SIBR:Activation Rates
This work-in-progress page catalogs the rates of activation of various non-baseball Blaseball mechanics. Most mechanics are presumed to be eligible to occur on every RNG-generated game event (that is, game events that are not predetermined by the flow of the game, such as "Let's Go!" and "[Batter Name] batting for the [Team]"), as long as their prerequisites are met (for example, a player may only enter a Secret Base when they are on second base). SIBR's RNG research has confirmed that this is true in the case of incineration. Most of the time only one of these mechanics may occur per game event, and so some events may preempt others. The priority order between different types of event is not known.
Weathers
Many weathers have a random chance to cause events. Weathers which do not cause random events (for example, Black Hole) are not listed here, nor are weathers whose effects have never been observed (for example, Overcast).
Incineration
The details of the incineration mechanics have been derived by reverse-engineering the RNG. Since season 8, there has been approximately an 0.025% chance of incineration on every RNG-generated game event in Eclipse weather under average fortification.
Peanuts
This section is not yet written.
Birds
SIBR's RNG research found that prior to season 7 there was a 5% chance for a bird message to occur. If a bird event occurs, there is an equal chance for each of 19 different messages to be displayed.
After season 7 a new message began to appear, beginning with "The Birds circle ...". If a Shelled player is present in the game, the message ends "they peck [Player Name] free!" and the player is unshelled. Otherwise, the message ends "but they don't find what they're looking for."Template:Citation needed
Feedback
This section is not yet written.
Reverb
This section is not yet written.
Blooddrain
This section is not yet written.
Coffee
This section is not yet written.
Coffee 2
This section is not yet written.
Coffee 3s
This section is not yet written.
Flooding
This section is not yet written.
Salmon
This section is not yet written.
Glitter
This section is not yet written.
Polarity
This section is not yet written.
Blooddrain
This section is not yet written.
Night
This section is not yet written.
Supernova Eclipse
This section is not yet written.
Snow
This section is not yet written.
Player and Team Modifications
Acidic
This section is not yet written.
Base Instincts
This section is not yet written.
Charm
This section is not yet written.
Debt / Debt / Debted / Refinanced Debt / Consolidated Debt
This section is not yet written.
Echo
This section is not yet written.
Electric
This section is not yet written.
Elsewhere
(Referring to players returning from Elsewhere.) This section is not yet written.
Scattered
(Referring to players regaining letters of their name.) This section is not yet written.
Firey
This section is not yet written.
Fire Eater
It is widely believed that fire eaters eat fire more frequently than can be explained just by normal incineration chances. This section is not yet written.
Fliickerrriiing
See #Feedback.
Friend of Crows
This section is not yet written.
Haunted
This section is not yet written.
Heist Expert
This section is not yet written.
Honey Roasted
(Referring to players shelling opponents in Peanuts weather.) This section is not yet written.
Mild
This section is not yet written.
Observed
(Referring to the chance of being Redacted at the end of a coffee game.) This section is not yet written.
Peanut Rain
This may not be knowable. This section is not yet written.
Power Chaaarge
This section is not yet written.
Power Chaarge
This section is not yet written.
Psychic
This section is not yet written.
Returned
(Referring to the chance of being called back to the Void.) This section is not yet written.
Reverberating
This section is not yet written.
Roamin'
This section is not yet written.
Seeker
This section is not yet written.
Shelled
See #Peanuts.
Siphon
This section is not yet written.
Sponge
This section is not yet written.
Firey
This section is not yet written.
Trader
This section is not yet written.
Traitor
This section is not yet written.
Triple Threat
(Referring to the chance of losing it at the end of each 3rd inning. The mod description says 33.3%, but this could be verified, and the effect of Sweetener could be derived.) This section is not yet written.
Undertaker
(The mod description implies it is not random, but I remember otherwise.) This section is not yet written.
Party Time
This section is not yet written.
Afterparty
This section is not yet written.
Flickering
See #Feedback.
Saboteur
This section is not yet written.
Unstable
See #Eclipse.
Stadium Modifications
Several stadium modifications allow players to perform actions with random chance. Modifications which do not cause random events are not listed here, nor are modifications whose effects have never been observed.
Big Buckets
This section is not yet written.
Echo Chamber
This section is not yet written.
Grind Rail
This section is not yet written.
Hoops
This section is not yet written.
Hotel Motel
This section is not yet written.
Peanut Mister
This section is not yet written.
PsychoAcoustics
This section is not yet written.
Salmon Cannons
This section is not yet written.
Secret Base
This section is not yet written.
Smithy
This section is not yet written.
Sweetener
This section is not yet written.
Tunnels
This section is not yet written.
Other Mechanics
Consumer Attacks
This section is not yet written.