Difference between revisions of "Hester Scythe"

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During the [[Gamma 3/Season 1#Election Results|Gamma 3, Season 1 Elections]], Scythe gained the [[Static]] modification as a result of the Jazz Hands' [[Charges|'''Charge''']] will, and was removed from the Jazz Hands' roster.
 
During the [[Gamma 3/Season 1#Election Results|Gamma 3, Season 1 Elections]], Scythe gained the [[Static]] modification as a result of the Jazz Hands' [[Charges|'''Charge''']] will, and was removed from the Jazz Hands' roster.
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=Appearance=
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Scythe’s appearance is that of a typical garden scythe. A long wooden shaft with a large curved blade. However, this is just Scythe’s base appearance. It changes appearance whenever a user becomes bonded to it.
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=Background=
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Scythe is said to be an “all powerful magical artifact” passed between generations of shepherds of the dead. How many people actually say this is still debated, but Scythe touts its powers frequently. Scythe is capable of levitation, speech and teleportation of exactly fifteen feet.
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However, Scythe’s true powers are released when it bonds with a wielder. Scythe refers to the wielder as its “avatar”, allowing the wielder to tap into Scythe’s deep well of magical power. Wielders can levitate, speak telepathically or teleport like Scythe can while dormant, in addition to the hidden powers it offers.
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Scythe however is a fickle sickle, and has a habit of unbonding from avatars it finds unworthy. Known records show the following reasons for unbonding: refusing to reap a ripe soul, failing to properly sharpen Scythe’s blade, and taking too long in the shower. However, once a bond is established, Scythe is able to turn it back on at will.
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While Scythe claims to be one of the most powerful reaper’s scythes in existence, used by famous grim reapers across the millennia, Scythe was last seen being used as a training tool for new reapers at Breckenridge Community College. Scythe refused to comment on how it ended up there, but the staff informed the press that Scythe was dropped off at the college as a result of its gaming habits.
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Scythe is an avid PC gamer, recently becoming interested in Flinal Flantasy Flourteen. However, the game’s strict rules on using modifications or magic while playing prohibit Scythe from playing without being banned. This requires Scythe’s avatar to play in its stead.
  
 
{{JazzHandsGamma3Nav}}
 
{{JazzHandsGamma3Nav}}
 
[[Category: Short Circuits Players]]
 
[[Category: Short Circuits Players]]
 
[[Category: Breckenridge Jazz Hands Short Circuits Players]]
 
[[Category: Breckenridge Jazz Hands Short Circuits Players]]

Revision as of 09:51, 30 October 2022

Short Circuits
Information on this page pertains to events in a temporary universe and may have minimal long-term bearing on the game.

Hester Scythe was a lineup player for the Breckenridge Jazz Hands, and competed in Gamma 4 until they were Charged and gained the Static modification.

Official League Records

Scythe was first seen as a lineup player for the Breckenridge Jazz Hands after the Microphone Localized and Tuned into Gamma 2.

During the Gamma 3, Season 1 Elections, Scythe's Batting was boosted by 0.97 1.18 as a result of the Jazz Hands' Muscle Warmers Amplification.

During the Gamma 3, Season 1 Elections, Scythe gained the Static modification as a result of the Jazz Hands' Charge will, and was removed from the Jazz Hands' roster.

Appearance

Scythe’s appearance is that of a typical garden scythe. A long wooden shaft with a large curved blade. However, this is just Scythe’s base appearance. It changes appearance whenever a user becomes bonded to it.

Background

Scythe is said to be an “all powerful magical artifact” passed between generations of shepherds of the dead. How many people actually say this is still debated, but Scythe touts its powers frequently. Scythe is capable of levitation, speech and teleportation of exactly fifteen feet.

However, Scythe’s true powers are released when it bonds with a wielder. Scythe refers to the wielder as its “avatar”, allowing the wielder to tap into Scythe’s deep well of magical power. Wielders can levitate, speak telepathically or teleport like Scythe can while dormant, in addition to the hidden powers it offers.

Scythe however is a fickle sickle, and has a habit of unbonding from avatars it finds unworthy. Known records show the following reasons for unbonding: refusing to reap a ripe soul, failing to properly sharpen Scythe’s blade, and taking too long in the shower. However, once a bond is established, Scythe is able to turn it back on at will.

While Scythe claims to be one of the most powerful reaper’s scythes in existence, used by famous grim reapers across the millennia, Scythe was last seen being used as a training tool for new reapers at Breckenridge Community College. Scythe refused to comment on how it ended up there, but the staff informed the press that Scythe was dropped off at the college as a result of its gaming habits.

Scythe is an avid PC gamer, recently becoming interested in Flinal Flantasy Flourteen. However, the game’s strict rules on using modifications or magic while playing prohibit Scythe from playing without being banned. This requires Scythe’s avatar to play in its stead.