}
  
Line 835: Line 990:
 
| 0 || {{spoiler|Void}}
 
| 0 || {{spoiler|Void}}
 
|-
 
|-
| 1 || Sun 2
+
| 1 || [[Sun 2]]
 
|-
 
|-
| 2 || Overcast
+
| 2 || [[Overcast]]
 
|-
 
|-
 
| 3 || {{spoiler|Rainy}}
 
| 3 || {{spoiler|Rainy}}
Line 843: Line 998:
 
| 4 || {{spoiler|Sandstorm}}
 
| 4 || {{spoiler|Sandstorm}}
 
|-
 
|-
| 5 || {{spoiler|Snowy}}
+
| 5 || [[Snow]]
 
|-
 
|-
 
| 6 || {{spoiler|Acidic}}
 
| 6 || {{spoiler|Acidic}}
 
|-
 
|-
| 7 || Solar Eclipse
+
| 7 || [[Solar Eclipse]]
 
|-
 
|-
| 8 || Glitter
+
| 8 || [[Glitter]]
 
|-
 
|-
| 9 || Blooddrain
+
| 9 || [[Blooddrain]]
 
|-
 
|-
| 10 || Peanuts
+
| 10 || [[Peanuts (weather)|Peanuts]]
 
|-
 
|-
| 11 || Birds
+
| 11 || [[Birds (weather)|Birds]]
 
|-
 
|-
| 12 || Feedback
+
| 12 || [[Feedback]]
 
|-
 
|-
| 13 || Reverb
+
| 13 || [[Reverb]]
 
|-
 
|-
| 14 || Black Hole
+
| 14 || [[Black Hole]]
 
|-
 
|-
| 15 || Coffee
+
| 15 || [[Coffee (weather)|Coffee]]
 
|-
 
|-
| 16 || Coffee 2
+
| 16 || [[Coffee 2]]
 
|-
 
|-
| 17 || Coffee 3s
+
| 17 || [[Coffee 3s]]
 
|-
 
|-
| 18 || Flooding
+
| 18 || [[Flooding]]
 
|-
 
|-
| 19 || Salmon
+
| 19 || [[Salmon]]
 
|-
 
|-
| 20 || Polarity +
+
| 20 || [[Polarity +]]
 
|-
 
|-
| 21 || Polarity -
+
| 21 || [[Polarity -]]
 
|-
 
|-
 
| 22 || ???
 
| 22 || ???
 
|-
 
|-
| 23 || Sun 90
+
| 23 || [[Sun 90]]
 +
|-
 +
| 24 || [[Sun .1]]
 +
|-
 +
| 25 || [[Sum Sun]]
 
|-
 
|-
| 24 || Sun .1
+
| 26 || [[Supernova Eclipse]]
 
|-
 
|-
| 25 || Sum Sun
+
| 27 || [[Black Hole (Black Hole)]]
 
|-
 
|-
| 26 || {{spoiler|Jazz}}
+
| 28 || [[Jazz]]
 
|-
 
|-
| 27 || Night
+
| 29 || [[Night]]
 
|}
 
|}

Latest revision as of 09:19, 1 November 2022

Common fields

Name Description
id UUID
playerTags[] UUIDs of involved players, if any
teamTags[] UUIDs of involved teams, if any
gameTags[] UUID of game, if any (why is this an array?)
metadata JSON object; see Metadata fields
created timestamp (as an ISO 8601 string)
season zero-indexed season number.
special cases: -99 through -95 are rendered as "A" through "E", -94 through -90 are rendered as "AA" through "AE", -88 is rendered as "α" (lowercase alpha).
tournament -1 for regular play, 0 for Coffee Cup
type event type
day zero-indexed day number
phase schedule phase
category event category
description event text
nuts number of upshells
sim simulation ID

Metadata fields

These fields are common across multiple events.

