Difference between revisions of "SIBR:EDensity"
ErrantlyErin (talk | contribs) |
ErrantlyErin (talk | contribs) |
||
Line 33: | Line 33: | ||
</math> | </math> | ||
− | The edensity calculation would then be fed into the eVelocity | + | The edensity calculation would then be fed into the eVelocity and imPosition formulas. |
''eVelocity'' <br> | ''eVelocity'' <br> | ||
Line 45: | Line 45: | ||
</math> | </math> | ||
+ | Each of these values would then be used calculated at the beginning of each game day, giving each team a dynamic place imPosition and level. | ||
+ | |||
+ | == Noodle == | ||
+ | |||
+ | == Chorby Soul == | ||
+ | |||
+ | == XPOG == | ||
+ | |||
+ | == Orbital Mechanics == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |+All items that affect eDensity | ||
|- | |- | ||
! Subject !! Value !! Note | ! Subject !! Value !! Note |
Revision as of 00:54, 4 February 2022
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
eDensity was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in Consumer Attacks. Much of the research into eDensity is sourced in the SIBR paper A sinking feeling: Investigating the relationship between team eDensity and Level.[1]
To do:
- Appearance of eDensity
- Mechanics
- xPoG
- Orbital Navigation
eDensity and Immateria Physics
At the beginning of Season 12, each team page had a newly had a stat for eDensity with the unit bl/m3. Player eDensity was calculated as follows, specific attributes that affected eDensity can be found in the table at the bottom of the page:
This was then fed into the team formula for season 12 and 13:
This was then updated to the following in season 14:
The edensity calculation would then be fed into the eVelocity and imPosition formulas.
eVelocity
imPostition
Each of these values would then be used calculated at the beginning of each game day, giving each team a dynamic place imPosition and level.
Noodle
Chorby Soul
XPOG
Orbital Mechanics
Subject | Value | Note |
---|---|---|
Run | 1 | Resets each season |
Unrun | -1 | Resets each season |
Win | 10 | Resets each season |
Unwin | -10 | Resets each season |
Championship | 33 | |
Underchampionship | -33 | |
Shame | 5/-5 | +5 for shaming team, -5 for shamed team |
Ballpark | Varies | Composite of Ballpark Attributes |
Ballpark Fortification | Fortification Value * 100 | Ballpark Attribute. Modified by Graphene and Antigraphene |
Ballpark Grandiosity | Grandiosity Value * 100 | Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan |
Ballpark Filth | Filth Value * 500 | Ballpark Attribute |
Air Balloons | -0.1 * Number of Balloons | Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute |
Birds | -1 * Number of Birds | Ballpark Attribute |
Flood Balloons | -10 * Number of Flood Balloons | Ballpark Attribute |
Ballpark Modification | 50 | Excluding Open Floor Plan and Antigraphene. Ballpark Attribute |
Light Switch | Ballpark Attributes * -1 | Inverts all Ballpark Attributes' eDensity |
eDense item element | 10 | -10 while on a team with the Light Handed modifier or player with the Negative modifier |
aDense item element | -10 | 10 while on a team with the Heavy Handed modifier or player with the Negative modifier |
Heavy Handed Item Element | 2 | 2 per item element on a Heavy Handed team |
Light Handed Item Element | -2 | -2 per item element on a Heavy Handed team |
Player | Varies | Composite of all Player Attributes |
Star | 1.4 | Player Attribute |
Soul | 2 | Player Attribute |
Ego Modification | 6.5(2^(ego#-1)) | Player Attribute |
Perk Modification | 26 | Player Attribute |
Legendary Modification | 104 | Player Attribute |
Replica Modification | 26 | Player Attribute |
Attractor Modification | 130 | Player Attribute |
Negative Modification | Player eDensity * -1 | Inverts all Player Attributes' eDensity |
Magnified X2 Modification | Player eDensity * 2 | Player Attribute |