Difference between revisions of "Blood Type"

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(New Blood. New Power.)
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Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.
 
Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.
  
== Known Blood Types ==
+
==Known Blood Types==
* A
+
 
* AA
+
*A
** Blessed the [[Philly Pies]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Power Chaarge|'''Power Chaarge''']]: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game."
+
**Blessed the [[Charleston Shoe Thieves|Shoe Thieves]] in [[Season 18]] and granted them [[Modifications#A Blood Type|'''A Blood Type''']]: "A Team or Player with A Blood Type will play each game with a random Blood type ability."
* AAA
+
*AA
** Blessed the [[Dallas Steaks]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Power Chaaarge|'''Power Chaaarge''']]: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game."
+
**Blessed the [[Philly Pies]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Power Chaarge|'''Power Chaarge''']]: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game."
* Acidic
+
*AAA
** Blessed the [[LA Unlimited Tacos]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Acidic|'''Acidic''']]: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less."
+
**Blessed the [[Dallas Steaks]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Power Chaaarge|'''Power Chaaarge''']]: "When this Player hits a Triple, they'll have a chance of Overperforming for the rest of the game."
* Basic
+
*Acidic
** Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Base Instincts|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
+
**Blessed the [[LA Unlimited Tacos]] in [[Season_17#Blessings|Season 17]] and granted them [[Modifications#Acidic|'''Acidic''']]: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less."
* O
+
*Basic
** Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#0|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
+
**Blessed the [[Hellmouth Sunbeams]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Base Instincts|'''Base Instincts''']]: "Batters with Base Instincts will have a chance of heading past first base when getting walked."
* O No
+
*O
** Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[Modifications#0 No|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
+
**Blessed the [[Baltimore Crabs]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#0|'''0''']]: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
* H2O
+
*O No
** Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#H2O|'''H20''']]: "Players with H2O will always swing at strikes while there are 2 Outs."
+
**Blessed the [[Yellowstone Magic]] in [[Season 10#Blessings|Season 10]] and granted them [[Modifications#0 No|'''0 No''']]: "Players with 0 No cannot be struck out when there are 0 Balls in the Count."
* Electric
+
*H2O
** Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Modifications#Electric|'''Electric''']]: "Electric teams have a chance of zapping away Strikes."
+
**Blessed the [[Canada Moist Talkers]] in [[Season 15#Blessings|Season 15]] and granted them [[Modifications#H2O|'''H20''']]: "Players with H2O will always swing at strikes while there are 2 Outs."
* Love
+
*Electric
** Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Modifications#Charm|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail."
+
**Blessed the [[Miami Dale]] in [[Season 7#Blessings|Season 7]] and granted them [[Modifications#Electric|'''Electric''']]: "Electric teams have a chance of zapping away Strikes."
* Fire
+
*Love
** Blessed the [[Hades Tigers]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Fiery|'''Fiery''']]: "Players with Fiery have a small chance of throwing Double Strikes."
+
**Blessed the [[San Francisco Lovers]] in [[Season 9#Blessings|Season 9]] and granted them [[Modifications#Charm|'''Charm''']]: "Players with Charm have a chance of convincing their opponents to fail."
* Psychic
+
*Fire
** Blessed the [[Houston Spies]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Psychic|'''Psychic''']]: "Psychic players have a chance of reversing a bad outcome with a Mind Trick."
+
**Blessed the [[Hades Tigers]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Fiery|'''Fiery''']]: "Players with Fiery have a small chance of throwing Double Strikes."
* Grass
+
*Psychic
** Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."
+
**Blessed the [[Houston Spies]] in [[Season_16#Blessings|Season 16]] and granted them [[Modifications#Psychic|'''Psychic''']]: "Psychic players have a chance of reversing a bad outcome with a Mind Trick."
 +
*Grass
 +
**Blessed the [[Boston Flowers]] in [[Season 8#Blessings|Season 8]] and granted them [[Modifications#Growth|'''Growth''']]: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."
  
 
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Revision as of 08:34, 17 May 2021

Blood Type is a Stat held by every player in the League, and was first introduced to Blaseball by Season 4's Interviews decree. Currently, a player's Blood Type is only cosmetic, though blessings that grant a Blood Type Modification to an entire team also grant players on that team the related Blood Type.

Players on a team with one of these Modifications will benefit from it regardless of their Blood Type, eg; A player with AA Blood will still benefit from being on a team with 0 No.

Known Blood Types

  • A
  • AA
    • Blessed the Philly Pies in Season 17 and granted them Power Chaarge: "When this Player hits a Double, they'll have a chance of Overperforming for the rest of the game."
  • AAA
  • Acidic
    • Blessed the LA Unlimited Tacos in Season 17 and granted them Acidic: "Acidic pitchers occasionally throw Acidic pitches, which cause any Runs scored on the play to be worth .1 less."
  • Basic
  • O
    • Blessed the Baltimore Crabs in Season 15 and granted them 0: "Players with 0 will always swing at strikes while there are 0 Balls and 0 Strikes in the At Bat."
  • O No
  • H2O
  • Electric
  • Love
  • Fire
    • Blessed the Hades Tigers in Season 16 and granted them Fiery: "Players with Fiery have a small chance of throwing Double Strikes."
  • Psychic
  • Grass
    • Blessed the Boston Flowers in Season 8 and granted them Growth: "Growth Teams will play better as the season goes on, up to a 5% global boost by season's end."