Player Attributes/Beta

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< Player Attributes

Revision as of 22:06, 12 December 2020 by Dawnfeathers (talk | contribs) (Added anecdotal pattern about 7th inning choke being potentially correlated with Shakespearianism.)

WARNING: FORBIDDEN KNOWLEDGE
This page contains FORBIDDEN KNOWLEDGE: information about the game of Blaseball that has not been revealed by Blaseball itself. This knowledge may diminish the mysteriousness of the game. Proceed at your own discretion.

Every player has a set of hidden attributes that impact their in-game performance. Most of these factor into the "star ratings" seen on player cards.

These attributes are not directly shown on the blaseball.com website, but can be seen using third-party tools. A good one is abslve, which includes a "Forbidden Knowledge" section accessible by the link in the site footer.

Disclaimer: Almost all of this knowledge is based on correlations we observed. None of it is definitive.

Batting attributes

Buoyancy

Appears to turn fielded outs specifically into flyouts.

This is not used in the batting star calculation, but appears in the Vibes formula.

Divinity

Ability to hit home runs. This is boosted by "Power" blessings (eg. Ooze, Mushroom).

Martyrdom

Determines whether a runner advances or whether an out is a Fielder’s Choice.

Moxie

Represents "plate discipline" / drawing walks - determines how likely the player is to not swing at balls outside the strike zone.

Musclitude

Determines how likely hits are to go extra bases (specifically doubles).

Patheticism

A "negative stat" (lower is better). Determines ball contact.

Higher patheticism correlates with higher strikeout rate, lower batting average, on-base percentage, and similar derived stats.

Thwackability

General "quality of contact" with the ball, higher thwackability reduces groundouts and flyouts and increases hits.

Tragicness

Tragicness is generated randomly, but often gets reset to exactly 0.1 at seemingly random points. Most current players have a tragicness of 0.1. The in-game effect of this is unknown.

Pitching attributes

Ruthlessness

How likely a pitch is to be inside the strike zone. Higher ruthlessness reduces walks and increases strikeouts. Along with unthwackability, is one of the primary components of pitcher performance.

Examples of pitchers with very high ruthlessness (as of Season 11) are PolkaDot Patterson (1.283) and Burke Gonzales (1.341).

Overpowerment

Seems to reduce the power of batted balls - mainly lowers home runs, but seems to affect all types of hits.

Unthwackability

Lowers hits allowed, increases ground outs and flyouts. The "counter" to batter thwackability.

Shakespearianism

Appears to convert fielder's choices into double plays.

May cause pitchers to choke/clutch 7th inning on. Most noted players for this behavior are Logan Rodriguez, Dunlap Figueroa, and Mooney Doctor II

Suppression

Appears to counter batter buoyancy and converts flyouts to ground outs.

Coldness

Unknown.

Baserunning attributes

Base thirst

Determines likelihood of base stealing attempts, although not necessarily success rate. A player with high base thirst but low laserlikeness will get caught stealing often.

Laserlikeness

The most significant factor in the baserunning star formula, appears to be a general measure of "baserunning skill".

Continuation

Governs runner advancement on hits, both how often and how many bases.

Ground friction

Appears to convert hit doubles into triples instead, making the batter run an extra base during their hit.

Indulgence

Related to runner advancement on an out, likely also related to sac flys.

Defense attributes

Defense appears to be handled by the team as a whole, possibly taking the average of each of these values for the entire fielding team. On outs that name the fielding player, every player seems to field the ball at an equal rate, not correlating to that player's individual stats.

It's likely that the simulation first decides than an out happens, and then picks a player at random to attribute that out to.

Anticapitalism

Seems to "defend" against base theft.

Chasiness

Defends against extra base hits, holding runners to first base.

Omniscience

Controls fielding hits, turns batter hits into outs.

Tenaciousness

Related to steal attempts in some form.

Watchfulness

Reduces baserunning attempts - unknown impact on success rate.