SIBR:EDensity

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Revision as of 05:19, 28 December 2021 by Maxsbird2 (talk | contribs) (Minor edits to page text, addition of eDensity table)

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eDensity was a central mechanic of the Expansion Era. A Teams eDensity is one element used to determine the teams Level, possibly resulting in Consumer Attacks.

A Teams eDensity is a composite of many elements, the value of each can be seen on the below table:

Subject Value Note
Run 1 Resets each season
Unrun -1 Resets each season
Win 10 Resets each season
Unwin -10 Resets each season
Championship 33
Underchampionship -33
Shame 5/-5 +5 for shaming team, -5 for shamed team
Ballpark Varies Composite of Ballpark Attributes
Ballpark Fortification Fortification Value * 5 Modified by Graphene and Antigraphene, Ballpark Attribute
Ballpark Grandiosity Grandiosity Value * 5 Modified by Open Floor Plan and Condensed Floor Plan, Ballpark Attribute
Ballpark Filth Filth Value * 500 Ballpark Attribute
Air Balloons -0.1 * Number of Balloons -1 prior to season 17 Lateseason, Ballpark Attribute
Birds -1 * Number of Birds Ballpark Attribute
Flood Balloons -10 * Number of Flood Balloons Ballpark Attribute
Ballpark Modification 50 Excluding Open Floor Plan and Antigraphene, Ballpark Attribute
Light Switch Ballpark Attributes * -1 Inverts all Ballpark Attributes eDensity
eDense item element 10 -10 while on a team with the Light Handed modifier or player with the Negative modifier
aDense item element -10 10 while on a team with the Heavy Handed modifier or player with the Negative modifier
Player Varies  Composite of all Player Attributes
Star 1.4 Player Attribute
Soul 2 Player Attribute
Ego Modification 6.5(2^(ego#-1)) Player Attribute
Perk Modification 26 Player Attribute
Legendary Modification 104 Player Attribute
Replica Modification 26 Player Attribute
Attractor Modification 130 Player Attribute
Negative Modification Player eDensity * -1 Inverts all Player Attribute eDensity
Magnified X2 Modification Player eDensity * 2 Player Attribute