Difference between revisions of "SIBR:Humorous Lesser Statistics"

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RaND = 0.5(<choose uncached><option>Buoyancy</option><option>Divinity|Martyrdom</option><option>Moxie</option><option>Musclitude</option><option>Patheticism</option><option>Thwackability</option><option>Tragicness</option><option>Ruthlessness</option><option>Overpowerment</option><option>Unthwackability</option><option>Shakespearianism</option><option>Suppression</option><option>Coldness</option><option>Base Thirst</option><option>Laserlikeness</option><option>Continuation</option><option>Ground Friction</option><option>Indulgence</option><option>Anticapitalism</option><option>Chasiness</option><option>Omniscience</option><option>Tenaciousness</option><option>Watchfulness</option><option>Cinnamon</option><option>Pressurization</option><option>Soul</option><option>Fate</option><option>Fingers</option><option>eDensity</choose>) + 0.3(<choose uncached><option>Buoyancy</option><option>Divinity|Martyrdom</option><option>Moxie</option><option>Musclitude</option><option>Patheticism</option><option>Thwackability</option><option>Tragicness</option><option>Ruthlessness</option><option>Overpowerment</option><option>Unthwackability</option><option>Shakespearianism</option><option>Suppression</option><option>Coldness</option><option>Base Thirst</option><option>Laserlikeness</option><option>Continuation</option><option>Ground Friction</option><option>Indulgence</option><option>Anticapitalism</option><option>Chasiness</option><option>Omniscience</option><option>Tenaciousness</option><option>Watchfulness</option><option>Cinnamon</option><option>Pressurization</option><option>Soul</option><option>Fate</option><option>Fingers</option><option>eDensity</choose>) + 0.2(<choose uncached><option>Buoyancy</option><option>Divinity|Martyrdom</option><option>Moxie</option><option>Musclitude</option><option>Patheticism</option><option>Thwackability</option><option>Tragicness</option><option>Ruthlessness</option><option>Overpowerment</option><option>Unthwackability</option><option>Shakespearianism</option><option>Suppression</option><option>Coldness</option><option>Base Thirst</option><option>Laserlikeness</option><option>Continuation</option><option>Ground Friction</option><option>Indulgence</option><option>Anticapitalism</option><option>Chasiness</option><option>Omniscience</option><option>Tenaciousness</option><option>Watchfulness</option><option>Cinnamon</option><option>Pressurization</option><option>Soul</option><option>Fate</option><option>Fingers</option><option>eDensity</choose>)
 
RaND = 0.5(<choose uncached><option>Buoyancy</option><option>Divinity|Martyrdom</option><option>Moxie</option><option>Musclitude</option><option>Patheticism</option><option>Thwackability</option><option>Tragicness</option><option>Ruthlessness</option><option>Overpowerment</option><option>Unthwackability</option><option>Shakespearianism</option><option>Suppression</option><option>Coldness</option><option>Base Thirst</option><option>Laserlikeness</option><option>Continuation</option><option>Ground Friction</option><option>Indulgence</option><option>Anticapitalism</option><option>Chasiness</option><option>Omniscience</option><option>Tenaciousness</option><option>Watchfulness</option><option>Cinnamon</option><option>Pressurization</option><option>Soul</option><option>Fate</option><option>Fingers</option><option>eDensity</choose>) + 0.3(<choose uncached><option>Buoyancy</option><option>Divinity|Martyrdom</option><option>Moxie</option><option>Musclitude</option><option>Patheticism</option><option>Thwackability</option><option>Tragicness</option><option>Ruthlessness</option><option>Overpowerment</option><option>Unthwackability</option><option>Shakespearianism</option><option>Suppression</option><option>Coldness</option><option>Base Thirst</option><option>Laserlikeness</option><option>Continuation</option><option>Ground Friction</option><option>Indulgence</option><option>Anticapitalism</option><option>Chasiness</option><option>Omniscience</option><option>Tenaciousness</option><option>Watchfulness</option><option>Cinnamon</option><option>Pressurization</option><option>Soul</option><option>Fate</option><option>Fingers</option><option>eDensity</choose>) + 0.2(<choose uncached><option>Buoyancy</option><option>Divinity|Martyrdom</option><option>Moxie</option><option>Musclitude</option><option>Patheticism</option><option>Thwackability</option><option>Tragicness</option><option>Ruthlessness</option><option>Overpowerment</option><option>Unthwackability</option><option>Shakespearianism</option><option>Suppression</option><option>Coldness</option><option>Base Thirst</option><option>Laserlikeness</option><option>Continuation</option><option>Ground Friction</option><option>Indulgence</option><option>Anticapitalism</option><option>Chasiness</option><option>Omniscience</option><option>Tenaciousness</option><option>Watchfulness</option><option>Cinnamon</option><option>Pressurization</option><option>Soul</option><option>Fate</option><option>Fingers</option><option>eDensity</choose>)
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== X Per Y ==
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'''X Per Y''' statistics tktktktktktk
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=== Wins per win ===
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Wins per win measures the number of Wins (physical objects awarded to Teams under certain circumstances) per win (games in which a team scored more Runs than their opponent. aka Non-Losses). It was created to measure the impact of Sun2 and Black Hole [[Weather]] on league standings.

Revision as of 23:53, 2 February 2022

Under Construction
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.

Humorous Lesser Statistics are statistics created by Blaseball fans for primarily humorous purposes. In general, they are not expected to inform Blaseball strategy or provide any meaningful insight into Blaseball’s mechanics or history. They are, however, funny.

Intangibles

Intangibles are fan created player ratings which collect together Player Attributes not included in the fan created Linearly Derived Player Ratings.

GRIT

Gross Registered Intangible Throwing, or Rotation Intangibles, is the sum of Pitching Player Attributes not included in ERPR.

HUStL

Hitter’s Uncounted Supplement to Lineup, or Lineup Intangibles, is the sum of Batting, Baserunning, and Defense Player Attributes not included in wOBABR, BsRR, or DRiPDR, with Tragicness inverted because high Tragicness is thought to be detrimental.

ViMV(iG)

Vibe influence Measuring Variable (in Game), or Vibe Factor, expresses the range in which a player’s Vibes will range as a single number.

Other player ratings, such as GRiT or HUStL, can be multiplied by ViMV(iG) to create a “Vibe Adjusted” variant of that rating, to assess if Vibes are real (they are (on Fridays)). ViMV(iG) itself can be adjusted to assume a different level of Vibe Realness by replacing both 2’s in the above formula with a different number. Lower numbers express a greater confidence in Vibe's Realness, while higher numbers express doubt in the Reality of Vibes.

Unquantifiability

Unquantifiability is the sum of the average GRiT, HUStL, and ViMV(iG) for an entire team’s active Roster.

RaND

RaND is a linear weighting of 3 Player Attributes identified as important to player performance by random number generation.

RaND = 0.5(Patheticism) + 0.3(Moxie) + 0.2(Overpowerment)

X Per Y

X Per Y statistics tktktktktktk

Wins per win

Wins per win measures the number of Wins (physical objects awarded to Teams under certain circumstances) per win (games in which a team scored more Runs than their opponent. aka Non-Losses). It was created to measure the impact of Sun2 and Black Hole Weather on league standings.