Difference between revisions of "Vibes"
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(I've created a table to display the different vibes) |
(Some QOL updates for the Vibes page) |
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− | '''{{PAGENAME}}''' are displayed on the in-game page of every player. They are known to fluctuate based on each player's [[Player Attributes|attributes]], but what effect if any they have on performance is unknown. | + | '''{{PAGENAME}}''' are displayed on the in-game page of every player. They are known to fluctuate based on each player's [[Player Attributes|attributes]], but what effect, if any, they have on performance is currently unknown. |
− | + | ===Vibe Levels=== | |
− | + | Players can differentiate between 7 different vibes. | |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Arrows||Vibes, descending from highest to lowest |
|- | |- | ||
− | |🠕🠕🠕 Most Excellent | + | |{{PositiveChange|🠕🠕🠕}} |
+ | |Most Excellent | ||
|- | |- | ||
− | |🠕🠕 Excellent | + | |{{PositiveChange|🠕🠕}} |
+ | |Excellent | ||
|- | |- | ||
− | |🠕 Quality | + | |{{PositiveChange|🠕}} |
+ | |Quality | ||
|- | |- | ||
− | |⬌ Neutral | + | |⬌ |
+ | |Neutral | ||
|- | |- | ||
− | |🠗 Less Than Ideal | + | |{{NegativeChange|🠗}} |
+ | |Less Than Ideal | ||
|- | |- | ||
− | |🠗🠗 Far Less Than Ideal | + | |{{NegativeChange|🠗🠗}} |
+ | |Far Less Than Ideal | ||
|- | |- | ||
− | |🠗🠗🠗 Honestly Terrible | + | |{{NegativeChange|🠗🠗🠗}} |
+ | |Honestly Terrible | ||
|} | |} | ||
+ | |||
+ | ===Vibe Compositions=== | ||
+ | A Player's vibes are made up of the following attributes: | ||
+ | * [[Player Attributes#Buoyancy|Buoyancy]], a batting attribute that controls the rate at which vibes fluctuate. | ||
+ | * [[Player Attributes#Cinnamon|Cinnamon]], an attribute that controls the highest peak at which a vibe can fluctuate to. | ||
+ | * [[Player Attributes#Pressurization|Pressurization]], an attribute that controls the lowest peak at which a vibe can fluctuate to. | ||
+ | |||
+ | ===Grind Rails=== | ||
+ | During [[Latesiesta#Season 15|the Season 15 Latesiesta]], many of the [[Teams]] opted to purchase the '''{{ModLink|Grind Rail}}''' [[Renovation]]. A player's Cinnamon is involved in the formula to calculate Grind Rail trick scores. | ||
+ | |||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 02:53, 2 January 2022
Stub
This article is a stub. You can help by expanding it with updated information or additional lore. See the Style Guide for more on writing articles.
This article is a stub. You can help by expanding it with updated information or additional lore. See the Style Guide for more on writing articles.
Vibes are displayed on the in-game page of every player. They are known to fluctuate based on each player's attributes, but what effect, if any, they have on performance is currently unknown.
Vibe Levels
Players can differentiate between 7 different vibes.
Arrows | Vibes, descending from highest to lowest |
---|---|
🠕🠕🠕 | Most Excellent |
🠕🠕 | Excellent |
🠕 | Quality |
⬌ | Neutral |
🠗 | Less Than Ideal |
🠗🠗 | Far Less Than Ideal |
🠗🠗🠗 | Honestly Terrible |
Vibe Compositions
A Player's vibes are made up of the following attributes:
- Buoyancy, a batting attribute that controls the rate at which vibes fluctuate.
- Cinnamon, an attribute that controls the highest peak at which a vibe can fluctuate to.
- Pressurization, an attribute that controls the lowest peak at which a vibe can fluctuate to.
Grind Rails
During the Season 15 Latesiesta, many of the Teams opted to purchase the Grind Rail Renovation. A player's Cinnamon is involved in the formula to calculate Grind Rail trick scores.