Difference between revisions of "SIBR:Attributes"
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| Bloodrain || -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor | | Bloodrain || -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor | ||
|- | |- | ||
− | | Enhanced Party Time || | + | | Enhanced Party Time || Season 7: 6-10% to all Attributes, Season 8+: 4-8% to all Attributes |
|- | |- | ||
− | | Shadows Boost || | + | | Shadows Boost || +1-5% to all Attributes |
|- | |- | ||
− | | Consumer Attack || - | + | | Consumer Attack || -5-20% to all Attributes |
|- | |- | ||
− | | Consumer Attack while Scattered || | + | | Consumer Attack while Scattered || -5-40% to all Attributes |
|- | |- | ||
− | | Holiday Inning Party Time || | + | | Holiday Inning Party Time || +2-4% to all Attributes |
|- | |- | ||
− | | Parasite Strikeout || | + | | Parasite Strikeout || -.2-.4% to a single Attribute from Victim, +.2-.4% to a single Attribute to the Parasite |
|- | |- | ||
− | | Night Shift || | + | | Night Shift || +0-20% to all Attributes |
+ | |- | ||
+ | | Uncertain || -15-+20% to all Attributes | ||
+ | |- | ||
+ | | LCD Sound System || +0-5% to all Attributes | ||
+ | |- | ||
+ | |Party Planning || +6-18% to select Attributes | ||
|} | |} | ||
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Baserunning: 5.00 Sprinkles | Baserunning: 5.00 Sprinkles | ||
Defense: 5.00 Sprinkles | Defense: 5.00 Sprinkles | ||
+ | |||
+ | == Player Attributes Purposes == | ||
+ | Player Attributes one of the primary factors affecting individual Player's performance, and as a result there's been a large amount of time dedicated to unraveling the purpose of each attribute and how they affect play. All of the info below is observation and peculation based on graphing, linear regression models, and hints made by The Game Band developers. | ||
+ | ===Batting attributes=== | ||
+ | |||
+ | =====Buoyancy===== | ||
+ | |||
+ | |||
+ | =====Divinity===== | ||
+ | |||
+ | |||
+ | =====Martyrdom===== | ||
+ | |||
+ | |||
+ | =====Moxie===== | ||
+ | |||
+ | |||
+ | |||
+ | =====Musclitude===== | ||
+ | |||
+ | |||
+ | =====Patheticism===== | ||
+ | |||
+ | |||
+ | =====Thwackability===== | ||
+ | |||
+ | |||
+ | =====Tragicness===== | ||
+ | |||
+ | ===Pitching attributes=== | ||
+ | |||
+ | =====Ruthlessness===== | ||
+ | |||
+ | |||
+ | =====Overpowerment===== | ||
+ | |||
+ | |||
+ | =====Unthwackability===== | ||
+ | |||
+ | |||
+ | =====Shakespearianism===== | ||
+ | |||
+ | |||
+ | =====Suppression===== | ||
+ | |||
+ | |||
+ | =====Coldness===== | ||
+ | |||
+ | |||
+ | ===Baserunning attributes=== | ||
+ | |||
+ | =====Base thirst===== | ||
+ | |||
+ | |||
+ | =====Laserlikeness===== | ||
+ | |||
+ | |||
+ | =====Continuation===== | ||
+ | |||
+ | |||
+ | =====Ground friction===== | ||
+ | |||
+ | |||
+ | =====Indulgence===== | ||
+ | |||
+ | |||
+ | ===Defense attributes=== | ||
+ | |||
+ | =====Anticapitalism===== | ||
+ | |||
+ | |||
+ | =====Chasiness===== | ||
+ | |||
+ | |||
+ | =====Omniscience===== | ||
+ | |||
+ | |||
+ | =====Tenaciousness===== | ||
+ | |||
+ | |||
+ | =====Watchfulness===== | ||
+ | |||
+ | |||
+ | ===Other attributes=== | ||
+ | |||
+ | =====Cinnamon and pressurization===== | ||
+ | |||
+ | |||
+ | =====Soul===== |
Latest revision as of 20:53, 3 February 2022
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
Events that Effect Attributes
Event | Range of change |
---|---|
Peanut Allergic Reaction | -20% to all Attributes |
Peanut Yummy Reaction | +20% to all Attributes |
Bloodrain | -10% to one set of attributes (e.g. all baserunning) from Victim, +10% to one set of attributes to Benefactor |
Enhanced Party Time | Season 7: 6-10% to all Attributes, Season 8+: 4-8% to all Attributes |
Shadows Boost | +1-5% to all Attributes |
Consumer Attack | -5-20% to all Attributes |
Consumer Attack while Scattered | -5-40% to all Attributes |
Holiday Inning Party Time | +2-4% to all Attributes |
Parasite Strikeout | -.2-.4% to a single Attribute from Victim, +.2-.4% to a single Attribute to the Parasite |
Night Shift | +0-20% to all Attributes |
Uncertain | -15-+20% to all Attributes |
LCD Sound System | +0-5% to all Attributes |
Party Planning | +6-18% to select Attributes |
Sprinkles
During the first elections of each of the Gamma Short Circuits, the Distortions allowed fans to vote on an improvement to Batting, Pitching, Baserunning or Defense for their whole team. These boosts were given out as "Sprinkles" where a pool of stat boosts were distributed to the players' attributes randomly in .01 increments.
Batting: 2.00 Sprinkles Pitching: 3.00 Sprinkles Baserunning: 5.00 Sprinkles Defense: 5.00 Sprinkles
Player Attributes Purposes
Player Attributes one of the primary factors affecting individual Player's performance, and as a result there's been a large amount of time dedicated to unraveling the purpose of each attribute and how they affect play. All of the info below is observation and peculation based on graphing, linear regression models, and hints made by The Game Band developers.