Emblem Warhorse

From Blaseball Wiki

See Emblem Warhorse (bar) for the establishment of the same name.

Emblem Warhorse is a player in the Shadows for the Seattle Garages, and has been with the team since the Season β19 Elections.

Official League Records

Warhorse joined the ILB as a lineup player in the Shadows for the Seattle Garages as the Garages' Season β11 Playoff Birth.

During the Season β19 elections, Warhorse joined the Garages' active roster in exchange for Brisket Friendo as a result of the Garages' Foreshadow will.

On Season β21, Day 79, Warhorse retreated to the Shadows in exchange for Oliver Loofah at The Hotdogfingers Memorial Climate Pledge Garage and Parking Facility via the Ratified Voicemail.

The remainder of this article contains lore created collaboratively by the Blaseball community.


Emblem Warhorse describes many things: a bar, a band, a Blaseball player, but most importantly, a community. The Emblem Warhorse is a dive bar in Seattle, and Emblem Warhorse is a collective of people who have at some point in their life found refuge within its walls, becoming Patrons of The Emblem Warhorse. Patrons can be found doing a variety of activities, including (but certainly not limited to) celebrating after a minor league blaseball game, chatting with fellow motorcycle gang members, performing in the group's band (titled Emblem Warhorse), performing at the bar's drag shows under the moniker Emblem Warhorse, or simply enjoying the atmosphere of the bar. A watchful reader may have noticed that some of these activities involve being named Emblem Warhorse; this stems from the bar’s motto: “If you’re here, you’re Emblem Warhorse.” Upon entering the bar, one's name becomes Emblem Warhorse for the duration of one's stay. All are Emblem Warhorse. All is Emblem Warhorse.

Warhorses who frequent the bar often note having never seen the bar before finding it, despite it being located across the street from the Queen Anne Dicks Drive In. Some speculate the bar is only visible when one is truly prepared to find it. The exception to this rule is when the bar hosts events, though visitors who are not meant to become a Patron often find themselves shooed out the door by The Emblem Warhorse itself. Visitors have reported experiencing this phenomenon differently, some finding chairs feeling more uncomfortable, others noticing the water tasting off or the music being just a little too loud. Some have taken to challenging The Emblem Warhorse, ready to prove themselves worthy candidates of the Emblem Warhorse name. It is unclear at this point if any such challenges have been successful.

After the name Emblem Warhorse appeared on the Seattle Garages active roster, at least one Warhorse has been chosen to play in each Garages game. How a Warhorse is chosen for play on a given day is unclear, as Patrons have given conflicting reports. It is possible that there is no clear way of deciding play, or that it changes from day to day. Some cite a competitive game of dlarts, others claim they simply feel the compulsion to pick up the bat and head out the doors.

Qualifications of becoming an Emblem Warhorse

Of the players who take up the moniker Emblem Warhorse, only two things are consistent:

  • They have at one point in time been considered a regular at The Emblem Warhorse, and have been deemed worthy.
  • They are required to wear the Emblem, a design featuring an upside-down chess knight, somewhere on their person.

The bar has a strict no quadruped policy, though there have been known instances of quadruped Emblem Warhorses managing to get around this rule.

Patrons of the Emblem Warhorse

Many people and beings have come to take up the moniker of Emblem Warhorse throughout time, as deemed worthy by The Emblem Warhorse bar. Below is one such Warhorse.

This time, the Interdimensional Rumor Mill reveals a Patron Rumor from IF-21.177 out of its Patron Rumor Registry...

Emerald Warhorse

Emerald Warhorse is a centaur active in the local jousting scene. She frequented the bar for the wrestling matches, and became a proper Patron after being asked to leave and in turn challenged the bar itself to a joust, hoping to prove her worth. Though the bar lost, it was thrilled to have been offered the opportunity and deemed her worthy of the title. She now dons the Emblem emblazoned upon her armor and shield. She enjoys performing for the other Patrons and trying to get them to join her troupe, though this has proven difficult due to a large majority of the bar citing an allergy to horses.

After injuring her front legs in the ring one day, she had a special wheelchair crafted by the local artisans at the renaissance festival the jousts are held at. She now has a number of wheelchairs for different activities and events.

When she’s not practicing for matches, Emerald can be found in the Big Garage’s Smithy, forging all manner of swords, javelins, and other medieval weapons. She helped teach new smith, Penelope Mathews, in the way of the craft, and the two work in tandem to repair the team’s items. Mathews prefers to repair articles of clothing, whereas Emerald tends towards bats, gloves, and helmets.

She often sells her wares at local trade shows, renaissance festivals, and farmers markets, often with Flutters in tow. It was at one such farmers market that she became acquainted with local Snoqualmie farmer Goodwin Morning of Morning Sun Acres. The two became close friends and business associates, Morning providing The Emblem Warhorse with her signature pickles and mead and Emerald crafting her tools for her farm. Morning was seen frequently around the bar with Emerald until Season 11, when the establishment joined the league. She claimed the league was “too close for comfort” and wished the patrons the best, only stopping by to make deliveries from thereon out. The two remain in close contact despite the distance.

When at bat, Emerald has a tendency to hit the balls with spectacular force, but at unfortunate angles, causing her to foul more often than not. When she does manage to make proper contact, it’s most likely to result in a double.


  • Emerald fancies herself a lute player, but shies away from playing it at the bar unless she’s a few drinks in.
  • It’s rumored that Emerald crafted the spear Goodwin Morin had with her the day of her Preservation.
  • Emerald loves challenging the winner of each evening’s wrestling match to an arm wrestling contest.
  • Emerald’s favorite type of mead is made with maple and oranges.
  • She is one of the only smiths in the Pacific Northwest who will serve Malik Destiny, as she bested him in combat and in exchange he’s beholden to her rules of weapon usage.

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