Difference between revisions of "SIBR:Attributes"
ErrantlyErin (talk | contribs) (Added all attributes.) |
ErrantlyErin (talk | contribs) (Adding Player Attribute header.) |
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Defense: 5.00 Sprinkles | Defense: 5.00 Sprinkles | ||
− | ==Batting attributes== | + | == Player Attributes Purposes == |
+ | Player Attributes one of the primary factors affecting individual Player's performance, and as a result there's been a large amount of time dedicated to unraveling the purpose of each attribute and how they affect play. All of the info below is observation and peculation based on graphing, linear regression models, and hints made by The Game Band developers. | ||
+ | ===Batting attributes=== | ||
− | ====Buoyancy==== | + | =====Buoyancy===== |
− | ====Divinity==== | + | =====Divinity===== |
− | ====Martyrdom==== | + | =====Martyrdom===== |
− | ====Moxie==== | + | =====Moxie===== |
− | ====Musclitude==== | + | =====Musclitude===== |
− | ====Patheticism==== | + | =====Patheticism===== |
− | ====Thwackability==== | + | =====Thwackability===== |
− | ====Tragicness==== | + | =====Tragicness===== |
− | ==Pitching attributes== | + | ===Pitching attributes=== |
− | ====Ruthlessness==== | + | =====Ruthlessness===== |
− | ====Overpowerment==== | + | =====Overpowerment===== |
− | ====Unthwackability==== | + | =====Unthwackability===== |
− | ====Shakespearianism==== | + | =====Shakespearianism===== |
− | ====Suppression==== | + | =====Suppression===== |
− | ====Coldness==== | + | =====Coldness===== |
− | ==Baserunning attributes== | + | ===Baserunning attributes=== |
− | ====Base thirst==== | + | =====Base thirst===== |
− | ====Laserlikeness==== | + | =====Laserlikeness===== |
− | ====Continuation==== | + | =====Continuation===== |
− | ====Ground friction==== | + | =====Ground friction===== |
− | ====Indulgence==== | + | =====Indulgence===== |
− | ==Defense attributes== | + | ===Defense attributes=== |
− | ====Anticapitalism==== | + | =====Anticapitalism===== |
− | ====Chasiness==== | + | =====Chasiness===== |
− | ====Omniscience==== | + | =====Omniscience===== |
− | ====Tenaciousness==== | + | =====Tenaciousness===== |
− | ====Watchfulness==== | + | =====Watchfulness===== |
− | ==Other attributes== | + | ===Other attributes=== |
− | ====Cinnamon and pressurization==== | + | =====Cinnamon and pressurization===== |
− | ====Soul==== | + | =====Soul===== |
Revision as of 17:10, 19 January 2022
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
Events that Effect Attributes
Event | Range of change |
---|---|
Peanut Allergic Reaction | -20% to all Attributes |
Peanut Yummy Reaction | +20% to all Attributes |
Bloodrain | -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor |
Enhanced Party Time | Example |
Shadows Boost | Example |
Consumer Attack | -1-20% to all Attributes |
Consumer Attack while Scattered | Example |
Holiday Inning Party Time | Example |
Parasite Strikeout | Example |
Night Shift | Example |
Sprinkles
During the first elections of each of the Gamma Short Circuits, the Distortions allowed fans to vote on an improvement to Batting, Pitching, Baserunning or Defense for their whole team. These boosts were given out as "Sprinkles" where a pool of stat boosts were distributed to the players' attributes randomly in .01 increments.
Batting: 2.00 Sprinkles Pitching: 3.00 Sprinkles Baserunning: 5.00 Sprinkles Defense: 5.00 Sprinkles
Player Attributes Purposes
Player Attributes one of the primary factors affecting individual Player's performance, and as a result there's been a large amount of time dedicated to unraveling the purpose of each attribute and how they affect play. All of the info below is observation and peculation based on graphing, linear regression models, and hints made by The Game Band developers.