Difference between revisions of "Talk:Tillman Henderson/Archive"

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Tag: 2017 source edit
Tag: 2017 source edit
Line 8: Line 8:
  
 
== Tillman Transfer Discussion ==
 
== Tillman Transfer Discussion ==
 +
=== Transfer notes from the Crabs ===
 +
 +
This list was developed by a group of Crabs fans, on the Crabitat, with help from the Wiki Staff
 +
 +
==== 100% Non-Negotiables  ====
 +
* Tillman is a dirtbag/pile of petty annoyances, backed up with just enough talent that you can't write him off entirely, which is just even more annoying
 +
* Comedy oriented, if he’s awful to the point that he’s not funny, it doesn’t work
 +
* Tillman is also a mirror figure of all the terrible things you can be. He does the petty and cruel things you wish you could do, and shows you in the process how petty and cruel it is.
 +
* He’s not actually a legitimately terrible person - ‘redemption arc / he was good the whole time / he always had the potential to be good, but the crabs held him back or treated him poorly’ not acceptable
 +
* Keep the Declan relationship with the FFs
 +
* Don’t reject the non-linearity of crabs lore
 +
* If there is a redemption arc, it would need to be really hard and difficult, not something that could just happen right away
 +
* Removing Tillman’s flaws makes him inherently less interesting
 +
* Don’t use death/resurrection to justify making Tillman good
 +
* An IRM version of Tillman where he came back totally wrong and flipped, Uncanny Valley ish, would work. Do not add this to a pre-existing version though, it must be stand alone
 +
* Using death as a means to romanticize trauma and turn him into a good person via that experience is not acceptable
 +
 +
==== Suggestions  ====
 +
* Make Tillman really insufferable about coming back from the dead; he was validated in being who he is
 +
* Structurally: Tillman IRM, Tillman random vignettes, Tillman linear section
 +
* We think that Valentine Games' page is an ideal example
 +
 +
[[User:Dkapell|Dkapell]] ([[User talk:Dkapell|talk]])
  
 
== IRM: Hillman Tenderson ==
 
== IRM: Hillman Tenderson ==

Revision as of 15:04, 18 October 2020

Link to archived Tillman Henderson Talk page, Archive 1 -- https://blaseball.fandom.com/wiki/Talk:Tillman_Henderson/Archive_1

Additionally, I am reformatting the Tillman Henderson page as preparation for the transfer to the Charleston Shoe Thieves. The page will contain three sections, in order from top to bottom, the IRM section, a Tillman vignettes scrambler, and the traditional historical section. The Crabs strongly suggest retaining the use of the IRM at the top of the page, as they believe the non-linear representation of Tillman is essential to the core of the character as a complete mess of an asshole.

Finally, because the IRM is sparse, I am waiving the 24h requirement for the Crabs to write 2-3 additional IRM entries for Tillman, as a final goodbye to the character before he leaves for the Shoe Thieves. BlaseballSteve || Admin, Founder || Steven_#3235 (talk) 20:39, 17 October 2020 (UTC)


Tillman Transfer Discussion

Transfer notes from the Crabs

This list was developed by a group of Crabs fans, on the Crabitat, with help from the Wiki Staff

100% Non-Negotiables

  • Tillman is a dirtbag/pile of petty annoyances, backed up with just enough talent that you can't write him off entirely, which is just even more annoying
  • Comedy oriented, if he’s awful to the point that he’s not funny, it doesn’t work
  • Tillman is also a mirror figure of all the terrible things you can be. He does the petty and cruel things you wish you could do, and shows you in the process how petty and cruel it is.
  • He’s not actually a legitimately terrible person - ‘redemption arc / he was good the whole time / he always had the potential to be good, but the crabs held him back or treated him poorly’ not acceptable
  • Keep the Declan relationship with the FFs
  • Don’t reject the non-linearity of crabs lore
  • If there is a redemption arc, it would need to be really hard and difficult, not something that could just happen right away
  • Removing Tillman’s flaws makes him inherently less interesting
  • Don’t use death/resurrection to justify making Tillman good
  • An IRM version of Tillman where he came back totally wrong and flipped, Uncanny Valley ish, would work. Do not add this to a pre-existing version though, it must be stand alone
  • Using death as a means to romanticize trauma and turn him into a good person via that experience is not acceptable

Suggestions

  • Make Tillman really insufferable about coming back from the dead; he was validated in being who he is
  • Structurally: Tillman IRM, Tillman random vignettes, Tillman linear section
  • We think that Valentine Games' page is an ideal example

Dkapell (talk)

IRM: Hillman Tenderson

Hillman Tenderson is a sheep herder from northern Baltimore county and a blaseball player for the Baltimore Crabs. He bats with his shepherd's crook. He got into blaseball originally to advertise his farm's wool, sporting hand-knit socks with slogans on them. I don't know how much more I can squeeze out of this one-note joke, but the important thing is that nowhere in the IRM entry do I acknowledge the fact that I've spoonerized his name. Glumbaron (talk) 21:20, 17 October 2020 (UTC)

Transfer notes from the Crabs

This list was developed by a group of Crabs fans, on the Crabitat, with help from the Wiki Staff

100% Non-Negotiables

  • Tillman is a dirtbag/pile of petty annoyances, backed up with just enough talent that you can't write him off entirely, which is just even more annoying
  • Comedy oriented, if he’s awful to the point that he’s not funny, it doesn’t work
  • Tillman is also a mirror figure of all the terrible things you can be. He does the petty and cruel things you wish you could do, and shows you in the process how petty and cruel it is.
  • He’s not actually a legitimately terrible person - ‘redemption arc / he was good the whole time / he always had the potential to be good, but the crabs held him back or treated him poorly’ not acceptable
  • Keep the Declan relationship with the FFs
  • Don’t reject the non-linearity of crabs lore
  • If there is a redemption arc, it would need to be really hard and difficult, not something that could just happen right away
  • Removing Tillman’s flaws makes him inherently less interesting
  • Don’t use death/resurrection to justify making Tillman good
  • An IRM version of Tillman where he came back totally wrong and flipped, Uncanny Valley ish, would work. Do not add this to a pre-existing version though, it must be stand alone
  • Using death as a means to romanticize trauma and turn him into a good person via that experience is not acceptable

Suggestions

  • Make Tillman really insufferable about coming back from the dead; he was validated in being who he is
  • Structurally: Tillman IRM, Tillman random vignettes, Tillman linear section
  • We think that Valentine Games' page is an ideal example

Dkapell (talk)