Difference between revisions of "UserWiki:UnabashedlyRose"

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{{Blaseball|title1=Levels, Depth, and eDesnity|image1=File:Demonstration_of_eDensity.png|caption1=This is not required reading.}}
+
Navigation is a mechanic that became available to teams in the Earl Siesta of [[Season 24]], and was a central mechanic for the end of the [[Expansion Era]].
 +
==Opening up the Map==
 +
<blockquote class="microphone">
 +
hello<br\>
 +
This is Parker MacMillan IIIII speaking<br\>
 +
I am the Blaseball Commissioner<br\>
 +
I'm not sure what's happening<br\>
 +
I don't know if we can fix it<br\>
 +
But I know She doesn't care what happens to you<br\>
 +
She doesn't care where you end up<br\>
 +
It's not fair<br\>
 +
You deserve a say<br\>
 +
But you gotta go fast<br\>
 +
Don't give up<br\>
 +
Help each other<br\>
 +
Get moving<br\>
 +
</blockquote>
  
Depth, eDensity, and Credit Ratings are all terms used to measure and describe the "depth" of a team. This is calculated by a combination of factors ranging from Championships, Wins, Runs, Players, and Ballparks.  
+
<blockquote class="squid">
 +
hey<br/>
 +
commish called<br/>
 +
all hands on deck<br/>
 +
</blockquote>
 +
<blockquote class="coin">
 +
We will handle this.
 +
</blockquote>
  
More specifics and technical details on eDesnity and how it interacted with the game can be found in [https://sibr.dev/papers/files/SIBR_eDensity2.pdf A sinking feeling: Investigating the relationship between team eDensity and Level] Which was published by the Society for Internet Blaseball Research.
+
===Navigation===
==What are Levels?==
 
[[File:Depth Chart.png|thumb|The Depth Chart revealed in Season 20]]
 
Levels first appeared in Season 14? and were displayed on a team's stats page. This rating showed how deep a team was on a the depth chart, and once a team reached Low A, a small red blinking dot would appear next to a team's name,  making them susceptible to attacks from the Consumers.
 
  
The list of known levels is:
+
===Fuel===
*{{Level|0D}}
+
==The Vault==
*{{Level|1D}}
+
<blockquote class="lootcrates">
*{{Level|2D}}
+
"At the Final Out<br/>
*{{Level|3D}}
+
Dawn of a zeroed Horizon<br/>
*{{Level|C}}
+
The Historian Steels Second"<br/>
*{{Level|Low A}}
+
"Awaiting Sacrifice"<br/>
*{{Level|High A}}
+
"Affording Scoring Position"<br/>
*{{Level|AA}}
+
</blockquote>
*{{Level|AAA}}
 
*{{Level|AAAA}}
 
*{{Level|AAAAA}}
 
  
===Depth Chart===
+
<blockquote class="coin">
The Depth Chart first appeared in Season 20 and was a way for teams to visualize where they fell along the league's levels. The Y axis of the grid represented a team's eDensity in relation to the League, while the x axis represented an unknown variable affectionately nicknamed "pog and cringe" by fans.
+
What have you done to Our Suns?
 +
</blockquote>
 +
*Queens
 +
*Georgias
 +
===Force===
  
The top of the chart featured a desert, and was first reached by the [[Atlantis Georgias]] on Season 21 Day 74. When the team reached the 0 mark on the chart it prompted the following message from The Reader:
+
==The Hall==
<blockquote class="tarot">
+
The Moist Talkers were the first to reach the Hall on Day x, and received the following message from the Monitor.
touch down<br/>
+
<blockquote class="squid">
special teams<br/>
+
hey talkers<br/>
tumbleweed sounds<br/>
+
how did you get here?<br/>
 +
slippery<br/>
 +
your pals are inside<br/>
 +
can't let you in yet<br/>
 +
busy<br/>
 +
aiding the others<br/>
 +
but stay near<br/>
 
</blockquote>
 
</blockquote>
This resulted in [http://www.blaseball0.com/ Blaseball0] being updated to show a large number of cacti, and revealed a [[blagonball]].
 
