Difference between revisions of "SIBR:Activation Rates"

From Blaseball Wiki

(Created page with "This work-in-progress page catalogs the rates of activation of various non-baseball Blaseball mechanics. Most mechanics are presumed to be eligible to occur on every RNG-gener...")
 
(Fill in placeholders for player/team mods)
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== Player and Team Modifications ==
 
== Player and Team Modifications ==
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=== Acidic ===
  
 
This section is not yet written.
 
This section is not yet written.
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=== Base Instincts ===
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This section is not yet written.
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=== Charm ===
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This section is not yet written.
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=== Debt / Debt / Debted / Refinanced Debt / Consolidated Debt ===
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This section is not yet written.
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=== Echo ===
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This section is not yet written.
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=== Electric ===
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This section is not yet written.
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=== Elsewhere ===
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(Referring to players returning from Elsewhere.) This section is not yet written.
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=== Scattered ===
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(Referring to players regaining letters of their name.) This section is not yet written.
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=== Firey ===
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This section is not yet written.
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=== Fire Eater ===
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It is widely believed that fire eaters eat fire more frequently than can be explained just by normal incineration chances. This section is not yet written.
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=== Fliickerrriiing ===
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See [[#Feedback]].
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=== Friend of Crows ===
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This section is not yet written.
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=== Haunted ===
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This section is not yet written.
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=== Heist Expert ===
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This section is not yet written.
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=== Honey Roasted ===
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(Referring to players shelling opponents in Peanuts weather.) This section is not yet written.
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=== Mild ===
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This section is not yet written.
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=== Observed ===
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(Referring to the chance of being Redacted at the end of a coffee game.) This section is not yet written.
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=== Peanut Rain ===
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This may not be knowable. This section is not yet written.
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=== Power Chaaarge ===
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This section is not yet written.
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=== Power Chaarge ===
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This section is not yet written.
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=== Psychic ===
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This section is not yet written.
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=== Returned ===
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(Referring to the chance of being called back to the Void.) This section is not yet written.
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=== Reverberating ===
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This section is not yet written.
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=== Roamin' ===
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This section is not yet written.
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=== Seeker ===
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This section is not yet written.
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=== Shelled ===
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See [[#Peanuts]].
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=== Siphon ===
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This section is not yet written.
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=== Sponge ===
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This section is not yet written.
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=== Firey ===
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This section is not yet written.
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=== Trader ===
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This section is not yet written.
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=== Traitor ===
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This section is not yet written.
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=== Triple Threat ===
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(Referring to the chance of losing it at the end of each 3rd inning. The mod description says 33.3%, but this could be verified, and the effect of Sweetener could be derived.) This section is not yet written.
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=== Undertaker ===
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(The mod description implies it is not random, but I remember otherwise.) This section is not yet written.
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=== Party Time ===
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This section is not yet written.
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=== Afterparty ===
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This section is not yet written.
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=== Flickering ===
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See [[#Feedback]].
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=== Saboteur ===
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This section is not yet written.
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=== Unstable ===
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See [[#Eclipse]].
  
 
== Stadium Modifications ==
 
== Stadium Modifications ==

Revision as of 23:18, 1 July 2022

This work-in-progress page catalogs the rates of activation of various non-baseball Blaseball mechanics. Most mechanics are presumed to be eligible to occur on every RNG-generated game event (that is, game events that are not predetermined by the flow of the game, such as "Let's Go!" and "[Batter Name] batting for the [Team]"), as long as their prerequisites are met (for example, a player may only enter a Secret Base when they are on second base). SIBR's RNG research has confirmed that this is true in the case of incineration. Most of the time only one of these mechanics may occur per game event, and so some events may preempt others. The priority order between different types of event is not known.

Weathers

Many weathers have a random chance to cause events. Weathers which do not cause random events (for example, Black Hole) are not listed here, nor are weathers whose effects have never been observed (for example, Overcast).

