Difference between revisions of "Ground Friction"

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(Player Properties -> Player Attributes)
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Friction is a force that opposes the relative motion of solid surfaces, fluid layers, and material elements. In [[Blaseball]], ground friction is a [[Player Properties|player property]]. The enigmatic and indirect means by which blaseball is observed presents a situation in which the nature of ground and friction are not currently knowable.
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Friction is a force that opposes the relative motion of solid surfaces, fluid layers, and material elements. In [[Blaseball]], ground friction is a [[Player Attributes|player attribute]]. The enigmatic and indirect means by which blaseball is observed presents a situation in which the nature of ground and friction are not currently knowable.
  
 
Ground friction is believed to be a property that influences baserunning in lineup players. It is believed to be a positive number generally between 0.0 and ~1.0.
 
Ground friction is believed to be a property that influences baserunning in lineup players. It is believed to be a positive number generally between 0.0 and ~1.0.
[[Category:Player Properties]]
 
 
[[Category:Forbidden Knowledge]]
 
[[Category:Forbidden Knowledge]]
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[[Category:Player Attributes]]

Latest revision as of 14:41, 11 August 2020

WARNING: FORBIDDEN KNOWLEDGE
This page contains FORBIDDEN KNOWLEDGE: information about the game of Blaseball that has not been revealed by Blaseball itself. This knowledge may diminish the mysteriousness of the game. Proceed at your own discretion.


Friction is a force that opposes the relative motion of solid surfaces, fluid layers, and material elements. In Blaseball, ground friction is a player attribute. The enigmatic and indirect means by which blaseball is observed presents a situation in which the nature of ground and friction are not currently knowable.

Ground friction is believed to be a property that influences baserunning in lineup players. It is believed to be a positive number generally between 0.0 and ~1.0.