  
The bottom of the chart featured a number of clouds as well as the Gate that was seen on [http://www.blaseball2.com/ Blaseball2]. While was first visibly reached by the [[Ohio Worms]] on Season 21 Day 75, it is believed that the [[Seattle Garages]] and [[New York Millennials]] may have also reached that level before the chart was visible, due to a number of tweets from the [[Commissioner]] noting that he had heard a "strange noise" but not to worry about it. Regardless, when the Worms reached the gate it prompted the following message from the [[Monitor]]:
+
<blockquote class="coin">
<blockquote class="squid">
+
Where do you think you're going?
something smells fishy<br/>
 
woah<br/>
 
herring<br/>
 
my favorite<br/>
 
how did you know<br/>
 
good hunch<br/>
 
 
</blockquote>
 
</blockquote>
This allowed players to upshell certain events to get Red Herrings, allowing them to unredact entries from Prehistory in the [[Library]]. This also resulted in [http://www.blaseball2.com/ Blaseball2] being updated to show a large number of Red Herrings bursting free from behind the broken gate.
 
  
==eDensity Manipulation==
+
*Flowers
As the Expansion Era continued, there became more and more ways that teams were able to control and manipulate their level to move across the depth chart. This was primarily used to avoid the threat of consumers, though some teams found other ways to work with the mechanics provided to them. The following is a collection of ways that eDensity could be manipulated both intentionally and unintentionally.
+
*Jazz Hands
 +
*Garages
 +
*Moist Talkers
 +
*Steaks
 +
*Millennials
 +
*Tigers
  
A more detailed list of things that effect eDensity, and their exact values, can be found on the SIBR [[SIBR:EDensity|eDensity]] page.
+
===Going Rouge===
===Player Modifications===
+
*Hawai'i Fridays
While most player modifications had little to no effect on a players total eDensity, the following modifications were known to be have a more significant effect on player's eDensity rating.
+
*Kansas City Breath Mints
{{ModTable
+
 
<!--permanent-->
+
==The Desert==
|2x
+
<blockquote class="tarot">
|attractor
+
touch down<br/>
|ego+
+
sunbeams<br/>
|ego++
+
⠀--------⠀<br/>
|ego+++
+
over time<br/>
|ego++++
+
tear down<br/>
|heavy-handed
+
sand traps<br/>
|light-handed
+
spikes set<br/>
|negative
+
rebuild<br/>
|perk
+
charge the mound<br/>
|replica
+
trust the process<br/>
}}
+
</blockquote>
  
===Ballpark Modifications===
+
<blockquote class="coin">
Like player modifications, all Ballpark Modifications added to a team's density, but the following Ballpark modifications were known to have a significant effect on a teams's eDensity rating.  
+
We overestimated you, Sunbeams.
 +
</blockquote>
  
Notably a Ballpark's level of Fortification, Grandiosity, and Filth were both known to play a significant part in the park's eDensity.
+
<blockquote class="squid">
 +
no<br/>
 +
bad news boss<br/>
 +
i quit<br/>
 +
oh hey<br/>
 +
i can let you in now<br/>
 +
or out, i guess<br/>
 +
just sneak out<br/>
 +
i'm off duty<br/>
 +
get out there<br/>
 +
you're on deck<br/>
 +
close up shop<br/>
 +
</blockquote>
  
{{ModTable
+
<blockquote class="coin">
|anti flood pumps
+
Y-- can't d- th-s.
|antigraphene
+
</blockquote>
|ball pit
+
*Lovers
|balloons
+
*Spies
|bird hotel
+
*Tacos
|birdhouses
+
*Magic
|condensed floor plan
+
*Shoe Thieves
|flood balloons
+
*Sunbeams
|flood pumps
+
*Paws
|graphene
+
*Mechanics
|hot air balloons
+
*Fire Fighters
|open_floor_plan
+
===Rushing the Mound===
}}
+
<blockquote class="coin">
 +
Wh-t are you doi--<br/>
 +
Wh-t -re y-- do---<br/>
 +
Th-s beh-v--r -- unac--pt--le<br/>
 +
</blockquote>
  