Incineration

The details of the incineration mechanics have been derived by reverse-engineering the RNG. Since season 8, there has been approximately an 0.025% chance of incineration on every RNG-generated game event in Eclipse weather under average fortification.

Peanuts

This section is not yet written.

Birds

SIBR's RNG research found that prior to season 7 there was a 5% chance for a bird message to occur. If a bird event occurs, there is an equal chance for each of 19 different messages to be displayed.

After season 7 a new message began to appear, beginning with "The Birds circle ...". If a Shelled player is present in the game, the message ends "they peck [Player Name] free!" and the player is unshelled. Otherwise, the message ends "but they don't find what they're looking for."Template:Citation needed

Feedback

This section is not yet written.

Reverb

This section is not yet written.

Blooddrain

This section is not yet written.

Coffee

This section is not yet written.

Coffee 2

This section is not yet written.

Coffee 3s

This section is not yet written.

Flooding

This section is not yet written.

Salmon

This section is not yet written.

Glitter

This section is not yet written.

Polarity

This section is not yet written.

Blooddrain

This section is not yet written.

Night

This section is not yet written.

Supernova Eclipse

This section is not yet written.

Snow

This section is not yet written.

Player and Team Modifications

Acidic

This section is not yet written.

Base Instincts

This section is not yet written.

Charm

This section is not yet written.

Debt / Debt / Debted / Refinanced Debt / Consolidated Debt

This section is not yet written.

Echo

This section is not yet written.

Electric

This section is not yet written.

Elsewhere

(Referring to players returning from Elsewhere.) This section is not yet written.

Scattered

(Referring to players regaining letters of their name.) This section is not yet written.

Firey

This section is not yet written.

Fire Eater

It is widely believed that fire eaters eat fire more frequently than can be explained just by normal incineration chances. This section is not yet written.

Fliickerrriiing

See #Feedback.

Friend of Crows

This section is not yet written.

Haunted

This section is not yet written.

Heist Expert

This section is not yet written.

Honey Roasted

(Referring to players shelling opponents in Peanuts weather.) This section is not yet written.

Mild

This section is not yet written.

Observed

(Referring to the chance of being Redacted at the end of a coffee game.) This section is not yet written.

Peanut Rain

This may not be knowable. This section is not yet written.

Power Chaaarge

This section is not yet written.

Power Chaarge

This section is not yet written.

Psychic

This section is not yet written.

Returned

(Referring to the chance of being called back to the Void.) This section is not yet written.

Reverberating

This section is not yet written.

Roamin'

This section is not yet written.

Seeker

This section is not yet written.

Shelled

See #Peanuts.

Siphon

This section is not yet written.

Sponge

This section is not yet written.

Firey

This section is not yet written.

Trader

This section is not yet written.

Traitor

This section is not yet written.

Triple Threat

(Referring to the chance of losing it at the end of each 3rd inning. The mod description says 33.3%, but this could be verified, and the effect of Sweetener could be derived.) This section is not yet written.

Undertaker

(The mod description implies it is not random, but I remember otherwise.) This section is not yet written.

Party Time

This section is not yet written.

Afterparty

This section is not yet written.

Flickering

See #Feedback.

Saboteur

This section is not yet written.

Unstable

See #Eclipse.

Stadium Modifications

Several stadium modifications allow players to perform actions with random chance. Modifications which do not cause random events are not listed here, nor are modifications whose effects have never been observed.

Big Buckets

This section is not yet written.

Echo Chamber

This section is not yet written.

Grind Rail

This section is not yet written.

Hoops

This section is not yet written.

Hotel Motel

This section is not yet written.

Peanut Mister

This section is not yet written.

PsychoAcoustics

This section is not yet written.

Salmon Cannons

This section is not yet written.

Secret Base

This section is not yet written.

Smithy

This section is not yet written.

Sweetener

This section is not yet written.

Tunnels

This section is not yet written.

Other Mechanics

Consumer Attacks

This section is not yet written.