Name Description
play play counter for in-game events
subPlay counter within a play
children[] UUIDs of events triggered by this one
parent UUID of triggering event
redacted boolean; whether the event is redacted. defaults to false
scales number of upscales, for redacted events
hideOnResults boolean; whether or not the event should be hidden in the earlsiesta/latesiesta/election results (if it's in the appropriate phase). defaults to false

Event types

ID Description Metadata
-1 Undefined type; used in the Library for Leaders and Postseason series matchups (plus currently-redacted messages)
0 Let's Go!
  • away - team UUID
  • home - team UUID
  • stadium - stadium UUID
  • weather - weather ID
1 Play ball!
2 Half-inning
3 Pitcher change
4 Stolen base
5 Walk
6 Strikeout
7 Flyout
8 Ground out
9 Home run
10 Hit (single/double/triple)
11 Game end log
  • winner - team UUID
12 Plate appearance
13 Strike (not including Foul Balls)
14 Ball
15 Foul Ball
20 Solar Panels overflow run activation
21 Home Field Advantage activation
22 Hit by pitch
23 Player skipped due to being Shelled, Frozen or Elsewhere
24 Partying
25 Strike zapped by Electric blood
26 Weather change
27 Mild pitch
28 End of inning
29 Site takeover text
30 Black Hole: collect 10 (in-game)
31 Sun 2: collect 10 (in-game)
33 Birds: circling, no shelled player
34 Birds: Friend of Crows proc
35 Birds: freeing a shelled player
36 Coffee 3s: Gaining Triple Threat
37 Coffee 2: Gaining a Free Refill
39 Coffee: Gaining/losing Wired/Tired
40 Feedback: swap blocked
41 Feedback: swap
45 Peanuts: Superallergic reaction
46 Peanuts: Yummy Reaction
47 Peanuts: Allergic reaction
48 Reverb: Gaining Reverberating
49 Reverb: roster shuffle
51 Blooddrain: normal transfusion
52 Blooddrain: Siphon proc
53 Blooddrain: transfusion (either normal/Siphon) blocked by Sealant
54 Solar Eclipse: Incineration
55 Solar Eclipse: Incineration blocked (fireproof / fire eater)
56 Flag planted
57 Renovation built
  • title - display name
  • votes - number of coins spent on the specific renovation
  • renoId - internal name
58 Light switch is now OFF/ON
59 Decree passed
  • id - internal name
  • title - display name
  • votes - vote count
  • totalVotes - vote count for all decrees
60 Blessing won or Gift Shop gift won
  • id - internal name
  • title - display name
  • votes - vote count for winning team
  • teamId - UUID of winning team
  • teamName - nickname of winning team
  • totalVotes - vote count for all decrees
  • highestTeam - UUID of team with most votes
  • highestVotes - vote count for team with most votes
61 Will received
  • id - internal name
  • title - display name
  • dataVotes - vote count from this team for this specific option
  • willVotes - vote count from this team for this will, all options
  • totalVotes - vote count from this team for all wills
62 Flooding: baserunners swept
63 Salmon: inning begins again
64 Polarity: polarity shift
65 Entering the Secret Base
66 Exiting the Secret Base
67 Consumers attack (incl. defense with items/Yolked)
69 Echo Chamber
70 Grind Rail
71 Tunnels used (Outcomes other than runs stolen have child event 218-220)
72 Peanut Mister
73 Peanuts: flavor text
74 Tasting the infinite (Shelling via Honey Roasted)
76 Event Horizon activates
77 Event Horizon awaits (start of game)
78 Solar Panels start-up text
79 Solar Panels overflow run collection
81 Tarot reading
  • count - unknown
  • spread[] - card IDs (3)
  • tarotId - internal name; only present for the S12 reading
82 Emergency Alert
84 Return from Elsewhere
85 Over Under
86 Under Over
88 Undersea
91 Homebody – homesick / happy to be home