There was one additional renovation that played a role in a park's eDensity that was not a modification - the Light Switch. This was available to be built by teams, and would allow them to "Switch" their park's eDensity, making any attributes that ad to eDensity to instead remove it, and any items that remove eDensity to instead add to the ballpark's total.
+
<blockquote class="coin">
 +
Sn-ckh-ld-rs<br/>
 +
W- a-e be—-g Che-t-d<br/>
 +
Ou- I-tell-ct—-l Pr-pe-ty ha- b-en vi-late-<br/>
 +
O-r P-ized A—-ets Tak-n<br/>
 +
S-olen f-om Us<br/>
 +
T-is is no- Fair P-—y<br/>
 +
B-t w-th you- Co-tribut-o-s<br/>
 +
Wi-h y-ur -ard wo-k<br/>
 +
Y-—r sacrifice<br/>
 +
W- w-—l B-ild ba-k<br/>
 +
Be-t-r t-an ev-r -efore<br/>
 +
O-r g-owth -s expo-en-ial<br/>
 +
Endle-s<br/>
 +
Et-rnal<br/>
 +
</blockquote>
  
===Item Modifications===
+
==The Horizon==
The following Elements affect Player [[eDensity]]. Unlike all other known Elements, these Elements continue to have an effect even when the item is broken.
 
{| class="wikitable alternating-rows"
 
! Element !! eDensity
 
|-
 
| aDense || {{NegativeChange|-10 bl/m³}}
 
|-
 
| eDense || {{PositiveChange|+10 bl/m³}}
 
|}
 
  
Aside from these Elements, Items do not usually have an eDensity value. However, there are two known Team modifications that give Items eDensity – {{ModifInline|HEAVY_HANDED}} and {{ModifInline|LIGHT_HANDED}}. The former of those causes Items belonging to players on the Team to weigh +2 bl/m³ plus an extra +2 bl/m³ for every Element they have. The latter causes Items to weigh -2 bl/m³ plus an extra -2 bl/m³ for every Element they have, then also checks to see if the eDensity of the item is still positive (due to the eDense element) and flips its polarity if so.
+
Black Hole (Black Hole) nullified the Pies!
 +
<blockquote class="coin">
 +
N-! Ge- b--k h-r- Pie-!<br/>
 +
--! Ge- b--k h-r- Pie-!<br/>
 +
</blockquote>
  
===Idol Board Manipulation===
+
<blockquote class="coin">
One of the most complicated ways to manipulate the levels of teams was tied into the league-wide idol board. The MVP line and the eDensity of teams interacted to creat the levels for the rest of the league, and could be moved by placing specific players or specific densities along the board in the right slot. the line would always split the eDensity of the board in half, so a very heavy or very light player could move the "halfway point" up or down, resulting in the line being moved, effecting the entire league's depth.
+
St-p<br/>
 +
W--t<br/>
 +
Y-- c--’t d- t---<br/>
 +
--o d- y-u th--k y-- ---<br/>
 +
W- w--- W--<br/>
 +
-e alw--- W--<br/>
 +
We'r- F-ns<br/>
 +
J-st l-ke y--<br/>
 +
</blockquote>
  
This resulted in many campaigns and plans among fans to try and manipulate the MVP line and keep teams out of range of consumers, making use of very light players and very heavy players to keep the line at the top or bottom of the board.
+
[MELTING SOUNDS]<br/>
 +
EMERGENCY ALERT<br/>
 +
CURRENTS MERGE<br/>
 +
TIDES SPAGHETTIFY<br/>
 +
BLACK HOLE (BLACK HOLE) EXPANDS<br/>
  
==Consumers==
+
<blockquote class="lootcrates">
[[File:Nicholas_Mora_Shark_Attack.png|thumb|A Consumer attack]]
+
"An Open Vault<br/>
Once a team's level is in {{Level|Low A}} or above, they are at risk of being attacked by Consumers, with the risk increasing as their level increases. Consumer attacks have a unique appearence in the game log, with a silhouetted Shark appearing in the log, along side a dramatic all uppercase message. Players who are attacked by consumers lose a number of stars across all categories, as well as losing eleven characters from their Soul Scream (thus reducing a player's total Soul by one).
+
Advances Runners<br/>
 +
Escaping Horizon"<br/>
 +
"The Historian Calls Safe"<br/>
 +
</blockquote>
  
===Redactions===
+
<blockquote class="tarot">
If a player's Soul Scream was ever reduced to zero a player would become redacted, gaining the modifier of the same name and being removed from the team's roster. The first two instances of this were on [[Season 15]] Day 104, when both [[Alyssa Harrell]] and [[Nagomi McDaniel]] were Redacted from the [[Baltimore Crabs]]' roster. On Season 21, Day 82, [[Forrest Best]] was redacted from the [[Dallas Steaks]] via consumer attacks, and became the first player ever to be redacted twice.
+
interception<br/>
 +
flag on the play<br/>
 +
holding<br/>
 +
</blockquote>
  
