Difference between revisions of "SIBR:EDensity"

From Blaseball Wiki

(Added Light and Heavy handed)
(Fix inaccuracies in ballpark eDensity and reword a few Notes for clarity)
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| Ballpark || Varies || Composite of Ballpark Attributes
 
| Ballpark || Varies || Composite of Ballpark Attributes
 
|-
 
|-
| Ballpark Fortification || Fortification Value * 5 || Modified by Graphene and Antigraphene, Ballpark Attribute
+
| Ballpark Fortification || Fortification Value * 100 || Ballpark Attribute. Modified by Graphene and Antigraphene  
 
|-
 
|-
| Ballpark Grandiosity || Grandiosity Value * 5 || Modified by Open Floor Plan and Condensed Floor Plan, Ballpark Attribute
+
| Ballpark Grandiosity || Grandiosity Value * 100 || Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan  
 
|-
 
|-
 
| Ballpark Filth || Filth Value * 500 || Ballpark Attribute  
 
| Ballpark Filth || Filth Value * 500 || Ballpark Attribute  
 
|-
 
|-
| Air Balloons || -0.1 * Number of Balloons || -1 prior to season 17 Lateseason, Ballpark Attribute  
+
| Air Balloons || -0.1 * Number of Balloons || Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute
 
|-
 
|-
 
| Birds || -1 * Number of Birds || Ballpark Attribute  
 
| Birds || -1 * Number of Birds || Ballpark Attribute  
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| Flood Balloons || -10 * Number of Flood Balloons || Ballpark Attribute  
 
| Flood Balloons || -10 * Number of Flood Balloons || Ballpark Attribute  
 
|-
 
|-
| Ballpark Modification || 50 || Excluding Open Floor Plan and Antigraphene, Ballpark Attribute   
+
| Ballpark Modification || 50 || Excluding Open Floor Plan and Antigraphene. Ballpark Attribute   
 
|-
 
|-
| Light Switch || Ballpark Attributes * -1 || Inverts all Ballpark Attributes eDensity
+
| Light Switch || Ballpark Attributes * -1 || Inverts all Ballpark Attributes' eDensity
 
|-
 
|-
 
| eDense item element || 10 || -10 while on a team with the Light Handed modifier or player with the Negative modifier
 
| eDense item element || 10 || -10 while on a team with the Light Handed modifier or player with the Negative modifier
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| Attractor Modification || 130 || Player Attribute
 
| Attractor Modification || 130 || Player Attribute
 
|-
 
|-
| Negative Modification || Player eDensity * -1 || Inverts all Player Attribute eDensity
+
| Negative Modification || Player eDensity * -1 || Inverts all Player Attributes' eDensity
 
|-
 
|-
 
| Magnified X2 Modification || Player eDensity * 2 || Player Attribute
 
| Magnified X2 Modification || Player eDensity * 2 || Player Attribute
 
|}
 
|}

Revision as of 05:50, 28 December 2021

Under Construction
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.

eDensity was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in Consumer Attacks.

A Team's eDensity was a composite of many elements, the values of which can be seen in the below table.

Subject Value Note
Run 1 Resets each season
Unrun -1 Resets each season
Win 10 Resets each season
Unwin -10 Resets each season
Championship 33
Underchampionship -33
Shame 5/-5 +5 for shaming team, -5 for shamed team
Ballpark Varies Composite of Ballpark Attributes
Ballpark Fortification Fortification Value * 100 Ballpark Attribute. Modified by Graphene and Antigraphene
Ballpark Grandiosity Grandiosity Value * 100 Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan
Ballpark Filth Filth Value * 500 Ballpark Attribute
Air Balloons -0.1 * Number of Balloons Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute
Birds -1 * Number of Birds Ballpark Attribute
Flood Balloons -10 * Number of Flood Balloons Ballpark Attribute
Ballpark Modification 50 Excluding Open Floor Plan and Antigraphene. Ballpark Attribute
Light Switch Ballpark Attributes * -1 Inverts all Ballpark Attributes' eDensity
eDense item element 10 -10 while on a team with the Light Handed modifier or player with the Negative modifier
aDense item element -10 10 while on a team with the Heavy Handed modifier or player with the Negative modifier
Heavy Handed Item Element 2 2 per item element on a Heavy Handed team
Light Handed Item Element -2 -2 per item element on a Heavy Handed team
Player Varies  Composite of all Player Attributes
Star 1.4 Player Attribute
Soul 2 Player Attribute
Ego Modification 6.5(2^(ego#-1)) Player Attribute
Perk Modification 26 Player Attribute
Legendary Modification 104 Player Attribute
Replica Modification 26 Player Attribute
Attractor Modification 130 Player Attribute
Negative Modification Player eDensity * -1 Inverts all Player Attributes' eDensity
Magnified X2 Modification Player eDensity * 2 Player Attribute