Difference between revisions of "Vibes"

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(Some QOL updates for the Vibes page)
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!Arrows||Vibes, descending from highest to lowest
 
!Arrows||Vibes, descending from highest to lowest
 
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|{{PositiveChange|🠕🠕🠕}}
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|{{PositiveChange|↑↑↑}}
 
|Most Excellent
 
|Most Excellent
 
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|{{PositiveChange|🠕🠕}}
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|{{PositiveChange|↑↑}}
 
|Excellent
 
|Excellent
 
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|{{PositiveChange|🠕}}
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|Quality
 
|Quality
 
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|Neutral
 
|Neutral
 
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|{{NegativeChange|🠗}}  
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|Less Than Ideal
 
|Less Than Ideal
 
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|{{NegativeChange|🠗🠗}}  
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|Far Less Than Ideal
 
|Far Less Than Ideal
 
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|Honestly Terrible
 
|Honestly Terrible
 
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Revision as of 03:26, 2 January 2022

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Vibes are displayed on the in-game page of every player. They are known to fluctuate based on each player's attributes, but what effect, if any, they have on performance is currently unknown.

Vibe Levels

Players can differentiate between 7 different vibes.

Arrows Vibes, descending from highest to lowest
↑↑↑ Most Excellent
↑↑ Excellent
Quality
Neutral
Less Than Ideal
↓↓ Far Less Than Ideal
↓↓↓ Honestly Terrible

Vibe Compositions

A Player's vibes are made up of the following attributes:

  • Buoyancy, a batting attribute that controls the rate at which vibes fluctuate.
  • Cinnamon, an attribute that controls the highest peak at which a vibe can fluctuate to.
  • Pressurization, an attribute that controls the lowest peak at which a vibe can fluctuate to.

Grind Rails

During the Season 15 Latesiesta, many of the Teams opted to purchase the Grind Rail Renovation. A player's Cinnamon is involved in the formula to calculate Grind Rail trick scores.