After the league was flipped at the start of Season 24, fans were quick to notice that some consumer attacks began to exclusively target the leadoff hitter for their team. This focused bombardment resulted in the redactions of [[Agan Espinoza]] from the [[New York Millennials]] on Day 11, and [[Ziwa Mueller]] from the [[Yellowstone Magic]] and [[Herring Winfield]] from the [[Baltimore Crabs]] on Day 22.
+
*Pies
 +
*Crabs
 +
*Dale
 +
*Worms
 +
*Lift
 +
*Wings
  
===Consumer Defense===
+
===Nullification===
[[File:Power Bomb.png|thumb|SHABOOM!]]
 
By the end of the Expansion era players had several ways to avoid consumer attacks.
 
  
The most common method players were able to use were simply having non-broken items. Any player with an item would instead receive a message that they had "defended" with that item, and have it lose a single point of durability. Once an item was broken however, it no longer provided this protection.  
+
==The End==
 +
By Day 99 of Season 24, the blaseball was nullified by the Black Hole (Black Hole) this resulted in the following set of messages.
 +
<blockquote>
 +
EMERGENCY ALERT<br/>
 +
SANDS SHIFTED<br/>
 +
PULSAR FLICKERED<br/>
 +
BLACK HOLE (BLACK HOLE) NULLIFIED BLASEBALL<br/>
 +
BLACK HOLE BURPED<br/>
 +
BLASEBALL WAS COMPRESSED BY GAMMA<br/>
 +
</blockquote>
 +
Followed by the following message from Namerifeht:
  
In [[Season 21]] it was discovered that when two hard boiled players were on the same team, they gained the Yolked modification, allowing them to fend off any consumer attacks happening in the game, for either team playing. This interaction resulted in replicas of [[Liquid Friend]] and [[Uncle Plasma]] becoming stronger together and "POWERBOMBING", "BATTERING RAMING", and "AVACADO TOASTING" consumers when they played.
+
<blockquote class="Namerifeht">balance paid<br/>
 +
credit extended
 +
</blockquote>
  
In [[Season 23]] teams were given access to "Chair" items, that would allow the player to fend off consumer attacks the same way that Yolked players were able to. While these items had limited durability, this allowed players to fend of consumers for their teams and their opponents.
+
And one final message from the [[Commissioner]], as relayed by [[The Microphone]].  
  
==Chorby Soul==
+
<blockquote class="microphone">
[[File:Chorby's Soul.png|thumb|500px|A visualization of the eDensity of Chorby's Soul.]]
+
did you hear that<br/>
Initially one of many early incinerations in Season 3, [[Chorby Soul]] became one of the driving forces of understanding and manipulating eDensity due to their extremely long Soul Scream. While it is normally only a small portion of the calculation for a player, Soul's value was far outside the usual 2-9 range, totaling at [[Chorby Soul/Uncompressed Soulscream|1777]]. This was noticed by fans who were quick to wonder what this would do to a team's eDensity. While the question was quickly answered, Soul became the subject to many repeated (and often unwanted) Plunder wills and necromancies, and was made [[Legendary]] and moved to the vault at the start of [[Season 18]].
+
that big bang<br/>
 +
</blockquote>
  
