Topic on Talk:Malik Destiny

From Blaseball Wiki

Moving back to the main thread because this isn't directly a response to any of the pre-existing reply threads- IRM is absolutely not a good compromise here. The purpose of this rewrite was to fix problems with the original page, and implementing IRM just goes "hey, here's this page with all the bad stuff, and also here's this other page you see sometimes that's fixed." IRM is not a bandage for significant issues, and it shouldn't be treated as it.

What there is, is absolutely a way to reconcile JRPG protagonist Malik & this version of Malik. It's already been done in the article, the groundwork is there, and discussions about how modifications could add a little more JRPG fun, the thing with both Maliks getting a better deal, and other such suggestions can absolutely help bridge whatever gap is there, if necessary. This article is not going to shut every JRPG Protag Meowlik joke in the discords down, it is not going to erase oral history of the Garages, it is not taking away anything from Malik's interpretation besides the stuff that had some pretty bad implications behind it, even if they were made in good faith. Our catboy is as good as ever!

I'm going to make some suggestions for additions to my original proposal, as a sort of jumping off point, and trying to address some of the issues highlighted by Garages I feel can be implemented!

- Having the modifications Meowlik received over the course of his Blaseball career give him little video game mechanics, such as being able to see players' & umpires' stats (is it FK? who knows! ambiguous as left to the reader.) or having video game esque "lag" when he goes up to bat with Skipping

- Talking about how both Malik & Meowlik find joy in the alternation (re: Meowlik finding a new cause and a new team- this can easily be brought over to Meowlik finding a team for the first time with the Garages, and finding a lot of joy in how he can help the team get to their goals ("quests" if you will!!)

I really do want to find a compromise here, and I want to have a good discussion about it, but it won't happen if the holes we keep going into are "I'm not accepting any change" or "this should be an IRM." If the VA thing needs to be worked on, we can do that! If we need to implement the above suggestions, we can do that! But there's almost never going to be a compromise that fully keeps every aspect of the hard JRPG Protag gimmick, and that needs to be kept in mind.