SIBR:Incineration mechanics

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Incineration events can be located in the RNG stream using the stats of the replacement player. TODO Write a page about locating player generation events from stats and link it here. Every time an incineration replacement is generated, an extremely output appears in the RNG stream in the vicinity. We deduce that this roll corresponds to the check to see whether the player is incinerated. The location of the incineration check roll varies by season:

Seasons 1-6: Immediately before the replacement is generated Seasons 7-10: Immediately after the replacement is generated* Seasons 12-15: Before the replacement generation, with 1 unexplained roll between incineration check and replacement generation Seasons 16-24: Before the replacement generation, with 2 unexplained rolls between incineration check and replacement generation

\* If the incinerated player was Unstable, there is one additional roll between the replacement generation and the incineration check. We theorize that this is the roll to determine which player receives the Unstable chain.

By examining the magnitude of the failed incineration rolls (i.e. the rolls that caused the player to be incinerated, which are exactly the rolls we can observe) we can approximate the incineration threshold per season -- aka, The Dial. Note that the dial is not the only factor in the number of players incinerated each season. The number of games played in incineration-eligible weather (Eclipse, Supernova Eclipse) is an equal factor, and Unstable players also increase incineration rates.

WIP - Next, theorized threshold values per season