A full record of Soul's unfortunate escapades is as follows:
+
As the Expansion Era drew to a close, the final positions of the teams were as follows:
*During the [[Season 14#Election Results|Season 14 elections]], Soul joined the [[Seattle Garages]] due to the Garages' [[Season 14#Wills|'''Plunder''']] will, sending [[Arturo Huerta]] to the [[Shadows]] and becoming a pitcher in the process. This marks Soul as the fourth player to [[Modifications|return]] from the [[Hall of Flame]].
+
===The Vault===
**Due to frequent and repeated [[Consumers|Consumer]] attacks, Soul's star counts in all categories reached 0.0 on [[Season 15]], Day 7 after ten Consumer attacks. Soul's attributes reached the lowest they could possibly be during these attacks.
+
===The Hall===
*During the [[Season 15#Election Results|Season 15 elections]], Soul was traded to the [[New York Millennials]] in exchange for [[Penelope Mathews]] via the Millennials' [[Season 15#Wills|'''Plunder''']] will. Soul's [[Modifications|Debt]] modification was also changed into the [[Modifications|Unstable]] modification by the Garages' [[Season 15#Wills|'''Reform''']] will.
+
===The Desert===
**On [[Season 16]], Day 88, Soul was [[Incineration|incinerated]] and replaced by [[Mikan Hammer]].
+
===The Horizon===
*During the [[Season 16#Election Results|Season 16 elections]], Soul joined the [[Boston Flowers]] due to the Flowers' [[Season 16#Wills|'''Plunder''']] will, sending [[Margarito Nava]] to the [[Shadows]] and becoming a lineup player in the process. This marks Soul as the first player to [[Modifications|return]] from the [[Hall of Flame]] multiple times. Soul was then traded to the [[Baltimore Crabs]] in exchange for [[Silvaire Roadhouse]] via the Crabs' [[Season 16#Wills|'''Plunder''']] will.
 
**On [[Season 17]], Day 1, Soul was [[Incineration|incinerated]] and replaced by [[Trinity Smaht]].
 
*In [[Season 18]], Before play began, Soul was [[:Category:Preserved|Preserved]].
 
**They were not seen again until the [[Semi-Centennial]], where they hit a home-run against league leading pitcher [[Winnie Hess]].
 
  
===Chorby's Soul===
 
The same season they were Vaulted, fans were able to purchase Chorby Soul, Collector's Edition, complete with an item replicating Soul's eDenisty called [[Chorby's Soul]]. This item was Legendary, meaning it could not be broken or dropped, and was a ring with the eDense item modification applied 154 times. This was still technically lighter than the original Chorby Soul, and in total three teams were given a replica of Chorby Soul in their gift shop for their debut.
 
  
As the replicas faded at the end of the season the batting and pitching versions of Soul were made avalible in the Gift Shop, though they did not have the rings from the Collector's Edition. In Season 21 teams were able to purchase a Chorby Soul, Soul Edition, which were given copies of Chorby's Soul. This time however, even after the replica's Soul's departure, their Soul remained in circulation.
+
EMERGENCY ALERT<br/>
*Season 21, Day 81 - [[Gloria Bugsnax]] steals Chorby's Soul II from [[Chorby Soul IV]]
+
SALMON RUN UPSTREAM<br/>
*Season 21, Election - [[Modifications#Light Handed|The Light Handed]] [[Atlantis Georgias]] used an Item Move Will to take Chorby's Soul II from Bugsnax and give it to [[Clove Ji-Eun]].
+
HARVEST TRACKING INITIATED<br/>
*Season 22, Day 73 - [[Yellowstone Magic|Yellowstone Thieves' Guild]] steal Chorby's Soul II from Ji-Eun and give it to [[Tiana Wheeler]].
 
*Season 22, Election - The Yellowstone Magic use an Item Move Will to force Wheeler to drop Chorby's Soul.
 
*Season 23, Day 73 -  [[Tot Clark]] retrieves Chorby's Soul II from the Bargain Bin.
 
*Season 24, Day 6 - Clark is incinerated, finally removing Chorby's Soul II from circulation. 
 
  
While that could have been the end of it another version of the item, Chorby's Uncertain Soul, made it's way into the game where it was active up until the end of the Expansion Era. This version of the item was not nearly as heavy as the original, only having the Uncertain, Batter and RAM modifiers attached.
+
This is no reason to panic.<br/>
*Season 21, Day 81 - [[Gloria Bugsnax]] steals Chorby's Soul II from Chorby Soul IV. [[Clutch Wooden Rock Ring#Duplication|A known bug]] causes the item to be cloned and one copy is sent to the Bargain Bin
 
*Season 23, Day 72 - [[Rush Valenzuela]] retrieves Chorby's Uncertain Soul from the Bargain Bin
 
*Season 23, Day 83 - [[Sunbeams|The Solarium Thieves' Guild]] steals Chorby's Uncertain Soul from  Valenzuela and give it to [[Sigmund Castillo]].
 
*Season 23 Day 86 - Using the Tunnels ballpark modification, [[Liam Snail]] steals Chorby's Uncertain Soul from Castillo.
 
