Difference between revisions of "UserWiki:Edgarware/Formulae"

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(example of using align environment to make a multiline equation)
Line 7: Line 7:
 
=== Batting ===
 
=== Batting ===
 
<math>\begin{align}
 
<math>\begin{align}
5 \times (&thwackability^{0.35} \times divinity^{0.35} \times moxie^{0.075} \times musclitude^{0.075} \\
+
5 \times (&thwackability^{0.35} \times divinity^{0.35} \times moxie^{0.075} \times musclitude^{0.075} \times \ldots \\
& \times (1-patheticism)^{0.05} \times martyrdom^{0.02} \times (1-tragicness)^{0.01})
+
& (1-patheticism)^{0.05} \times martyrdom^{0.02} \times (1-tragicness)^{0.01})
 
\end{align}</math>
 
\end{align}</math>
  
 
=== Pitching ===
 
=== Pitching ===
<math>5 \times (unthwackability^{0.5} \times ruthlessness^{0.4} \times overpowerment^{0.15} \times shakespearianism^{0.1} \times coldness^{0.025})</math>
+
<math>
 +
\begin{align}
 +
5 \times (&unthwackability^{0.5} \times ruthlessness^{0.4} \times overpowerment^{0.15} \times \ldots \\
 +
& shakespearianism^{0.1} \times coldness^{0.025})
 +
\end{align}</math>
  
 
=== Baserunning ===
 
=== Baserunning ===
<math>5 \times (laserlikeness^{0.5} \times continuation^{0.1} \times baseThirst^{0.1} \times indulgence^{0.1} \times groundFriction^{0.1})</math>
+
<math>
 +
\begin{align}
 +
5 \times (&laserlikeness^{0.5} \times continuation^{0.1} \times baseThirst^{0.1} \times \ldots \\
 +
& indulgence^{0.1} \times groundFriction^{0.1})
 +
\end{align}</math>
  
 
=== Defense ===
 
=== Defense ===
<math>5 \times (omniscience^{0.2} \times tenaciousness^{0.2} \times watchfulness^{0.1} \times anticapitalism^{0.1} \times chasiness^{0.1})</math>
+
<math>
 +
\begin{align}
 +
5 \times (&omniscience^{0.2} \times tenaciousness^{0.2} \times watchfulness^{0.1} \times \ldots \\
 +
& anticapitalism^{0.1} \times chasiness^{0.1})
 +
\end{align}</math>
  
 
== Vibes ==
 
== Vibes ==
<math>\frac {1}{2} \times \left[ \left( pressurization + cinnamon \right) \times cos \left( \frac {2 \pi \times day}{6 + \lfloor 10 \times buoyancy \rceil } \right) - pressurization + cinnamon \right]</math></br>
+
<math>
 +
\begin{align}
 +
\frac {1}{2} \times [& \left( pressurization + cinnamon \right) \times \ldots \\
 +
& cos \left( \frac {2 \pi \times day}{6 + \lfloor 10 \times buoyancy \rceil } \right) - pressurization + cinnamon ]
 +
\end{align}</math></br>
 
Where <math> day </math> is 0-indexed.
 
Where <math> day </math> is 0-indexed.
  
Line 44: Line 60:
 
== eDensity ==
 
== eDensity ==
 
=== Player ===
 
=== Player ===
<math>\rho_{player}^e = (negative \times -1)\left( (totalRating \times 7) + (soul \times 2) + ((\#ego-1)^2 \times 6.5) + (perk \times 26) + (replica \times 26) + (attractor \times 130) \right)</math>
+
<math>
 +
\begin{align}
 +
\rho_{player}^e = (negative \times -1)(&(totalRating \times 7) + (soul \times 2) + ((\#ego-1)^2 \times 6.5) + \ldots \\
 +
& (perk \times 26) + (replica \times 26) + (attractor \times 130))
 +
\end{align}</math>
  
 
=== Team ===
 
=== Team ===
<math>\rho_{team}^e = \sum{\rho_{player}^e} + runs + (wins \times 10) + (netShame \times 5) + (\#champs \times 33) + (grandiosity \times 100) + (fortification \times 100) + (filthiness \times 500) + (\#parkmods \times 50) - \#birds</math>
+
<math>
 +
\begin{align}
 +
\rho_{team}^e = &\sum{\rho_{player}^e} + runs + (wins \times 10) + (netShame \times 5) + \ldots \\
 +
& (\#champs \times 33) + (grandiosity \times 100) + (fortification \times 100) + \ldots \\
 +
& (filthiness \times 500) + (\#parkmods \times 50) - \#birds
 +
\end{align}</math>
  
 
==Level==
 
==Level==

Revision as of 12:08, 15 May 2021

Active Research
The information on this page represents our current understanding of the gameplay systems, and may be incorrect.

Star Equations

Batting

Pitching

Baserunning

Defense

Vibes


Where is 0-indexed.

Reported Vibes Numerical Range
Most Excellent > 0.8
Excellent 0.8 to 0.4
Quality 0.4 to 0.1
Neutral 0.1 to -0.1
Less Than Ideal -0.4 to -0.1
Far Less Than Ideal -0.8 to -0.4
Honestly Terrible < -0.8

eDensity

Player

Team

Level

imPosition


Where

Level

Level Numeric Level
0D 0
1D 1
2D 2
3D 3
C 4
Low A 5
High A 6
AA 7
AAA 8
AAAA 9
AAAAA 10