Difference between revisions of "SIBR:Attributes"

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(Adding Player Attribute header.)
(Filling out game event table)
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| Bloodrain || -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor
 
| Bloodrain || -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor
 
|-
 
|-
| Enhanced Party Time || Example
+
| Enhanced Party Time || Season 7: 6-10% to all Attributes, Season 8+: 4-8% to all Attributes
 
|-
 
|-
| Shadows Boost || Example
+
| Shadows Boost || +1-5% to all Attributes
 
|-
 
|-
| Consumer Attack || -1-20% to all Attributes
+
| Consumer Attack || -5-20% to all Attributes
 
|-
 
|-
| Consumer Attack while Scattered || Example
+
| Consumer Attack while Scattered || -5-40% to all Attributes
 
|-
 
|-
| Holiday Inning Party Time || Example
+
| Holiday Inning Party Time || 2-4% to all Attributes
 
|-
 
|-
| Parasite Strikeout || Example
+
| Parasite Strikeout || -.2-.4% to a single Attribute from Victim, +.2-.4% to a single Attribute to the Parasite
 
|-
 
|-
| Night Shift || Example
+
| Night Shift || 0-20% to all Attributes
 +
|-
 +
| Uncertain || -15-+20% to all Attributes
 +
|-
 +
| LCD Sound System || 0-5% to all Attributes
 
|}
 
|}
  

Revision as of 19:38, 19 January 2022

Under Construction
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.

Events that Effect Attributes

Game Events with specific ranges
Event Range of change
Peanut Allergic Reaction -20% to all Attributes
Peanut Yummy Reaction +20% to all Attributes
Bloodrain -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor
Enhanced Party Time Season 7: 6-10% to all Attributes, Season 8+: 4-8% to all Attributes
Shadows Boost +1-5% to all Attributes
Consumer Attack -5-20% to all Attributes
Consumer Attack while Scattered -5-40% to all Attributes
Holiday Inning Party Time 2-4% to all Attributes
Parasite Strikeout -.2-.4% to a single Attribute from Victim, +.2-.4% to a single Attribute to the Parasite
Night Shift 0-20% to all Attributes
Uncertain -15-+20% to all Attributes
LCD Sound System 0-5% to all Attributes

Sprinkles

During the first elections of each of the Gamma Short Circuits, the Distortions allowed fans to vote on an improvement to Batting, Pitching, Baserunning or Defense for their whole team. These boosts were given out as "Sprinkles" where a pool of stat boosts were distributed to the players' attributes randomly in .01 increments.

Batting: 2.00 Sprinkles Pitching: 3.00 Sprinkles Baserunning: 5.00 Sprinkles Defense: 5.00 Sprinkles

Player Attributes Purposes

Player Attributes one of the primary factors affecting individual Player's performance, and as a result there's been a large amount of time dedicated to unraveling the purpose of each attribute and how they affect play. All of the info below is observation and peculation based on graphing, linear regression models, and hints made by The Game Band developers.

Batting attributes

Buoyancy
Divinity
Martyrdom
Moxie
Musclitude
Patheticism
Thwackability
Tragicness

Pitching attributes

Ruthlessness
Overpowerment
Unthwackability
Shakespearianism
Suppression
Coldness

Baserunning attributes

Base thirst
Laserlikeness
Continuation
Ground friction
Indulgence

Defense attributes

Anticapitalism
Chasiness
Omniscience
Tenaciousness
Watchfulness

Other attributes

Cinnamon and pressurization
Soul