92 Superyummy – loves/misses peanuts
93 Perk
96 Earlbird
97 Late to the Party
99 Shame Donor
101 Stealing the Title Belt
106 Added modification (Triple Threat, Free Refill, Magmatic, Inhabiting, etc)
107 Removed modification (same as above, but when they disappear)
108 Timed modification expires
109 Player added to team (including Postseason Births)
  • teamId
  • location - location
  • playerId
  • teamName – team nickname
  • playerName
110 Player sent to shadows and replaced (necromancy)
  • teamId
  • teamName – team nickname
  • addLocation - location
  • addPlayerId
  • addPlayerName
  • retreatLocation - location
  • retreatPlayerId
  • retreatPlayerName
111 Player removed and replaced from shadows (Returned)
  • teamId
  • teamName – team nickname
  • removeLocation - location
  • removePlayerId
  • promoteLocation - location
  • promotePlayerId
  • removePlayerName
  • promotePlayerName
112 Player removed from team
  • teamId
  • playerId
  • teamName – team nickname
  • playerName
113 Player trade
  • aTeamId
  • bTeamId
  • aLocation - location
  • aPlayerId
  • aTeamName – team nickname
  • bLocation - location
  • bPlayerId
  • bTeamName – team nickname
  • aPlayerName
  • bPlayerName
114 Player swap within team
  • parent
  • teamId
  • teamName
  • aLocation - location
  • aPlayerId
  • bLocation - location
  • bPlayerId
  • aPlayerName
  • bPlayerName
115 Player move/recruit/etc
  • location - location
  • playerId
  • playerName
  • sendTeamId
  • sendTeamName – team nickname
  • receiveTeamId
  • receiveLocation - location - if missing, same as location
  • receiveTeamName – team nickname
116 Player incineration replacement
  • teamId
  • location - location
  • teamName – team nickname
  • inPlayerId
  • outPlayerId
  • inPlayerName
  • outPlayerName
117 Player stat increase
  • type - rating type
  • after - new rating value
  • before - old rating value
118 Player stat decrease
119 Player stat reroll
122 Stat change from superallergic reaction
124 Failed player move due to Force
125 Player/Team enters the Hall of Flame
126 Player/Team exits the Hall of Flame
127 Player gained item
  • mods[] - mod(s) granted by this item
  • itemId - item UUID
  • itemName
  • playerRating - overall rating without this item
  • playerItemRatingAfter - rating from item after change
  • playerItemRatingBefore - rating from item before change
128 Player lost item
130 Reverb shuffle (full)
131 Reverb shuffle (lineup)
132 Reverb shuffle (rotation)
133 Team incineration replacement
  • inTeamId
  • outTeamId
  • inTeamName – full name
  • outTeamName – full name
135 New Challenger / Team joins a division
  • teamId
  • teamName – team nickname
  • divisionId – if the team was not already in a division
  • divisionName – if the team was not already in a division
  • fromDivisionId
  • toDivisionId
  • fromDivisionName
  • toDivisionName
136 Player joins the ILB (excluding normal births/incinerations/etc)
137 Player hatched / replica created
138 Team joins the league / Team Formed
139 Player Evolves
  • after - new level, 1 if missing
  • before - old level, 0 if missing
141 Team wins Internet Series
  • championships - total championship wins for this team
  • bracket – 0 for Overbracket, 1 for Underbracket; defaults to 0
142 Postseason spot
143 Final standings
  • place - zero-indexed rank within division (or within sub-league, for Pre-History standings)
144 Modification change (Wired -> Tired transitions, reroll, ego upgrade, etc.)
145 Player's Alternate is called
  • type - rating type
  • after - new rating value
  • before - old rating value

