Difference between revisions of "Heist Expert"

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{{Modification}}<nowiki/>
 
{{Modification}}<nowiki/>
'''Heist Expert''' is a Player [[Modification]] first seen in the [[Season 21#Election|Season 21 Elections]] and given out by the [[Season 21#Blessings|'''Play to Find Out''']] Blessing.
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'''Heist Expert''' is a Player or Team [[Modification]], first seen in the [[Season 21#Election|Season 21 Elections]] and given out by the [[Season 21#Blessings|'''Play to Find Out''']] Blessing.  
 
==Effect==
 
==Effect==
Pitchers with the Heist Expert Modification steal using a [[Ballpark]]'s [[Tunnels]] more often. They are still able to get caught in a grand heist and fell [[Elsewhere]].  
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Pitchers with the Heist Expert Modification steal using a [[Ballpark]]'s [[Tunnels]] more often. They are still able to get caught in a grand heist and flee [[Elsewhere]].
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Teams with the Heist Expert Modification can approach, collect, and recruit a player from the opposing team, adding the recruited player to the end of their rotation. The team cannot be caught, and will not flee Elsewhere if unsuccessful. This version of the modification has only been seen on the [[Vault Legends]].
  
 
[[File:Tunnel Steals.png|center|thumb|800px|A graph of tunnels steals by team in [[Season 22]],  adjusted for when Runs were available to be stolen]]
 
[[File:Tunnel Steals.png|center|thumb|800px|A graph of tunnels steals by team in [[Season 22]],  adjusted for when Runs were available to be stolen]]
 
==History==
 
==History==
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===Debut===
 
Heist Expert was introduced as a part of the '''Play to Find Out''' [[Blessing]] which was advertised with the tagline "All Players in your Team's Rotation will become Heist Experts."
 
Heist Expert was introduced as a part of the '''Play to Find Out''' [[Blessing]] which was advertised with the tagline "All Players in your Team's Rotation will become Heist Experts."
  
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**{{ModGain|HEIST_EXPERT|duration=permanent}}
 
**{{ModGain|HEIST_EXPERT|duration=permanent}}
 
*''The Crabs had 10% of the Votes<br/>Highest Bidder - The Shoe Thieves with 18%<br/>19,770,304 votes were cast.''
 
*''The Crabs had 10% of the Votes<br/>Highest Bidder - The Shoe Thieves with 18%<br/>19,770,304 votes were cast.''
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===Vault Legends===
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{{Main|ILB_Semi-Centennial#Heists}}
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[[File:Semicentennialheistanimated.gif|thumb|The Legends completing another successful heist in the [[Semi-Centennial]].]]
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The [[Vault Legends]] had a Team variation of Heist Expert with a drastically different effect - instead of stealing Runs or Items, the team itself would attempt a Heist, in which players from the [[Rising Stars|opposing team]] would be approached, collected, and recruited. Unlike a normal heist, failure would not result in the Heist Expert getting caught or fleeing Elsewhere, and the in-game response to avoiding being collected was to "evade capture" (seen only by [[Rat Mason]], who successfully evaded capture three times.)
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==Trivia==
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*Despite the in-game description of the Team modification, no reference to Tunnels were made when the [[Vault Legends]] completed their heists/collection of opposing players.
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**One Tunnel-based heist did take place during the [[Semi-Centennial]], however - inning 18, when Vault Legend [[Clare Ballard]] entered the tunnels and stole a run from the [[Rising Stars]].
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*The capacity of a Team to operate as an entity independent of its individual players (whether that be as a truly separate entity or some manner of gestalt being), utilising the same modification with drastically different effects, raises troubling implications for the nature of seemingly-abstract concepts within blaseball, and the Immaterial Plane at large.
  
 
[[Category:Player Modifications]]
 
[[Category:Player Modifications]]
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[[Category:Team Modifications]]

Revision as of 09:55, 18 January 2022

Heist Expert is a Player or Team Modification, first seen in the Season 21 Elections and given out by the Play to Find Out Blessing.

Effect

Pitchers with the Heist Expert Modification steal using a Ballpark's Tunnels more often. They are still able to get caught in a grand heist and flee Elsewhere.

Teams with the Heist Expert Modification can approach, collect, and recruit a player from the opposing team, adding the recruited player to the end of their rotation. The team cannot be caught, and will not flee Elsewhere if unsuccessful. This version of the modification has only been seen on the Vault Legends.

A graph of tunnels steals by team in Season 22, adjusted for when Runs were available to be stolen

History

Debut

Heist Expert was introduced as a part of the Play to Find Out Blessing which was advertised with the tagline "All Players in your Team's Rotation will become Heist Experts."

During the Season 21 Elections, Play to Find Out blessed the Baltimore Crabs.

Vault Legends

See the main article on this topic: ILB_Semi-Centennial#Heists

The Legends completing another successful heist in the Semi-Centennial.

The Vault Legends had a Team variation of Heist Expert with a drastically different effect - instead of stealing Runs or Items, the team itself would attempt a Heist, in which players from the opposing team would be approached, collected, and recruited. Unlike a normal heist, failure would not result in the Heist Expert getting caught or fleeing Elsewhere, and the in-game response to avoiding being collected was to "evade capture" (seen only by Rat Mason, who successfully evaded capture three times.)

Trivia

  • Despite the in-game description of the Team modification, no reference to Tunnels were made when the Vault Legends completed their heists/collection of opposing players.
  • The capacity of a Team to operate as an entity independent of its individual players (whether that be as a truly separate entity or some manner of gestalt being), utilising the same modification with drastically different effects, raises troubling implications for the nature of seemingly-abstract concepts within blaseball, and the Immaterial Plane at large.