Difference between revisions of "Core Organizations"

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Throughout the Core are sticky notes, books, text files on all sorts of mediums. B.A.C.K attempts to find all sorts of information left by other mechanics to ensure no knowledge is destroyed.  
  
 
'''Relationships with Other Orgs:'''
 
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B.A.C.K is very friendly with most of the organizations and they usually tag along in exploration missions to ensure all data and notes are properly archived and safe.
 
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F.R.O.N.T. stands for Field Research Of Native Terrain and hosts biologists and ecologists that seek to categorize forms of life and life-adjacent entities of the [[Core]]. Many of these are categorized in the [[Core Bestiary]].
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F.R.O.N.T. stands for Field Research Of Native Terrain and hosts biologists and ecologists that seek to categorize forms of life and life-adjacent entities of the [[Core]]. Many of these are categorized in the [[Core Bestiary]]. FRONT scouts find their inspiration in the great unknowns of the Core. They’re dedicated to discovery and finding new places, creatures, and things.
  
 
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Instead of having a standardized suit, they had standardized fabrics and materials and shield generators and premade customizable jacket templates that each FRONT member builds their own protective clothes out of
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Instead of having a standardized suit, they had standardized fabrics and materials and shield generators and premade customizable jacket templates that each FRONT member builds their own protective clothes out of. FRONT scouts also tend to connect the most with animals and bring them along as valuable companions on expeditions.
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The most dangerous FRONT missions: timeline outpost scouting. Since the Core allows a little time travel, FRONT scouts specializing in time travel search for mostly-safe places in spacetime and make them into truly safe places
  
 
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Maintenance of timeline outposts is usually left to DOWN with occasional RIGHT support.
 
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CENTER works closely with FRONT. Usually, individual FRONT scouts will find or explore a location, then CENTER follows up with more in-depth mapping, navigation, and linking to other known areas of the Core.
 
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L.E.F.T. stand for Literally Everyone Fights Tyrants and represents the inner drive of every denizen of the [[Core]] to contest injustice.
 
L.E.F.T. stand for Literally Everyone Fights Tyrants and represents the inner drive of every denizen of the [[Core]] to contest injustice.
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Literally EVERYONE Fights Tyrants.
 
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'''Main Themes:'''
 
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R.I.G.H.T. stands for Regular Investigation of Gargantuan Threats and control some of the 'larger' menaces present in the [[Core]]. The Core is often home to highly dangerous entities that can pose a risk to entire townships and yet are crucial to the overarching mechanisms that the Mechanics are themselves attempting to fix. RIGHT was established in order to track these entities, document findings, and monitor them for any dangerous behavior. While they often never interact with the entity they are tracking, they are authorized to help steer away entities from populated regions.
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R.I.G.H.T. stands for Regular Investigation of Gargantuan Threats and control some of the 'larger' menaces present in the [[Core]]. The Core is often home to highly dangerous entities that can pose a risk to entire townships and yet are crucial to the overarching mechanisms that the Mechanics are themselves attempting to fix. RIGHT was established in order to track these entities, document findings, and monitor them for any dangerous behaviour. While they often never interact with the entity they are tracking, they are authorized to help steer away entities from populated regions.
  
 
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The curse of the Shadows: Those who have entered the shadows tend to go a bit incorporeal, especially in the daytime. A reminder of their contract to the splort. Staying close to a teammate or friend helps stabilize them.
  
 
'''Relationships with Other Orgs:'''
 
'''Relationships with Other Orgs:'''

Revision as of 00:08, 9 May 2021

COMMUNITY REPORTS
The remainder of this article contains lore created collaboratively by the Blaseball community.

Major Organizations

The core is host to numerous major organizations, each with a catchy acronym.

Click 'Expand' to See More

B.A.C.K.

Main Themes: B.A.C.K. stands for Bureau of Archive Collection and Knowledge and is a loosely-connected research organization in the Core.

Headquarters: Placeholder for Info.

Unique Equipment/Skills: Throughout the Core are sticky notes, books, text files on all sorts of mediums. B.A.C.K attempts to find all sorts of information left by other mechanics to ensure no knowledge is destroyed.

Relationships with Other Orgs: B.A.C.K is very friendly with most of the organizations and they usually tag along in exploration missions to ensure all data and notes are properly archived and safe.

F.R.O.N.T.

Main Themes: F.R.O.N.T. stands for Field Research Of Native Terrain and hosts biologists and ecologists that seek to categorize forms of life and life-adjacent entities of the Core. Many of these are categorized in the Core Bestiary. FRONT scouts find their inspiration in the great unknowns of the Core. They’re dedicated to discovery and finding new places, creatures, and things.

Headquarters: Placeholder for Info.

Unique Equipment/Skills: Instead of having a standardized suit, they had standardized fabrics and materials and shield generators and premade customizable jacket templates that each FRONT member builds their own protective clothes out of. FRONT scouts also tend to connect the most with animals and bring them along as valuable companions on expeditions.

The most dangerous FRONT missions: timeline outpost scouting. Since the Core allows a little time travel, FRONT scouts specializing in time travel search for mostly-safe places in spacetime and make them into truly safe places

Relationships with Other Orgs: Maintenance of timeline outposts is usually left to DOWN with occasional RIGHT support.

C.E.N.T.E.R.