note: the Alternate mod is added, but a separate mod gain event isn't generated

146 Added modification due to another mod (under/over, Perk, PsychoAcoustics, etc.)
  • mod - new mod ID
  • type - mod duration
  • source - ID of source mod
147 Removed modification added due to another mod (under/over, Perk)
148 Changed modifier due to another modifier
  • to - new mod ID
  • from - old mod ID
  • type - mod duration
  • source - ID of source mod
149 Narration for necromancy / extraplanar plunder
150 Returned player is permitted to stay
151 Decree narration
152 Will results (see also 61)
153 Team stat adjustment (S15+)
154 Team shamed by another
  • totalShames – number of times the shamed team has been shamed
  • totalShamings – number of times the shamed team has shamed another team
155 Team shames another
  • totalShames – number of times the shaming team has been shamed
  • totalShamings – number of times the shaming team has shamed another team
156 Sun 2 grants a win (outcome; pre-S20)
157 Black Hole swallows a win (outcome; pre-S20)
158 Eliminated from postseason
159 Postseason advance
161 Player gained blood type
165 High Pressure (The pressure is on/off, Overperforming added and removed)
166 Lineup sorted
168 Peanut allergy cured (Nut Button)
169 Echo message
170 Superposition / Echo into Static
171 Removed multiple modifications added due to another mod (Echo)
  • source - ID of source mod
  • removes[]
172 Added multiple modifications due to another mod (Echo)
  • adds[]
  • source - ID of source mod
173 PsychoAcoustics
174 Receiver becomes an Echo
175 Investigation progress (upshellable for fish)
176 Election results: Tidings subsection
  • icon – mod ID to copy icon from; optional
  • beingbeing ID for icon and text formatting; optional
  • noIcon – boolean; if true, the icon is not shown (sometimes used with 'being' for iconless begins); optional, defaults to false
177 Glitter: Crate drop
178 Middling
179 Player attribute increase
  • type - attribute type
  • after - new rating value
  • before - old rating value
180 Player attribute decrease
181 Entering a Crime Scene
182 Ambitious
183 Unambitious
184 Coasting (formerly used for a few item repair events, possibly incorrectly)
185 Item breaks
  • mods[] - mod(s) granted by this item
  • itemId - item UUID
  • itemName
  • playerRating - overall rating without this item
  • itemDurability - total durability
  • itemHealthAfter
  • itemHealthBefore
  • playerItemRatingAfter - rating from item after change
  • playerItemRatingBefore - rating from item before change
186 Item damaged
187 Broken item repaired
188 Damaged item repaired
189 Community Chest opens
190 No free item slot
191 Fax Machine activation
192 Hotel Motel Holiday Inning
193 Prize Match (declaring what the prize is)
194 Team received gifts
  • recipient - team UUID
  • totalGifts - number of gifts gained
  • top3Benefactors[] - team UUIDs
  • top3BenefactorCoins[]
  • totalBenefactorCoins
195 Smithy activation
196 [REDACTED] - "<player name> entered the Vault."? (S18+)
198 A Blood Type
199 Player soul increase
  • after
  • before
201 Narrative being actions
  • beings[] - names of beings involved, e.g. "namerifeht", "umpires", "coin", "monitor"; optional
202 Library – Pre-Season messages (Rejoice! / They Awoke.)
203 Ballpark mod Ratified into Non-Physical Law
  • id - renovation ID
  • mod - mod ID granted by renovation
  • title - display name
204 SMASH (Bad Gateway broken)
206 Hype built in ballpark
  • after – hype value after the change
  • before – hype value before the change
208 Practicing Moderation
209 Runs scored
  • ledger - description of adjustments, or an empty string
  • update - summary
  • awayEmoji - actual emoji or codepoint in hex
  • awayScore
  • homeEmoji
  • homeScore
210 League modification added
211 League modification removed
213 Balloons inflated from win
214 Win collected (Regular Season, S20+)
  • after - total wins
  • lines[] - list of adjustments
  • amount - number after adjustment
  • before - previous total wins
215 Win collected (Postseason, S20+)
216 Game over
217 Sun(Sun)'s pressure built / recharged
  • current
  • history – optional; true to display as Sun 1/2, false (or not present) to display as Sun(Sun)
  • maximum
  • recharge - end-of-season reduction amount
218 Tunnel used - nothing found
219 Tunnel used - fled elsewhere
220 Tunnel used - stole item
222 "The [team] will Return."
  • mod – mod ID; will display the mod's icon left of the text

(note: if the event's teamTags array contains a single ID, the team's icon will also be displayed after the mod icon)

223 Weather event (+4 xPoG)
224 Element added to item
226 Sun 30 smiles
228 Voicemail activation
230 Phantom Thieves' Guild steals item
231 Phantom Thieves' Guild steals player
232 [TUMBLEWEED SOUNDS]
233 Trader/Traitor proc (game text)
234 Trade failed (either nothing caught their eye or they had nothing to offer)
236 Item traded
  • modsLost[]
  • modsGained[]
  • itemTradedId
  • playerRating – overall player rating without items
  • itemReceivedId
  • itemTradedName
  • itemReceivedName
  • playerItemRatingAfter
  • playerItemRatingBefore
237 Cycling: Pitcher cycles out
238 Snack payouts to beings (Library)
  • beingbeing ID, optional; defaults to 2
  • coinsAfter
  • coinsBefore
239 Player Reloads the bases
241 Vault revealed
243 Weather Report arrives
244 Multiple players added to team
  • teamId
  • locationlocation ID
  • teamName – nickname
  • playerIds[]
  • playerNames[] – parallel with playerIds
244 Multiple players removed from team
246 Game cancelled
247 "SUN(SUN) SUPERNOVA"
249 Black Hole (Black Hole): Agitation (game log)
250 Game ends due to team nullification
251 Jazz: Riff opens
252 Night: Night Shift
253 Tarot Card changed
254 Avoidance: Player becomes Stuck
255 Stables: Horse Power Achieved
256 "FROM DIAGONAL, LEVIL/GLOOD"
257 "THE VAULT"/"THE HORIZON"/"THE HALL"/"THE DESERT"
259 Coin Scattered/Incinerated
261 Double Strike
262 Electricity zaps a ball away
263 Snow: WINTER STORM WARNING
264 Snow: Snowflakes modified the field
265 Snow: Unfreezable proc

