Difference between revisions of "SIBR:Humorous Lesser Statistics"

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=== GRIT ===
 
=== GRIT ===
'''Gross Registered Intangible Throwing''', or Rotation Intangibles, is the sum of Pitching [[Player Attributes]] not included in '''ERPR'''.   
+
'''Gross Registered Intangible Throwing''', or Rotation Intangibles, is the sum of Pitching Player Attributes not included in '''ERPR'''.   
 
:<math>\begin{align}
 
:<math>\begin{align}
 
GRIT = Coldness + Shakespeareianism + Suppression
 
GRIT = Coldness + Shakespeareianism + Suppression
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=== HUStL ===
 
=== HUStL ===
'''Hitter’s Uncounted Supplement to Lineup''', or Lineup Intangibles, is the sum of Batting, Baserunning, and Defense [[Player Attributes]] not included in '''wOBABR''', '''BsRR''', or '''DRiPDR''', with Tragicness inverted  because high Tragicness is thought to be detrimental.  
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'''Hitter’s Uncounted Supplement to Lineup''', or Lineup Intangibles, is the sum of Batting, Baserunning, and Defense Player Attributes not included in '''wOBABR''', '''BsRR''', or '''DRiPDR''', with Tragicness inverted  because high Tragicness is thought to be detrimental.  
 
:<math>\begin{align}
 
:<math>\begin{align}
 
HUStL = Buoyancy + (1 - Tragicness) + Chasiness  + Watchfulness
 
HUStL = Buoyancy + (1 - Tragicness) + Chasiness  + Watchfulness
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ViMV(iG) = (2 + Cinnamon - Pressurization) / 2
 
ViMV(iG) = (2 + Cinnamon - Pressurization) / 2
 
\end{align}</math>
 
\end{align}</math>
Other player ratings, such as '''GRiT''' or '''HUStL''', can be multiplied by '''ViMV(iG''') to create a “Vibe Adjusted” variant of that rating, to assess if [[Vibes]] are real (they are). '''ViMV(iG)''' itself can be adjusted to assume a different level of Vibe Realness by replacing both 2’s in the above formula with a different number. Lower numbers express a greater degree of Vibe Realness, while higher numbers express doubt in the Realness of [[Vibes]].
+
Other player ratings, such as '''GRiT''' or '''HUStL''', can be multiplied by '''ViMV(iG''') to create a “Vibe Adjusted” variant of that rating, to assess if Vibes are real (they are). '''ViMV(iG)''' itself can be adjusted to assume a different level of Vibe Realness by replacing both 2’s in the above formula with a different number. Lower numbers express a greater degree of Vibe Realness, while higher numbers express doubt in the Realness of Vibes.
  
 
=== Unquantifiability ===
 
=== Unquantifiability ===

Revision as of 19:38, 2 February 2022

Under Construction
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.

Humorous Lesser Statistics are statistics created by Blaseball fans for primarily humorous purposes. In general, they are not expected to inform Blaseball strategy or provide any meaningful insight into Blaseball’s mechanics or history. They are, however, funny.

Intangibles

Intangibles are fan created player ratings which collect together Player Attributes not included in the fan created Linearly Derived Player Ratings.

GRIT

Gross Registered Intangible Throwing, or Rotation Intangibles, is the sum of Pitching Player Attributes not included in ERPR.

HUStL

Hitter’s Uncounted Supplement to Lineup, or Lineup Intangibles, is the sum of Batting, Baserunning, and Defense Player Attributes not included in wOBABR, BsRR, or DRiPDR, with Tragicness inverted because high Tragicness is thought to be detrimental.

ViMV(iG)

Vibe influence Measuring Variable (in Game), or Vibe Factor, expresses the range in which a player’s Vibes will range as a single number.

Other player ratings, such as GRiT or HUStL, can be multiplied by ViMV(iG) to create a “Vibe Adjusted” variant of that rating, to assess if Vibes are real (they are). ViMV(iG) itself can be adjusted to assume a different level of Vibe Realness by replacing both 2’s in the above formula with a different number. Lower numbers express a greater degree of Vibe Realness, while higher numbers express doubt in the Realness of Vibes.

Unquantifiability

Unquantifiability is the sum of the average GRiT, HUStL, and ViMV(iG) for an entire team’s active Roster. .