SIBR:EDensity
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eDensity was a central mechanic of the Expansion Era. A Team's eDensity was one element used to determine the Team's Level, possibly resulting in Consumer Attacks. Much of the research into eDensity is sourced in the SIBR paper A sinking feeling: Investigating the relationship between team eDensity and Level.[1]
To do:
- Appearance of eDensity
- Mechanics
- xPoG
- Orbital Navigation
eDensity and Immateria Physics
At the beginning of Season 12, a new stat was added onto each team page called eDensity with the unit bl/m3. Player eDensity was calculated as follows: (Specific attributes that affected eDensity can be found in the table at the bottom of the page.)
This was then fed into the team formula for season 12 and 13:
This was then updated to the following in season 14:
The eDensity calculation would then be fed into the eVelocity and imPosition formulas.
eVelocity
imPostition
Each of these values would then be used calculated at the beginning of each game day, giving each team a dynamic place imPosition and level.
Noodle
Chorby Soul
xPoG
In Season 20, a Depth Chart was added to the website to visually display each team's imPosition - not just vertical, but horizontal. A x-coordinate of imPosition, nicknamed exPosition, was added, and it was controlled by a similar set of equations, explained in further detail below.
The eDensity-equivalent factor that fed into this simulation was not visible - only the output imPosition was shown - and so at the time it had no specific name on site. For ease of discussion, it was nicknamed xPoG, for (the factor controlling) x-Position on Graph. Its internal name was later revealed in Inside a Blaseball to be Spin.
A team's xPoG was influenced by two primary factors - the team's players and modifications, which were permanent from season to season, and weather events, which were cleared at the beginning of each new season. A full table of these factors can be found at the bottom of the page.
The exact equation that was used to convert xPoG to exPosition is unknown, but it was a dampened harmonic oscillator (or "wiggler") similar to that which converted eDensity to y-imPosition, though not influenced by the idol board line. Unlike y-imPosition, however, exPosition was relative. The team with the highest and lowest xPoG set the left and right boundaries for all the teams on the depth chart; if they moved further toward those extremes, all the other teams would be pushed in the opposite direction.
Unlike eDensity, exPosition and xPoG ultimately had no mechanical impact on Blaseball except for the depth chart position itself; there were no direct consequences for having a high or low exPosition.
Orbital Mechanics
Subject | Value | Note |
---|---|---|
Run | 1 | Resets each season |
Unrun | -1 | Resets each season |
Win | 10 | Resets each season |
Unwin | -10 | Resets each season |
Championship | 33 | |
Underchampionship | -33 | |
Shame | 5/-5 | +5 for shaming team, -5 for shamed team |
Ballpark | Varies | Composite of Ballpark Attributes |
Ballpark Fortification | Fortification Value * 100 | Ballpark Attribute. Modified by Graphene and Antigraphene |
Ballpark Grandiosity | Grandiosity Value * 100 | Ballpark Attribute. Modified by Open Floor Plan and Condensed Floor Plan |
Ballpark Filth | Filth Value * 500 | Ballpark Attribute |
Air Balloons | -0.1 * Number of Balloons | Was -1, rather than -0.1, prior to season 17 Lateseason. Ballpark Attribute |
Birds | -1 * Number of Birds | Ballpark Attribute |
Flood Balloons | -10 * Number of Flood Balloons | Ballpark Attribute |
Ballpark Modification | 50 | Excluding Open Floor Plan and Antigraphene. Ballpark Attribute |
Light Switch | Ballpark Attributes * -1 | Inverts all Ballpark Attributes' eDensity |
eDense item element | 10 | -10 while on a team with the Light Handed modifier or player with the Negative modifier |
aDense item element | -10 | 10 while on a team with the Heavy Handed modifier or player with the Negative modifier |
Heavy Handed Item Element | 2 | 2 per item element on a Heavy Handed team |
Light Handed Item Element | -2 | -2 per item element on a Heavy Handed team |
Player | Varies | Composite of all Player Attributes |
Star | 1.4 | Player Attribute |
Soul | 2 | Player Attribute |
Ego Modification | 6.5(2^(ego#-1)) | Player Attribute |
Perk Modification | 26 | Player Attribute |
Legendary Modification | 104 | Player Attribute |
Replica Modification | 26 | Player Attribute |
Attractor Modification | 130 | Player Attribute |
Negative Modification | Player eDensity * -1 | Inverts all Player Attributes' eDensity |
Magnified X2 Modification | Player eDensity * 2 | Player Attribute |
Subject | Value | Note |
---|---|---|
Feedback, Reverb, Allergy, and Incineration events | +4 | Resets each season |
Players, including Shadows | +1 | |
Evolution | -2, -1 for each additional base | Player Attribute |
Ego | -2, -1 for each additional stack | Player Attribute |
Legendary Modification | -2 | Player Attribute |
Player Modifications | -1 | Excludes game-long modifications, Elsewhere, Scattered, Alternate, and Replica |
Team Modifications | -1 | Excludes stadium modifications |