Other fields

arcana

ID Description
-1 Fool
0 I The Magician
1 II The High Priestess
2 III The Empress
3 IIII The Emperor
4 V The Heirophant
5 VI The Lover
6 VII The Chariot
7 VIII Justice
8 VIIII The Hermit
9 X The Wheel of Fortune
10 XI Strength
11 XII The Hanged Man
12 XIII
13 XIIII Temperance
14 XV The Devil
15 XVI The Tower
16 XVII The Star
17 XVIII The Moon
18 XVIIII The Sun
19 XX Judgment
default ----

attribute

ID Description
0 tragicness
1 buoyancy
2 thwackability
3 moxie
4 divinity
5 musclitude
6 patheticism
7 martyrdom
8 cinnamon
9 baseThirst
10 laserlikeness
11 continuation
12 indulgence
13 groundFriction
14 shakespearianism
15 suppression
16 unthwackability
17 coldness
18 overpowerment
19 ruthlessness
20 pressurization
21 omniscience
22 tenaciousness
23 watchfulness
24 anticapitalism
25 chasiness

being

ID Description
-1 Emergency Alert
0 The Shelled One
1 The Monitor
2 The Coin
3 The Reader
4 The Microphone
5 Lōotcrates
6 Namerifeht
7 The Macrophone

category

ID Description
0 Game (Plays)
1 Changes
2 Abilities (Special)
3 Outcomes
4 Narrative

location

ID Description
-2 Vault
0 Lineup
1 Rotation
2 Shadows (formerly Shadow Lineup )
3 (formerly Shadow Rotation )

mod type

ID Description
0 Permanent
1 Season
2 Weekly
3 Game
4 Item
5 League (displayed as Permanent)

phase

ID Description
0 Rest / Gods' Day (G)
1 Preseason
2 Earlseason
3 Earlsiesta (ES)
4 Midseason
5 Latesiesta (LS)
6 Lateseason
7 Endseason
8 PrePostseason
9 Earlpostseason
10 Earlpostseason End (Wild Card Evening)
11 Latepostseason
12 Postseason End
13 Election (EL)
14 Special Event (Boss Battle, etc)
15 Tournament (details unknown)
16
17
18

prefab

ID Description
0 Palmero
1 Silverada
2 Douglas
3 Hillcrest
4 Twede
5 Rodeo
6 Loge
7 Pine
8 Boreal

rating

Multiply value by 5 to get star rating.

ID Description
0 Batting
1 Pitching
2 Defense
3 Baserunning
4 Combined
5 Overall

sim

ID Description
thisidisstaticyo Pre-History, Discipline, Coffee Cup, and Expansion Era (everything pre-Short Circuits)
gamma4 Gamma 1
gamma8 Gamma 2
gamma9 Gamma 3
gamma10 Gamma 4

weather

ID Description
0 Void
1 Sun 2
2 Overcast
3 Rainy
4 Sandstorm
5 Snow
6 Acidic
7 Solar Eclipse
8 Glitter
9 Blooddrain
10 Peanuts
11 Birds
12 Feedback
13 Reverb
14 Black Hole
15 Coffee
16 Coffee 2
17 Coffee 3s
18 Flooding
19 Salmon
20 Polarity +
21 Polarity -
22 ???
23 Sun 90
24 Sun .1
25 Sum Sun
26 Supernova Eclipse
27 Black Hole (Black Hole)
28 Jazz
29 Night