Difference between revisions of "Blood Type"
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Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No. | Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No. | ||
− | == Known Blood Types == | + | ==Known Blood Types== |
− | * A | + | |
− | * AA | + | *A |
− | ** Blessed the [[Philly Pies]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Power Chaarge|'''Power Chaarge''']]: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game." | + | **Blessed the [[Charleston Shoe Thieves|Shoe Thieves]] in [[Season 18]] and granted them [[Modifications#A Blood Type|'''A Blood Type''']]: "A Team or Player with A Blood Type will play each game with a random Blood type ability." |
− | * AAA | + | *AA |
− | ** Blessed the [[Dallas Steaks]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Power Chaaarge|'''Power Chaaarge''']]: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game." | + | **Blessed the [[Philly Pies]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Power Chaarge|'''Power Chaarge''']]: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game." |
− | * Acidic | + | *AAA |
− | ** Blessed the [[LA Unlimited Tacos]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Acidic|'''Acidic''']]: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less." | + | **Blessed the [[Dallas Steaks]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Power Chaaarge|'''Power Chaaarge''']]: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game." |
− | * Basic | + | *Acidic |
− | ** Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Base Instincts|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked." | + | **Blessed the [[LA Unlimited Tacos]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Acidic|'''Acidic''']]: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less." |
− | * O | + | *Basic |
− | ** Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#0|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat." | + | **Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Base Instincts|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked." |
− | * O No | + | *O |
− | ** Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[Modifications#0 No|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count." | + | **Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#0|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat." |
− | * H2O | + | *O No |
− | ** Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#H2O|'''H20''']]: "Players with H2O will always swing at strikes while there are 2 Outs." | + | **Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[Modifications#0 No|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count." |
− | * Electric | + | *H2O |
− | ** Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Modifications#Electric|'''Electric''']]: "Electric teams have a chance of zapping away Strikes." | + | **Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#H2O|'''H20''']]: "Players with H2O will always swing at strikes while there are 2 Outs." |
− | * Love | + | *Electric |
− | ** Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Modifications#Charm|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail." | + | **Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Modifications#Electric|'''Electric''']]: "Electric teams have a chance of zapping away Strikes." |
− | * Fire | + | *Love |
− | ** Blessed the [[Hades Tigers]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Fiery|'''Fiery''']]: "Players with Fiery have a small chance of throwing Double Strikes." | + | **Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Modifications#Charm|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail." |
− | * Psychic | + | *Fire |
− | ** Blessed the [[Houston Spies]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Psychic|'''Psychic''']]: "Psychic players have a chance of reversing a bad outcome with a Mind Trick." | + | **Blessed the [[Hades Tigers]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Fiery|'''Fiery''']]: "Players with Fiery have a small chance of throwing Double Strikes." |
− | * Grass | + | *Psychic |
− | ** Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end." | + | **Blessed the [[Houston Spies]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Psychic|'''Psychic''']]: "Psychic players have a chance of reversing a bad outcome with a Mind Trick." |
+ | *Grass | ||
+ | **Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end." | ||
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Revision as of 08:34, 17 May 2021
Blood Type is a Stat held by every player in the League, and was first introduced to Blaseball by Season 4's Interviews decree. Currently, a player's Blood Type is only cosmetic, though blessings that grant a Blood Type Modification to an entire team also grant players on that team the related Blood Type.
Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.
Known Blood Types
- A
- Blessed the Shoe Thieves in Season 18 and granted them A Blood Type: "A Team or Player with A Blood Type will play each game with a random Blood type ability."
- AA
- Blessed the Philly Pies in Season 17 and granted them Power Chaarge: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game."
- AAA
- Blessed the Dallas Steaks in Season 16 and granted them Power Chaaarge: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game."
- Acidic
- Blessed the LA Unlimited Tacos in Season 17 and granted them Acidic: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less."
- Basic
- Blessed the Hellmouth Sunbeams in Season 8 and granted them Base Instincts: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
- O
- Blessed the Baltimore Crabs in Season 15 and granted them 0: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
- O No
- Blessed the Yellowstone Magic in Season 10 and granted them 0 No: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
- H2O
- Blessed the Canada Moist Talkers in Season 15 and granted them H20: "Players with H2O will always swing at strikes while there are 2 Outs."
- Electric
- Blessed the Miami Dale in Season 7 and granted them Electric: "Electric teams have a chance of zapping away Strikes."
- Love
- Blessed the San Francisco Lovers in Season 9 and granted them Charm: "Players with Charm have a chance of convincing their opponents to fail."
- Fire
- Blessed the Hades Tigers in Season 16 and granted them Fiery: "Players with Fiery have a small chance of throwing Double Strikes."
- Psychic
- Blessed the Houston Spies in Season 16 and granted them Psychic: "Psychic players have a chance of reversing a bad outcome with a Mind Trick."
- Grass
- Blessed the Boston Flowers in Season 8 and granted them Growth: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."