Difference between revisions of "SIBR:EDensity"

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eDensity was a central mechanic of the Expansion Era.
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'''eDensity''' was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in [[Consumer]] Attacks. Much of the research into eDensity is sourced in the SIBR paper A sinking feeling: Investigating the relationship between team eDensity and Level.<ref>https://sibr.dev/papers/files/SIBR_eDensity2.pdf</ref>
A Team's eDensity was one element used to determine the Team's Level, possibly resulting in [[Consumer]] Attacks.
 
 
 
A Team's eDensity was a composite of many elements, the values of which can be seen in the below table.
 
  
 
To do:
 
To do:
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* xPoG
 
* xPoG
 
* Orbital Navigation
 
* Orbital Navigation
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== eDensity and Immateria Physics ==
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At the beginning of Season 12, each team page had a newly had a stat for eDensity with the unit bl/m<sup>3</sup>. Player eDensity was calculated as follows, specific attributes that affected eDensity can be found in the table at the bottom of the page:
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<math>
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p^e_{player}=totalRating * 7 + soul * 2 + (attributes)
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</math>
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This was then fed into the team formula for season 12 and 13:
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<math>
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p^e_{team} = {\Sigma} p^e_{player} + runs + wins * 100 + netShame * 5 + {\#}champs * 99 + grand * 5 + fort * 5 + filth * 500
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</math>
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This was then updated to the following in season 14:
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<math>
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p^e_{team} = {\Sigma} p^e_{player} + runs + wins * 100 + netShame * 5 + {\#}champs * 33 + grand * 100 + fort * 100 + filth * 500 + {\#}parkmods * 50
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</math>
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The edensity calculation would then be fed into the eVelocity
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''eVelocity'' <br>
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<math>
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v^e_i = 0.55 * (v^e_{i-1} - x^I_{i-1} - 0.0005 * p^e_i - 0.0388 * noodle + 0.9992)
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</math>
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''imPostition'' <br>
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<math>
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x^I_i = x^I_{i-1} + v^e_i
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</math>
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
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| Soul || 2 || Player Attribute
 
| Soul || 2 || Player Attribute
 
|-
 
|-
| Ego Modification || 6.5(2^(ego#-1)) || Player Attribute
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| Ego Modification || 6.5(2^<sup>(ego#-1)</sup>) || Player Attribute
 
|-
 
|-
 
| Perk Modification || 26 || Player Attribute
 
| Perk Modification || 26 || Player Attribute

Revision as of 00:48, 4 February 2022

Under Construction
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.

eDensity was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in Consumer Attacks. Much of the research into eDensity is sourced in the SIBR paper A sinking feeling: Investigating the relationship between team eDensity and Level.[1]

To do:

  • Appearance of eDensity
  • Mechanics
  • xPoG
  • Orbital Navigation

eDensity and Immateria Physics

At the beginning of Season 12, each team page had a newly had a stat for eDensity with the unit bl/m3. Player eDensity was calculated as follows, specific attributes that affected eDensity can be found in the table at the bottom of the page:

This was then fed into the team formula for season 12 and 13:

This was then updated to the following in season 14:

The edensity calculation would then be fed into the eVelocity

eVelocity

imPostition


Subject Value Note
Run 1 Resets each season
Unrun -1 Resets each season
Win 10 Resets each season
Unwin -10 Resets each season
Championship 33
Underchampionship -33
Shame 5/-5 +5 for shaming team, -5 for shamed team
Ballpark Varies Composite of Ballpark Attributes
Ballpark Fortification Fortification Value * 100 Ballpark Attribute. Modified by Graphene and Antigraphene
Ballpark Grandiosity Grandiosity Value * 100 Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan
Ballpark Filth Filth Value * 500 Ballpark Attribute
Air Balloons -0.1 * Number of Balloons Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute
Birds -1 * Number of Birds Ballpark Attribute
Flood Balloons -10 * Number of Flood Balloons Ballpark Attribute
Ballpark Modification 50 Excluding Open Floor Plan and Antigraphene. Ballpark Attribute
Light Switch Ballpark Attributes * -1 Inverts all Ballpark Attributes' eDensity
eDense item element 10 -10 while on a team with the Light Handed modifier or player with the Negative modifier
aDense item element -10 10 while on a team with the Heavy Handed modifier or player with the Negative modifier
Heavy Handed Item Element 2 2 per item element on a Heavy Handed team
Light Handed Item Element -2 -2 per item element on a Heavy Handed team
Player Varies  Composite of all Player Attributes
Star 1.4 Player Attribute
Soul 2 Player Attribute
Ego Modification 6.5(2^(ego#-1)) Player Attribute
Perk Modification 26 Player Attribute
Legendary Modification 104 Player Attribute
Replica Modification 26 Player Attribute
Attractor Modification 130 Player Attribute
Negative Modification Player eDensity * -1 Inverts all Player Attributes' eDensity
Magnified X2 Modification Player eDensity * 2 Player Attribute