Difference between revisions of "Blood Type"

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'''Blood Type''' is a [[Player Attributes|Stat]] held by every player in the League, and was first introduced to Blaseball by Season 4's [[Season 4#Decrees 2|'''Interviews''' decree]]. Currently, a player's Blood Type is only cosmetic until a specific [[blessing]] is introduced that grants one specific Blood Type and [[Modifications|Modification]] bonus to an entire [[teams|team]]. Players with the same Blood Type, but on another team unaffected by the blessing, do not benefit from that bonus.
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'''Blood Type''' is a [[Player Attributes|Stat]] held by every player in the League, and was first introduced to Blaseball by Season 4's [[Season 4#Decrees 2|'''Interviews''' decree]]. Currently, a player's Blood Type is only cosmetic, though [[blessing|blessings]] that grant a Blood Type [[Modifications|Modification]] to an entire [[teams|team]] also grant players on that team the related Blood Type.
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Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.
  
 
== Known Blood Types ==
 
== Known Blood Types ==
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* AA
 
* AA
 
* AAA
 
* AAA
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** Blessed the [[Dallas Steaks]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Power Chaaarge|'''Power Chaaarge''']]: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game."
 
* Acidic
 
* Acidic
 
* Basic
 
* Basic
** Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Known_Modifications|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
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** Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Base Instincts|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
 
* O
 
* O
** Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#Known_Modifications|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
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** Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#0|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
 
* O No
 
* O No
** Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[Modifications#Known_Modifications|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
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** Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[Modifications#0 No|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
 
* H2O
 
* H2O
** Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#Known_Modifications|'''H2O''']]: "Players with H2O will always swing at strikes while there are 2 Outs."
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** Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#H2O|'''H20''']]: "Players with H2O will always swing at strikes while there are 2 Outs."
 
* Electric
 
* Electric
** Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Modifications#Known_Modifications|'''Electric''']]: "Electric teams have a chance of zapping away Strikes."
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** Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Modifications#Electric|'''Electric''']]: "Electric teams have a chance of zapping away Strikes."
 
* Love
 
* Love
** Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Modifications#Known_Modifications|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail."
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** Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Modifications#Charm|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail."
 
* Fire
 
* Fire
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** Blessed the [[Hades Tigers]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Firey|'''Firey''']]: "Players with Fiery have a small chance of throwing Double Strikes."
 
* Psychic
 
* Psychic
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** Blessed the [[Houston Spies]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Psychic|'''Psychic''']]: "Psychic players have a chance of reversing a bad outcome with a Mind Trick."
 
* Grass
 
* Grass
** Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Known_Modifications|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."
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** Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."
  
 
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Revision as of 04:51, 23 April 2021

Blood Type is a Stat held by every player in the League, and was first introduced to Blaseball by Season 4's Interviews decree. Currently, a player's Blood Type is only cosmetic, though blessings that grant a Blood Type Modification to an entire team also grant players on that team the related Blood Type.

Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.

Known Blood Types

  • A
  • AA
  • AAA
  • Acidic
  • Basic
  • O
    • Blessed the Baltimore Crabs in Season 15 and granted them 0: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
  • O No
  • H2O
  • Electric
  • Love
  • Fire
    • Blessed the Hades Tigers in Season 16 and granted them Firey: "Players with Fiery have a small chance of throwing Double Strikes."
  • Psychic
  • Grass
    • Blessed the Boston Flowers in Season 8 and granted them Growth: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."