Main Themes: C.E.N.T.E.R. stands for Core Exploration Navigation Tracking E_____ Recapture and is responsible for the exploration of dangerous or unexplored regions of the Core. CENTER is one of the oldest major departments within the Core, as the shifting spatial topology requires constant exploration. They are highly trained individuals, outfitted with state of the art equipment and skills in order to navigate unknown and potentially hazardous areas. While their goal is exploration, their primary focus is 'clearing' paths through the unknown in order for other departments to follow up on. Secondary goals include tracking, recapturing, and protecting the Core from hostile entities, whatever they may be. No one knows what the E stands for, having been redacted since time immemorial.

Headquarters: Central.

Unique Equipment/Skills: Their signature equipment is the Mk5 Pattern Sealed Environmental Suit, a heavily padded and armored hardsuit that is able to protect the wearer from a variety of possible hazards as well as being outfitted with a sophisticated sensor suite and movement system. While each suit is customized to the wearer, they do have some standardization to ensure a level of protection across the team. CENTER also uses a special modular material to create catwalks, ramps and safety railings and attach them to the environment, called the Building Block

Relationships with Other Orgs: CENTER works closely with FRONT. Usually, individual FRONT scouts will find or explore a location, then CENTER follows up with more in-depth mapping, navigation, and linking to other known areas of the Core.

L.E.F.T.

Main Themes: L.E.F.T. stand for Literally Everyone Fights Tyrants and represents the inner drive of every denizen of the Core to contest injustice.

Headquarters: Everywhere.

Unique Equipment/Skills: Placeholder For Info.

Relationships with Other Orgs: Literally EVERYONE Fights Tyrants.

R.I.G.H.T.

Main Themes: R.I.G.H.T. stands for Regular Investigation of Gargantuan Threats and control some of the 'larger' menaces present in the Core. The Core is often home to highly dangerous entities that can pose a risk to entire townships and yet are crucial to the overarching mechanisms that the Mechanics are themselves attempting to fix. RIGHT was established in order to track these entities, document findings, and monitor them for any dangerous behaviour. While they often never interact with the entity they are tracking, they are authorized to help steer away entities from populated regions.

Headquarters: Placeholder for Info.

Unique Equipment/Skills: Their signature equipment is a jump pack and long-fall boots, designed to rapidly transverse across the terrain in both Downwell and Null-G environments

Relationships with Other Orgs: Placeholder for Info.

U.P.

Main Themes: U.P. stands for Unexplained Phenomena and oversees the study and control of supernatural and impossible objects and creatures found surprisingly commonly in the Core. While there are many research focused departments in the Core, UP specializes in dealing, documenting, and experimenting with anomalous objects and phenomena. They are a decentralized organization, often having multiple sub-fields and labs around the Core that each specialize in their own subgroup of research. While ensuring the safety of the Core and it's denizens is the top priority for them, they are often willing to use and share objects that have been cleared by them, even if the mechanism behind them isn't fully understood yet

Headquarters: Placeholder for Info.

Unique Equipment/Skills: UP personnel have no standardized equipment, but often will carry lots of field analysis tools with them such as spectrographs, household microscopes, tuning forks, spare geologists' tongues, cameras, and notepads to doodle and write things down with.

Relationships with Other Orgs: Placeholder for Info.

D.O.W.N.

Main Themes: D.O.W.N stands for the Department Of Workplace Non-injury and serves to prevent and treat damage to the many mechanics at the Core.

Headquarters: Placeholder for Info.

Unique Equipment/Skills: Placeholder for Info.

Relationships with Other Orgs: Placeholder for Info.

C.O.R.N.E.R.S.

Main Themes: C.O.R.N.E.R.S stands for Couriers On Route Non-Euclidean Receivers and Scouts and maintains the mobility of packages of products and data throughout the Core. CORNERS specialize in moving around populated regions of the Core, delivering all sorts of packages, parcels, and letters no matter the location or deadline. Furthermore, they may also be employed to follow CENTER and FRONT teams in the field, bringing supplies on long-term expeditions.

Headquarters: Placeholder For Info.

Unique Equipment/Skills: Unlike most of the other departments, they are one of the few that is authorized to use spatial-warping and time-travel technologies. Some CORNERS couriers may employ herds of trained Oilrat.

Relationships with Other Orgs:

Placeholder For Info.

Other Organizations

The core is host to numerous other organizations, each with a catchy acronym.

Click 'Expand' to See More

S.H.A.D.O.W.S.

Main Themes: "The Shadows"

Headquarters: Warehouse 12, Nadir District, DownTown - The main workshop/office/warehouse is located at the bottom of the Core Pillar Stadium and is kind of a pain to get to although it was recently discovered that the fax machine is capable of limited spatial transference. The reason it's nicknamed the Shadows is because the warehouse has really poor lighting, with only certain areas lit up by bright, harsh lamps. Shadow members often carry electric lanterns when venturing into the warehouse parts of the warehouse.

Space may be a little weak at the edge here. Be on guard for self-looping topologies. They say that you can sometimes catch a glimpse of incinerated players, wreathed in a blue glow out of the corner of your eye down there. A shrine for incinerated members has been constructed in the office.

Unique Equipment/Skills: The curse of the Shadows: Those who have entered the shadows tend to go a bit incorporeal, especially in the daytime. A reminder of their contract to the splort. Staying close to a teammate or friend helps stabilize them.

Relationships with Other Orgs:

Fan Works