SIBR:EDensity
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This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
eDensity was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in Consumer Attacks.
A Team's eDensity was a composite of many elements, the values of which can be seen in the below table.
Subject | Value | Note |
---|---|---|
Run | 1 | Resets each season |
Unrun | -1 | Resets each season |
Win | 10 | Resets each season |
Unwin | -10 | Resets each season |
Championship | 33 | |
Underchampionship | -33 | |
Shame | 5/-5 | +5 for shaming team, -5 for shamed team |
Ballpark | Varies | Composite of Ballpark Attributes |
Ballpark Fortification | Fortification Value * 100 | Ballpark Attribute. Modified by Graphene and Antigraphene |
Ballpark Grandiosity | Grandiosity Value * 100 | Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan |
Ballpark Filth | Filth Value * 500 | Ballpark Attribute |
Air Balloons | -0.1 * Number of Balloons | Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute |
Birds | -1 * Number of Birds | Ballpark Attribute |
Flood Balloons | -10 * Number of Flood Balloons | Ballpark Attribute |
Ballpark Modification | 50 | Excluding Open Floor Plan and Antigraphene. Ballpark Attribute |
Light Switch | Ballpark Attributes * -1 | Inverts all Ballpark Attributes' eDensity |
eDense item element | 10 | -10 while on a team with the Light Handed modifier or player with the Negative modifier |
aDense item element | -10 | 10 while on a team with the Heavy Handed modifier or player with the Negative modifier |
Heavy Handed Item Element | 2 | 2 per item element on a Heavy Handed team |
Light Handed Item Element | -2 | -2 per item element on a Heavy Handed team |
Player | Varies | Composite of all Player Attributes |
Star | 1.4 | Player Attribute |
Soul | 2 | Player Attribute |
Ego Modification | 6.5(2^(ego#-1)) | Player Attribute |
Perk Modification | 26 | Player Attribute |
Legendary Modification | 104 | Player Attribute |
Replica Modification | 26 | Player Attribute |
Attractor Modification | 130 | Player Attribute |
Negative Modification | Player eDensity * -1 | Inverts all Player Attributes' eDensity |
Magnified X2 Modification | Player eDensity * 2 | Player Attribute |