Alternate
Alternate is a Player Modification first seen in the Season 4 Elections
Effects
When a player gains the Alternate modification, their stats are completely randomized
History
Season 4 Decree
In Season 4, one of the Decree options was called Alternate Reality, which had the description: Randomize the stats of one hitter and one pitcher on every team. This Decree ended up being one of the Decrees won in Season 4, activating with the following message:
- Alternate Reality passed with 52,343 votes and 23% of all decree votes.
- The Alternates are called.
- They take their places.
- Reverberations build...
One batter and one pitcher on every team at the time was given the Alternate modification, and their stats were completely randomized.
Expansion Era
Wills
In the Expansion Era, Wills were offered to the fans for the first time as a new way to boost and affect their Team. Multiple Wills offered during the Era involved the Alternate modification. Those Wills are as follows:
- Alternate
- Call in an Alternate for a Player on your Team.
- Offered from Season 12-14.
- Alternate Trust
- Call in an Alternate for a Player on your Team, with a mystery Benefit.
- Offered from Season 15-19, with each season giving Players a different Benefit.
- Seasons 18 and 19 gave Alternates the same Benefit though, which was Negative.
Blessings
During the Expansion Era, there were multiple Blessings that allowed Teams to Alternate multiple players on their team at once. The following Blessings involved the Alternate modification:
Blessing | Description of Blessing | Season(s) Offered | Team that won Blessing |
---|---|---|---|
On Deck | Call the Alternate for all Players in your Shadows. | Season 17 | Chicago Firefighters |
Shots in the Dark | Call the Negative Alternates (maintaining Star count) for 5 random Players in your Team's Shadows. | Season 20 | Atlantis Georgias |
Couldn't Hurt | Call the Negative Alternates (maintaining Star count) for the 2 worst Players on your Team's Active Roster. | Season 20 | Hades Tigers |
Lineup Alternate Trust | Call the Negative Alternates (maintaining Star count) for 3 random Players in your Team's Lineup. | Season 21, Season 22 | Seattle Garages, Charleston Shoe Thieves |
Rotation Alternate Trust | Call the Negative Alternates (maintaining Star count) for 2 random Players in your Team's Rotation. | Season 21, Season 22 | Hades Tigers, |
Handful Alternate Trust | Call the Negative Alternates (maintaining Star count) for 5 random Players on your Team's Active Roster. | Season 21, Season 22 | Core Mechanics, Baltimore Crabs |
Shadows Alternate Trust | Call the Negative Alternates (maintaining Star count) for your entire Team's Shadows. | Season 21, Season 22 | Yellowstone Magic, Hawai'i Fridays |
Alternate Bust | A random Ego-Boosted Player on your Team gets their Negative Alternate called (maintaining Stars) and they lose 1 Ego. | Season 22 | Hawai'i Fridays |
Path Bug
Starting in Season 18, Alternates were reworked so that if a newly Alternated Player had less Stars than before they were Alternated, their Player Attributes would be boosted until the amount of Stars after their Alternation were the same or higher than as before. This created a quirk where an Alternate's Patheticism — like other stats — would be boosted in an attempt to 'improve' them, despite higher levels of Patheticism — unlike other stats — lowering a Player's Star total. This was especially prevalent in Alternates with previously high Star totals. As the number of boosts an Alternate received was dependent on the difference between their pre- and post-reroll Stars value, Players with higher initial Star totals required a larger number of boosts, resulting in greater chances of Patheticism and Tragicness reaching its maximum. This is often referred to by Fans as the Path Bug, although it has not been confirmed by The Game Band whether it is a bug or intentional.