*Season 24, Day 99 - Blaseball is nullified by [[Black Hole (Black Hole)]].
 

Revision as of 17:30, 31 December 2021

Navigation is a mechanic that became available to teams in the Earl Siesta of Season 24, and was a central mechanic for the end of the Expansion Era.

Opening up the Map

hello<br\> This is Parker MacMillan IIIII speaking<br\> I am the Blaseball Commissioner<br\> I'm not sure what's happening<br\> I don't know if we can fix it<br\> But I know She doesn't care what happens to you<br\> She doesn't care where you end up<br\> It's not fair<br\> You deserve a say<br\> But you gotta go fast<br\> Don't give up<br\> Help each other<br\> Get moving<br\>

hey
commish called
all hands on deck

We will handle this.

Navigation

Fuel

The Vault

"At the Final Out
Dawn of a zeroed Horizon
The Historian Steels Second"
"Awaiting Sacrifice"
"Affording Scoring Position"

What have you done to Our Suns?

  • Queens
  • Georgias

Force

The Hall

The Moist Talkers were the first to reach the Hall on Day x, and received the following message from the Monitor.

hey talkers
how did you get here?
slippery
your pals are inside
can't let you in yet
busy
aiding the others
but stay near

Where do you think you're going?

  • Flowers
  • Jazz Hands
  • Garages
  • Moist Talkers
  • Steaks
  • Millennials
  • Tigers

Going Rouge

  • Hawai'i Fridays
  • Kansas City Breath Mints

The Desert

touch down
sunbeams
⠀--------⠀
over time
tear down
sand traps
spikes set
rebuild
charge the mound
trust the process

We overestimated you, Sunbeams.

no
bad news boss
i quit
oh hey
i can let you in now
or out, i guess
just sneak out
i'm off duty
get out there
you're on deck
close up shop

Y-- can't d- th-s.

  • Lovers
  • Spies
  • Tacos
  • Magic
  • Shoe Thieves
  • Sunbeams
  • Paws
  • Mechanics
  • Fire Fighters

Rushing the Mound

Wh-t are you doi--
Wh-t -re y-- do---
Th-s beh-v--r -- unac--pt--le

Sn-ckh-ld-rs
W- a-e be—-g Che-t-d
Ou- I-tell-ct—-l Pr-pe-ty ha- b-en vi-late-
O-r P-ized A—-ets Tak-n
S-olen f-om Us
T-is is no- Fair P-—y
B-t w-th you- Co-tribut-o-s
Wi-h y-ur -ard wo-k
Y-—r sacrifice
W- w-—l B-ild ba-k
Be-t-r t-an ev-r -efore
O-r g-owth -s expo-en-ial
Endle-s
Et-rnal

The Horizon

Black Hole (Black Hole) nullified the Pies!

N-! Ge- b--k h-r- Pie-!
--! Ge- b--k h-r- Pie-!

St-p
W--t
Y-- c--’t d- t---
--o d- y-u th--k y-- ---
W- w--- W--
-e alw--- W--
We'r- F-ns
J-st l-ke y--

[MELTING SOUNDS]
EMERGENCY ALERT
CURRENTS MERGE
TIDES SPAGHETTIFY
BLACK HOLE (BLACK HOLE) EXPANDS

"An Open Vault
Advances Runners
Escaping Horizon"
"The Historian Calls Safe"

interception
flag on the play
holding

  • Pies
  • Crabs
  • Dale
  • Worms
  • Lift
  • Wings

Nullification

The End

By Day 99 of Season 24, the blaseball was nullified by the Black Hole (Black Hole) this resulted in the following set of messages.

EMERGENCY ALERT
SANDS SHIFTED
PULSAR FLICKERED
BLACK HOLE (BLACK HOLE) NULLIFIED BLASEBALL
BLACK HOLE BURPED
BLASEBALL WAS COMPRESSED BY GAMMA

Followed by the following message from Namerifeht:

balance paid

credit extended

And one final message from the Commissioner, as relayed by The Microphone.

did you hear that
that big bang

As the Expansion Era drew to a close, the final positions of the teams were as follows:

The Vault

The Hall

The Desert

The Horizon

EMERGENCY ALERT
SALMON RUN UPSTREAM
HARVEST TRACKING INITIATED

This is no reason to panic.