SIBR:EDensity

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eDensity was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in Consumer Attacks. Much of the research into eDensity is sourced in the SIBR paper A sinking feeling: Investigating the relationship between team eDensity and Level.[1]

To do:

  • Appearance of eDensity
  • Mechanics
  • Orbital Navigation

eDensity and Immateria Physics

At the beginning of Season 12, a new stat was added onto each team page called eDensity with the unit bl/m3. Player eDensity was calculated as follows: (Specific attributes that affected eDensity can be found in the table at the bottom of the page.)

This was then fed into the team formula for season 12 and 13:

This was then updated to the following in season 14:

The eDensity calculation would then be fed into the eVelocity and imPosition formulas.

eVelocity

imPostition

Each of these values would then be used calculated at the beginning of each game day, giving each team a dynamic place imPosition and level.

Noodle

Chorby Soul

xPoG

In Season 20, a Depth Chart was added to the website to visually display each team's imPosition - not just vertical, but horizontal. A x-coordinate of imPosition, nicknamed exPosition, was added, and it was controlled by a similar set of equations, explained in further detail below.

The eDensity-equivalent factor that fed into this simulation was not visible - only the output imPosition was shown - and so at the time it had no specific name on site. For ease of discussion, it was nicknamed xPoG, for (the factor controlling) x-Position on Graph. Its internal name was later revealed in Inside a Blaseball to be Spin.

A team's xPoG was influenced by two primary factors - the team's players and modifications, which were permanent from season to season, and weather events, which were cleared at the beginning of each new season. A full table of these factors can be found at the bottom of the page.

The exact equation that was used to convert xPoG to exPosition is unknown known but I need to add it later, but it was a dampened harmonic oscillator (or "wiggler") similar to that which converted eDensity to y-imPosition, though not influenced by the idol board line. Unlike y-imPosition, however, exPosition was relative. The team with the highest and lowest xPoG set the left and right boundaries for all the teams on the depth chart; if they moved further toward those extremes, all the other teams would be pushed in the opposite direction.

exPosition and xPoG ultimately had no mechanical impact on Blaseball except for the depth chart position itself; there were no direct consequences for having a high or low exPosition.

Orbital Mechanics

All items that affect eDensity
Subject Value Note
Run 1 Resets each season
Unrun -1 Resets each season
Win 10 Resets each season
Unwin -10 Resets each season
Championship 33
Underchampionship -33
Shame 5/-5 +5 for shaming team, -5 for shamed team
Ballpark Varies Composite of Ballpark Attributes
Ballpark Fortification Fortification Value * 100 Ballpark Attribute. Modified by Graphene and Antigraphene
Ballpark Grandiosity Grandiosity Value * 100 Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan
Ballpark Filth Filth Value * 500 Ballpark Attribute
Air Balloons -0.1 * Number of Balloons Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute
Birds -1 * Number of Birds Ballpark Attribute
Flood Balloons -10 * Number of Flood Balloons Ballpark Attribute
Ballpark Modification 50 Excluding Open Floor Plan and Antigraphene. Ballpark Attribute
Light Switch Ballpark Attributes * -1 Inverts all Ballpark Attributes' eDensity
eDense item element 10 -10 while on a team with the Light Handed modifier or player with the Negative modifier
aDense item element -10 10 while on a team with the Heavy Handed modifier or player with the Negative modifier
Heavy Handed Item Element 2 2 per item element on a Heavy Handed team
Light Handed Item Element -2 -2 per item element on a Heavy Handed team
Player Varies  Composite of all Player Attributes
Star 1.4 Player Attribute
Soul 2 Player Attribute
Ego Modification 6.5(2^(ego#-1)) Player Attribute
Perk Modification 26 Player Attribute
Legendary Modification 104 Player Attribute
Replica Modification 26 Player Attribute
Attractor Modification 130 Player Attribute
Negative Modification Player eDensity * -1 Inverts all Player Attributes' eDensity
Magnified X2 Modification Player eDensity * 2 Player Attribute
All items that affect xPoG
Subject Value Note
Feedback, Reverb, Allergy, and Incineration events +4 Resets each season
Players, including Shadows +1
Evolution -2, -1 for each additional base Player Attribute
Ego -2, -1 for each additional stack Player Attribute
Legendary Modification -2 Player Attribute
Player Modifications -1 Excludes game-long modifications, Elsewhere, Scattered, Alternate, and Replica
Team Modifications -1 Excludes stadium modifications